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This commit is contained in:
Massimiliano Corsini maxcorsini 2007-02-21 08:55:56 +00:00
parent a14c343d33
commit c85316fd97
3 changed files with 7 additions and 7 deletions

View File

@ -66,7 +66,7 @@ vec4 Specular;
// Diffuse * gl_FrontMaterial.diffuse;
Ambient * gl_Color +
Diffuse * gl_Color;
color += Specular * vec4(SpecularVal,SpecularVal,SpecularVal,1);
color += Specular * vec4(SpecularVal,SpecularVal,SpecularVal,1.0);
color = clamp( color, 0.0, 1.0 );
gl_FrontColor = color;
gl_FrontColor.a *= alphaFade;

View File

@ -1,20 +1,20 @@
varying vec3 pos;
uniform vec3 StripeDir;
uniform float Fuzz=.1;
uniform float Width=0.5;
uniform float Scale=1.0;
float Width=0.5f;
float Scale=1.0f;
void main (void)
{
vec4 color;
float scalar_pos=dot(Scale*StripeDir,pos);
float scaled_pos=fract(scalar_pos*10.0) ;
float scaled_pos=fract(scalar_pos*10.0);
color = gl_Color;
float frac1 = clamp(scaled_pos / Fuzz, 0.0, 1.0);
float frac2 = clamp((scaled_pos - Width) / Fuzz, 0.0, 1.0);
frac1 = frac1 * (1.0 - frac2);
frac1 = frac1 * frac1 * (3.0 - (2.0 * frac1));
frac1 = frac1 * (1.0 - frac2);
frac1 = frac1 * frac1 * (3.0 - (2.0 * frac1));
color.a=mix(0,1,frac1);
gl_FragColor = color;

View File

@ -14,7 +14,7 @@ uniform float Edge;
uniform float Phong;
varying vec3 Normal;
varying vec3 LightDir;
uniform float Fuzz=.1;
float Fuzz=0.1f;
void main (void)
{