disabling wedgetextures of the mesh when poisson is applied

This commit is contained in:
Paolo Cignoni cignoni 2008-12-13 11:38:46 +00:00
parent a89147b7c9
commit daf30f361e

View File

@ -154,6 +154,13 @@ bool PoissonPlugin::applyFilter(QAction *filter, MeshDocument &md, FilterParamet
vector<Point3D<float> > Nor(m.cm.vn);
CoredVectorMeshData mesh;
if (m.hasDataMask(MeshModel::MM_WEDGTEXCOORD)){
m.clearDataMask(MeshModel::MM_WEDGTEXCOORD);
}
if (m.hasDataMask(MeshModel::MM_VERTTEXCOORD)){
m.clearDataMask(MeshModel::MM_VERTTEXCOORD);
}
int cnt=0;
CMeshO::VertexIterator vi;
for(vi=m.cm.vert.begin(); vi!=m.cm.vert.end(); ++vi)