corrected a help text: a \n prevented the help to be properly formatted

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Marco Callieri mcallieri 2016-10-07 12:31:24 +00:00
parent 34f2c7498a
commit da0d4cee8a

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@ -128,7 +128,7 @@ QString SdfGpuPlugin::filterInfo(FilterIDType filterId) const
"Obscurance is inversely proportional to the number of ray casted from the point "
"that hit an occluder and proportional to the distance a ray travels before hitting the occluder. "
"You can control how much the distance factor influences the final result with the obscurance exponenent (see help below). "
"Obscurance is a value in the range [0,1]. \nFor further details see the reference paper:<br>"
"Obscurance is a value in the range [0,1]. For further details see the reference paper:<br>"
"<b>Iones Krupkin Sbert Zhukov <br> "
"Fast, Realistic Lighting for Video Games <br>"
"IEEECG&A 2003</b> ");