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Changed updating progress bar in the method LoadIndexedFaceSet
Bug fixed in the method LoadMaskByDom
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@ -24,14 +24,17 @@
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History
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$Log$
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Revision 1.9 2008/02/14 13:05:21 gianpaolopalma
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Changed updating progress bar in the method LoadIndexedFaceSet
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Bug fixed in the method LoadMaskByDom
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Revision 1.8 2008/02/13 15:11:03 gianpaolopalma
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Bug fixed in the attribute parsing
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Bug fixed in the assignment of texture index
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Added support to attribute ccw
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Revision 1.7 2008/02/11 09:31:13 gianpaolopalma
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Big change.
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Inserted changes to reduce the loading time of X3D file
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Big change to reduce the loading time of X3D file
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Revision 1.6 2008/02/08 17:04:32 gianpaolopalma
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Added methods to reduce loading time of X3D scene from the file
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@ -689,7 +692,7 @@ namespace io {
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if (!coordIndex.isEmpty())
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{
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if (!color.isNull() && !colorList.isEmpty()) bHasPerVertexColor = true;
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if (!textureCoor.isNull() && (textureGenSup || !textureList.isEmpty()))
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if (!textureCoor.isNull() && (textureGenSup || !textureList.isEmpty()) && textureFile.size()>0)
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bHasPerVertexText = true;
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else
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copyTextureFile = false;
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@ -705,7 +708,7 @@ namespace io {
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else if (tagName == "TriangleFanSet" || tagName == "TriangleSet" || tagName == "TriangleStripSet" || tagName == "QuadSet")
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{
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if (!color.isNull() && !colorList.isEmpty()) bHasPerWedgeColor = true;
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if (!textureCoor.isNull() && (textureGenSup || !textureList.isEmpty()))
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if (!textureCoor.isNull() && (textureGenSup || !textureList.isEmpty()) && textureFile.size()>0)
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bHasPerWedgeTexCoord = true;
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else
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copyTextureFile = false;
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@ -726,7 +729,7 @@ namespace io {
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findAndParseAttribute(coordIndex, geometry, "coordIndex", "");
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if (!coordIndex.isEmpty())
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{
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if (!textureCoor.isNull() && (textureGenSup || !textureList.isEmpty()))
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if (!textureCoor.isNull() && (textureGenSup || !textureList.isEmpty()) && textureFile.size()>0)
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{
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if (!texCoordIndex.isEmpty())
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bHasPerWedgeTexCoord = true;
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@ -761,7 +764,7 @@ namespace io {
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int zDimension = geometry.attribute("zDimension", "0").toInt();
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if (xDimension != 0 && zDimension!=0)
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{
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if (!textureCoor.isNull() && (textureGenSup || !textureList.isEmpty()))
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if (!textureCoor.isNull() && (textureGenSup || !textureList.isEmpty()) && textureFile.size()>0)
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bHasPerVertexText = true;
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else
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copyTextureFile = false;
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@ -1477,6 +1480,7 @@ namespace io {
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//Load texture coordinate per vertex
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if (m.HasPerVertexTexCoord() && (info->mask & MeshModel::IOM_VERTCOORD))
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getTextureCoord(texture, vv * 2, m.vert[offset + vv].cP(), m.vert[offset + vv].T(), tMatrix);
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if (cb !=NULL && (vv%1000 == 0)) (*cb)(10 + 80*info->numvert/info->numface + 81*vv/(2*nVertex*info->numface), "Loading X3D Object...");
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}
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int ci = 0;
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@ -1521,6 +1525,8 @@ namespace io {
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nFace += indexVect.size()/3;
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}
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int offsetFace = m.face.size();
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int x = offsetFace;
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int y = nFace;
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vcg::tri::Allocator<OpenMeshType>::AddFaces(m, nFace);
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for (int j = 0; j < objVect.size(); j++)
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{
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@ -1585,6 +1591,7 @@ namespace io {
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else
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m.face[ff + offsetFace].C() = vcg::Color4b(vcg::Color4b::White);
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}
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if (cb !=NULL && ((offsetFace - x + ff)%1000 == 0)) (*cb)(10 + 80*info->numvert/info->numface + 81/(2*info->numface) + 81*(offsetFace - x + ff)/(2*info->numface*y), "Loading X3D Object...");
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}
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offsetFace += nFace;
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}
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