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[FGT - Giannini]
- added skeleton for filter_fractal plugin
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117
src/fgt/filter_fractal/filter_fractal.cpp
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117
src/fgt/filter_fractal/filter_fractal.cpp
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/****************************************************************************
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* MeshLab o o *
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* An extendible mesh processor o o *
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* _ O _ *
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* Copyright(C) 2005, 2006 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include <Qt>
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#include <QtGui>
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#include "filter_fractal.h"
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#include <vcg/math/base.h>
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#include <vcg/complex/trimesh/clean.h>
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#include <vcg/complex/trimesh/stat.h>
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#include <vcg/complex/trimesh/smooth.h>
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#include <vcg/complex/trimesh/update/flag.h>
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#include <vcg/complex/trimesh/update/selection.h>
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#include <vcg/complex/trimesh/update/color.h>
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#include <vcg/complex/trimesh/update/flag.h>
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#include <vcg/complex/trimesh/update/bounding.h>
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#include <vcg/complex/trimesh/update/normal.h>
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#include <vcg/complex/trimesh/point_sampling.h>
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#include <vcg/space/triangle3.h>
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using namespace std;
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using namespace vcg;
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FilterFractal::FilterFractal()
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{
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typeList << CR_FRACTAL_TERRAIN;
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FilterIDType tt;
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foreach(tt , types())
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actionList << new QAction(filterName(tt), this);
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}
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const QString FilterFractal::filterName(FilterIDType filterId) const
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{
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switch (filterId) {
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case CR_FRACTAL_TERRAIN:
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return QString("Fractal terrain");
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break;
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default:
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assert(0); return QString("error");
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break;
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}
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}
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const QString FilterFractal::filterInfo(FilterIDType filterId) const
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{
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switch (filterId) {
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case CR_FRACTAL_TERRAIN:
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return QString("Generates a fractal terrain");
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break;
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default:
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assert(0); return QString("error");
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break;
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}
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}
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const int FilterFractal::getRequirements(QAction*/*action*/)
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{
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return MeshModel::MM_NONE;
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}
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void FilterFractal::initParameterSet(QAction* filter,MeshModel &/*m*/, RichParameterSet & /*parent*/)
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{
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return;
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}
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bool FilterFractal::applyFilter(QAction* filter, MeshModel &/*m*/, RichParameterSet & /* par */, vcg::CallBackPos * /*cb*/)
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{
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switch(ID(filter)) {
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case CR_FRACTAL_TERRAIN:
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return true;
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break;
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}
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return false;
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}
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bool FilterFractal::applyFilter(QAction* filter, MeshDocument &md, RichParameterSet & /*par*/, vcg::CallBackPos */*cb*/)
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{
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return true;
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}
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const MeshFilterInterface::FilterClass FilterFractal::getClass(QAction* filter)
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{
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switch(ID(filter)) {
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case CR_FRACTAL_TERRAIN:
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return MeshFilterInterface::MeshCreation;
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break;
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default: assert(0);
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return MeshFilterInterface::Generic;
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}
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}
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bool FilterFractal::autoDialog(QAction *)
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{
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return true;
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}
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Q_EXPORT_PLUGIN(FilterFractal)
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56
src/fgt/filter_fractal/filter_fractal.h
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56
src/fgt/filter_fractal/filter_fractal.h
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@ -0,0 +1,56 @@
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/****************************************************************************
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* MeshLab o o *
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* A versatile mesh processing toolbox o o *
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* _ O _ *
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* Copyright(C) 2007 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef FILTERFRACTALPLUGIN_H
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#define FILTERFRACTALPLUGIN_H
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#include <QObject>
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#include <QStringList>
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#include <QString>
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#include <meshlab/meshmodel.h>
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#include <meshlab/interfaces.h>
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class FilterFractal : public QObject, public MeshFilterInterface
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{
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Q_OBJECT
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Q_INTERFACES(MeshFilterInterface)
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public:
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enum {CR_FRACTAL_TERRAIN} ;
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FilterFractal();
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~FilterFractal(){};
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virtual const QString filterName(FilterIDType filter) const;
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virtual const QString filterInfo(FilterIDType filter) const;
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virtual const int getRequirements(QAction *);
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virtual bool autoDialog(QAction *);
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virtual void initParameterSet(QAction *,MeshModel &/*m*/, RichParameterSet & /*parent*/);
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virtual bool applyFilter(QAction * /*filter*/, MeshModel &/*m*/, RichParameterSet & /* par */, vcg::CallBackPos * /*cb*/);
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virtual bool applyFilter(QAction* filter, MeshDocument &md, RichParameterSet & par, vcg::CallBackPos *cb);
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virtual const FilterClass getClass(QAction *);
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};
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#endif
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@ -1,10 +1,10 @@
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include (../../shared.pri)
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HEADERS = filter_dirt.h
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SOURCES = filter_dirt.cpp \
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HEADERS = filter_fractal.h
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SOURCES = filter_fractal.cpp \
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../../meshlab/filterparameter.cpp\
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$$GLEWCODE
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TARGET = filter_dirt
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$$GLEWCODE
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TARGET = filter_fractal
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TEMPLATE = lib
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QT += opengl
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CONFIG += plugin
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CONFIG += plugin
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