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corrected bug in axis reversal
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@ -106,7 +106,7 @@ static int Save(SaveMeshType &mm, const char * filename, int savemask, bool bin
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//third step: vertex coordinates
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fprintf(fout,"\"P\"\n[\n");
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Matrix44f mat = Matrix44f::Identity();
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mat = mat.SetScale(1.0,1.0,-1.0);
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mat = mat.SetScale(1.0,1.0,1.0);
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incr = m.vn/cbStep;
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for(VertexIterator vi=m.vert.begin(); vi!=m.vert.end(); ++vi, ++i) {
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if(i%incr == 0) cb(++cbValue, "Exporting vertex coordinates");
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