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corrected a help text: a \n prevented the help to be properly formatted
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@ -128,7 +128,7 @@ QString SdfGpuPlugin::filterInfo(FilterIDType filterId) const
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"Obscurance is inversely proportional to the number of ray casted from the point "
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"that hit an occluder and proportional to the distance a ray travels before hitting the occluder. "
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"You can control how much the distance factor influences the final result with the obscurance exponenent (see help below). "
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"Obscurance is a value in the range [0,1]. \nFor further details see the reference paper:<br>"
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"Obscurance is a value in the range [0,1]. For further details see the reference paper:<br>"
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"<b>Iones Krupkin Sbert Zhukov <br> "
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"Fast, Realistic Lighting for Video Games <br>"
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"IEEECG&A 2003</b> ");
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