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Corrected compilation for the mingw platform
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@ -3,7 +3,8 @@ GLEWDIR = ../external/glew-1.5.1
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GLEWCODE = $$GLEWDIR/src/glew.c
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mac:DESTDIR = ../meshlab/meshlab.app/Contents/MacOS
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win32-g++:debug:DESTDIR = ../meshlab/debug
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win32-g++:release:DESTDIR = ../meshlab/release
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INCLUDEPATH *= ../.. $$VCGDIR $$GLEWDIR/include
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TEMPLATE = lib
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@ -14,7 +15,7 @@ QT += xml
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TARGET =
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DEPENDPATH += .
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INCLUDEPATH += .
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win32-g++:DEFINES += GLEW_STATIC
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# Input
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HEADERS += filterparameter.h \
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filterscript.h \
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@ -94,7 +94,13 @@ CONFIG += stl
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mac:LIBS += meshlab.app/Contents/MacOS/libcommon.dylib
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win32-msvc2005:LIBS += XXXXXXX
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win32-msvc2008:LIBS += XXXXXXX
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win32-g++:LIBS += XXXXXXX
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CONFIG(debug) {
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win32-g++:LIBS += -L../common/debug -lcommon
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}
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CONFIG(release) {
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win32-g++:LIBS += -L../common/release -lcommon
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}
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unix:LIBS += -L../common -lcommon
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# uncomment in your local copy only in emergency cases.
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@ -1 +1 @@
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IDI_ICON1 ICON DISCARDABLE "images\eye.ico"
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IDI_ICON1 ICON DISCARDABLE "images/eye.ico"
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@ -1,8 +1,8 @@
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# this is the common include for all the plugins
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CONFIG *= debug_and_release
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TEMPLATE = lib
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CONFIG += plugin
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QT += opengl
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QT += xml
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VCGDIR = ../../../../vcglib
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@ -10,7 +10,9 @@ GLEWDIR = ../../external/glew-1.5.1
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mac:LIBS += ../../meshlab/meshlab.app/Contents/MacOS/libcommon.dylib
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win32-msvc2005:LIBS += XXXXXXX
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win32-msvc2008:LIBS += XXXXXXX
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win32-g++:LIBS += XXXXXXX
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win32-g++:debug: LIBS += -L../../common/debug -lcommon
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win32-g++:release:LIBS += -L../../common/release -lcommon
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# uncomment to try Eigen
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# DEFINES += VCG_USE_EIGEN
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