deleted old mask exporter obj

This commit is contained in:
Paolo Cignoni cignoni 2006-01-26 19:19:31 +00:00
parent 9ad63b715d
commit d121b08adb
3 changed files with 0 additions and 314 deletions

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@ -1,76 +0,0 @@
/****************************************************************************
* MeshLab o o *
* An extendible mesh processor o o *
* _ O _ *
* Copyright(C) 2005, 2006 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log$
Revision 1.6 2006/01/19 11:21:14 fmazzant
deleted old savemaskobj & old MaskObj
Revision 1.5 2006/01/10 16:52:19 fmazzant
update ply::PlyMask -> io::Mask
Revision 1.4 2006/01/04 16:48:37 fmazzant
changed PM_VERTTEXCOORD in PM_WEDGTEXCOORD
Revision 1.3 2005/12/13 14:02:50 fmazzant
added the rescue of the materials of the obj
Revision 1.2 2005/12/11 00:34:22 fmazzant
bug-fix: added the type of return of the MaskObj method::MaskObjToInt()
Revision 1.1 2005/12/09 16:37:20 fmazzant
maskobj for select element to save
*****************************************************************************/
//#include "maskobj.h"
//#include <wrap/io_trimesh/io_mask.h>
//
//MaskObj::MaskObj()
//{
// this->isfirst=true;
//
// this->faces = true;
// this->vertexs = true;
//
// this->binary = false;
// this->colorV = false;
// this->colorF = false;
// this->normal = false;
// this->texture = false;
//}
//
//int MaskObj::MaskObjToInt()
//{
// int mask=0;
// if(faces) {mask |= vcg::tri::io::Mask::IOM_FACEQUALITY;}
// if(vertexs) {mask |= vcg::tri::io::Mask::IOM_VERTQUALITY;}
// if(colorV) {mask |= vcg::tri::io::Mask::IOM_VERTCOLOR;}
// if(colorF) {mask |= vcg::tri::io::Mask::IOM_FACECOLOR;}
// if(normal) {mask |= vcg::tri::io::Mask::IOM_VERTNORMAL;}
// if(texture) {mask |= vcg::tri::io::Mask::IOM_WEDGTEXCOORD;}
// return mask;
//}

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@ -1,54 +0,0 @@
/****************************************************************************
* MeshLab o o *
* An extendible mesh processor o o *
* _ O _ *
* Copyright(C) 2005, 2006 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log$
Revision 1.3 2006/01/19 11:21:14 fmazzant
deleted old savemaskobj & old MaskObj
Revision 1.2 2005/12/13 14:02:50 fmazzant
added the rescue of the materials of the obj
Revision 1.1 2005/12/09 16:37:20 fmazzant
maskobj for select element to save
*****************************************************************************/
//class MaskObj
//{
//public:
// MaskObj();
//
// int MaskObjToInt();
//
// bool isfirst;
// bool vertexs;
// bool faces;
// bool texture;
// bool normal;
// bool binary;
// bool colorV;
// bool colorF;
//};

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@ -1,184 +0,0 @@
<ui version="4.0" >
<author></author>
<comment></comment>
<exportmacro></exportmacro>
<class>SaveMaskObjDialog</class>
<widget class="QDialog" name="SaveMaskObjDialog" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>359</width>
<height>152</height>
</rect>
</property>
<property name="windowTitle" >
<string>Dialog</string>
</property>
<widget class="QPushButton" name="okButton" >
<property name="geometry" >
<rect>
<x>250</x>
<y>90</y>
<width>101</width>
<height>23</height>
</rect>
</property>
<property name="text" >
<string>OK</string>
</property>
</widget>
<widget class="QPushButton" name="cancelButton" >
<property name="geometry" >
<rect>
<x>250</x>
<y>120</y>
<width>101</width>
<height>23</height>
</rect>
</property>
<property name="text" >
<string>Cancel</string>
</property>
</widget>
<widget class="QGroupBox" name="groupBox_2" >
<property name="geometry" >
<rect>
<x>250</x>
<y>0</y>
<width>95</width>
<height>78</height>
</rect>
</property>
<property name="title" >
<string>Type Save</string>
</property>
<layout class="QVBoxLayout" >
<property name="margin" >
<number>8</number>
</property>
<property name="spacing" >
<number>6</number>
</property>
<item>
<widget class="QRadioButton" name="binaryButton" >
<property name="text" >
<string>Binary Obj</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="asciiButton" >
<property name="text" >
<string>ASCII Obj</string>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QGroupBox" name="groupBox_3" >
<property name="geometry" >
<rect>
<x>10</x>
<y>0</y>
<width>231</width>
<height>141</height>
</rect>
</property>
<property name="title" >
<string>Options Save</string>
</property>
<layout class="QGridLayout" >
<property name="margin" >
<number>8</number>
</property>
<property name="spacing" >
<number>6</number>
</property>
<item row="0" column="0" >
<widget class="QCheckBox" name="vertexCheck" >
<property name="enabled" >
<bool>false</bool>
</property>
<property name="text" >
<string>Vertexs</string>
</property>
<property name="checked" >
<bool>true</bool>
</property>
</widget>
</item>
<item row="2" column="0" >
<widget class="QCheckBox" name="colorFaceCheck" >
<property name="text" >
<string>Color Faces</string>
</property>
</widget>
</item>
<item row="1" column="0" >
<widget class="QCheckBox" name="textureCheck" >
<property name="text" >
<string>Texture Coords</string>
</property>
</widget>
</item>
<item row="1" column="1" >
<widget class="QCheckBox" name="faceCheck" >
<property name="enabled" >
<bool>false</bool>
</property>
<property name="text" >
<string>Faces</string>
</property>
<property name="checked" >
<bool>true</bool>
</property>
</widget>
</item>
<item row="0" column="1" >
<widget class="QCheckBox" name="normalCheck" >
<property name="text" >
<string>Normals Vertex</string>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
<pixmapfunction></pixmapfunction>
<resources/>
<connections>
<connection>
<sender>cancelButton</sender>
<signal>clicked()</signal>
<receiver>SaveMaskObjDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel" >
<x>369</x>
<y>253</y>
</hint>
<hint type="destinationlabel" >
<x>179</x>
<y>282</y>
</hint>
</hints>
</connection>
<connection>
<sender>okButton</sender>
<signal>clicked()</signal>
<receiver>SaveMaskObjDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel" >
<x>278</x>
<y>253</y>
</hint>
<hint type="destinationlabel" >
<x>96</x>
<y>254</y>
</hint>
</hints>
</connection>
</connections>
</ui>