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@ -24,7 +24,8 @@ SOURCES = main.cpp \
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changetexturename.cpp \
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../../../sf/wrap/ply/plylib.cpp\
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../../../sf/wrap/gui/trackball.cpp\
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../../../sf/wrap/gui/trackmode.cpp
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../../../sf/wrap/gui/trackmode.cpp \
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../../../code/lib/glew/src/glew.c
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FORMS = ui/customDialog.ui\
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ui/savesnapshotDialog.ui\
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@ -44,9 +45,16 @@ QT += opengl
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# the awful min/max macros of windows and the limits max
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win32:DEFINES += NOMINMAX
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DEFINES += GLEW_STATIC
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INCLUDEPATH += . ../../../sf ../../../code/lib/glew/include
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CONFIG += stl
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win32:LIBS += ../../../code/lib/glew/lib/glew32.lib
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#win32:LIBS += ../../../code/lib/glew/lib/glew32.lib
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win32-g++{
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#LIBS += glew32
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#LIBPATH += ../../../code/lib/glew/lib/
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}
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unix{
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LIBS += -lGLEW
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QMAKE_CC = gcc
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@ -15,7 +15,9 @@ SOURCES = meshio.cpp \
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TARGET = meshio
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DESTDIR = ../../meshlab/plugins
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win32:LIBS += ../../../../code/lib/lib3ds-1.2.0/lib3ds-120s.lib
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#win32:LIBS += ../../../../code/lib/lib3ds-1.2.0/lib3ds-120s.lib
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win32-g++:LIBS += ../../../../code/lib/lib3ds-1.2.0/lib3ds/lib3ds.a
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# the following line is needed to avoid mismatch between
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# the awful min/max macros of windows and the limits max
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