diff --git a/src/meshlabplugins/filter_texture/filter_texture.cpp b/src/meshlabplugins/filter_texture/filter_texture.cpp index ed899e787..ff4141f1a 100644 --- a/src/meshlabplugins/filter_texture/filter_texture.cpp +++ b/src/meshlabplugins/filter_texture/filter_texture.cpp @@ -371,7 +371,7 @@ bool FilterTexturePlugin::applyFilter(QAction *filter, MeshDocument &md, RichPar if(pp.overlap==false) tri::Clean::RemoveDuplicateVertex(paraModel->cm); - tri::UpdateNormals::PerVertexPerFace(paraModel->cm); + tri::UpdateNormal::PerVertexPerFace(paraModel->cm); baseModel->clearDataMask(bitToBeCleared); Log("Voronoi Atlas: Completed Processing in %i iterations",pp.vas.iterNum); @@ -830,7 +830,7 @@ bool FilterTexturePlugin::applyFilter(QAction *filter, MeshDocument &md, RichPar // Rasterizing faces srcMesh->updateDataMask(MeshModel::MM_FACEMARK); - tri::UpdateNormals::PerFaceNormalized(srcMesh->cm); + tri::UpdateNormal::PerFaceNormalized(srcMesh->cm); if (vertexSampling) { TransferColorSampler sampler(srcMesh->cm, img, upperbound,vertexMode); // color sampling @@ -901,7 +901,7 @@ bool FilterTexturePlugin::applyFilter(QAction *filter, MeshDocument &md, RichPar trgMesh->updateDataMask(MeshModel::MM_VERTCOLOR); srcMesh->updateDataMask(MeshModel::MM_FACEMARK); - tri::UpdateNormals::PerFaceNormalized(srcMesh->cm); + tri::UpdateNormal::PerFaceNormalized(srcMesh->cm); // Colorizing vertices VertexSampler vs(srcMesh->cm, srcImg, upperbound);