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updated calls to append::mesh
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@ -227,7 +227,7 @@ inline void ExtractVertex(const CMeshO & srcMesh, const CMeshO::FaceType & f, in
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(void)dstMesh;
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// This is done to preserve every single perVertex property
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// perVextex Texture Coordinate is instead obtained from perWedge one.
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v.ImportLocal(*f.cV(whichWedge));
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v.ImportData(*f.cV(whichWedge));
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v.T() = f.cWT(whichWedge);
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}
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