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moved export_obj and export_3ds from test/io into meshio/
This commit is contained in:
parent
d1e264768d
commit
f125ebd34f
414
src/meshlabplugins/meshio/export_3ds.h
Normal file
414
src/meshlabplugins/meshio/export_3ds.h
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log$
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Revision 1.1 2006/01/29 16:33:03 fmazzant
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moved export_obj and export_3ds from test/io into meshio/
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Revision 1.30 2006/01/26 15:57:20 fmazzant
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deleted a small bug
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Revision 1.29 2006/01/26 15:48:49 fmazzant
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added control on the maximum number of vertices allowed by the 3DS file format
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Revision 1.28 2006/01/23 14:07:39 fmazzant
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deleted bug when saving a face color.
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Revision 1.27 2006/01/22 23:59:01 fmazzant
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changed default value of diffuse. 1.0 -> 0.8
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Revision 1.26 2006/01/22 10:42:18 fmazzant
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cleaned code & optimized code of material's name 3ds
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Revision 1.25 2006/01/22 01:26:52 fmazzant
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deleted bug on saving name material 3ds
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Revision 1.24 2006/01/21 15:19:51 fmazzant
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changed:
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inserting coord texture in to map from key = index, value=coord
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to key=coord, value=index_of_vertix.
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Revision 1.23 2006/01/20 14:15:52 fmazzant
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added texture filename on material 3ds and coordtexture on face
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Revision 1.22 2006/01/19 09:36:29 fmazzant
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cleaned up history log
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Revision 1.21 2006/01/18 16:14:52 fmazzant
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update small error
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Revision 1.20 2006/01/18 16:12:58 fmazzant
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updated material
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Revision 1.19 2006/01/18 15:09:45 fmazzant
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added texture base
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Revision 1.18 2006/01/18 14:57:26 fmazzant
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added Lib3dsNode in export_3ds
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****************************************************************************/
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#ifndef __VCGLIB_EXPORT_3DS
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#define __VCGLIB_EXPORT_3DS
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#include <wrap/callback.h>
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#include <vcg/complex/trimesh/allocate.h>
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#include <wrap/io_trimesh/io_mask.h>
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#include <lib3ds/file.h>
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#include <lib3ds/io.h>
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#include <lib3ds/mesh.h>
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#include <lib3ds/types.h>
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#include <lib3ds/material.h>
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#include <vector>
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#include <iostream>
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#include <fstream>
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#include <QString>
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#include <QMessageBox>
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#define MAX_POLYGONS 65535
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namespace vcg {
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namespace tri {
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namespace io {
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template <class SaveMeshType>
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class Exporter3DS
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{
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public:
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typedef typename SaveMeshType::FaceIterator FaceIterator;
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typedef typename SaveMeshType::VertexIterator VertexIterator;
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typedef typename SaveMeshType::VertexType VertexType;
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enum SaveError
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{
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E_NOERROR, // 0
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E_CANTOPENFILE, // 1
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E_CANTCLOSEFILE, // 2
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E_UNESPECTEDEOF, // 3
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E_ABORTED, // 4
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E_NOTDEFINITION, // 5
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E_NOTVEXTEXVALID, // 6
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E_NOTFACESVALID, // 7
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E_NOTEXCOORDVALID, // 8
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E_NOTNUMBERVERTVALID // 9
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};
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/*
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stampa messaggio di errore dell'export obj
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*/
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static const char* ErrorMsg(int error)
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{
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static const char* obj_error_msg[] =
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{
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"No errors", // 0
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"Can't open file", // 1
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"can't close file", // 2
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"Premature End of file", // 3
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"File saving aborted", // 4
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"Function not defined", // 5
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"Vertices not valid", // 6
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"Faces not valid", // 7
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"Texture Coord not valid", // 8
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"You cannot save more than 65535 vertices for the 3DS format" // 9
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};
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if(error>9 || error<0) return "Unknown error";
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else return obj_error_msg[error];
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};
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/*
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restituisce quali informazioni sono possibili salvare in base alla maschera
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*/
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static int GetExportMaskCapability()
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{
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int capability = 0;
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//camera
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//capability |= MeshModel::IOM_CAMERA;
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//vert
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capability |= MeshModel::IOM_VERTQUALITY;
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//capability |= MeshModel::IOM_VERTTEXCOORD;
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//face
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capability |= MeshModel::IOM_FACEFLAGS;
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capability |= MeshModel::IOM_FACECOLOR;
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capability |= MeshModel::IOM_FACEQUALITY;
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capability |= MeshModel::IOM_FACENORMAL;
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//wedg
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capability |= MeshModel::IOM_WEDGTEXCOORD;
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return capability;
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}
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static int SaveASCII(SaveMeshType &m, const char * filename)
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{
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return E_NOTDEFINITION;
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}
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static int SaveBinary(SaveMeshType &m, const char * filename, int &mask, CallBackPos *cb=0)
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{
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if(m.vert.size() > MAX_POLYGONS)
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return E_NOTNUMBERVERTVALID;
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if(m.vert.size() == 0)
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return E_NOTVEXTEXVALID;
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if(m.face.size() == 0)
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return E_NOTFACESVALID;
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Lib3dsFile *file = lib3ds_file_new();//crea un nuovo file
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Lib3dsMesh *mesh = lib3ds_mesh_new("mesh");//crea una nuova mesh con nome mesh
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QString qnamematerial = "Material - %1";
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std::vector<Material> materials;
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int current = 0;
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int max = m.vert.size()+m.face.size();
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lib3ds_mesh_new_point_list(mesh, m.vert.size());//definisce il numero di vertici
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if(m.HasPerWedgeTexture() && mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD )
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lib3ds_mesh_new_texel_list(mesh,m.vert.size());
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int v_index = 0;
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VertexIterator vi;
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if(mask & MeshModel::IOM_VERTQUALITY)
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{
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for(vi=m.vert.begin(); vi!=m.vert.end(); ++vi) if( !(*vi).IsD() )
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{
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Lib3dsPoint point;
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point.pos[0] = (*vi).P()[0];
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point.pos[1] = (*vi).P()[1];
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point.pos[2] = (*vi).P()[2];
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mesh->pointL[v_index] = point;
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if (cb !=NULL)
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(*cb)(100.0 * (float)++current/(float)max, "writing vertices ");
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else
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return E_ABORTED;
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v_index++;
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}
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}
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lib3ds_mesh_new_face_list (mesh, m.face.size());
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int f_index = 0;//indice facce
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int t_index = 0;//indice texture
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FaceIterator fi;
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if(mask & MeshModel::IOM_FACEQUALITY)
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{
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for(fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() )
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{
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Lib3dsFace face;
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face.points[0] = GetIndexVertex(m, (*fi).V(0));
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face.points[1] = GetIndexVertex(m, (*fi).V(1));
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face.points[2] = GetIndexVertex(m, (*fi).V(2));
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if(m.HasPerWedgeTexture() && mask & MeshModel::IOM_WEDGTEXCOORD )
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{
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unsigned int MAX = 3;
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for(unsigned int k=0;k<MAX;k++)
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{
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mesh->texelL[face.points[k]][0] = (*fi).WT(k).u();
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mesh->texelL[face.points[k]][1] = (*fi).WT(k).v();
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}
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}
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if(mask & MeshModel::IOM_FACEFLAGS)
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face.flags = 0;
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face.smoothing = 10;//da modificare.
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if(mask & MeshModel::IOM_FACENORMAL)
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{
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face.normal[0] = (*fi).N()[0];
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face.normal[1] = (*fi).N()[1];
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face.normal[2] = (*fi).N()[2];
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}
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int material_index = CreateNewMaterial(m, materials, 0, fi);
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if(material_index == materials.size())
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{
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Lib3dsMaterial *material = lib3ds_material_new();//cre un nuovo materiale
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std::string name = qnamematerial.arg(material_index-1).toStdString();
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strcpy(material->name,name.c_str());
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if(mask & MeshModel::IOM_FACECOLOR)
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{
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//ambient
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material->ambient[0] = materials[materials.size()-1].Ka[0];
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material->ambient[1] = materials[materials.size()-1].Ka[1];
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material->ambient[2] = materials[materials.size()-1].Ka[2];
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material->ambient[3] = materials[materials.size()-1].Tr;
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//diffuse
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material->diffuse[0] = materials[materials.size()-1].Kd[0];
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material->diffuse[1] = materials[materials.size()-1].Kd[1];
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material->diffuse[2] = materials[materials.size()-1].Kd[2];
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material->diffuse[3] = materials[materials.size()-1].Tr;
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//specular
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material->specular[0] = materials[materials.size()-1].Ks[0];
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material->specular[1] = materials[materials.size()-1].Ks[1];
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material->specular[2] = materials[materials.size()-1].Ks[2];
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material->specular[3] = materials[materials.size()-1].Tr;
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//shininess
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material->shininess = materials[materials.size()-1].Ns;
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}
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//texture
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if(mask & MeshModel::IOM_WEDGTEXCOORD)
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strcpy(material->texture1_map.name,materials[materials.size()-1].map_Kd.c_str());
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lib3ds_file_insert_material(file,material);//inserisce il materiale nella mesh
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strcpy(face.material,name.c_str());
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}
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else
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{
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std::string name = qnamematerial.arg(material_index).toStdString();
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strcpy(face.material,name.c_str());
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}
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mesh->faceL[f_index]=face;
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if (cb !=NULL)
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(*cb)(100.0 * (float)++current/(float)max, "writing faces ");
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else
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return E_ABORTED;
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f_index++;
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}
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}
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lib3ds_file_insert_mesh(file, mesh);//inserisce la mesh al file
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Lib3dsNode *node = lib3ds_node_new_object();//crea un nuovo nodo
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strcpy(node->name,mesh->name);
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node->parent_id = LIB3DS_NO_PARENT;
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lib3ds_file_insert_node(file,node);
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bool result = lib3ds_file_save(file, filename); //salva il file
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if(result)
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return E_NOERROR;
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else
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return E_ABORTED;
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}
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static int Save(SaveMeshType &m, const char * filename, bool binary,int &mask, CallBackPos *cb=0)
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{
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return SaveBinary(m,filename,mask,cb);
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}
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/*
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restituisce l'indice del vertice.
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*/
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inline static int GetIndexVertex(SaveMeshType &m, VertexType *p)
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{
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return p-&*(m.vert.begin());
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}
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/*
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crea un nuovo materiale
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*/
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inline static int CreateNewMaterial(SaveMeshType &m, std::vector<Material> &materials, unsigned int index, FaceIterator &fi)
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{
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unsigned char r = (*fi).C()[0];
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unsigned char g = (*fi).C()[1];
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unsigned char b = (*fi).C()[2];
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unsigned char alpha = (*fi).C()[3];
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Point3f diffuse;
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if(r > 1 || g > 1 || b > 1)
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diffuse = Point3f((float)r/255.0,(float)g/255.0,(float)b/255.0);
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else if (r != 0 || g != 0 || b != 0)
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diffuse = Point3f((float)r,(float)g,(float)b);
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else
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diffuse = Point3f(0.8,0.8,0.80);
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float Tr;
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if(alpha > 1)
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Tr = (float)alpha/255.0;
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else
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Tr = (float)alpha;
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int illum = 2; //default not use Ks!
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float ns = 0.0; //default
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Material mtl;
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mtl.index = index;//index of materials
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mtl.Ka = Point3f(0.2,0.2,0.2);//ambient
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mtl.Kd = diffuse;//diffuse
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mtl.Ks = Point3f(1.0,1.0,1.0);//specular
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mtl.Tr = Tr;//alpha
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mtl.Ns = ns;
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mtl.illum = illum;//illumination
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if(m.textures.size() && (*fi).WT(0).n() >=0 )
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mtl.map_Kd = m.textures[(*fi).WT(0).n()];
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else
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mtl.map_Kd = "";
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int i = -1;
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if((i = MaterialsCompare(materials,mtl)) == -1)
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{
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materials.push_back(mtl);
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index++;
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return materials.size();
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}
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return i;
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}
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/*
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compara il materiale.
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*/
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inline static int MaterialsCompare(std::vector<Material> &materials, Material mtl)
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{
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for(int i=0;i<materials.size();i++)
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{
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bool ka = materials[i].Ka == mtl.Ka;
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bool kd = materials[i].Kd == mtl.Kd;
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bool ks = materials[i].Ks == mtl.Ks;
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bool tr = materials[i].Tr == mtl.Tr;
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bool illum = materials[i].illum == mtl.illum;
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bool ns = materials[i].Ns == mtl.Ns;
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bool map = materials[i].map_Kd == mtl.map_Kd;
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if(ka & kd & ks & tr & illum & ns & map){return i;}
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}
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return -1;
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}
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}; // end class
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} // end Namespace tri
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} // end Namespace io
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} // end Namespace vcg
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#endif
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489
src/meshlabplugins/meshio/export_obj.h
Normal file
489
src/meshlabplugins/meshio/export_obj.h
Normal file
@ -0,0 +1,489 @@
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/****************************************************************************
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||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
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||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
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* (at your option) any later version. *
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||||
* *
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||||
* This program is distributed in the hope that it will be useful, *
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
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||||
* *
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****************************************************************************/
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/****************************************************************************
|
||||
History
|
||||
|
||||
$Log$
|
||||
Revision 1.1 2006/01/29 16:33:03 fmazzant
|
||||
moved export_obj and export_3ds from test/io into meshio/
|
||||
|
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Revision 1.34 2006/01/22 23:59:01 fmazzant
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changed default value of diffuse. 1.0 -> 0.8
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Revision 1.33 2006/01/19 09:36:29 fmazzant
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cleaned up history log
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||||
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Revision 1.32 2006/01/18 00:45:56 fmazzant
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added control on face's diffuse
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Revision 1.31 2006/01/17 13:48:54 fmazzant
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added capability mask on export file format
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Revision 1.30 2006/01/15 00:45:40 fmazzant
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extend mask exporter for all type file format +
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Revision 1.29 2006/01/14 00:03:26 fmazzant
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added more controls
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****************************************************************************/
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#ifndef __VCGLIB_EXPORT_OBJ
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#define __VCGLIB_EXPORT_OBJ
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#include <wrap/callback.h>
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#include <vcg/complex/trimesh/allocate.h>
|
||||
#include <wrap/io_trimesh/io_mask.h>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <map>
|
||||
#include <QMessageBox>
|
||||
|
||||
namespace vcg {
|
||||
namespace tri {
|
||||
namespace io {
|
||||
|
||||
struct Material
|
||||
{
|
||||
unsigned int index;
|
||||
|
||||
Point3f Ka;//ambient
|
||||
Point3f Kd;//diffuse
|
||||
Point3f Ks;//specular
|
||||
|
||||
float d;//alpha
|
||||
float Tr;//alpha
|
||||
|
||||
int illum;//specular illumination
|
||||
float Ns;
|
||||
|
||||
std::string map_Kd; //filename texture
|
||||
};
|
||||
|
||||
template <class SaveMeshType>
|
||||
class ExporterOBJ
|
||||
{
|
||||
public:
|
||||
typedef typename SaveMeshType::FaceIterator FaceIterator;
|
||||
typedef typename SaveMeshType::VertexIterator VertexIterator;
|
||||
typedef typename SaveMeshType::VertexType VertexType;
|
||||
|
||||
enum SaveError
|
||||
{
|
||||
E_NOERROR, // 0
|
||||
E_CANTOPENFILE, // 1
|
||||
E_CANTCLOSEFILE, // 2
|
||||
E_UNESPECTEDEOF, // 3
|
||||
E_ABORTED, // 4
|
||||
E_NOTDEFINITION, // 5
|
||||
E_NOTVEXTEXVALID, // 6
|
||||
E_NOTFACESVALID // 7
|
||||
};
|
||||
|
||||
/*
|
||||
stampa messaggio di errore dell'export obj
|
||||
*/
|
||||
static const char* ErrorMsg(int error)
|
||||
{
|
||||
static const char* obj_error_msg[] =
|
||||
{
|
||||
"No errors", // 0
|
||||
"Can't open file", // 1
|
||||
"can't close file", // 2
|
||||
"Premature End of file", // 3
|
||||
"File saving aborted", // 4
|
||||
"Function not defined", // 5
|
||||
"Vertices not valid", // 6
|
||||
"Faces not valid" // 7
|
||||
};
|
||||
|
||||
if(error>7 || error<0) return "Unknown error";
|
||||
else return obj_error_msg[error];
|
||||
};
|
||||
|
||||
/*
|
||||
restituisce quali informazioni sono possibili salvare in base alla maschera
|
||||
*/
|
||||
static int GetExportMaskCapability()
|
||||
{
|
||||
int capability = 0;
|
||||
|
||||
//vert
|
||||
capability |= vcg::tri::io::Mask::IOM_VERTQUALITY;
|
||||
capability |= vcg::tri::io::Mask::IOM_VERTNORMAL;
|
||||
|
||||
//face
|
||||
capability |= vcg::tri::io::Mask::IOM_FACECOLOR;
|
||||
capability |= vcg::tri::io::Mask::IOM_FACEQUALITY;
|
||||
capability |= vcg::tri::io::Mask::IOM_FACECOLOR;
|
||||
|
||||
//wedg
|
||||
capability |= vcg::tri::io::Mask::IOM_WEDGTEXCOORD;
|
||||
|
||||
return capability;
|
||||
}
|
||||
|
||||
/*
|
||||
salva la Mesh in formato Obj File.
|
||||
*/
|
||||
static int SaveASCII(SaveMeshType &m, const char * filename, ObjInfo &oi)
|
||||
{
|
||||
CallBackPos *cb = oi.cb;
|
||||
|
||||
if(m.vert.size() == 0)
|
||||
return E_NOTVEXTEXVALID;
|
||||
if(m.face.size() == 0)
|
||||
return E_NOTFACESVALID;
|
||||
|
||||
int current = 0;
|
||||
int max = m.vert.size()+ m.face.size();
|
||||
|
||||
std::vector<Material> materials;//vettore dei materiali.
|
||||
|
||||
std::string fn(filename);
|
||||
int i=fn.size()-1;
|
||||
while(fn[--i]!='/');
|
||||
|
||||
FILE *fp;
|
||||
fp = fopen(filename,"w");
|
||||
if(fp == NULL)return E_CANTOPENFILE;
|
||||
|
||||
fprintf(fp,"####\n#\n# OBJ File Generated by Meshlab\n#\n####\n");
|
||||
fprintf(fp,"# Object %s\n#\n# Vertices: %d\n# Faces: %d\n#\n####\n",fn.substr(i+1).c_str(),m.vert.size(),m.face.size());
|
||||
|
||||
//library materials
|
||||
if(oi.mask & vcg::tri::io::Mask::IOM_FACECOLOR)
|
||||
fprintf(fp,"mtllib ./%s.mtl\n\n",fn.substr(i+1).c_str());
|
||||
|
||||
//vertexs + normal
|
||||
VertexIterator vi;
|
||||
std::map<Point3f,int> NormalVertex;
|
||||
if(oi.mask & vcg::tri::io::Mask::IOM_VERTQUALITY)
|
||||
{
|
||||
int numvert = 0;
|
||||
int value = 1;
|
||||
for(vi=m.vert.begin(); vi!=m.vert.end(); ++vi) if( !(*vi).IsD() )
|
||||
{
|
||||
//salva le normali per vertice
|
||||
if(oi.mask & vcg::tri::io::Mask::IOM_VERTNORMAL)
|
||||
{
|
||||
if(AddNewNormalVertex(NormalVertex,(*vi).N(),value))
|
||||
{
|
||||
fprintf(fp,"vn %f %f %f\n",(*vi).N()[0],(*vi).N()[1],(*vi).N()[2]);
|
||||
value++;
|
||||
}
|
||||
}
|
||||
|
||||
//salva il vertice
|
||||
fprintf(fp,"v %f %f %f\n",(*vi).P()[0],(*vi).P()[1],(*vi).P()[2]);
|
||||
|
||||
if (cb !=NULL)
|
||||
(*cb)(100.0 * (float)++current/(float)max, "writing vertices ");
|
||||
else
|
||||
{ fclose(fp); return E_ABORTED;}
|
||||
}
|
||||
fprintf(fp,"# %d vertices, %d vertices normals\n\n",m.vert.size(),NormalVertex.size());
|
||||
}
|
||||
|
||||
//faces + texture coords
|
||||
FaceIterator fi;
|
||||
std::map<vcg::TCoord2<float>,int> CoordIndexTexture;
|
||||
if(oi.mask & vcg::tri::io::Mask::IOM_FACEQUALITY)
|
||||
{
|
||||
unsigned int material_num = 0;
|
||||
int mem_index = 0; //var temporany
|
||||
int value = 1;//tmp
|
||||
for(fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() )
|
||||
{
|
||||
if(oi.mask & vcg::tri::io::Mask::IOM_FACECOLOR)
|
||||
{
|
||||
int index = CreateNewMaterial(m,materials,material_num,fi);
|
||||
|
||||
if(index == materials.size())//inserted a new element material
|
||||
{
|
||||
material_num++;
|
||||
fprintf(fp,"\nusemtl material_%d\n",materials[index-1].index);
|
||||
mem_index = index-1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(index != mem_index)
|
||||
{
|
||||
fprintf(fp,"\nusemtl material_%d\n",materials[index].index);
|
||||
mem_index=index;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//salva le coordinate di texture
|
||||
unsigned int MAX = 3;
|
||||
for(unsigned int k=0;k<MAX;k++)
|
||||
{
|
||||
if(m.HasPerWedgeTexture() && oi.mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
|
||||
{
|
||||
if(AddNewTextureCoord(CoordIndexTexture,(*fi).WT(k),value))
|
||||
{
|
||||
fprintf(fp,"vt %f %f\n",(*fi).WT(k).u(),(*fi).WT(k).v());
|
||||
value++;//incrementa il numero di valore da associare alle texture
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fprintf(fp,"f ");
|
||||
for(unsigned int k=0;k<MAX;k++)
|
||||
{
|
||||
int v = -1;
|
||||
//il +1 perche' gli obj considerano i vertici a partire da 1 e non da 0.
|
||||
v = GetIndexVertex(m, (*fi).V(k)) + 1;//considera i vertici per faccia
|
||||
|
||||
int vt = -1;
|
||||
if(oi.mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
|
||||
vt = GetIndexVertexTexture(CoordIndexTexture,(*fi).WT(k));//considera le texture per faccia
|
||||
|
||||
int vn = -1;
|
||||
if(oi.mask & vcg::tri::io::Mask::IOM_VERTNORMAL)
|
||||
vn = GetIndexVertexNormal(m, NormalVertex, v);//considera le normali per faccia per ora non va considerato.
|
||||
|
||||
//scrive elementi sul file obj
|
||||
WriteFacesElement(fp,v,vt,vn);
|
||||
|
||||
if(k!=MAX-1)
|
||||
fprintf(fp," ");
|
||||
else
|
||||
fprintf(fp,"\n");
|
||||
}
|
||||
if (cb !=NULL)
|
||||
(*cb)(100.0 * (float)++current/(float)max, "writing faces ");
|
||||
else
|
||||
{ fclose(fp); return E_ABORTED;}
|
||||
}//for
|
||||
fprintf(fp,"# %d faces, %d coords texture\n\n",m.face.size(),CoordIndexTexture.size());
|
||||
}
|
||||
|
||||
fprintf(fp,"# End of File");
|
||||
fclose(fp);
|
||||
|
||||
int r = 0;
|
||||
if(oi.mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD | oi.mask & vcg::tri::io::Mask::IOM_FACECOLOR)
|
||||
r = WriteMaterials(materials, filename,cb);//scrive il file dei materiali
|
||||
|
||||
if(r!= E_NOERROR)
|
||||
return r;
|
||||
return E_NOERROR;
|
||||
}
|
||||
|
||||
static int SaveBinary(SaveMeshType &m, const char * filename, ObjInfo &oi)
|
||||
{
|
||||
return E_NOTDEFINITION;
|
||||
}
|
||||
|
||||
static int Save(SaveMeshType &m, const char * filename, bool binary, int &mask, CallBackPos *cb=0)
|
||||
{
|
||||
ObjInfo oi;
|
||||
oi.cb=cb;
|
||||
oi.mask=mask;
|
||||
if(binary)
|
||||
return SaveBinary(m,filename,oi);
|
||||
else
|
||||
return SaveASCII(m,filename,oi);
|
||||
}
|
||||
|
||||
/*
|
||||
restituisce l'indice del vertice, aggiunto di una unita'.
|
||||
*/
|
||||
inline static int GetIndexVertex(SaveMeshType &m, VertexType *p)
|
||||
{
|
||||
return p-&*(m.vert.begin());
|
||||
}
|
||||
|
||||
/*
|
||||
restituisce l'indice della coordinata di texture.
|
||||
*/
|
||||
inline static int GetIndexVertexTexture(std::map<vcg::TCoord2<float>,int> &m, const vcg::TCoord2<float> &wt)
|
||||
{
|
||||
int index = m[wt];
|
||||
if(index!=0){return index;}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*
|
||||
restituisce l'indice della normale.
|
||||
*/
|
||||
inline static int GetIndexVertexNormal(SaveMeshType &m, std::map<Point3f,int> &ma, unsigned int iv )
|
||||
{
|
||||
int index = ma[m.vert[iv].N()];
|
||||
if(index!=0){return index;}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*
|
||||
scrive gli elementi su file.
|
||||
*/
|
||||
inline static void WriteFacesElement(FILE *fp,int v,int vt, int vn)
|
||||
{
|
||||
fprintf(fp,"%d",v);
|
||||
if(vt!=-1)
|
||||
{
|
||||
fprintf(fp,"/%d",vt);
|
||||
if(vn!=-1)
|
||||
fprintf(fp,"/%d",vn);
|
||||
}
|
||||
else if(vn!=-1)
|
||||
fprintf(fp,"//%d",vn);
|
||||
}
|
||||
|
||||
/*
|
||||
aggiunge un nuovo indice alla coordinata di texture se essa e' la prima
|
||||
volta che viene incontrata altrimenti non esegue niente.
|
||||
*/
|
||||
inline static bool AddNewTextureCoord(std::map<vcg::TCoord2<float>,int> &m, const vcg::TCoord2<float> &wt,int value)
|
||||
{
|
||||
int index = m[wt];
|
||||
if(index==0){m[wt]=value;return true;}
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
aggiunge una normal restituendo true nel caso dell'insirimento e false in caso contrario
|
||||
*/
|
||||
inline static bool AddNewNormalVertex(std::map<Point3f,int> &m, Point3f &n ,int value)
|
||||
{
|
||||
int index = m[n];
|
||||
if(index==0){m[n]=value;return true;}
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
gestione del file material.
|
||||
*/
|
||||
inline static int CreateNewMaterial(SaveMeshType &m, std::vector<Material> &materials, unsigned int index, FaceIterator &fi)
|
||||
{
|
||||
unsigned char r = (*fi).C()[0];
|
||||
unsigned char g = (*fi).C()[1];
|
||||
unsigned char b = (*fi).C()[2];
|
||||
unsigned char alpha = (*fi).C()[3];
|
||||
|
||||
Point3f diffuse;
|
||||
if(r > 1 || g > 1 || b > 1)
|
||||
diffuse = Point3f((float)r/255.0,(float)g/255.0,(float)b/255.0);
|
||||
else if (r != 0 || g != 0 || b != 0)
|
||||
diffuse = Point3f((float)r,(float)g,(float)b);
|
||||
else
|
||||
diffuse = Point3f(0.8,0.8,0.8);
|
||||
|
||||
float Tr;
|
||||
if(alpha > 1)
|
||||
Tr = (float)alpha/255.0;
|
||||
else
|
||||
Tr = (float)alpha;
|
||||
|
||||
int illum = 2; //default not use Ks!
|
||||
float ns = 0.0; //default
|
||||
|
||||
Material mtl;
|
||||
|
||||
mtl.index = index;//index of materials
|
||||
mtl.Ka = Point3f(0.2,0.2,0.2);//ambient
|
||||
mtl.Kd = diffuse;//diffuse
|
||||
mtl.Ks = Point3f(1.0,1.0,1.0);//specular
|
||||
mtl.Tr = Tr;//alpha
|
||||
mtl.Ns = ns;
|
||||
mtl.illum = illum;//illumination
|
||||
|
||||
if(m.textures.size() && (*fi).WT(0).n() >=0 ) {
|
||||
|
||||
mtl.map_Kd = m.textures[(*fi).WT(0).n()];
|
||||
}
|
||||
|
||||
else
|
||||
mtl.map_Kd = "";
|
||||
|
||||
int i = -1;
|
||||
if((i = MaterialsCompare(materials,mtl)) == -1)
|
||||
{
|
||||
materials.push_back(mtl);
|
||||
return materials.size();
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
inline static int WriteMaterials(std::vector<Material> &materials, const char * filename, CallBackPos *cb=0)
|
||||
{
|
||||
std::string fileName = std::string(filename);
|
||||
fileName+=".mtl";
|
||||
|
||||
if(materials.size() > 0)
|
||||
{
|
||||
FILE *fp;
|
||||
fp = fopen(fileName.c_str(),"w");
|
||||
if(fp==NULL)return E_ABORTED;
|
||||
|
||||
fprintf(fp,"#\n# Wavefront material file\n# Converted by Meshlab Group\n#\n\n");
|
||||
|
||||
int current = 0;
|
||||
|
||||
for(unsigned int i=0;i<materials.size();i++)
|
||||
{
|
||||
if (cb !=NULL)
|
||||
(*cb)(100.0 * (float)++current/(float)materials.size(), "saving material file ");
|
||||
else
|
||||
{ fclose(fp); return E_ABORTED;}
|
||||
|
||||
fprintf(fp,"newmtl material_%d\n",materials[i].index);
|
||||
fprintf(fp,"Ka %f %f %f\n",materials[i].Ka[0],materials[i].Ka[1],materials[i].Ka[2]);
|
||||
fprintf(fp,"Kd %f %f %f\n",materials[i].Kd[0],materials[i].Kd[1],materials[i].Kd[2]);
|
||||
fprintf(fp,"Ks %f %f %f\n",materials[i].Ks[0],materials[i].Ks[1],materials[i].Ks[2]);
|
||||
fprintf(fp,"Tr %f\n",materials[i].Tr);
|
||||
fprintf(fp,"illum %d\n",materials[i].illum);
|
||||
fprintf(fp,"Ns %f\n",materials[i].Ns);
|
||||
|
||||
if(materials[i].map_Kd.size()>0)
|
||||
fprintf(fp,"map_Kd %s\n",materials[i].map_Kd.c_str());
|
||||
fprintf(fp,"\n");
|
||||
}
|
||||
fclose(fp);
|
||||
}
|
||||
return E_NOERROR;
|
||||
}
|
||||
|
||||
inline static int MaterialsCompare(std::vector<Material> &materials, Material mtl)
|
||||
{
|
||||
for(int i=0;i<materials.size();i++)
|
||||
{
|
||||
bool ka = materials[i].Ka == mtl.Ka;
|
||||
bool kd = materials[i].Kd == mtl.Kd;
|
||||
bool ks = materials[i].Ks == mtl.Ks;
|
||||
bool tr = materials[i].Tr == mtl.Tr;
|
||||
bool illum = materials[i].illum == mtl.illum;
|
||||
bool ns = materials[i].Ns == mtl.Ns;
|
||||
bool map = materials[i].map_Kd == mtl.map_Kd;
|
||||
if(ka & kd & ks & tr & illum & ns & map){return i;}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
}; // end class
|
||||
} // end Namespace tri
|
||||
} // end Namespace io
|
||||
} // end Namespace vcg
|
||||
|
||||
#endif
|
||||
@ -24,6 +24,9 @@
|
||||
History
|
||||
|
||||
$Log$
|
||||
Revision 1.67 2006/01/29 16:33:03 fmazzant
|
||||
moved export_obj and export_3ds from test/io into meshio/
|
||||
|
||||
Revision 1.66 2006/01/28 20:43:38 buzzelli
|
||||
minor changes in Import3ds LoadMask
|
||||
|
||||
@ -53,11 +56,11 @@
|
||||
|
||||
// temporaneamente prendo la versione corrente dalla cartella test
|
||||
#include "../../test/io/import_obj.h"
|
||||
#include "../../test/io/export_obj.h"
|
||||
#include "export_obj.h"
|
||||
|
||||
#include <lib3ds/file.h>
|
||||
#include "../../test/io/import_3ds.h"
|
||||
#include "../../test/io/export_3ds.h"
|
||||
#include "export_3ds.h"
|
||||
|
||||
#include <wrap/io_trimesh/import_ply.h>
|
||||
#include <wrap/io_trimesh/export_ply.h>
|
||||
|
||||
@ -1,8 +1,8 @@
|
||||
TEMPLATE = lib
|
||||
CONFIG += plugin
|
||||
INCLUDEPATH += ../.. ../../../../sf ../../../../code/lib/glew/include ../../../../code/lib/lib3ds-1.2.0
|
||||
HEADERS = meshio.h ../../../../sf/wrap/ply/plylib.h
|
||||
SOURCES = meshio.cpp ../../../../sf/wrap/ply/plylib.cpp
|
||||
HEADERS = meshio.h ../../../../sf/wrap/ply/plylib.h export_obj.h export_3ds.h
|
||||
SOURCES = meshio.cpp ../../../../sf/wrap/ply/plylib.cpp
|
||||
TARGET = meshio
|
||||
DESTDIR = ../../meshlab/plugins
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user