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https://github.com/lucaspalomodevelop/meshlab.git
synced 2026-03-20 11:26:11 +00:00
Added dump of errorMsg() returned from failing filters in the log window.
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@ -401,7 +401,7 @@ void MainWindow::updateMenus()
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throw MeshLabException("Something really bad happened. Mesh id has not been found in rendermodemap.");
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rendtmp = it.value();
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}
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bool checktext = (rendtmp.textureMode != GLW::TMNone);
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bool checktext = (rendtmp.textureMode != GLW::TMNone);
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int ii = 0;
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while(ii < meshDoc()->meshList.size())
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{
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@ -413,7 +413,7 @@ void MainWindow::updateMenus()
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RenderMode& rm = it.value();
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if (rendtmp.drawMode != rm.drawMode)
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rendtmp.setDrawMode(vcg::GLW::DMNone);
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if (rendtmp.colorMode != rm.colorMode)
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rendtmp.setColorMode(vcg::GLW::CMNone);
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@ -464,7 +464,7 @@ void MainWindow::updateMenus()
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setSelectFaceRenderingAct->setChecked(rendtmp.selectedFace);
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setSelectVertRenderingAct->setChecked(rendtmp.selectedVert);
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renderModeTextureWedgeAct->setChecked(checktext);
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// Decorator Menu Checking and unChecking
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// First uncheck and disable all the decorators
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foreach (QAction *a, PM.decoratorActionList)
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@ -1116,6 +1116,7 @@ void MainWindow::executeFilter(QAction *action, RichParameterSet ¶ms, bool i
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else // filter has failed. show the message error.
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{
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QMessageBox::warning(this, tr("Filter Failure"), QString("Failure of filter <font color=red>: '%1'</font><br><br>").arg(action->text())+iFilter->errorMsg()); // text
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meshDoc()->Log.Logf(GLLogStream::SYSTEM,"Filter failed: %s",qPrintable(iFilter->errorMsg()));
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MainWindow::globalStatusBar()->showMessage("Filter failed...",2000);
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}
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// at the end for filters that change the color, or selection set the appropriate rendering mode
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@ -1424,7 +1425,9 @@ void MainWindow::postFilterExecution()
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}
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else // filter has failed. show the message error.
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{
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QMessageBox::warning(this, tr("Filter Failure"), QString("Failure of filter: '%1'\n\n").arg(fname)/*+iFilter->errorMsg()*/); // text
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MeshLabFilterInterface *iFilter = obj->_mfc->filterInterface;
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QMessageBox::warning(this, tr("Filter Failure"), QString("Failure of filter: '%1'\n\n").arg(fname)+iFilter->errorMsg()); // text
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meshDoc()->Log.Logf(GLLogStream::SYSTEM,"Filter failed: %s",qPrintable(iFilter->errorMsg()));
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MainWindow::globalStatusBar()->showMessage("Filter failed...",2000);
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}
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// at the end for filters that change the color, or selection set the appropriate rendering mode
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@ -1665,7 +1668,7 @@ void MainWindow::toggleSelectFaceRendering()
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{
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RenderMode* rm = GLA()->getCurrentRenderMode();
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if (rm != NULL)
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GLA()->setSelectFaceRendering(!rm->selectedFace);
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GLA()->setSelectFaceRendering(!rm->selectedFace);
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}
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void MainWindow::toggleSelectVertRendering()
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@ -2773,7 +2776,7 @@ void MainWindow::updateRenderToolBar( RenderModeAction* act )
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//if (GLA() == NULL)
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// return;
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//QMap<int,RenderMode>& rmode = GLA()->rendermodemap;
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//const RenderMode& tmp = *(rmode.begin());
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//const RenderMode& tmp = *(rmode.begin());
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//for(QMap<int,RenderMode>::const_iterator it = rmode.begin(); it != rmode.end();++it)
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//{
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// if ()
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@ -2782,7 +2785,7 @@ void MainWindow::updateRenderToolBar( RenderModeAction* act )
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void MainWindow::updateRenderMode( )
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{
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if ((GLA() == NULL) || (meshDoc() == NULL))
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if ((GLA() == NULL) || (meshDoc() == NULL))
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return;
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QMap<int,RenderMode>& rmode = GLA()->rendermodemap;
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@ -2795,14 +2798,14 @@ void MainWindow::updateRenderMode( )
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int meshid = act->data().toInt(&isvalidid);
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if (!isvalidid)
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throw MeshLabException("A RenderModeAction contains a non-integer data id.");
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if (meshid == -1)
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{
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for(QMap<int,RenderMode>::iterator it = rmode.begin();it != rmode.end();++it)
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{
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act->updateRenderMode(it.value());
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//horrible trick caused by MeshLab GUI. In MeshLab exists just a button turning on/off the texture visualization.
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//Unfortunately the RenderMode::textureMode member field is not just a boolean value but and enum one.
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//Unfortunately the RenderMode::textureMode member field is not just a boolean value but and enum one.
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//The enum-value depends from the enabled attributes of input mesh.
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if (textact != NULL)
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setBestTextureModePerMesh(textact,it.key(),it.value());
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@ -2816,7 +2819,7 @@ void MainWindow::updateRenderMode( )
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act->updateRenderMode(it.value());
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updateMenus();
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//horrible trick caused by MeshLab GUI. In MeshLab exists just a button turning on/off the texture visualization.
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//Unfortunately the RenderMode::textureMode member field is not just a boolean value but and enum one.
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//Unfortunately the RenderMode::textureMode member field is not just a boolean value but and enum one.
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//The enum-value depends from the enabled attributes of input mesh.
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if (textact != NULL)
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setBestTextureModePerMesh(textact,meshid,it.value());
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@ -2832,7 +2835,7 @@ void MainWindow::connectRenderModeActionList(QList<RenderModeAction*>& actlist)
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vcg::GLW::TextureMode MainWindow::getBestTextureRenderModePerMesh(const int meshid)
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{
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MeshModel* mesh = NULL;
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MeshModel* mesh = NULL;
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if ((meshDoc() == NULL) || ((mesh = meshDoc()->getMesh(meshid)) == NULL))
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return vcg::GLW::TMNone;
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@ -2854,4 +2857,4 @@ void MainWindow::setBestTextureModePerMesh(RenderModeAction* textact,const int m
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vcg::GLW::TextureMode texmode = getBestTextureRenderModePerMesh(meshid);
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rm.setTextureMode(texmode);
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}
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}
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}
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