remove lib3ds source and download it using cmake

This commit is contained in:
alemuntoni 2022-11-02 10:40:29 +01:00
parent 1c135c59ff
commit c5ded4317b
80 changed files with 15 additions and 59164 deletions

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@ -28,7 +28,7 @@ elseif(MESHLAB_ALLOW_DOWNLOAD_SOURCE_CGAL)
message(STATUS "- CGAL - using downloaded source")
add_library(external-cgal INTERFACE)
target_include_directories(external-cgal INTERFACE "${CGAL_DIR}/include/")
if (WIN32)
add_library(mpfr SHARED IMPORTED GLOBAL)
set_property(TARGET mpfr PROPERTY IMPORTED_IMPLIB "${CGAL_DIR}/auxiliary/gmp/lib/libmpfr-4.lib")
@ -44,7 +44,6 @@ elseif(MESHLAB_ALLOW_DOWNLOAD_SOURCE_CGAL)
target_include_directories(external-cgal SYSTEM INTERFACE ${GMP_INCLUDE_DIRS})
target_link_libraries(external-cgal INTERFACE ${GMP_LIBRARIES} mpfr Threads::Threads)
endif()
if (WIN32)
if (DEFINED MESHLAB_LIB_OUTPUT_DIR)

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@ -1,59 +0,0 @@
# Note that this is NOT a relocatable package
%define ver @LIB3DS_VERSION@
%define prefix /usr
BuildRoot: /tmp/lib3ds-%{PACKAGE_VERSION}-root
Summary: 3DS Viewing and Conversion Utilities
Name: lib3ds-utils
Version: %ver
Release: 1
Copyright: LGPL
Group: Aplpications/Multimedia
Source: http://download.sourceforge.net/lib3ds/lib3ds-%{ver}.tar.gz
URL: http://lib3ds.sourceforge.net
Docdir: %{prefix}/share/doc
%description
Lib3ds is a free alternative to Autodesk's 3DS File Toolkit for handling
3DS files It's main goal is to simplify the creation of 3DS import and
export filters.
This package contains some conversion and viewing utilities.
This project is not related in any form to Autodesk. The library is
based on unofficial information about the 3DS format found on the web.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
License for more details.
The official Lib3ds Homepage can be found under:
http://lib3ds.sourceforge.net
%prep
%setup
%build
./configure --prefix=%{prefix}
make
%install
make DESTDIR=$RPM_BUILD_ROOT install
%clean
rm -rf $RPM_BUILD_ROOT
%post -p /sbin/ldconfig
%postun -p /sbin/ldconfig
%files
%defattr(-, root, root)
%doc AUTHORS ChangeLog NEWS README COPYING TODO
%{prefix}/bin/*
%{prefix}/man/man1/3dsplayer.1
%{prefix}/man/man1/3ds2m.1
%{prefix}/man/man1/3dsdump.1

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@ -1,20 +0,0 @@
lib3ds was originally written by Jan Eric Kyprianidis <www.kyprianidis.com>
The project is currently administered by Reed Hedges <reed@zerohour.net>.
Please contact Reed with any inquiries.
Since April, 2004, the following people have contributed additional
changes to lib3ds:
David Rogers
Edward Falk
Gernot Zeigler
Haik Lorenz
Jean-Charles Quillet
Mike Frysinger
Miles Bader
Tomas Rapkauskas
Torsten Blank
Ralf Corsepius
Stephane Denis

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@ -1,340 +0,0 @@
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@ -1,304 +0,0 @@
2007-06-20 Jan Eric Kyprianidis <www.kyprianidis.com>
* Fixed loading of files without NODE_ID
* Updated Xcode projects
* Updated project files to improve doxygen output
2007-06-15 Jan Eric Kyprianidis <www.kyprianidis.com>
* Removed float.c/float.h to avoid conflicts with ISO header
* Removed LIB3DS_EXPORT define from files
2007-06-14 Jan Eric Kyprianidis <www.kyprianidis.com>
* Added support for object flags in meshes, cameras and lights
* Fixed bug #1240026: 3dsplay can't display files without keyframer section
* Fixed node eval if no scale track is present
* Fixed bug# 1231343: basketball assert
* Added lib3ds_file_bounding_box_of_objects/of_nodes to fix bug #1160806
* Replaced lib3ds_matrix_mul by lib3ds_matrix_mult
* Updated Copyright information in files
* Created new Visual Studio 8 project files
* Renamed player.c to 3dsplay.c
* Removed out-dated examples (3ds2rib, 3ds2m)
* Revised configure.in and Makefile.am files Added support for shared and
static libs via libtool. Removed support to build 3dsplay to simplify
configuration
* Fixed bug #1691746: io.c has one more strict aliasing violation
* Fixed bug #1077795: incorrect orientation matrices
* Fixed bug #1581774: Lib3dsTextureMapFlags
* Fixed bug #1726844: memory leak in lib3ds_file_load
* Applied patch 1550343: Possible memory leak in lib3ds_file_free()
* Fixed bug #998502: automake parameters missed in autogen.sh
* Fixed bug #1433032: lib3ds on 64 bit platforms
* Use size_t for lib3ds_io_read/write
* Fixed type conversion warnings (Visual Studio 8)
* Removed Lib3dsFile::num_meshes
* Removed DMALLOC support
2005-05-07 Reed Hedges <reed@interreality.org>
* Prerelease 1.3.0-pre1. This release adds 'player' in the installation
as '3dsplayer'
2004-11-20 Edward Falk <efalk@sourceforge.net>
* Fixed bugs in matrix.c and vector.c relating to degenerate cases.
* Added lots of doxygen comments to several files.
* Incorporated SELF_ILPCT patch by Lee Butler (Patch #787678)
* Incorporated texture matching patch by Gernot Ziegler
* Fixed mesh interpolation bug (first approximation)
* Major enhancements throughout player.c
* Added more dump functions.
* Added lib3ds_object_bounding_box()
* Added "rpm" target to Makefie.am
* Bumped to version 1.3.0
2004-06-04 Reed Hedges <reed@interreality.org>
* Some fixes contributed by Stephane Denis were previously applied
* Added IDE project files for MSVC7 and XCode contributed by Stephane Denis.
2002-09-19 Jan Eric Kyprianidis <www.kyprianidis.com>
* matrix.c: lib3ds_matrix_dump, fixed lib3ds_matrix_camera.
* camera.c: lib3ds_camera_dump
2002-01-14 Jan Eric Kyprianidis <www.kyprianidis.com>
* Added configure and aclocal.m4 to CVS.
WARNING: Files may not be up to date !!!
* Removed libtool. Building shared libs using the GNU
build tools is no longer supported.
* material.c: Added default initializations for material
(including the texture maps)
* m4/glut.m4: Checking now for win32 GL/GLU/GLUT libraries
when compiling with cygwin.
Added -lobjc to LIBS for MacOS X.
2001-11-14 Jan Eric Kyprianidis <www.kyprianidis.com>
* glstub.h: Created as default glstub.h.in for MSVC.
2001-10-14 Jan Eric Kyprianidis <www.kyprianidis.com>
* viewport.c: Calling lib3ds_viewport_set_views with parameter
views == 0 will now be handled proper for the case that no
views are allocated.
2001-09-16 Jan Eric Kyprianidis <www.kyprianidis.com>
* mesh.c: Fixed bug in lib3ds_mesh_dump(). The face list loops on
mesh->points length - which should be mesh->faces.(Reported by
lib3ds@lee-morgan.net)
2001-07-24 Jan Eric Kyprianidis <www.kyprianidis.com>
* autogen.sh: Added a check in the search for `aclocal` support paths
such that the path is only included if aclocal is not installed in
that path (if aclocal is installed in /usr/bin/ then /usr/share is
skipped). Removed the break in the search so that again all search
paths are used.
* configure.in, Doxyfile: Changed version to 1.2.0.
2001-07-23 Eric Sunshine <sunshine@sunshineco.com>
* autogen.sh: Augmented the search for `aclocal' support files so that
only the first found-path is used (that is, only one `-I' directive
is added to the command line). Also altered the search path priority
so that /usr/local/share is preferred over /usr/share. Hopefully
this will fix the problem of `aclocal' complaining about duplicate
macro definitions on some installations where, presumably,
/usr/share/aclocal and /usr/local/share/aclocal both point at the
same physical directory or are at least copies of one another.
2001-07-20 Eric Sunshine <sunshine@sunshineco.com>
* autogen.sh: Augmented to work correctly despite absence of GNU
libtool and libtoolize on MacOS/X. The libtool program on
MacOS/X was developed independently and is a completely distinct
beast from the GNU libtool. If libtoolize is missing,
autogen.sh now manually grabs the needed support files
(config.sub, config.guess, ltconfig, and ltmain.sh).
2001-07-19 Eric Sunshine <sunshine@sunshineco.com>
* m4/glut.m4: Augmented CONFIGURE_GLUT() macro so that it now
checks for gl.h, glu.h, and glut.h in <OpenGL/*> and <GLUT/*> in
addition to <GL/*>. Also now checks if `-framework GLUT' and
`-framework OpenGL' are required when linking an application.
These changes allow the example applications to build on
MacOS/X.
* configure.in: Now generates `examples/glstub.h' from the new
`examples/glstub.h.in'. This file imports the OpenGL and GLUT
headers using the paths determined by the CONFIGURE_GLUT() macro
(i.e. <OpenGL/gl.h> on MacOS/X; rather than <GL/gl.h> for other
platforms).
* examples/player.c: Now includes "glstub.h" rather than
<GL/glut.h>.
* m4/glut.m4: Fixed a bug in CONFIGURE_GLUT() where it ignored
user-supplied CFLAGS from --with-glut-cflags when checking for
the presence of gl.h, glu.h, and glut.h.
2001-07-18 Jan Eric Kyprianidis <www.kyprianidis.com>
* m4/glut.m4: Added GL/GLU/glut check.
* Retructured files. Create tools directory for tools that get
installed. Moved 3dsdump and 3ds2m to tools. Renamed 3dsplay
the examples directory into player (names which do not start
with a digit are much easier to handle with automake).
* tools/3ds2m: we do NOT need to multiply with the mesh matrix
(changed 2001-01-09 but 3ds2m has not been updated).
2001-07-07 Jan Eric Kyprianidis <www.kyprianidis.com>
* shaders: Added shaders directory. Contains Renderman shaders
to emulate the 3ds renderer (materials and lights). Only poor
results at the moment.
* examples/3ds2rib: Modified to use new shaders.
2001-06-16 Jan Eric Kyprianidis <www.kyprianidis.com>
* fixed spotlight reader/writer
* added lib3ds_light_dump, lib3ds_camera_dump
* updated lib3ds_material_dump
* added lib3ds_file_bounding_box
* Release 1.1.0
2001-06-07 Jan Eric Kyprianidis <www.kyprianidis.com>
* write only necessary chunks to .3ds file
* file.h/file.c: renamed lib3ds_open to lib3ds_file_load
removed lib3ds_close (use lib3ds_file_free instead !!)
created lib3ds_file_save.
* Added msvc project file to create a dll.
* LIB3DS_KFHDR remains unchanged when saving a previously loaded
file.
2001-06-05 Jan Eric Kyprianidis <www.kyprianidis.com>
* node.h/node.c, file.h/file.c: renamed "id" to node_id
* recreated MSVC project files. Only static library creation
supported at the moment.
2001-05-08 Michael Fink <michael.fink@redspark.com>
* in lib3ds_atmosphere_write() the two chunk id's were
accidentally swapped
* in lib3ds_mesh_write(), the chunks were reordered to enable a
successful import into AutoCAD 2000i and 3d Studio MAX 3.1
* in the struct _Lib3dsMapData the "maptype" data member was
added, increasing the size of the chunk LIB3DS_MESH_TEXTURE_INFO
to 92 bytes (as seen in 3ds files from 3d Studio)
* the chunk LIB3DS_SHADOW_RANGE contains, according to the 3ds
file development kit (3ds-fdk) a dword chunk; reading and
writing the chunk should be fixed.
2001-03-20 Jan Eric Kyprianidis <www.kyprianidis.com>
* examples/3dsplay.c: new simples 3dsplayer example
using glut. msvc support only at the moment.
* lib3ds/mesh.c: started working on vertex normal support
(smoothing not supported at the moment, can't test them)
* Doxygen documentation files changed from *.doc to *.txt
to avoid collisions with MS-Word on windows platforms
2001-01-15 Jan Eric Kyprianidis <www.kyprianidis.com>
* lib3ds/material.c (lib3ds_material_dump):
Added dumping of ambient, diffuse, specular, shininess,
shin_strength, shading and texture1/texture2 properties
* examples/3dsdump.c (main):
Added suport for dumping the 3ds chunk structure
* lib3ds.spec: Updated
2001-01-14 Jan Eric Kyprianidis <www.kyprianidis.com>
* Removed Warnings (gcc & msvc++6.0)
* Cleaning up
* lib3ds.spec: Recreated
2001-01-10 Jan Eric Kyprianidis <www.kyprianidis.com>
* Wrote writing code for keyframer, background, atmosphere and
shadow settings.
2001-01-09 Jan Eric Kyprianidis <www.kyprianidis.com>
* lib3ds/mesh.c (lib3ds_mesh_write):
the point list is no loner retransformed to avoid numerical
problems. to use meshes with the keyframer all points must be
transformed by the inverse mesh-matrix manually.
* lib3ds/camera.c (lib3ds_camera_write):
bugfix LIB3DS_N_CAMERA (fov)
* lib3ds/light.c (lib3ds_light_write):
bugfix LIB3DS_DL_SPOTLIGHT
* lib3ds/material.c (texture_map_write):
write only chunks for maps with name != ""
(int_percentage_read), (int_percentage_write):
bugfix rounding error
2001-01-04 Jan Eric Kyprianidis <www.kyprianidis.com>
* lib3ds/readwrite.c: cpu independent endiness handling
as suggested by Daniel Richard G. <straker@mit.edu>
2001-01-03 Jan Eric Kyprianidis <www.kyprianidis.com>
* lib3ds/mesh.c: Added missing texture mapping handling
LIB3DS_TEX_VERTS
LIB3DS_MESH_TEXTURE_INFO
* lib3ds/matrix.c
(lib3ds_matrix_camera): Bug #124414 fixed
* lib3ds/material.c
(color_read): Bug #124399 fixed
(texture_map_read): texture percentage fixed
2000-10-30 Jan Eric Kyprianidis <www.kyprianidis.com>
* Renamed tools (examples) from lib3ds* -> 3ds*
* configure.in: Removed all non GCC compiler options,
leaving cflags untouched
2000-10-27 Jan Eric Kyprianidis <www.kyprianidis.com>
* doc/mainpage.doc: Added view3ds OpenGL realtime previewer example.
Avaiable as separate distributon.
No Changes to the library.
2000-10-25 Jan Eric Kyprianidis <www.kyprianidis.com>
* Release 0.9.1
* Examples get installed now
* Man pages get installed now
2000-10-24 Jan Eric Kyprianidis <www.kyprianidis.com>
* lib3ds.spec: Created
2000-10-19 Jan Eric Kyprianidis <www.kyprianidis.com>
* CVSROOT/cvswrappers: created entries for msvc project files
* Created MSVC project files
* Setting up cvs commit logging
2000-10-17 Jan Eric Kyprianidis <www.kyprianidis.com>
* Release: 0.9.0
2000-10-09 Jan Eric Kyprianidis <www.kyprianidis.com>
* Using now doxygen for documentation and webpage
2000-10-05 Jan Eric Kyprianidis <www.kyprianidis.com>
* Turned all double linked lists into single linked lists
* Added dmalloc support for memory leak tracking
* Added support to deallocate allocated memory
2000-10-04 Jan Eric Kyprianidis <www.kyprianidis.com>
* ANSI C fixes. Using now -ansi & -pedantic-errors for debug mode
* Improved little/endian checks & debug mode handling
* lib3ds/file.h: Added material lookup functions
* Starting ChangeLog

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@ -1,229 +0,0 @@
Copyright (C) 1994, 1995, 1996, 1999, 2000, 2001, 2002 Free Software
Foundation, Inc.
This file is free documentation; the Free Software Foundation gives
unlimited permission to copy, distribute and modify it.
Basic Installation
==================
These are generic installation instructions.
The `configure' shell script attempts to guess correct values for
various system-dependent variables used during compilation. It uses
those values to create a `Makefile' in each directory of the package.
It may also create one or more `.h' files containing system-dependent
definitions. Finally, it creates a shell script `config.status' that
you can run in the future to recreate the current configuration, and a
file `config.log' containing compiler output (useful mainly for
debugging `configure').
It can also use an optional file (typically called `config.cache'
and enabled with `--cache-file=config.cache' or simply `-C') that saves
the results of its tests to speed up reconfiguring. (Caching is
disabled by default to prevent problems with accidental use of stale
cache files.)
If you need to do unusual things to compile the package, please try
to figure out how `configure' could check whether to do them, and mail
diffs or instructions to the address given in the `README' so they can
be considered for the next release. If you are using the cache, and at
some point `config.cache' contains results you don't want to keep, you
may remove or edit it.
The file `configure.ac' (or `configure.in') is used to create
`configure' by a program called `autoconf'. You only need
`configure.ac' if you want to change it or regenerate `configure' using
a newer version of `autoconf'.
The simplest way to compile this package is:
1. `cd' to the directory containing the package's source code and type
`./configure' to configure the package for your system. If you're
using `csh' on an old version of System V, you might need to type
`sh ./configure' instead to prevent `csh' from trying to execute
`configure' itself.
Running `configure' takes awhile. While running, it prints some
messages telling which features it is checking for.
2. Type `make' to compile the package.
3. Optionally, type `make check' to run any self-tests that come with
the package.
4. Type `make install' to install the programs and any data files and
documentation.
5. You can remove the program binaries and object files from the
source code directory by typing `make clean'. To also remove the
files that `configure' created (so you can compile the package for
a different kind of computer), type `make distclean'. There is
also a `make maintainer-clean' target, but that is intended mainly
for the package's developers. If you use it, you may have to get
all sorts of other programs in order to regenerate files that came
with the distribution.
Compilers and Options
=====================
Some systems require unusual options for compilation or linking that
the `configure' script does not know about. Run `./configure --help'
for details on some of the pertinent environment variables.
You can give `configure' initial values for configuration parameters
by setting variables in the command line or in the environment. Here
is an example:
./configure CC=c89 CFLAGS=-O2 LIBS=-lposix
*Note Defining Variables::, for more details.
Compiling For Multiple Architectures
====================================
You can compile the package for more than one kind of computer at the
same time, by placing the object files for each architecture in their
own directory. To do this, you must use a version of `make' that
supports the `VPATH' variable, such as GNU `make'. `cd' to the
directory where you want the object files and executables to go and run
the `configure' script. `configure' automatically checks for the
source code in the directory that `configure' is in and in `..'.
If you have to use a `make' that does not support the `VPATH'
variable, you have to compile the package for one architecture at a
time in the source code directory. After you have installed the
package for one architecture, use `make distclean' before reconfiguring
for another architecture.
Installation Names
==================
By default, `make install' will install the package's files in
`/usr/local/bin', `/usr/local/man', etc. You can specify an
installation prefix other than `/usr/local' by giving `configure' the
option `--prefix=PATH'.
You can specify separate installation prefixes for
architecture-specific files and architecture-independent files. If you
give `configure' the option `--exec-prefix=PATH', the package will use
PATH as the prefix for installing programs and libraries.
Documentation and other data files will still use the regular prefix.
In addition, if you use an unusual directory layout you can give
options like `--bindir=PATH' to specify different values for particular
kinds of files. Run `configure --help' for a list of the directories
you can set and what kinds of files go in them.
If the package supports it, you can cause programs to be installed
with an extra prefix or suffix on their names by giving `configure' the
option `--program-prefix=PREFIX' or `--program-suffix=SUFFIX'.
Optional Features
=================
Some packages pay attention to `--enable-FEATURE' options to
`configure', where FEATURE indicates an optional part of the package.
They may also pay attention to `--with-PACKAGE' options, where PACKAGE
is something like `gnu-as' or `x' (for the X Window System). The
`README' should mention any `--enable-' and `--with-' options that the
package recognizes.
For packages that use the X Window System, `configure' can usually
find the X include and library files automatically, but if it doesn't,
you can use the `configure' options `--x-includes=DIR' and
`--x-libraries=DIR' to specify their locations.
Specifying the System Type
==========================
There may be some features `configure' cannot figure out
automatically, but needs to determine by the type of machine the package
will run on. Usually, assuming the package is built to be run on the
_same_ architectures, `configure' can figure that out, but if it prints
a message saying it cannot guess the machine type, give it the
`--build=TYPE' option. TYPE can either be a short name for the system
type, such as `sun4', or a canonical name which has the form:
CPU-COMPANY-SYSTEM
where SYSTEM can have one of these forms:
OS KERNEL-OS
See the file `config.sub' for the possible values of each field. If
`config.sub' isn't included in this package, then this package doesn't
need to know the machine type.
If you are _building_ compiler tools for cross-compiling, you should
use the `--target=TYPE' option to select the type of system they will
produce code for.
If you want to _use_ a cross compiler, that generates code for a
platform different from the build platform, you should specify the
"host" platform (i.e., that on which the generated programs will
eventually be run) with `--host=TYPE'.
Sharing Defaults
================
If you want to set default values for `configure' scripts to share,
you can create a site shell script called `config.site' that gives
default values for variables like `CC', `cache_file', and `prefix'.
`configure' looks for `PREFIX/share/config.site' if it exists, then
`PREFIX/etc/config.site' if it exists. Or, you can set the
`CONFIG_SITE' environment variable to the location of the site script.
A warning: not all `configure' scripts look for a site script.
Defining Variables
==================
Variables not defined in a site shell script can be set in the
environment passed to `configure'. However, some packages may run
configure again during the build, and the customized values of these
variables may be lost. In order to avoid this problem, you should set
them in the `configure' command line, using `VAR=value'. For example:
./configure CC=/usr/local2/bin/gcc
will cause the specified gcc to be used as the C compiler (unless it is
overridden in the site shell script).
`configure' Invocation
======================
`configure' recognizes the following options to control how it
operates.
`--help'
`-h'
Print a summary of the options to `configure', and exit.
`--version'
`-V'
Print the version of Autoconf used to generate the `configure'
script, and exit.
`--cache-file=FILE'
Enable the cache: use and save the results of the tests in FILE,
traditionally `config.cache'. FILE defaults to `/dev/null' to
disable caching.
`--config-cache'
`-C'
Alias for `--cache-file=config.cache'.
`--quiet'
`--silent'
`-q'
Do not print messages saying which checks are being made. To
suppress all normal output, redirect it to `/dev/null' (any error
messages will still be shown).
`--srcdir=DIR'
Look for the package's source code in directory DIR. Usually
`configure' can determine that directory automatically.
`configure' also accepts some other, not widely useful, options. Run
`configure --help' for more details.

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@ -1,88 +0,0 @@
#
# The 3D Studio File Format Library
# Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
# All rights reserved.
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation; either version 2.1 of the License, or (at
# your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
# License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
# $Id: Makefile.am,v 1.27 2007/06/20 09:05:29 jeh Exp $
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AUTHORS \
COPYING \
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INSTALL \
README \
TODO \
examples/3dsplay.c \
msvc8/lib3ds.sln \
msvc8/lib3ds.vcproj \
msvc8/lib3ds.rc \
msvc8/3dsdump.vcproj \
msvc8/3dsplay.vcproj
m4datadir = $(datadir)/aclocal
m4data_DATA = lib3ds.m4
.PHONY: release snapshot
release:
rm -rf .deps */.deps
$(MAKE) distcheck
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$(MAKE) dist-zip distdir=$(PACKAGE)-`date +"%Y%m%d"`
DIST_NAME = lib3ds-$(VERSION)
DIST_DIR = /tmp/$(DIST_NAME)
RPM_SOURCE_DIR = /tmp/rpmsource-$(DIST_NAME)
RPM_BUILD_DIR = /tmp/rpmbuild-$(DIST_NAME)
RPM_DEST_DIR = .
rpm: $(DIST_NAME).tar.gz
rm -rf $(RPM_SOURCE_DIR)
rm -rf $(RPM_BUILD_DIR)
mkdir -p $(RPM_SOURCE_DIR)
mkdir -p $(RPM_BUILD_DIR)
cp $(DIST_NAME).tar.gz $(RPM_SOURCE_DIR)
rpmbuild -bb lib3ds.spec \
--define "_sourcedir ${RPM_SOURCE_DIR}" \
--define "_builddir ${RPM_BUILD_DIR}" \
--define "_rpmdir ${RPM_SOURCE_DIR}"
mv ${RPM_SOURCE_DIR}/i386/lib3ds-*.rpm ${RPM_DEST_DIR}
rm -rf ${RPM_SOURCE_DIR} ${RPM_BUILD_DIR}

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@ -1,820 +0,0 @@
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# with or without modifications, as long as this notice is preserved.
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#
# The 3D Studio File Format Library
# Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
# All rights reserved.
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation; either version 2.1 of the License, or (at
# your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
# License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
# $Id: Makefile.am,v 1.27 2007/06/20 09:05:29 jeh Exp $
#
.PHONY: release snapshot
release:
rm -rf .deps */.deps
$(MAKE) distcheck
snapshot:
$(MAKE) dist-zip distdir=$(PACKAGE)-`date +"%Y%m%d"`
rpm: $(DIST_NAME).tar.gz
rm -rf $(RPM_SOURCE_DIR)
rm -rf $(RPM_BUILD_DIR)
mkdir -p $(RPM_SOURCE_DIR)
mkdir -p $(RPM_BUILD_DIR)
cp $(DIST_NAME).tar.gz $(RPM_SOURCE_DIR)
rpmbuild -bb lib3ds.spec \
--define "_sourcedir ${RPM_SOURCE_DIR}" \
--define "_builddir ${RPM_BUILD_DIR}" \
--define "_rpmdir ${RPM_SOURCE_DIR}"
mv ${RPM_SOURCE_DIR}/i386/lib3ds-*.rpm ${RPM_DEST_DIR}
rm -rf ${RPM_SOURCE_DIR} ${RPM_BUILD_DIR}
# Tell versions [3.59,3.63) of GNU make to not export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.
.NOEXPORT:

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@ -1,15 +0,0 @@
Lib3ds is a free toolkit for handling the "3DS" format for 3D model files.
Its main goal is to simplify the creation of 3DS import and export filters.
This project is not related in any form to Autodesk Inc. The library is
based on unofficial information about the 3DS format found on the web.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
License for more details.
The official Lib3ds Homepage can be found under:
http://lib3ds.sourceforge.net

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@ -1 +0,0 @@

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@ -1,55 +0,0 @@
/* config.h.in. Generated from configure.in by autoheader. */
/* Define to 1 if you have the <dlfcn.h> header file. */
#undef HAVE_DLFCN_H
/* Define to 1 if you have the <inttypes.h> header file. */
#undef HAVE_INTTYPES_H
/* Define to 1 if you have the <memory.h> header file. */
#undef HAVE_MEMORY_H
/* Define to 1 if you have the <stdint.h> header file. */
#undef HAVE_STDINT_H
/* Define to 1 if you have the <stdlib.h> header file. */
#undef HAVE_STDLIB_H
/* Define to 1 if you have the <strings.h> header file. */
#undef HAVE_STRINGS_H
/* Define to 1 if you have the <string.h> header file. */
#undef HAVE_STRING_H
/* Define to 1 if you have the <sys/stat.h> header file. */
#undef HAVE_SYS_STAT_H
/* Define to 1 if you have the <sys/types.h> header file. */
#undef HAVE_SYS_TYPES_H
/* Define to 1 if you have the <unistd.h> header file. */
#undef HAVE_UNISTD_H
/* Name of package */
#undef PACKAGE
/* Define to the address where bug reports for this package should be sent. */
#undef PACKAGE_BUGREPORT
/* Define to the full name of this package. */
#undef PACKAGE_NAME
/* Define to the full name and version of this package. */
#undef PACKAGE_STRING
/* Define to the one symbol short name of this package. */
#undef PACKAGE_TARNAME
/* Define to the version of this package. */
#undef PACKAGE_VERSION
/* Define to 1 if you have the ANSI C header files. */
#undef STDC_HEADERS
/* Version number of package */
#undef VERSION

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@ -1,42 +0,0 @@
dnl Process this file with autoconf to produce a configure script.
AC_INIT(Makefile.am)
LIB3DS_MAJOR_VERSION=1
LIB3DS_MINOR_VERSION=3
LIB3DS_MICRO_VERSION=0
LIB3DS_VERSION=$LIB3DS_MAJOR_VERSION.$LIB3DS_MINOR_VERSION.$LIB3DS_MICRO_VERSION
AC_SUBST(LIB3DS_MAJOR_VERSION)
AC_SUBST(LIB3DS_MINOR_VERSION)
AC_SUBST(LIB3DS_MICRO_VERSION)
AC_SUBST(LIB3DS_VERSION)
AM_CONFIG_HEADER(config.h)
AM_INIT_AUTOMAKE(lib3ds, $LIB3DS_VERSION)
AC_PROG_CC
AC_PROG_LIBTOOL
AC_MSG_CHECKING([for debugging mode])
AC_ARG_ENABLE(debug-mode,
[ --enable-debug-mode enable debugging mode],
[
LIB3DS_DEBUG_MODE=yes
]
)
if test "$LIB3DS_DEBUG_MODE" = yes; then
AC_MSG_RESULT(yes)
CFLAGS="$CFLAGS -D_DEBUG"
else
AC_MSG_RESULT(no)
fi
AC_OUTPUT([ \
lib3ds-config \
lib3ds-config.1 \
Makefile \
lib3ds/Makefile \
tools/Makefile \
tools/3dsdump.1 \
lib3ds.spec \
3ds-utils.spec \
],[chmod a+x lib3ds-config])

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@ -1,584 +0,0 @@
#! /bin/sh
# depcomp - compile a program generating dependencies as side-effects
scriptversion=2006-10-15.18
# Copyright (C) 1999, 2000, 2003, 2004, 2005, 2006 Free Software
# Foundation, Inc.
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
# 02110-1301, USA.
# As a special exception to the GNU General Public License, if you
# distribute this file as part of a program that contains a
# configuration script generated by Autoconf, you may include it under
# the same distribution terms that you use for the rest of that program.
# Originally written by Alexandre Oliva <oliva@dcc.unicamp.br>.
case $1 in
'')
echo "$0: No command. Try \`$0 --help' for more information." 1>&2
exit 1;
;;
-h | --h*)
cat <<\EOF
Usage: depcomp [--help] [--version] PROGRAM [ARGS]
Run PROGRAMS ARGS to compile a file, generating dependencies
as side-effects.
Environment variables:
depmode Dependency tracking mode.
source Source file read by `PROGRAMS ARGS'.
object Object file output by `PROGRAMS ARGS'.
DEPDIR directory where to store dependencies.
depfile Dependency file to output.
tmpdepfile Temporary file to use when outputing dependencies.
libtool Whether libtool is used (yes/no).
Report bugs to <bug-automake@gnu.org>.
EOF
exit $?
;;
-v | --v*)
echo "depcomp $scriptversion"
exit $?
;;
esac
if test -z "$depmode" || test -z "$source" || test -z "$object"; then
echo "depcomp: Variables source, object and depmode must be set" 1>&2
exit 1
fi
# Dependencies for sub/bar.o or sub/bar.obj go into sub/.deps/bar.Po.
depfile=${depfile-`echo "$object" |
sed 's|[^\\/]*$|'${DEPDIR-.deps}'/&|;s|\.\([^.]*\)$|.P\1|;s|Pobj$|Po|'`}
tmpdepfile=${tmpdepfile-`echo "$depfile" | sed 's/\.\([^.]*\)$/.T\1/'`}
rm -f "$tmpdepfile"
# Some modes work just like other modes, but use different flags. We
# parameterize here, but still list the modes in the big case below,
# to make depend.m4 easier to write. Note that we *cannot* use a case
# here, because this file can only contain one case statement.
if test "$depmode" = hp; then
# HP compiler uses -M and no extra arg.
gccflag=-M
depmode=gcc
fi
if test "$depmode" = dashXmstdout; then
# This is just like dashmstdout with a different argument.
dashmflag=-xM
depmode=dashmstdout
fi
case "$depmode" in
gcc3)
## gcc 3 implements dependency tracking that does exactly what
## we want. Yay! Note: for some reason libtool 1.4 doesn't like
## it if -MD -MP comes after the -MF stuff. Hmm.
## Unfortunately, FreeBSD c89 acceptance of flags depends upon
## the command line argument order; so add the flags where they
## appear in depend2.am. Note that the slowdown incurred here
## affects only configure: in makefiles, %FASTDEP% shortcuts this.
for arg
do
case $arg in
-c) set fnord "$@" -MT "$object" -MD -MP -MF "$tmpdepfile" "$arg" ;;
*) set fnord "$@" "$arg" ;;
esac
shift # fnord
shift # $arg
done
"$@"
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
mv "$tmpdepfile" "$depfile"
;;
gcc)
## There are various ways to get dependency output from gcc. Here's
## why we pick this rather obscure method:
## - Don't want to use -MD because we'd like the dependencies to end
## up in a subdir. Having to rename by hand is ugly.
## (We might end up doing this anyway to support other compilers.)
## - The DEPENDENCIES_OUTPUT environment variable makes gcc act like
## -MM, not -M (despite what the docs say).
## - Using -M directly means running the compiler twice (even worse
## than renaming).
if test -z "$gccflag"; then
gccflag=-MD,
fi
"$@" -Wp,"$gccflag$tmpdepfile"
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
rm -f "$depfile"
echo "$object : \\" > "$depfile"
alpha=ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
## The second -e expression handles DOS-style file names with drive letters.
sed -e 's/^[^:]*: / /' \
-e 's/^['$alpha']:\/[^:]*: / /' < "$tmpdepfile" >> "$depfile"
## This next piece of magic avoids the `deleted header file' problem.
## The problem is that when a header file which appears in a .P file
## is deleted, the dependency causes make to die (because there is
## typically no way to rebuild the header). We avoid this by adding
## dummy dependencies for each header file. Too bad gcc doesn't do
## this for us directly.
tr ' ' '
' < "$tmpdepfile" |
## Some versions of gcc put a space before the `:'. On the theory
## that the space means something, we add a space to the output as
## well.
## Some versions of the HPUX 10.20 sed can't process this invocation
## correctly. Breaking it into two sed invocations is a workaround.
sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile"
rm -f "$tmpdepfile"
;;
hp)
# This case exists only to let depend.m4 do its work. It works by
# looking at the text of this script. This case will never be run,
# since it is checked for above.
exit 1
;;
sgi)
if test "$libtool" = yes; then
"$@" "-Wp,-MDupdate,$tmpdepfile"
else
"$@" -MDupdate "$tmpdepfile"
fi
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
rm -f "$depfile"
if test -f "$tmpdepfile"; then # yes, the sourcefile depend on other files
echo "$object : \\" > "$depfile"
# Clip off the initial element (the dependent). Don't try to be
# clever and replace this with sed code, as IRIX sed won't handle
# lines with more than a fixed number of characters (4096 in
# IRIX 6.2 sed, 8192 in IRIX 6.5). We also remove comment lines;
# the IRIX cc adds comments like `#:fec' to the end of the
# dependency line.
tr ' ' '
' < "$tmpdepfile" \
| sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' | \
tr '
' ' ' >> $depfile
echo >> $depfile
# The second pass generates a dummy entry for each header file.
tr ' ' '
' < "$tmpdepfile" \
| sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' -e 's/$/:/' \
>> $depfile
else
# The sourcefile does not contain any dependencies, so just
# store a dummy comment line, to avoid errors with the Makefile
# "include basename.Plo" scheme.
echo "#dummy" > "$depfile"
fi
rm -f "$tmpdepfile"
;;
aix)
# The C for AIX Compiler uses -M and outputs the dependencies
# in a .u file. In older versions, this file always lives in the
# current directory. Also, the AIX compiler puts `$object:' at the
# start of each line; $object doesn't have directory information.
# Version 6 uses the directory in both cases.
stripped=`echo "$object" | sed 's/\(.*\)\..*$/\1/'`
tmpdepfile="$stripped.u"
if test "$libtool" = yes; then
"$@" -Wc,-M
else
"$@" -M
fi
stat=$?
if test -f "$tmpdepfile"; then :
else
stripped=`echo "$stripped" | sed 's,^.*/,,'`
tmpdepfile="$stripped.u"
fi
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
if test -f "$tmpdepfile"; then
outname="$stripped.o"
# Each line is of the form `foo.o: dependent.h'.
# Do two passes, one to just change these to
# `$object: dependent.h' and one to simply `dependent.h:'.
sed -e "s,^$outname:,$object :," < "$tmpdepfile" > "$depfile"
sed -e "s,^$outname: \(.*\)$,\1:," < "$tmpdepfile" >> "$depfile"
else
# The sourcefile does not contain any dependencies, so just
# store a dummy comment line, to avoid errors with the Makefile
# "include basename.Plo" scheme.
echo "#dummy" > "$depfile"
fi
rm -f "$tmpdepfile"
;;
icc)
# Intel's C compiler understands `-MD -MF file'. However on
# icc -MD -MF foo.d -c -o sub/foo.o sub/foo.c
# ICC 7.0 will fill foo.d with something like
# foo.o: sub/foo.c
# foo.o: sub/foo.h
# which is wrong. We want:
# sub/foo.o: sub/foo.c
# sub/foo.o: sub/foo.h
# sub/foo.c:
# sub/foo.h:
# ICC 7.1 will output
# foo.o: sub/foo.c sub/foo.h
# and will wrap long lines using \ :
# foo.o: sub/foo.c ... \
# sub/foo.h ... \
# ...
"$@" -MD -MF "$tmpdepfile"
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
rm -f "$depfile"
# Each line is of the form `foo.o: dependent.h',
# or `foo.o: dep1.h dep2.h \', or ` dep3.h dep4.h \'.
# Do two passes, one to just change these to
# `$object: dependent.h' and one to simply `dependent.h:'.
sed "s,^[^:]*:,$object :," < "$tmpdepfile" > "$depfile"
# Some versions of the HPUX 10.20 sed can't process this invocation
# correctly. Breaking it into two sed invocations is a workaround.
sed 's,^[^:]*: \(.*\)$,\1,;s/^\\$//;/^$/d;/:$/d' < "$tmpdepfile" |
sed -e 's/$/ :/' >> "$depfile"
rm -f "$tmpdepfile"
;;
hp2)
# The "hp" stanza above does not work with aCC (C++) and HP's ia64
# compilers, which have integrated preprocessors. The correct option
# to use with these is +Maked; it writes dependencies to a file named
# 'foo.d', which lands next to the object file, wherever that
# happens to be.
# Much of this is similar to the tru64 case; see comments there.
dir=`echo "$object" | sed -e 's|/[^/]*$|/|'`
test "x$dir" = "x$object" && dir=
base=`echo "$object" | sed -e 's|^.*/||' -e 's/\.o$//' -e 's/\.lo$//'`
if test "$libtool" = yes; then
tmpdepfile1=$dir$base.d
tmpdepfile2=$dir.libs/$base.d
"$@" -Wc,+Maked
else
tmpdepfile1=$dir$base.d
tmpdepfile2=$dir$base.d
"$@" +Maked
fi
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile1" "$tmpdepfile2"
exit $stat
fi
for tmpdepfile in "$tmpdepfile1" "$tmpdepfile2"
do
test -f "$tmpdepfile" && break
done
if test -f "$tmpdepfile"; then
sed -e "s,^.*\.[a-z]*:,$object:," "$tmpdepfile" > "$depfile"
# Add `dependent.h:' lines.
sed -ne '2,${; s/^ *//; s/ \\*$//; s/$/:/; p;}' "$tmpdepfile" >> "$depfile"
else
echo "#dummy" > "$depfile"
fi
rm -f "$tmpdepfile" "$tmpdepfile2"
;;
tru64)
# The Tru64 compiler uses -MD to generate dependencies as a side
# effect. `cc -MD -o foo.o ...' puts the dependencies into `foo.o.d'.
# At least on Alpha/Redhat 6.1, Compaq CCC V6.2-504 seems to put
# dependencies in `foo.d' instead, so we check for that too.
# Subdirectories are respected.
dir=`echo "$object" | sed -e 's|/[^/]*$|/|'`
test "x$dir" = "x$object" && dir=
base=`echo "$object" | sed -e 's|^.*/||' -e 's/\.o$//' -e 's/\.lo$//'`
if test "$libtool" = yes; then
# With Tru64 cc, shared objects can also be used to make a
# static library. This mechanism is used in libtool 1.4 series to
# handle both shared and static libraries in a single compilation.
# With libtool 1.4, dependencies were output in $dir.libs/$base.lo.d.
#
# With libtool 1.5 this exception was removed, and libtool now
# generates 2 separate objects for the 2 libraries. These two
# compilations output dependencies in $dir.libs/$base.o.d and
# in $dir$base.o.d. We have to check for both files, because
# one of the two compilations can be disabled. We should prefer
# $dir$base.o.d over $dir.libs/$base.o.d because the latter is
# automatically cleaned when .libs/ is deleted, while ignoring
# the former would cause a distcleancheck panic.
tmpdepfile1=$dir.libs/$base.lo.d # libtool 1.4
tmpdepfile2=$dir$base.o.d # libtool 1.5
tmpdepfile3=$dir.libs/$base.o.d # libtool 1.5
tmpdepfile4=$dir.libs/$base.d # Compaq CCC V6.2-504
"$@" -Wc,-MD
else
tmpdepfile1=$dir$base.o.d
tmpdepfile2=$dir$base.d
tmpdepfile3=$dir$base.d
tmpdepfile4=$dir$base.d
"$@" -MD
fi
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile1" "$tmpdepfile2" "$tmpdepfile3" "$tmpdepfile4"
exit $stat
fi
for tmpdepfile in "$tmpdepfile1" "$tmpdepfile2" "$tmpdepfile3" "$tmpdepfile4"
do
test -f "$tmpdepfile" && break
done
if test -f "$tmpdepfile"; then
sed -e "s,^.*\.[a-z]*:,$object:," < "$tmpdepfile" > "$depfile"
# That's a tab and a space in the [].
sed -e 's,^.*\.[a-z]*:[ ]*,,' -e 's,$,:,' < "$tmpdepfile" >> "$depfile"
else
echo "#dummy" > "$depfile"
fi
rm -f "$tmpdepfile"
;;
#nosideeffect)
# This comment above is used by automake to tell side-effect
# dependency tracking mechanisms from slower ones.
dashmstdout)
# Important note: in order to support this mode, a compiler *must*
# always write the preprocessed file to stdout, regardless of -o.
"$@" || exit $?
# Remove the call to Libtool.
if test "$libtool" = yes; then
while test $1 != '--mode=compile'; do
shift
done
shift
fi
# Remove `-o $object'.
IFS=" "
for arg
do
case $arg in
-o)
shift
;;
$object)
shift
;;
*)
set fnord "$@" "$arg"
shift # fnord
shift # $arg
;;
esac
done
test -z "$dashmflag" && dashmflag=-M
# Require at least two characters before searching for `:'
# in the target name. This is to cope with DOS-style filenames:
# a dependency such as `c:/foo/bar' could be seen as target `c' otherwise.
"$@" $dashmflag |
sed 's:^[ ]*[^: ][^:][^:]*\:[ ]*:'"$object"'\: :' > "$tmpdepfile"
rm -f "$depfile"
cat < "$tmpdepfile" > "$depfile"
tr ' ' '
' < "$tmpdepfile" | \
## Some versions of the HPUX 10.20 sed can't process this invocation
## correctly. Breaking it into two sed invocations is a workaround.
sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile"
rm -f "$tmpdepfile"
;;
dashXmstdout)
# This case only exists to satisfy depend.m4. It is never actually
# run, as this mode is specially recognized in the preamble.
exit 1
;;
makedepend)
"$@" || exit $?
# Remove any Libtool call
if test "$libtool" = yes; then
while test $1 != '--mode=compile'; do
shift
done
shift
fi
# X makedepend
shift
cleared=no
for arg in "$@"; do
case $cleared in
no)
set ""; shift
cleared=yes ;;
esac
case "$arg" in
-D*|-I*)
set fnord "$@" "$arg"; shift ;;
# Strip any option that makedepend may not understand. Remove
# the object too, otherwise makedepend will parse it as a source file.
-*|$object)
;;
*)
set fnord "$@" "$arg"; shift ;;
esac
done
obj_suffix="`echo $object | sed 's/^.*\././'`"
touch "$tmpdepfile"
${MAKEDEPEND-makedepend} -o"$obj_suffix" -f"$tmpdepfile" "$@"
rm -f "$depfile"
cat < "$tmpdepfile" > "$depfile"
sed '1,2d' "$tmpdepfile" | tr ' ' '
' | \
## Some versions of the HPUX 10.20 sed can't process this invocation
## correctly. Breaking it into two sed invocations is a workaround.
sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile"
rm -f "$tmpdepfile" "$tmpdepfile".bak
;;
cpp)
# Important note: in order to support this mode, a compiler *must*
# always write the preprocessed file to stdout.
"$@" || exit $?
# Remove the call to Libtool.
if test "$libtool" = yes; then
while test $1 != '--mode=compile'; do
shift
done
shift
fi
# Remove `-o $object'.
IFS=" "
for arg
do
case $arg in
-o)
shift
;;
$object)
shift
;;
*)
set fnord "$@" "$arg"
shift # fnord
shift # $arg
;;
esac
done
"$@" -E |
sed -n -e '/^# [0-9][0-9]* "\([^"]*\)".*/ s:: \1 \\:p' \
-e '/^#line [0-9][0-9]* "\([^"]*\)".*/ s:: \1 \\:p' |
sed '$ s: \\$::' > "$tmpdepfile"
rm -f "$depfile"
echo "$object : \\" > "$depfile"
cat < "$tmpdepfile" >> "$depfile"
sed < "$tmpdepfile" '/^$/d;s/^ //;s/ \\$//;s/$/ :/' >> "$depfile"
rm -f "$tmpdepfile"
;;
msvisualcpp)
# Important note: in order to support this mode, a compiler *must*
# always write the preprocessed file to stdout, regardless of -o,
# because we must use -o when running libtool.
"$@" || exit $?
IFS=" "
for arg
do
case "$arg" in
"-Gm"|"/Gm"|"-Gi"|"/Gi"|"-ZI"|"/ZI")
set fnord "$@"
shift
shift
;;
*)
set fnord "$@" "$arg"
shift
shift
;;
esac
done
"$@" -E |
sed -n '/^#line [0-9][0-9]* "\([^"]*\)"/ s::echo "`cygpath -u \\"\1\\"`":p' | sort | uniq > "$tmpdepfile"
rm -f "$depfile"
echo "$object : \\" > "$depfile"
. "$tmpdepfile" | sed 's% %\\ %g' | sed -n '/^\(.*\)$/ s:: \1 \\:p' >> "$depfile"
echo " " >> "$depfile"
. "$tmpdepfile" | sed 's% %\\ %g' | sed -n '/^\(.*\)$/ s::\1\::p' >> "$depfile"
rm -f "$tmpdepfile"
;;
none)
exec "$@"
;;
*)
echo "Unknown depmode $depmode" 1>&2
exit 1
;;
esac
exit 0
# Local Variables:
# mode: shell-script
# sh-indentation: 2
# eval: (add-hook 'write-file-hooks 'time-stamp)
# time-stamp-start: "scriptversion="
# time-stamp-format: "%:y-%02m-%02d.%02H"
# time-stamp-end: "$"
# End:

File diff suppressed because it is too large Load Diff

View File

@ -1,507 +0,0 @@
#!/bin/sh
# install - install a program, script, or datafile
scriptversion=2006-10-14.15
# This originates from X11R5 (mit/util/scripts/install.sh), which was
# later released in X11R6 (xc/config/util/install.sh) with the
# following copyright and license.
#
# Copyright (C) 1994 X Consortium
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNEC-
# TION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
# Except as contained in this notice, the name of the X Consortium shall not
# be used in advertising or otherwise to promote the sale, use or other deal-
# ings in this Software without prior written authorization from the X Consor-
# tium.
#
#
# FSF changes to this file are in the public domain.
#
# Calling this script install-sh is preferred over install.sh, to prevent
# `make' implicit rules from creating a file called install from it
# when there is no Makefile.
#
# This script is compatible with the BSD install script, but was written
# from scratch.
nl='
'
IFS=" "" $nl"
# set DOITPROG to echo to test this script
# Don't use :- since 4.3BSD and earlier shells don't like it.
doit="${DOITPROG-}"
if test -z "$doit"; then
doit_exec=exec
else
doit_exec=$doit
fi
# Put in absolute file names if you don't have them in your path;
# or use environment vars.
mvprog="${MVPROG-mv}"
cpprog="${CPPROG-cp}"
chmodprog="${CHMODPROG-chmod}"
chownprog="${CHOWNPROG-chown}"
chgrpprog="${CHGRPPROG-chgrp}"
stripprog="${STRIPPROG-strip}"
rmprog="${RMPROG-rm}"
mkdirprog="${MKDIRPROG-mkdir}"
posix_glob=
posix_mkdir=
# Desired mode of installed file.
mode=0755
chmodcmd=$chmodprog
chowncmd=
chgrpcmd=
stripcmd=
rmcmd="$rmprog -f"
mvcmd="$mvprog"
src=
dst=
dir_arg=
dstarg=
no_target_directory=
usage="Usage: $0 [OPTION]... [-T] SRCFILE DSTFILE
or: $0 [OPTION]... SRCFILES... DIRECTORY
or: $0 [OPTION]... -t DIRECTORY SRCFILES...
or: $0 [OPTION]... -d DIRECTORIES...
In the 1st form, copy SRCFILE to DSTFILE.
In the 2nd and 3rd, copy all SRCFILES to DIRECTORY.
In the 4th, create DIRECTORIES.
Options:
-c (ignored)
-d create directories instead of installing files.
-g GROUP $chgrpprog installed files to GROUP.
-m MODE $chmodprog installed files to MODE.
-o USER $chownprog installed files to USER.
-s $stripprog installed files.
-t DIRECTORY install into DIRECTORY.
-T report an error if DSTFILE is a directory.
--help display this help and exit.
--version display version info and exit.
Environment variables override the default commands:
CHGRPPROG CHMODPROG CHOWNPROG CPPROG MKDIRPROG MVPROG RMPROG STRIPPROG
"
while test $# -ne 0; do
case $1 in
-c) shift
continue;;
-d) dir_arg=true
shift
continue;;
-g) chgrpcmd="$chgrpprog $2"
shift
shift
continue;;
--help) echo "$usage"; exit $?;;
-m) mode=$2
shift
shift
case $mode in
*' '* | *' '* | *'
'* | *'*'* | *'?'* | *'['*)
echo "$0: invalid mode: $mode" >&2
exit 1;;
esac
continue;;
-o) chowncmd="$chownprog $2"
shift
shift
continue;;
-s) stripcmd=$stripprog
shift
continue;;
-t) dstarg=$2
shift
shift
continue;;
-T) no_target_directory=true
shift
continue;;
--version) echo "$0 $scriptversion"; exit $?;;
--) shift
break;;
-*) echo "$0: invalid option: $1" >&2
exit 1;;
*) break;;
esac
done
if test $# -ne 0 && test -z "$dir_arg$dstarg"; then
# When -d is used, all remaining arguments are directories to create.
# When -t is used, the destination is already specified.
# Otherwise, the last argument is the destination. Remove it from $@.
for arg
do
if test -n "$dstarg"; then
# $@ is not empty: it contains at least $arg.
set fnord "$@" "$dstarg"
shift # fnord
fi
shift # arg
dstarg=$arg
done
fi
if test $# -eq 0; then
if test -z "$dir_arg"; then
echo "$0: no input file specified." >&2
exit 1
fi
# It's OK to call `install-sh -d' without argument.
# This can happen when creating conditional directories.
exit 0
fi
if test -z "$dir_arg"; then
trap '(exit $?); exit' 1 2 13 15
# Set umask so as not to create temps with too-generous modes.
# However, 'strip' requires both read and write access to temps.
case $mode in
# Optimize common cases.
*644) cp_umask=133;;
*755) cp_umask=22;;
*[0-7])
if test -z "$stripcmd"; then
u_plus_rw=
else
u_plus_rw='% 200'
fi
cp_umask=`expr '(' 777 - $mode % 1000 ')' $u_plus_rw`;;
*)
if test -z "$stripcmd"; then
u_plus_rw=
else
u_plus_rw=,u+rw
fi
cp_umask=$mode$u_plus_rw;;
esac
fi
for src
do
# Protect names starting with `-'.
case $src in
-*) src=./$src ;;
esac
if test -n "$dir_arg"; then
dst=$src
dstdir=$dst
test -d "$dstdir"
dstdir_status=$?
else
# Waiting for this to be detected by the "$cpprog $src $dsttmp" command
# might cause directories to be created, which would be especially bad
# if $src (and thus $dsttmp) contains '*'.
if test ! -f "$src" && test ! -d "$src"; then
echo "$0: $src does not exist." >&2
exit 1
fi
if test -z "$dstarg"; then
echo "$0: no destination specified." >&2
exit 1
fi
dst=$dstarg
# Protect names starting with `-'.
case $dst in
-*) dst=./$dst ;;
esac
# If destination is a directory, append the input filename; won't work
# if double slashes aren't ignored.
if test -d "$dst"; then
if test -n "$no_target_directory"; then
echo "$0: $dstarg: Is a directory" >&2
exit 1
fi
dstdir=$dst
dst=$dstdir/`basename "$src"`
dstdir_status=0
else
# Prefer dirname, but fall back on a substitute if dirname fails.
dstdir=`
(dirname "$dst") 2>/dev/null ||
expr X"$dst" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \
X"$dst" : 'X\(//\)[^/]' \| \
X"$dst" : 'X\(//\)$' \| \
X"$dst" : 'X\(/\)' \| . 2>/dev/null ||
echo X"$dst" |
sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{
s//\1/
q
}
/^X\(\/\/\)[^/].*/{
s//\1/
q
}
/^X\(\/\/\)$/{
s//\1/
q
}
/^X\(\/\).*/{
s//\1/
q
}
s/.*/./; q'
`
test -d "$dstdir"
dstdir_status=$?
fi
fi
obsolete_mkdir_used=false
if test $dstdir_status != 0; then
case $posix_mkdir in
'')
# Create intermediate dirs using mode 755 as modified by the umask.
# This is like FreeBSD 'install' as of 1997-10-28.
umask=`umask`
case $stripcmd.$umask in
# Optimize common cases.
*[2367][2367]) mkdir_umask=$umask;;
.*0[02][02] | .[02][02] | .[02]) mkdir_umask=22;;
*[0-7])
mkdir_umask=`expr $umask + 22 \
- $umask % 100 % 40 + $umask % 20 \
- $umask % 10 % 4 + $umask % 2
`;;
*) mkdir_umask=$umask,go-w;;
esac
# With -d, create the new directory with the user-specified mode.
# Otherwise, rely on $mkdir_umask.
if test -n "$dir_arg"; then
mkdir_mode=-m$mode
else
mkdir_mode=
fi
posix_mkdir=false
case $umask in
*[123567][0-7][0-7])
# POSIX mkdir -p sets u+wx bits regardless of umask, which
# is incompatible with FreeBSD 'install' when (umask & 300) != 0.
;;
*)
tmpdir=${TMPDIR-/tmp}/ins$RANDOM-$$
trap 'ret=$?; rmdir "$tmpdir/d" "$tmpdir" 2>/dev/null; exit $ret' 0
if (umask $mkdir_umask &&
exec $mkdirprog $mkdir_mode -p -- "$tmpdir/d") >/dev/null 2>&1
then
if test -z "$dir_arg" || {
# Check for POSIX incompatibilities with -m.
# HP-UX 11.23 and IRIX 6.5 mkdir -m -p sets group- or
# other-writeable bit of parent directory when it shouldn't.
# FreeBSD 6.1 mkdir -m -p sets mode of existing directory.
ls_ld_tmpdir=`ls -ld "$tmpdir"`
case $ls_ld_tmpdir in
d????-?r-*) different_mode=700;;
d????-?--*) different_mode=755;;
*) false;;
esac &&
$mkdirprog -m$different_mode -p -- "$tmpdir" && {
ls_ld_tmpdir_1=`ls -ld "$tmpdir"`
test "$ls_ld_tmpdir" = "$ls_ld_tmpdir_1"
}
}
then posix_mkdir=:
fi
rmdir "$tmpdir/d" "$tmpdir"
else
# Remove any dirs left behind by ancient mkdir implementations.
rmdir ./$mkdir_mode ./-p ./-- 2>/dev/null
fi
trap '' 0;;
esac;;
esac
if
$posix_mkdir && (
umask $mkdir_umask &&
$doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir"
)
then :
else
# The umask is ridiculous, or mkdir does not conform to POSIX,
# or it failed possibly due to a race condition. Create the
# directory the slow way, step by step, checking for races as we go.
case $dstdir in
/*) prefix=/ ;;
-*) prefix=./ ;;
*) prefix= ;;
esac
case $posix_glob in
'')
if (set -f) 2>/dev/null; then
posix_glob=true
else
posix_glob=false
fi ;;
esac
oIFS=$IFS
IFS=/
$posix_glob && set -f
set fnord $dstdir
shift
$posix_glob && set +f
IFS=$oIFS
prefixes=
for d
do
test -z "$d" && continue
prefix=$prefix$d
if test -d "$prefix"; then
prefixes=
else
if $posix_mkdir; then
(umask=$mkdir_umask &&
$doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir") && break
# Don't fail if two instances are running concurrently.
test -d "$prefix" || exit 1
else
case $prefix in
*\'*) qprefix=`echo "$prefix" | sed "s/'/'\\\\\\\\''/g"`;;
*) qprefix=$prefix;;
esac
prefixes="$prefixes '$qprefix'"
fi
fi
prefix=$prefix/
done
if test -n "$prefixes"; then
# Don't fail if two instances are running concurrently.
(umask $mkdir_umask &&
eval "\$doit_exec \$mkdirprog $prefixes") ||
test -d "$dstdir" || exit 1
obsolete_mkdir_used=true
fi
fi
fi
if test -n "$dir_arg"; then
{ test -z "$chowncmd" || $doit $chowncmd "$dst"; } &&
{ test -z "$chgrpcmd" || $doit $chgrpcmd "$dst"; } &&
{ test "$obsolete_mkdir_used$chowncmd$chgrpcmd" = false ||
test -z "$chmodcmd" || $doit $chmodcmd $mode "$dst"; } || exit 1
else
# Make a couple of temp file names in the proper directory.
dsttmp=$dstdir/_inst.$$_
rmtmp=$dstdir/_rm.$$_
# Trap to clean up those temp files at exit.
trap 'ret=$?; rm -f "$dsttmp" "$rmtmp" && exit $ret' 0
# Copy the file name to the temp name.
(umask $cp_umask && $doit_exec $cpprog "$src" "$dsttmp") &&
# and set any options; do chmod last to preserve setuid bits.
#
# If any of these fail, we abort the whole thing. If we want to
# ignore errors from any of these, just make sure not to ignore
# errors from the above "$doit $cpprog $src $dsttmp" command.
#
{ test -z "$chowncmd" || $doit $chowncmd "$dsttmp"; } \
&& { test -z "$chgrpcmd" || $doit $chgrpcmd "$dsttmp"; } \
&& { test -z "$stripcmd" || $doit $stripcmd "$dsttmp"; } \
&& { test -z "$chmodcmd" || $doit $chmodcmd $mode "$dsttmp"; } &&
# Now rename the file to the real destination.
{ $doit $mvcmd -f "$dsttmp" "$dst" 2>/dev/null \
|| {
# The rename failed, perhaps because mv can't rename something else
# to itself, or perhaps because mv is so ancient that it does not
# support -f.
# Now remove or move aside any old file at destination location.
# We try this two ways since rm can't unlink itself on some
# systems and the destination file might be busy for other
# reasons. In this case, the final cleanup might fail but the new
# file should still install successfully.
{
if test -f "$dst"; then
$doit $rmcmd -f "$dst" 2>/dev/null \
|| { $doit $mvcmd -f "$dst" "$rmtmp" 2>/dev/null \
&& { $doit $rmcmd -f "$rmtmp" 2>/dev/null; :; }; }\
|| {
echo "$0: cannot unlink or rename $dst" >&2
(exit 1); exit 1
}
else
:
fi
} &&
# Now rename the file to the real destination.
$doit $mvcmd "$dsttmp" "$dst"
}
} || exit 1
trap '' 0
fi
done
# Local variables:
# eval: (add-hook 'write-file-hooks 'time-stamp)
# time-stamp-start: "scriptversion="
# time-stamp-format: "%:y-%02m-%02d.%02H"
# time-stamp-end: "$"
# End:

View File

@ -1,61 +0,0 @@
.TH lib3ds 1 "16 Jun 2001" 1.3.0
.SH NAME
lib3ds-config - script to get information about the installed version of lib3ds
.SH SYNOPSIS
.B lib3ds-config
[\-\-prefix\fI[=DIR]\fP] [\-\-exec\-prefix\fI[=DIR]\fP] [\-\-version] [\-\-libs] [\-\-cflags]
.SH DESCRIPTION
.PP
\fIlib3ds-config\fP is a tool that is used to configure to determine
the compiler and linker flags that should be used to compile and link
programs that use \fIlib3ds\fP. It is also used internally to the .m4
macros for GNU autoconf that are included with \fIlib3ds\fP.
.
.SH OPTIONS
.l
\fIlib3ds-config\fP accepts the following options:
.TP 8
.B \-\-version
Print the currently installed version of \fIlib3ds\fP on the standard
output.
.TP 8
.B \-\-libs
Print the linker flags that are necessary to link a \fIlib3ds\fP
program.
.TP 8
.B \-\-cflags
Print the compiler flags that are necessary to compile a \fIlib3ds\fP
program.
.TP 8
.B \-\-prefix=PREFIX
If specified, use PREFIX instead of the installation prefix that
\fIlib3ds\fP was built with when computing the output for the
\-\-cflags and \-\-libs options. This option is also used for the exec
prefix if \-\-exec\-prefix was not specified. This option must be
specified before any \-\-libs or \-\-cflags options.
.TP 8
.B \-\-exec\-prefix=PREFIX
If specified, use PREFIX instead of the installation exec prefix that
\fIlib3ds\fP was built with when computing the output for the
\-\-cflags and \-\-libs options. This option must be specified before
any \-\-libs or \-\-cflags options.
.SH COPYRIGHT
.PP
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or (at
your option) any later version.
.PP
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
.PP
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
.SH AUTHOR
This manpage is an almost word-for-word copy of the gtk-config
manpage, written by Owen Taylor. It was modified by Marcelo
E. Magallon <mmagallo@debian.org>, for the Debian GNU/Linux system
(but may be used by others).

View File

@ -1,61 +0,0 @@
.TH lib3ds 1 "16 Jun 2001" @LIB3DS_VERSION@
.SH NAME
lib3ds-config - script to get information about the installed version of lib3ds
.SH SYNOPSIS
.B lib3ds-config
[\-\-prefix\fI[=DIR]\fP] [\-\-exec\-prefix\fI[=DIR]\fP] [\-\-version] [\-\-libs] [\-\-cflags]
.SH DESCRIPTION
.PP
\fIlib3ds-config\fP is a tool that is used to configure to determine
the compiler and linker flags that should be used to compile and link
programs that use \fIlib3ds\fP. It is also used internally to the .m4
macros for GNU autoconf that are included with \fIlib3ds\fP.
.
.SH OPTIONS
.l
\fIlib3ds-config\fP accepts the following options:
.TP 8
.B \-\-version
Print the currently installed version of \fIlib3ds\fP on the standard
output.
.TP 8
.B \-\-libs
Print the linker flags that are necessary to link a \fIlib3ds\fP
program.
.TP 8
.B \-\-cflags
Print the compiler flags that are necessary to compile a \fIlib3ds\fP
program.
.TP 8
.B \-\-prefix=PREFIX
If specified, use PREFIX instead of the installation prefix that
\fIlib3ds\fP was built with when computing the output for the
\-\-cflags and \-\-libs options. This option is also used for the exec
prefix if \-\-exec\-prefix was not specified. This option must be
specified before any \-\-libs or \-\-cflags options.
.TP 8
.B \-\-exec\-prefix=PREFIX
If specified, use PREFIX instead of the installation exec prefix that
\fIlib3ds\fP was built with when computing the output for the
\-\-cflags and \-\-libs options. This option must be specified before
any \-\-libs or \-\-cflags options.
.SH COPYRIGHT
.PP
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or (at
your option) any later version.
.PP
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
.PP
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
.SH AUTHOR
This manpage is an almost word-for-word copy of the gtk-config
manpage, written by Owen Taylor. It was modified by Marcelo
E. Magallon <mmagallo@debian.org>, for the Debian GNU/Linux system
(but may be used by others).

View File

@ -1,84 +0,0 @@
#!/bin/sh
prefix=@prefix@
exec_prefix=@exec_prefix@
exec_prefix_set=no
usage()
{
cat <<EOF
Usage: lib3ds-config [OPTIONS] [LIBRARIES]
Options:
[--prefix[=DIR]]
[--exec-prefix[=DIR]]
[--version]
[--libs]
[--cflags]
EOF
exit $1
}
if test $# -eq 0; then
usage 1 1>&2
fi
while test $# -gt 0; do
case "$1" in
-*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;;
*) optarg= ;;
esac
case $1 in
--prefix=*)
prefix=$optarg
if test $exec_prefix_set = no ; then
exec_prefix=$optarg
fi
;;
--prefix)
echo_prefix=yes
;;
--exec-prefix=*)
exec_prefix=$optarg
exec_prefix_set=yes
;;
--exec-prefix)
echo_exec_prefix=yes
;;
--version)
echo @LIB3DS_VERSION@
;;
--cflags)
echo_cflags=yes
;;
--libs)
echo_libs=yes
;;
*)
usage 1 1>&2
;;
esac
shift
done
if test "$echo_prefix" = "yes"; then
echo $prefix
fi
if test "$echo_exec_prefix" = "yes"; then
echo $exec_prefix
fi
if test "$echo_cflags" = "yes"; then
if test @includedir@ != /usr/include ; then
echo -I@includedir@
fi
fi
if test "$echo_libs" = "yes"; then
if test @libdir@ != /usr/lib ; then
my_linker_flags="-L@libdir@"
fi
echo ${my_linker_flags} -l3ds
fi

View File

@ -1,80 +0,0 @@
dnl
dnl AM_PATH_LIB3DS([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
dnl
AC_DEFUN([AM_PATH_LIB3DS],
[
AC_ARG_WITH(lib3ds-prefix,[ --with-lib3ds-prefix=PFX Prefix where lib3ds is installed (optional)],
lib3ds_config_prefix="$withval", lib3ds_config_prefix="")
AC_ARG_WITH(lib3ds-exec-prefix,[ --with-lib3ds-exec-prefix=PFX Exec prefix where lib3ds is installed (optional)],
lib3ds_config_exec_prefix="$withval", lib3ds_config_exec_prefix="")
if test x$lib3ds_config_exec_prefix != x ; then
lib3ds_config_args="$lib3ds_config_args --exec-prefix=$lib3ds_config_exec_prefix"
if test x${LIB3DS_CONFIG+set} != xset ; then
LIB3DS_CONFIG=$lib3ds_config_exec_prefix/bin/lib3ds-config
fi
fi
if test x$lib3ds_config_prefix != x ; then
lib3ds_config_args="$lib3ds_config_args --prefix=$lib3ds_config_prefix"
if test x${LIB3DS_CONFIG+set} != xset ; then
LIB3DS_CONFIG=$lib3ds_config_prefix/bin/lib3ds-config
fi
fi
AC_PATH_PROG(LIB3DS_CONFIG, lib3ds-config, no)
lib3ds_version_min=$1
AC_MSG_CHECKING(for Lib3ds - version >= $lib3ds_version_min)
no_lib3ds=""
if test "$LIB3DS_CONFIG" = "no" ; then
no_lib3ds=yes
else
LIB3DS_CFLAGS=`$LIB3DS_CONFIG --cflags`
LIB3DS_LIBS=`$LIB3DS_CONFIG --libs`
lib3ds_version=`$LIB3DS_CONFIG --version`
lib3ds_major_version=`echo $lib3ds_version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
lib3ds_minor_version=`echo $lib3ds_version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
lib3ds_micro_version=`echo $lib3ds_version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
lib3ds_major_min=`echo $lib3ds_version_min | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
lib3ds_minor_min=`echo $lib3ds_version_min | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
lib3ds_micro_min=`echo $lib3ds_version_min | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
lib3ds_version_proper=`expr \
$lib3ds_major_version \> $lib3ds_major_min \| \
$lib3ds_major_version \= $lib3ds_major_min \& \
$lib3ds_minor_version \> $lib3ds_minor_min \| \
$lib3ds_major_version \= $lib3ds_major_min \& \
$lib3ds_minor_version \= $lib3ds_minor_min \& \
$lib3ds_micro_version \>= $lib3ds_micro_min `
if test "$lib3ds_version_proper" = "1" ; then
AC_MSG_RESULT([$lib3ds_major_version.$lib3ds_minor_version.$lib3ds_micro_version])
else
AC_MSG_RESULT(no)
no_lib3ds=yes
fi
fi
if test "x$no_lib3ds" = x ; then
ifelse([$2], , :, [$2])
else
LIB3DS_CFLAGS=""
LIB3DS_LIBS=""
ifelse([$3], , :, [$3])
fi
AC_SUBST(LIB3DS_CFLAGS)
AC_SUBST(LIB3DS_LIBS)
])

View File

@ -1,57 +0,0 @@
# Note that this is NOT a relocatable package
%define ver @LIB3DS_VERSION@
%define prefix /usr
BuildRoot: /tmp/lib3ds-%{PACKAGE_VERSION}-root
Summary: The 3DS File Format Library
Name: lib3ds
Version: %ver
Release: 1
Copyright: LGPL
Group: Development/Libraries
Source: http://download.sourceforge.net/lib3ds/lib3ds-%{ver}.tar.gz
URL: http://lib3ds.sourceforge.net
Docdir: %{prefix}/share/doc
%description
Lib3ds is a free alternative to Autodesk's 3DS File Toolkit for handling
3DS files It's main goal is to simplify the creation of 3DS import and
export filters.
This project is not related in any form to Autodesk. The library is
based on unofficial information about the 3DS format found on the web.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
License for more details.
The official Lib3ds Homepage can be found under:
http://lib3ds.sourceforge.net
%prep
%setup
%build
./configure --prefix=%{prefix}
make
%install
make DESTDIR=$RPM_BUILD_ROOT install
%clean
rm -rf $RPM_BUILD_ROOT
%post -p /sbin/ldconfig
%postun -p /sbin/ldconfig
%files
%defattr(-, root, root)
%doc AUTHORS ChangeLog NEWS README COPYING TODO
%{prefix}/lib/*
%{prefix}/include/lib3ds/*
%{prefix}/share/aclocal/*
%{prefix}/man/man1/lib3ds-config.1

View File

@ -1,86 +0,0 @@
#
# The 3D Studio File Format Library
# Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
# All rights reserved.
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation; either version 2.1 of the License, or (at
# your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
# License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
# $Id: Makefile.am,v 1.15 2007/06/15 09:53:20 jeh Exp $
#
lib3dsdir=$(includedir)/lib3ds
INCLUDES = -I$(top_srcdir)
lib_LTLIBRARIES = lib3ds.la
lib3ds_la_LDFLAGS = \
-version-info $(LIB3DS_MINOR_VERSION):$(LIB3DS_MICRO_VERSION):0 \
-release $(LIB3DS_MAJOR_VERSION)
lib3ds_la_LIBADD = -lm
lib3ds_la_SOURCES = \
io.c \
vector.c \
matrix.c \
quat.c \
tcb.c \
ease.c \
chunktable.h \
chunk.c \
file.c \
background.c \
atmosphere.c \
shadow.c \
viewport.c \
material.c \
mesh.c \
camera.c \
light.c \
tracks.c \
node.c
lib3ds_HEADERS = \
types.h \
io.h \
vector.h \
matrix.h \
quat.h \
tcb.h \
ease.h \
chunk.h \
file.h \
background.h \
atmosphere.h \
shadow.h \
viewport.h \
material.h \
mesh.h \
camera.h \
light.h \
tracks.h \
node.h
EXTRA_DIST = \
types.txt \
chunktable.sed
chunktable.h: chunk.h chunktable.sed
sed -f chunktable.sed chunk.h >chunktable.h
chunk.c: chunktable.h

View File

@ -1,588 +0,0 @@
# Makefile.in generated by automake 1.10 from Makefile.am.
# @configure_input@
# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
# 2003, 2004, 2005, 2006 Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.
@SET_MAKE@
VPATH = @srcdir@
pkgdatadir = $(datadir)/@PACKAGE@
pkglibdir = $(libdir)/@PACKAGE@
pkgincludedir = $(includedir)/@PACKAGE@
am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
install_sh_DATA = $(install_sh) -c -m 644
install_sh_PROGRAM = $(install_sh) -c
install_sh_SCRIPT = $(install_sh) -c
INSTALL_HEADER = $(INSTALL_DATA)
transform = $(program_transform_name)
NORMAL_INSTALL = :
PRE_INSTALL = :
POST_INSTALL = :
NORMAL_UNINSTALL = :
PRE_UNINSTALL = :
POST_UNINSTALL = :
build_triplet = @build@
host_triplet = @host@
subdir = lib3ds
DIST_COMMON = $(lib3ds_HEADERS) $(srcdir)/Makefile.am \
$(srcdir)/Makefile.in
ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
am__aclocal_m4_deps = $(top_srcdir)/configure.in
am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \
$(ACLOCAL_M4)
mkinstalldirs = $(install_sh) -d
CONFIG_HEADER = $(top_builddir)/config.h
CONFIG_CLEAN_FILES =
am__vpath_adj_setup = srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`;
am__vpath_adj = case $$p in \
$(srcdir)/*) f=`echo "$$p" | sed "s|^$$srcdirstrip/||"`;; \
*) f=$$p;; \
esac;
am__strip_dir = `echo $$p | sed -e 's|^.*/||'`;
am__installdirs = "$(DESTDIR)$(libdir)" "$(DESTDIR)$(lib3dsdir)"
libLTLIBRARIES_INSTALL = $(INSTALL)
LTLIBRARIES = $(lib_LTLIBRARIES)
lib3ds_la_DEPENDENCIES =
am_lib3ds_la_OBJECTS = io.lo vector.lo matrix.lo quat.lo tcb.lo \
ease.lo chunk.lo file.lo background.lo atmosphere.lo shadow.lo \
viewport.lo material.lo mesh.lo camera.lo light.lo tracks.lo \
node.lo
lib3ds_la_OBJECTS = $(am_lib3ds_la_OBJECTS)
lib3ds_la_LINK = $(LIBTOOL) --tag=CC $(AM_LIBTOOLFLAGS) \
$(LIBTOOLFLAGS) --mode=link $(CCLD) $(AM_CFLAGS) $(CFLAGS) \
$(lib3ds_la_LDFLAGS) $(LDFLAGS) -o $@
DEFAULT_INCLUDES = -I. -I$(top_builddir)@am__isrc@
depcomp = $(SHELL) $(top_srcdir)/depcomp
am__depfiles_maybe = depfiles
COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
$(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
LTCOMPILE = $(LIBTOOL) --tag=CC $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) \
--mode=compile $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
$(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
CCLD = $(CC)
LINK = $(LIBTOOL) --tag=CC $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) \
--mode=link $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) \
$(LDFLAGS) -o $@
SOURCES = $(lib3ds_la_SOURCES)
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#
# The 3D Studio File Format Library
# Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
# All rights reserved.
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation; either version 2.1 of the License, or (at
# your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
# License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
# $Id: Makefile.am,v 1.15 2007/06/15 09:53:20 jeh Exp $
#
chunktable.h: chunk.h chunktable.sed
sed -f chunktable.sed chunk.h >chunktable.h
chunk.c: chunktable.h
# Tell versions [3.59,3.63) of GNU make to not export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.
.NOEXPORT:

View File

@ -1,296 +0,0 @@
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: atmosphere.c,v 1.12 2007/06/20 17:04:08 jeh Exp $
*/
#include <lib3ds/atmosphere.h>
#include <lib3ds/chunk.h>
#include <lib3ds/io.h>
/*!
* \defgroup atmosphere Atmosphere Settings
*/
static Lib3dsBool
fog_read(Lib3dsFog *fog, Lib3dsIo *io)
{
Lib3dsChunk c;
Lib3dsWord chunk;
if (!lib3ds_chunk_read_start(&c, LIB3DS_FOG, io)) {
return(LIB3DS_FALSE);
}
fog->near_plane = lib3ds_io_read_float(io);
fog->near_density=lib3ds_io_read_float(io);
fog->far_plane=lib3ds_io_read_float(io);
fog->far_density=lib3ds_io_read_float(io);
lib3ds_chunk_read_tell(&c, io);
while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
switch (chunk) {
case LIB3DS_LIN_COLOR_F:
{
int i;
for (i=0; i<3; ++i) {
fog->col[i]=lib3ds_io_read_float(io);
}
}
break;
case LIB3DS_COLOR_F:
break;
case LIB3DS_FOG_BGND:
{
fog->fog_background=LIB3DS_TRUE;
}
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
lib3ds_chunk_read_end(&c, io);
return(LIB3DS_TRUE);
}
static Lib3dsBool
layer_fog_read(Lib3dsLayerFog *fog, Lib3dsIo *io)
{
Lib3dsChunk c;
Lib3dsWord chunk;
Lib3dsBool have_lin=LIB3DS_FALSE;
if (!lib3ds_chunk_read_start(&c, LIB3DS_LAYER_FOG, io)) {
return(LIB3DS_FALSE);
}
fog->near_y=lib3ds_io_read_float(io);
fog->far_y=lib3ds_io_read_float(io);
fog->density=lib3ds_io_read_float(io);
fog->flags=lib3ds_io_read_dword(io);
lib3ds_chunk_read_tell(&c, io);
while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
switch (chunk) {
case LIB3DS_LIN_COLOR_F:
lib3ds_io_read_rgb(io, fog->col);
have_lin=LIB3DS_TRUE;
break;
case LIB3DS_COLOR_F:
lib3ds_io_read_rgb(io, fog->col);
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
lib3ds_chunk_read_end(&c, io);
return(LIB3DS_TRUE);
}
static Lib3dsBool
distance_cue_read(Lib3dsDistanceCue *cue, Lib3dsIo *io)
{
Lib3dsChunk c;
Lib3dsWord chunk;
if (!lib3ds_chunk_read_start(&c, LIB3DS_DISTANCE_CUE, io)) {
return(LIB3DS_FALSE);
}
cue->near_plane=lib3ds_io_read_float(io);
cue->near_dimming=lib3ds_io_read_float(io);
cue->far_plane=lib3ds_io_read_float(io);
cue->far_dimming=lib3ds_io_read_float(io);
lib3ds_chunk_read_tell(&c, io);
while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
switch (chunk) {
case LIB3DS_DCUE_BGND:
{
cue->cue_background=LIB3DS_TRUE;
}
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
lib3ds_chunk_read_end(&c, io);
return(LIB3DS_TRUE);
}
/*!
* \ingroup atmosphere
*/
Lib3dsBool
lib3ds_atmosphere_read(Lib3dsAtmosphere *atmosphere, Lib3dsIo *io)
{
Lib3dsChunk c;
if (!lib3ds_chunk_read(&c, io)) {
return(LIB3DS_FALSE);
}
switch (c.chunk) {
case LIB3DS_FOG:
{
lib3ds_chunk_read_reset(&c, io);
if (!fog_read(&atmosphere->fog, io)) {
return(LIB3DS_FALSE);
}
}
break;
case LIB3DS_LAYER_FOG:
{
lib3ds_chunk_read_reset(&c, io);
if (!layer_fog_read(&atmosphere->layer_fog, io)) {
return(LIB3DS_FALSE);
}
}
break;
case LIB3DS_DISTANCE_CUE:
{
lib3ds_chunk_read_reset(&c, io);
if (!distance_cue_read(&atmosphere->dist_cue, io)) {
return(LIB3DS_FALSE);
}
}
break;
case LIB3DS_USE_FOG:
{
atmosphere->fog.use=LIB3DS_TRUE;
}
break;
case LIB3DS_USE_LAYER_FOG:
{
atmosphere->fog.use=LIB3DS_TRUE;
}
break;
case LIB3DS_USE_DISTANCE_CUE:
{
atmosphere->dist_cue.use=LIB3DS_TRUE;
}
break;
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup atmosphere
*/
Lib3dsBool
lib3ds_atmosphere_write(Lib3dsAtmosphere *atmosphere, Lib3dsIo *io)
{
if (atmosphere->fog.use) { /*---- LIB3DS_FOG ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_FOG;
if (!lib3ds_chunk_write_start(&c,io)) {
return(LIB3DS_FALSE);
}
lib3ds_io_write_float(io, atmosphere->fog.near_plane);
lib3ds_io_write_float(io, atmosphere->fog.near_density);
lib3ds_io_write_float(io, atmosphere->fog.far_plane);
lib3ds_io_write_float(io, atmosphere->fog.far_density);
{
Lib3dsChunk c;
c.chunk=LIB3DS_COLOR_F;
c.size=18;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_rgb(io, atmosphere->fog.col);
}
if (atmosphere->fog.fog_background) {
Lib3dsChunk c;
c.chunk=LIB3DS_FOG_BGND;
c.size=6;
lib3ds_chunk_write(&c,io);
}
if (!lib3ds_chunk_write_end(&c,io)) {
return(LIB3DS_FALSE);
}
}
if (atmosphere->layer_fog.use) { /*---- LIB3DS_LAYER_FOG ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_LAYER_FOG;
c.size=40;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_float(io, atmosphere->layer_fog.near_y);
lib3ds_io_write_float(io, atmosphere->layer_fog.far_y);
lib3ds_io_write_float(io, atmosphere->layer_fog.near_y);
lib3ds_io_write_dword(io, atmosphere->layer_fog.flags);
{
Lib3dsChunk c;
c.chunk=LIB3DS_COLOR_F;
c.size=18;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_rgb(io, atmosphere->fog.col);
}
}
if (atmosphere->dist_cue.use) { /*---- LIB3DS_DISTANCE_CUE ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DISTANCE_CUE;
if (!lib3ds_chunk_write_start(&c,io)) {
return(LIB3DS_FALSE);
}
lib3ds_io_write_float(io, atmosphere->dist_cue.near_plane);
lib3ds_io_write_float(io, atmosphere->dist_cue.near_dimming);
lib3ds_io_write_float(io, atmosphere->dist_cue.far_plane);
lib3ds_io_write_float(io, atmosphere->dist_cue.far_dimming);
if (atmosphere->dist_cue.cue_background) {
Lib3dsChunk c;
c.chunk=LIB3DS_DCUE_BGND;
c.size=6;
lib3ds_chunk_write(&c,io);
}
if (!lib3ds_chunk_write_end(&c,io)) {
return(LIB3DS_FALSE);
}
}
if (atmosphere->fog.use) { /*---- LIB3DS_USE_FOG ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_USE_FOG;
c.size=6;
lib3ds_chunk_write(&c,io);
}
if (atmosphere->layer_fog.use) { /*---- LIB3DS_USE_LAYER_FOG ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_USE_LAYER_FOG;
c.size=6;
lib3ds_chunk_write(&c,io);
}
if (atmosphere->dist_cue.use) { /*---- LIB3DS_USE_DISTANCE_CUE ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_USE_V_GRADIENT;
c.size=6;
lib3ds_chunk_write(&c,io);
}
return(LIB3DS_TRUE);
}

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@ -1,100 +0,0 @@
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_ATMOSPHERE_H
#define INCLUDED_LIB3DS_ATMOSPHERE_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: atmosphere.h,v 1.8 2007/06/20 17:04:08 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* Fog atmosphere settings
* \ingroup atmosphere
*/
typedef struct Lib3dsFog {
Lib3dsBool use;
Lib3dsRgb col;
Lib3dsBool fog_background;
Lib3dsFloat near_plane;
Lib3dsFloat near_density;
Lib3dsFloat far_plane;
Lib3dsFloat far_density;
} Lib3dsFog;
/**
* Layer fog atmosphere flags
* \ingroup atmosphere
*/
typedef enum Lib3dsLayerFogFlags {
LIB3DS_BOTTOM_FALL_OFF =0x00000001,
LIB3DS_TOP_FALL_OFF =0x00000002,
LIB3DS_FOG_BACKGROUND =0x00100000
} Lib3dsLayerFogFlags;
/**
* Layer fog atmosphere settings
* \ingroup atmosphere
*/
typedef struct Lib3dsLayerFog {
Lib3dsBool use;
Lib3dsDword flags;
Lib3dsRgb col;
Lib3dsFloat near_y;
Lib3dsFloat far_y;
Lib3dsFloat density;
} Lib3dsLayerFog;
/**
* Distance cue atmosphere settings
* \ingroup atmosphere
*/
typedef struct Lib3dsDistanceCue {
Lib3dsBool use;
Lib3dsBool cue_background;
Lib3dsFloat near_plane;
Lib3dsFloat near_dimming;
Lib3dsFloat far_plane;
Lib3dsFloat far_dimming;
} Lib3dsDistanceCue;
/**
* Atmosphere settings
* \ingroup atmosphere
*/
struct Lib3dsAtmosphere {
Lib3dsFog fog;
Lib3dsLayerFog layer_fog;
Lib3dsDistanceCue dist_cue;
};
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_atmosphere_read(Lib3dsAtmosphere *atmosphere, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_atmosphere_write(Lib3dsAtmosphere *atmosphere, Lib3dsIo *io);
#ifdef __cplusplus
}
#endif
#endif

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@ -1,255 +0,0 @@
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: background.c,v 1.12 2007/06/20 17:04:08 jeh Exp $
*/
#include <lib3ds/background.h>
#include <lib3ds/chunk.h>
#include <lib3ds/io.h>
#include <string.h>
#include <math.h>
/*!
* \defgroup background Background Settings
*/
static Lib3dsBool
solid_bgnd_read(Lib3dsBackground *background, Lib3dsIo *io)
{
Lib3dsChunk c;
Lib3dsWord chunk;
Lib3dsBool have_lin=LIB3DS_FALSE;
if (!lib3ds_chunk_read_start(&c, LIB3DS_SOLID_BGND, io)) {
return(LIB3DS_FALSE);
}
while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
switch (chunk) {
case LIB3DS_LIN_COLOR_F:
lib3ds_io_read_rgb(io, background->solid.col);
have_lin=LIB3DS_TRUE;
break;
case LIB3DS_COLOR_F:
lib3ds_io_read_rgb(io, background->solid.col);
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
lib3ds_chunk_read_end(&c, io);
return(LIB3DS_TRUE);
}
static Lib3dsBool
v_gradient_read(Lib3dsBackground *background, Lib3dsIo *io)
{
Lib3dsChunk c;
Lib3dsWord chunk;
int index[2];
Lib3dsRgb col[2][3];
int have_lin=0;
if (!lib3ds_chunk_read_start(&c, LIB3DS_V_GRADIENT, io)) {
return(LIB3DS_FALSE);
}
background->gradient.percent=lib3ds_io_read_float(io);
lib3ds_chunk_read_tell(&c, io);
index[0]=index[1]=0;
while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
switch (chunk) {
case LIB3DS_COLOR_F:
lib3ds_io_read_rgb(io, col[0][index[0]]);
index[0]++;
break;
case LIB3DS_LIN_COLOR_F:
lib3ds_io_read_rgb(io, col[1][index[1]]);
index[1]++;
have_lin=1;
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
{
int i;
for (i=0; i<3; ++i) {
background->gradient.top[i]=col[have_lin][0][i];
background->gradient.middle[i]=col[have_lin][1][i];
background->gradient.bottom[i]=col[have_lin][2][i];
}
}
lib3ds_chunk_read_end(&c, io);
return(LIB3DS_TRUE);
}
/*!
* \ingroup background
*/
Lib3dsBool
lib3ds_background_read(Lib3dsBackground *background, Lib3dsIo *io)
{
Lib3dsChunk c;
if (!lib3ds_chunk_read(&c, io)) {
return(LIB3DS_FALSE);
}
switch (c.chunk) {
case LIB3DS_BIT_MAP:
{
if (!lib3ds_io_read_string(io, background->bitmap.name, 64)) {
return(LIB3DS_FALSE);
}
}
break;
case LIB3DS_SOLID_BGND:
{
lib3ds_chunk_read_reset(&c, io);
if (!solid_bgnd_read(background, io)) {
return(LIB3DS_FALSE);
}
}
break;
case LIB3DS_V_GRADIENT:
{
lib3ds_chunk_read_reset(&c, io);
if (!v_gradient_read(background, io)) {
return(LIB3DS_FALSE);
}
}
break;
case LIB3DS_USE_BIT_MAP:
{
background->bitmap.use=LIB3DS_TRUE;
}
break;
case LIB3DS_USE_SOLID_BGND:
{
background->solid.use=LIB3DS_TRUE;
}
break;
case LIB3DS_USE_V_GRADIENT:
{
background->gradient.use=LIB3DS_TRUE;
}
break;
}
return(LIB3DS_TRUE);
}
static Lib3dsBool
colorf_write(Lib3dsRgba rgb, Lib3dsIo *io)
{
Lib3dsChunk c;
c.chunk=LIB3DS_COLOR_F;
c.size=18;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_rgb(io, rgb);
c.chunk=LIB3DS_LIN_COLOR_F;
c.size=18;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_rgb(io, rgb);
return(LIB3DS_TRUE);
}
static Lib3dsBool
colorf_defined(Lib3dsRgba rgb)
{
int i;
for (i=0; i<3; ++i) {
if (fabs(rgb[i])>LIB3DS_EPSILON) {
break;
}
}
return(i<3);
}
/*!
* \ingroup background
*/
Lib3dsBool
lib3ds_background_write(Lib3dsBackground *background, Lib3dsIo *io)
{
if (strlen(background->bitmap.name)) { /*---- LIB3DS_BIT_MAP ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_BIT_MAP;
c.size=6+1+(Lib3dsDword)strlen(background->bitmap.name);
lib3ds_chunk_write(&c,io);
lib3ds_io_write_string(io, background->bitmap.name);
}
if (colorf_defined(background->solid.col)) { /*---- LIB3DS_SOLID_BGND ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_SOLID_BGND;
c.size=42;
lib3ds_chunk_write(&c,io);
colorf_write(background->solid.col, io);
}
if (colorf_defined(background->gradient.top) ||
colorf_defined(background->gradient.middle) ||
colorf_defined(background->gradient.bottom)) { /*---- LIB3DS_V_GRADIENT ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_V_GRADIENT;
c.size=118;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_float(io, background->gradient.percent);
colorf_write(background->gradient.top,io);
colorf_write(background->gradient.middle,io);
colorf_write(background->gradient.bottom,io);
}
if (background->bitmap.use) { /*---- LIB3DS_USE_BIT_MAP ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_USE_BIT_MAP;
c.size=6;
lib3ds_chunk_write(&c,io);
}
if (background->solid.use) { /*---- LIB3DS_USE_SOLID_BGND ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_USE_SOLID_BGND;
c.size=6;
lib3ds_chunk_write(&c,io);
}
if (background->gradient.use) { /*---- LIB3DS_USE_V_GRADIENT ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_USE_V_GRADIENT;
c.size=6;
lib3ds_chunk_write(&c,io);
}
return(LIB3DS_TRUE);
}

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@ -1,85 +0,0 @@
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_BACKGROUND_H
#define INCLUDED_LIB3DS_BACKGROUND_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: background.h,v 1.8 2007/06/20 17:04:08 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* Bitmap background settings
* \ingroup background
*/
typedef struct Lib3dsBitmap {
Lib3dsBool use;
char name[64];
} Lib3dsBitmap;
/**
* Solid color background settings
* \ingroup background
*/
typedef struct Lib3dsSolid {
Lib3dsBool use;
Lib3dsRgb col;
} Lib3dsSolid;
/**
* Gradient background settings
* \ingroup background
*/
typedef struct Lib3dsGradient {
Lib3dsBool use;
Lib3dsFloat percent;
Lib3dsRgb top;
Lib3dsRgb middle;
Lib3dsRgb bottom;
} Lib3dsGradient;
/**
* Background settings
* \ingroup background
*/
struct Lib3dsBackground {
Lib3dsBitmap bitmap;
Lib3dsSolid solid;
Lib3dsGradient gradient;
};
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_background_read(Lib3dsBackground *background, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_background_write(Lib3dsBackground *background, Lib3dsIo *io);
#ifdef __cplusplus
}
#endif
#endif

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@ -1,231 +0,0 @@
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: camera.c,v 1.17 2007/06/20 17:04:08 jeh Exp $
*/
#include <lib3ds/camera.h>
#include <lib3ds/chunk.h>
#include <lib3ds/io.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
/*!
* \defgroup camera Cameras
*/
/*!
* Return a new Lib3dsCamera object.
*
* Object is initialized with the given name and fov=45. All other
* values are 0.
*
* \param name Name of this camera. Must not be NULL. Must be < 64 characters.
*
* \return Lib3dsCamera object or NULL on failure.
*
* \ingroup camera
*/
Lib3dsCamera*
lib3ds_camera_new(const char *name)
{
Lib3dsCamera *camera;
ASSERT(name);
ASSERT(strlen(name)<64);
camera=(Lib3dsCamera*)calloc(sizeof(Lib3dsCamera), 1);
if (!camera) {
return(0);
}
strcpy(camera->name, name);
camera->fov=45.0f;
return(camera);
}
/*!
* Free a Lib3dsCamera object and all of its resources.
*
* \param camera Lib3dsCamera object to be freed.
*
* \ingroup camera
*/
void
lib3ds_camera_free(Lib3dsCamera *camera)
{
memset(camera, 0, sizeof(Lib3dsCamera));
free(camera);
}
/*!
* Dump information about a Lib3dsCamera object to stdout.
*
* \param camera Object to be dumped.
*
* \see lib3ds_file_dump_cameras
*
* \ingroup camera
*/
void
lib3ds_camera_dump(Lib3dsCamera *camera)
{
ASSERT(camera);
printf(" name: %s\n", camera->name);
printf(" position: (%f, %f, %f)\n",
camera->position[0], camera->position[1], camera->position[2]);
printf(" target (%f, %f, %f)\n",
camera->target[0], camera->target[1], camera->target[2]);
printf(" roll: %f\n", camera->roll);
printf(" fov: %f\n", camera->fov);
printf(" see_cone: %s\n", camera->see_cone ? "yes" : "no");
printf(" near_range: %f\n", camera->near_range);
printf(" far_range: %f\n", camera->far_range);
printf("\n");
}
/*!
* Read a camera definition from a file.
*
* This function is called by lib3ds_file_read(), and you probably
* don't want to call it directly.
*
* \param camera A Lib3dsCamera to be filled in.
* \param io A Lib3dsIo object previously set up by the caller.
*
* \return LIB3DS_TRUE on success, LIB3DS_FALSE on failure.
*
* \see lib3ds_file_read
*
* \ingroup camera
*/
Lib3dsBool
lib3ds_camera_read(Lib3dsCamera *camera, Lib3dsIo *io)
{
Lib3dsChunk c;
Lib3dsWord chunk;
if (!lib3ds_chunk_read_start(&c, LIB3DS_N_CAMERA, io)) {
return(LIB3DS_FALSE);
}
{
int i;
for (i=0; i<3; ++i) {
camera->position[i]=lib3ds_io_read_float(io);
}
for (i=0; i<3; ++i) {
camera->target[i]=lib3ds_io_read_float(io);
}
}
camera->roll=lib3ds_io_read_float(io);
{
float s;
s=lib3ds_io_read_float(io);
if (fabs(s)<LIB3DS_EPSILON) {
camera->fov=45.0;
}
else {
camera->fov=2400.0f/s;
}
}
lib3ds_chunk_read_tell(&c, io);
while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
switch (chunk) {
case LIB3DS_CAM_SEE_CONE:
{
camera->see_cone=LIB3DS_TRUE;
}
break;
case LIB3DS_CAM_RANGES:
{
camera->near_range=lib3ds_io_read_float(io);
camera->far_range=lib3ds_io_read_float(io);
}
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
lib3ds_chunk_read_end(&c, io);
return(LIB3DS_TRUE);
}
/*!
* Write a camera definition to a file.
*
* This function is called by lib3ds_file_write(), and you probably
* don't want to call it directly.
*
* \param camera A Lib3dsCamera to be written.
* \param io A Lib3dsIo object previously set up by the caller.
*
* \return LIB3DS_TRUE on success, LIB3DS_FALSE on failure.
*
* \see lib3ds_file_write
*
* \ingroup camera
*/
Lib3dsBool
lib3ds_camera_write(Lib3dsCamera *camera, Lib3dsIo *io)
{
Lib3dsChunk c;
c.chunk=LIB3DS_N_CAMERA;
if (!lib3ds_chunk_write_start(&c,io)) {
return(LIB3DS_FALSE);
}
lib3ds_io_write_vector(io, camera->position);
lib3ds_io_write_vector(io, camera->target);
lib3ds_io_write_float(io, camera->roll);
if (fabs(camera->fov)<LIB3DS_EPSILON) {
lib3ds_io_write_float(io, 2400.0f/45.0f);
}
else {
lib3ds_io_write_float(io, 2400.0f/camera->fov);
}
if (camera->see_cone) {
Lib3dsChunk c;
c.chunk=LIB3DS_CAM_SEE_CONE;
c.size=6;
lib3ds_chunk_write(&c, io);
}
{
Lib3dsChunk c;
c.chunk=LIB3DS_CAM_RANGES;
c.size=14;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_float(io, camera->near_range);
lib3ds_io_write_float(io, camera->far_range);
}
if (!lib3ds_chunk_write_end(&c,io)) {
return(LIB3DS_FALSE);
}
return(LIB3DS_TRUE);
}

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@ -1,61 +0,0 @@
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_CAMERA_H
#define INCLUDED_LIB3DS_CAMERA_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: camera.h,v 1.11 2007/06/20 17:04:08 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* Camera object
* \ingroup camera
*/
struct Lib3dsCamera {
Lib3dsCamera *next;
char name[64];
Lib3dsDword object_flags; /*< @see Lib3dsObjectFlags */
Lib3dsVector position;
Lib3dsVector target;
Lib3dsFloat roll;
Lib3dsFloat fov;
Lib3dsBool see_cone;
Lib3dsFloat near_range;
Lib3dsFloat far_range;
};
LIB3DSEXTERN LIB3DSAPI Lib3dsCamera* lib3ds_camera_new(const char *name);
LIB3DSEXTERN LIB3DSAPI void lib3ds_camera_free(Lib3dsCamera *mesh);
LIB3DSEXTERN LIB3DSAPI void lib3ds_camera_dump(Lib3dsCamera *camera);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_camera_read(Lib3dsCamera *camera, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_camera_write(Lib3dsCamera *camera, Lib3dsIo *io);
#ifdef __cplusplus
}
#endif
#endif

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@ -1,317 +0,0 @@
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: chunk.c,v 1.18 2007/06/20 17:04:08 jeh Exp $
*/
#include <lib3ds/chunk.h>
#include <lib3ds/io.h>
#include <lib3ds/chunktable.h>
#include <string.h>
#include <stdarg.h>
/*#define LIB3DS_CHUNK_DEBUG*/
/*#define LIB3DS_CHUNK_WARNING*/
/*!
* \defgroup chunk Chunk Handling
*/
static Lib3dsBool enable_dump=LIB3DS_FALSE;
static Lib3dsBool enable_unknown=LIB3DS_FALSE;
static char lib3ds_chunk_level[128]="";
static void
lib3ds_chunk_debug_enter(Lib3dsChunk *c)
{
strcat(lib3ds_chunk_level, " ");
}
static void
lib3ds_chunk_debug_leave(Lib3dsChunk *c)
{
lib3ds_chunk_level[strlen(lib3ds_chunk_level)-2]=0;
}
static void
lib3ds_chunk_debug_dump(Lib3dsChunk *c)
{
if (enable_dump) {
printf("%s%s (0x%X) size=%lu\n",
lib3ds_chunk_level,
lib3ds_chunk_name(c->chunk),
c->chunk,
c->size
);
}
}
/*!
* \ingroup chunk
*/
void
lib3ds_chunk_enable_dump(Lib3dsBool enable, Lib3dsBool unknown)
{
enable_dump=enable;
enable_unknown=unknown;
}
/*!
* \ingroup chunk
*
* Reads a 3d-Studio chunk header from a little endian file stream.
*
* \param c The chunk to store the data.
* \param io The file stream.
*
* \return True on success, False otherwise.
*/
Lib3dsBool
lib3ds_chunk_read(Lib3dsChunk *c, Lib3dsIo *io)
{
ASSERT(c);
ASSERT(io);
c->cur=lib3ds_io_tell(io);
c->chunk=lib3ds_io_read_word(io);
c->size=lib3ds_io_read_dword(io);
c->end=c->cur+c->size;
c->cur+=6;
if (lib3ds_io_error(io) || (c->size<6)) {
return(LIB3DS_FALSE);
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup chunk
*/
Lib3dsBool
lib3ds_chunk_read_start(Lib3dsChunk *c, Lib3dsWord chunk, Lib3dsIo *io)
{
ASSERT(c);
ASSERT(io);
if (!lib3ds_chunk_read(c, io)) {
return(LIB3DS_FALSE);
}
lib3ds_chunk_debug_enter(c);
return((chunk==0) || (c->chunk==chunk));
}
/*!
* \ingroup chunk
*/
void
lib3ds_chunk_read_tell(Lib3dsChunk *c, Lib3dsIo *io)
{
c->cur=lib3ds_io_tell(io);
}
/*!
* \ingroup chunk
*/
Lib3dsWord
lib3ds_chunk_read_next(Lib3dsChunk *c, Lib3dsIo *io)
{
Lib3dsChunk d;
if (c->cur>=c->end) {
ASSERT(c->cur==c->end);
return(0);
}
lib3ds_io_seek(io, (long)c->cur, LIB3DS_SEEK_SET);
d.chunk=lib3ds_io_read_word(io);
d.size=lib3ds_io_read_dword(io);
lib3ds_chunk_debug_dump(&d);
c->cur+=d.size;
return(d.chunk);
}
/*!
* \ingroup chunk
*/
void
lib3ds_chunk_read_reset(Lib3dsChunk *c, Lib3dsIo *io)
{
lib3ds_io_seek(io, -6, LIB3DS_SEEK_CUR);
}
/*!
* \ingroup chunk
*/
void
lib3ds_chunk_read_end(Lib3dsChunk *c, Lib3dsIo *io)
{
lib3ds_chunk_debug_leave(c);
lib3ds_io_seek(io, c->end, LIB3DS_SEEK_SET);
}
/*!
* \ingroup chunk
*
* Writes a 3d-Studio chunk header into a little endian file stream.
*
* \param c The chunk to be written.
* \param io The file stream.
*
* \return True on success, False otherwise.
*/
Lib3dsBool
lib3ds_chunk_write(Lib3dsChunk *c, Lib3dsIo *io)
{
ASSERT(c);
if (!lib3ds_io_write_word(io, c->chunk)) {
LIB3DS_ERROR_LOG;
return(LIB3DS_FALSE);
}
if (!lib3ds_io_write_dword(io, c->size)) {
LIB3DS_ERROR_LOG;
return(LIB3DS_FALSE);
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup chunk
*/
Lib3dsBool
lib3ds_chunk_write_start(Lib3dsChunk *c, Lib3dsIo *io)
{
ASSERT(c);
c->size=0;
c->cur=lib3ds_io_tell(io);
if (!lib3ds_io_write_word(io, c->chunk)) {
return(LIB3DS_FALSE);
}
if (!lib3ds_io_write_dword(io, c->size)) {
return(LIB3DS_FALSE);
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup chunk
*/
Lib3dsBool
lib3ds_chunk_write_end(Lib3dsChunk *c, Lib3dsIo *io)
{
ASSERT(c);
c->size=lib3ds_io_tell(io) - c->cur;
lib3ds_io_seek(io, c->cur+2, LIB3DS_SEEK_SET);
if (!lib3ds_io_write_dword(io, c->size)) {
LIB3DS_ERROR_LOG;
return(LIB3DS_FALSE);
}
c->cur+=c->size;
lib3ds_io_seek(io, c->cur, LIB3DS_SEEK_SET);
if (lib3ds_io_error(io)) {
LIB3DS_ERROR_LOG;
return(LIB3DS_FALSE);
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup chunk
*/
Lib3dsBool
lib3ds_chunk_write_switch(Lib3dsWord chunk, Lib3dsIo *io)
{
Lib3dsChunk c;
c.chunk=chunk;
c.size=6;
return lib3ds_chunk_write(&c,io);
}
/*!
* \ingroup chunk
*/
const char*
lib3ds_chunk_name(Lib3dsWord chunk)
{
Lib3dsChunkTable *p;
for (p=lib3ds_chunk_table; p->name!=0; ++p) {
if (p->chunk==chunk) {
return(p->name);
}
}
return("***UNKNOWN***");
}
/*!
* \ingroup chunk
*/
void
lib3ds_chunk_unknown(Lib3dsWord chunk)
{
if (enable_unknown) {
printf("%s***WARNING*** Unknown Chunk: %s (0x%X)\n",
lib3ds_chunk_level,
lib3ds_chunk_name(chunk),
chunk
);
}
}
/*!
* \ingroup chunk
*/
void
lib3ds_chunk_dump_info(const char *format, ...)
{
if (enable_dump) {
char s[1024];
va_list marker;
va_start(marker, format);
vsprintf(s, format, marker);
va_end(marker);
printf("%s%s\n", lib3ds_chunk_level, s);
}
}

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@ -1,290 +0,0 @@
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_CHUNK_H
#define INCLUDED_LIB3DS_CHUNK_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: chunk.h,v 1.16 2007/06/20 17:04:08 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef enum _Lib3dsChunks {
LIB3DS_NULL_CHUNK =0x0000,
LIB3DS_M3DMAGIC =0x4D4D, /*3DS file*/
LIB3DS_SMAGIC =0x2D2D,
LIB3DS_LMAGIC =0x2D3D,
LIB3DS_MLIBMAGIC =0x3DAA, /*MLI file*/
LIB3DS_MATMAGIC =0x3DFF,
LIB3DS_CMAGIC =0xC23D, /*PRJ file*/
LIB3DS_M3D_VERSION =0x0002,
LIB3DS_M3D_KFVERSION =0x0005,
LIB3DS_COLOR_F =0x0010,
LIB3DS_COLOR_24 =0x0011,
LIB3DS_LIN_COLOR_24 =0x0012,
LIB3DS_LIN_COLOR_F =0x0013,
LIB3DS_INT_PERCENTAGE =0x0030,
LIB3DS_FLOAT_PERCENTAGE =0x0031,
LIB3DS_MDATA =0x3D3D,
LIB3DS_MESH_VERSION =0x3D3E,
LIB3DS_MASTER_SCALE =0x0100,
LIB3DS_LO_SHADOW_BIAS =0x1400,
LIB3DS_HI_SHADOW_BIAS =0x1410,
LIB3DS_SHADOW_MAP_SIZE =0x1420,
LIB3DS_SHADOW_SAMPLES =0x1430,
LIB3DS_SHADOW_RANGE =0x1440,
LIB3DS_SHADOW_FILTER =0x1450,
LIB3DS_RAY_BIAS =0x1460,
LIB3DS_O_CONSTS =0x1500,
LIB3DS_AMBIENT_LIGHT =0x2100,
LIB3DS_BIT_MAP =0x1100,
LIB3DS_SOLID_BGND =0x1200,
LIB3DS_V_GRADIENT =0x1300,
LIB3DS_USE_BIT_MAP =0x1101,
LIB3DS_USE_SOLID_BGND =0x1201,
LIB3DS_USE_V_GRADIENT =0x1301,
LIB3DS_FOG =0x2200,
LIB3DS_FOG_BGND =0x2210,
LIB3DS_LAYER_FOG =0x2302,
LIB3DS_DISTANCE_CUE =0x2300,
LIB3DS_DCUE_BGND =0x2310,
LIB3DS_USE_FOG =0x2201,
LIB3DS_USE_LAYER_FOG =0x2303,
LIB3DS_USE_DISTANCE_CUE =0x2301,
LIB3DS_MAT_ENTRY =0xAFFF,
LIB3DS_MAT_NAME =0xA000,
LIB3DS_MAT_AMBIENT =0xA010,
LIB3DS_MAT_DIFFUSE =0xA020,
LIB3DS_MAT_SPECULAR =0xA030,
LIB3DS_MAT_SHININESS =0xA040,
LIB3DS_MAT_SHIN2PCT =0xA041,
LIB3DS_MAT_TRANSPARENCY =0xA050,
LIB3DS_MAT_XPFALL =0xA052,
LIB3DS_MAT_USE_XPFALL =0xA240,
LIB3DS_MAT_REFBLUR =0xA053,
LIB3DS_MAT_SHADING =0xA100,
LIB3DS_MAT_USE_REFBLUR =0xA250,
LIB3DS_MAT_SELF_ILLUM =0xA080,
LIB3DS_MAT_TWO_SIDE =0xA081,
LIB3DS_MAT_DECAL =0xA082,
LIB3DS_MAT_ADDITIVE =0xA083,
LIB3DS_MAT_SELF_ILPCT =0xA084,
LIB3DS_MAT_WIRE =0xA085,
LIB3DS_MAT_FACEMAP =0xA088,
LIB3DS_MAT_PHONGSOFT =0xA08C,
LIB3DS_MAT_WIREABS =0xA08E,
LIB3DS_MAT_WIRE_SIZE =0xA087,
LIB3DS_MAT_TEXMAP =0xA200,
LIB3DS_MAT_SXP_TEXT_DATA =0xA320,
LIB3DS_MAT_TEXMASK =0xA33E,
LIB3DS_MAT_SXP_TEXTMASK_DATA =0xA32A,
LIB3DS_MAT_TEX2MAP =0xA33A,
LIB3DS_MAT_SXP_TEXT2_DATA =0xA321,
LIB3DS_MAT_TEX2MASK =0xA340,
LIB3DS_MAT_SXP_TEXT2MASK_DATA =0xA32C,
LIB3DS_MAT_OPACMAP =0xA210,
LIB3DS_MAT_SXP_OPAC_DATA =0xA322,
LIB3DS_MAT_OPACMASK =0xA342,
LIB3DS_MAT_SXP_OPACMASK_DATA =0xA32E,
LIB3DS_MAT_BUMPMAP =0xA230,
LIB3DS_MAT_SXP_BUMP_DATA =0xA324,
LIB3DS_MAT_BUMPMASK =0xA344,
LIB3DS_MAT_SXP_BUMPMASK_DATA =0xA330,
LIB3DS_MAT_SPECMAP =0xA204,
LIB3DS_MAT_SXP_SPEC_DATA =0xA325,
LIB3DS_MAT_SPECMASK =0xA348,
LIB3DS_MAT_SXP_SPECMASK_DATA =0xA332,
LIB3DS_MAT_SHINMAP =0xA33C,
LIB3DS_MAT_SXP_SHIN_DATA =0xA326,
LIB3DS_MAT_SHINMASK =0xA346,
LIB3DS_MAT_SXP_SHINMASK_DATA =0xA334,
LIB3DS_MAT_SELFIMAP =0xA33D,
LIB3DS_MAT_SXP_SELFI_DATA =0xA328,
LIB3DS_MAT_SELFIMASK =0xA34A,
LIB3DS_MAT_SXP_SELFIMASK_DATA =0xA336,
LIB3DS_MAT_REFLMAP =0xA220,
LIB3DS_MAT_REFLMASK =0xA34C,
LIB3DS_MAT_SXP_REFLMASK_DATA =0xA338,
LIB3DS_MAT_ACUBIC =0xA310,
LIB3DS_MAT_MAPNAME =0xA300,
LIB3DS_MAT_MAP_TILING =0xA351,
LIB3DS_MAT_MAP_TEXBLUR =0xA353,
LIB3DS_MAT_MAP_USCALE =0xA354,
LIB3DS_MAT_MAP_VSCALE =0xA356,
LIB3DS_MAT_MAP_UOFFSET =0xA358,
LIB3DS_MAT_MAP_VOFFSET =0xA35A,
LIB3DS_MAT_MAP_ANG =0xA35C,
LIB3DS_MAT_MAP_COL1 =0xA360,
LIB3DS_MAT_MAP_COL2 =0xA362,
LIB3DS_MAT_MAP_RCOL =0xA364,
LIB3DS_MAT_MAP_GCOL =0xA366,
LIB3DS_MAT_MAP_BCOL =0xA368,
LIB3DS_NAMED_OBJECT =0x4000,
LIB3DS_N_DIRECT_LIGHT =0x4600,
LIB3DS_DL_OFF =0x4620,
LIB3DS_DL_OUTER_RANGE =0x465A,
LIB3DS_DL_INNER_RANGE =0x4659,
LIB3DS_DL_MULTIPLIER =0x465B,
LIB3DS_DL_EXCLUDE =0x4654,
LIB3DS_DL_ATTENUATE =0x4625,
LIB3DS_DL_SPOTLIGHT =0x4610,
LIB3DS_DL_SPOT_ROLL =0x4656,
LIB3DS_DL_SHADOWED =0x4630,
LIB3DS_DL_LOCAL_SHADOW2 =0x4641,
LIB3DS_DL_SEE_CONE =0x4650,
LIB3DS_DL_SPOT_RECTANGULAR =0x4651,
LIB3DS_DL_SPOT_ASPECT =0x4657,
LIB3DS_DL_SPOT_PROJECTOR =0x4653,
LIB3DS_DL_SPOT_OVERSHOOT =0x4652,
LIB3DS_DL_RAY_BIAS =0x4658,
LIB3DS_DL_RAYSHAD =0x4627,
LIB3DS_N_CAMERA =0x4700,
LIB3DS_CAM_SEE_CONE =0x4710,
LIB3DS_CAM_RANGES =0x4720,
LIB3DS_OBJ_HIDDEN =0x4010,
LIB3DS_OBJ_VIS_LOFTER =0x4011,
LIB3DS_OBJ_DOESNT_CAST =0x4012,
LIB3DS_OBJ_DONT_RCVSHADOW =0x4017,
LIB3DS_OBJ_MATTE =0x4013,
LIB3DS_OBJ_FAST =0x4014,
LIB3DS_OBJ_PROCEDURAL =0x4015,
LIB3DS_OBJ_FROZEN =0x4016,
LIB3DS_N_TRI_OBJECT =0x4100,
LIB3DS_POINT_ARRAY =0x4110,
LIB3DS_POINT_FLAG_ARRAY =0x4111,
LIB3DS_FACE_ARRAY =0x4120,
LIB3DS_MSH_MAT_GROUP =0x4130,
LIB3DS_SMOOTH_GROUP =0x4150,
LIB3DS_MSH_BOXMAP =0x4190,
LIB3DS_TEX_VERTS =0x4140,
LIB3DS_MESH_MATRIX =0x4160,
LIB3DS_MESH_COLOR =0x4165,
LIB3DS_MESH_TEXTURE_INFO =0x4170,
LIB3DS_KFDATA =0xB000,
LIB3DS_KFHDR =0xB00A,
LIB3DS_KFSEG =0xB008,
LIB3DS_KFCURTIME =0xB009,
LIB3DS_AMBIENT_NODE_TAG =0xB001,
LIB3DS_OBJECT_NODE_TAG =0xB002,
LIB3DS_CAMERA_NODE_TAG =0xB003,
LIB3DS_TARGET_NODE_TAG =0xB004,
LIB3DS_LIGHT_NODE_TAG =0xB005,
LIB3DS_L_TARGET_NODE_TAG =0xB006,
LIB3DS_SPOTLIGHT_NODE_TAG =0xB007,
LIB3DS_NODE_ID =0xB030,
LIB3DS_NODE_HDR =0xB010,
LIB3DS_PIVOT =0xB013,
LIB3DS_INSTANCE_NAME =0xB011,
LIB3DS_MORPH_SMOOTH =0xB015,
LIB3DS_BOUNDBOX =0xB014,
LIB3DS_POS_TRACK_TAG =0xB020,
LIB3DS_COL_TRACK_TAG =0xB025,
LIB3DS_ROT_TRACK_TAG =0xB021,
LIB3DS_SCL_TRACK_TAG =0xB022,
LIB3DS_MORPH_TRACK_TAG =0xB026,
LIB3DS_FOV_TRACK_TAG =0xB023,
LIB3DS_ROLL_TRACK_TAG =0xB024,
LIB3DS_HOT_TRACK_TAG =0xB027,
LIB3DS_FALL_TRACK_TAG =0xB028,
LIB3DS_HIDE_TRACK_TAG =0xB029,
LIB3DS_POLY_2D = 0x5000,
LIB3DS_SHAPE_OK = 0x5010,
LIB3DS_SHAPE_NOT_OK = 0x5011,
LIB3DS_SHAPE_HOOK = 0x5020,
LIB3DS_PATH_3D = 0x6000,
LIB3DS_PATH_MATRIX = 0x6005,
LIB3DS_SHAPE_2D = 0x6010,
LIB3DS_M_SCALE = 0x6020,
LIB3DS_M_TWIST = 0x6030,
LIB3DS_M_TEETER = 0x6040,
LIB3DS_M_FIT = 0x6050,
LIB3DS_M_BEVEL = 0x6060,
LIB3DS_XZ_CURVE = 0x6070,
LIB3DS_YZ_CURVE = 0x6080,
LIB3DS_INTERPCT = 0x6090,
LIB3DS_DEFORM_LIMIT = 0x60A0,
LIB3DS_USE_CONTOUR = 0x6100,
LIB3DS_USE_TWEEN = 0x6110,
LIB3DS_USE_SCALE = 0x6120,
LIB3DS_USE_TWIST = 0x6130,
LIB3DS_USE_TEETER = 0x6140,
LIB3DS_USE_FIT = 0x6150,
LIB3DS_USE_BEVEL = 0x6160,
LIB3DS_DEFAULT_VIEW = 0x3000,
LIB3DS_VIEW_TOP = 0x3010,
LIB3DS_VIEW_BOTTOM = 0x3020,
LIB3DS_VIEW_LEFT = 0x3030,
LIB3DS_VIEW_RIGHT = 0x3040,
LIB3DS_VIEW_FRONT = 0x3050,
LIB3DS_VIEW_BACK = 0x3060,
LIB3DS_VIEW_USER = 0x3070,
LIB3DS_VIEW_CAMERA = 0x3080,
LIB3DS_VIEW_WINDOW = 0x3090,
LIB3DS_VIEWPORT_LAYOUT_OLD = 0x7000,
LIB3DS_VIEWPORT_DATA_OLD = 0x7010,
LIB3DS_VIEWPORT_LAYOUT = 0x7001,
LIB3DS_VIEWPORT_DATA = 0x7011,
LIB3DS_VIEWPORT_DATA_3 = 0x7012,
LIB3DS_VIEWPORT_SIZE = 0x7020,
LIB3DS_NETWORK_VIEW = 0x7030
} Lib3dsChunks;
typedef struct Lib3dsChunk {
Lib3dsWord chunk;
Lib3dsDword size;
Lib3dsDword end;
Lib3dsDword cur;
} Lib3dsChunk;
LIB3DSEXTERN LIB3DSAPI void lib3ds_chunk_enable_dump(Lib3dsBool enable, Lib3dsBool unknown);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_chunk_read(Lib3dsChunk *c, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_chunk_read_start(Lib3dsChunk *c, Lib3dsWord chunk, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI void lib3ds_chunk_read_tell(Lib3dsChunk *c, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsWord lib3ds_chunk_read_next(Lib3dsChunk *c, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI void lib3ds_chunk_read_reset(Lib3dsChunk *c, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI void lib3ds_chunk_read_end(Lib3dsChunk *c, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_chunk_write(Lib3dsChunk *c, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_chunk_write_start(Lib3dsChunk *c, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_chunk_write_end(Lib3dsChunk *c, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_chunk_write_switch(Lib3dsWord chunk, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI const char* lib3ds_chunk_name(Lib3dsWord chunk);
LIB3DSEXTERN LIB3DSAPI void lib3ds_chunk_unknown(Lib3dsWord chunk);
LIB3DSEXTERN LIB3DSAPI void lib3ds_chunk_dump_info(const char *format, ...);
#ifdef __cplusplus
}
#endif
#endif

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@ -1,264 +0,0 @@
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_CHUNKTABLE_H
#define INCLUDED_LIB3DS_CHUNKTABLE_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: chunktable.h,v 1.16 2007/06/20 17:04:08 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_CHUNK_H
#include <lib3ds/chunk.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef struct Lib3dsChunkTable {
Lib3dsDword chunk;
const char* name;
} Lib3dsChunkTable;
static Lib3dsChunkTable lib3ds_chunk_table[]={
{LIB3DS_NULL_CHUNK, "LIB3DS_NULL_CHUNK"},
{LIB3DS_M3DMAGIC, "LIB3DS_M3DMAGIC"},
{LIB3DS_SMAGIC, "LIB3DS_SMAGIC"},
{LIB3DS_LMAGIC, "LIB3DS_LMAGIC"},
{LIB3DS_MLIBMAGIC, "LIB3DS_MLIBMAGIC"},
{LIB3DS_MATMAGIC, "LIB3DS_MATMAGIC"},
{LIB3DS_CMAGIC, "LIB3DS_CMAGIC"},
{LIB3DS_M3D_VERSION, "LIB3DS_M3D_VERSION"},
{LIB3DS_M3D_KFVERSION, "LIB3DS_M3D_KFVERSION"},
{LIB3DS_COLOR_F, "LIB3DS_COLOR_F"},
{LIB3DS_COLOR_24, "LIB3DS_COLOR_24"},
{LIB3DS_LIN_COLOR_24, "LIB3DS_LIN_COLOR_24"},
{LIB3DS_LIN_COLOR_F, "LIB3DS_LIN_COLOR_F"},
{LIB3DS_INT_PERCENTAGE, "LIB3DS_INT_PERCENTAGE"},
{LIB3DS_FLOAT_PERCENTAGE, "LIB3DS_FLOAT_PERCENTAGE"},
{LIB3DS_MDATA, "LIB3DS_MDATA"},
{LIB3DS_MESH_VERSION, "LIB3DS_MESH_VERSION"},
{LIB3DS_MASTER_SCALE, "LIB3DS_MASTER_SCALE"},
{LIB3DS_LO_SHADOW_BIAS, "LIB3DS_LO_SHADOW_BIAS"},
{LIB3DS_HI_SHADOW_BIAS, "LIB3DS_HI_SHADOW_BIAS"},
{LIB3DS_SHADOW_MAP_SIZE, "LIB3DS_SHADOW_MAP_SIZE"},
{LIB3DS_SHADOW_SAMPLES, "LIB3DS_SHADOW_SAMPLES"},
{LIB3DS_SHADOW_RANGE, "LIB3DS_SHADOW_RANGE"},
{LIB3DS_SHADOW_FILTER, "LIB3DS_SHADOW_FILTER"},
{LIB3DS_RAY_BIAS, "LIB3DS_RAY_BIAS"},
{LIB3DS_O_CONSTS, "LIB3DS_O_CONSTS"},
{LIB3DS_AMBIENT_LIGHT, "LIB3DS_AMBIENT_LIGHT"},
{LIB3DS_BIT_MAP, "LIB3DS_BIT_MAP"},
{LIB3DS_SOLID_BGND, "LIB3DS_SOLID_BGND"},
{LIB3DS_V_GRADIENT, "LIB3DS_V_GRADIENT"},
{LIB3DS_USE_BIT_MAP, "LIB3DS_USE_BIT_MAP"},
{LIB3DS_USE_SOLID_BGND, "LIB3DS_USE_SOLID_BGND"},
{LIB3DS_USE_V_GRADIENT, "LIB3DS_USE_V_GRADIENT"},
{LIB3DS_FOG, "LIB3DS_FOG"},
{LIB3DS_FOG_BGND, "LIB3DS_FOG_BGND"},
{LIB3DS_LAYER_FOG, "LIB3DS_LAYER_FOG"},
{LIB3DS_DISTANCE_CUE, "LIB3DS_DISTANCE_CUE"},
{LIB3DS_DCUE_BGND, "LIB3DS_DCUE_BGND"},
{LIB3DS_USE_FOG, "LIB3DS_USE_FOG"},
{LIB3DS_USE_LAYER_FOG, "LIB3DS_USE_LAYER_FOG"},
{LIB3DS_USE_DISTANCE_CUE, "LIB3DS_USE_DISTANCE_CUE"},
{LIB3DS_MAT_ENTRY, "LIB3DS_MAT_ENTRY"},
{LIB3DS_MAT_NAME, "LIB3DS_MAT_NAME"},
{LIB3DS_MAT_AMBIENT, "LIB3DS_MAT_AMBIENT"},
{LIB3DS_MAT_DIFFUSE, "LIB3DS_MAT_DIFFUSE"},
{LIB3DS_MAT_SPECULAR, "LIB3DS_MAT_SPECULAR"},
{LIB3DS_MAT_SHININESS, "LIB3DS_MAT_SHININESS"},
{LIB3DS_MAT_SHIN2PCT, "LIB3DS_MAT_SHIN2PCT"},
{LIB3DS_MAT_TRANSPARENCY, "LIB3DS_MAT_TRANSPARENCY"},
{LIB3DS_MAT_XPFALL, "LIB3DS_MAT_XPFALL"},
{LIB3DS_MAT_USE_XPFALL, "LIB3DS_MAT_USE_XPFALL"},
{LIB3DS_MAT_REFBLUR, "LIB3DS_MAT_REFBLUR"},
{LIB3DS_MAT_SHADING, "LIB3DS_MAT_SHADING"},
{LIB3DS_MAT_USE_REFBLUR, "LIB3DS_MAT_USE_REFBLUR"},
{LIB3DS_MAT_SELF_ILLUM, "LIB3DS_MAT_SELF_ILLUM"},
{LIB3DS_MAT_TWO_SIDE, "LIB3DS_MAT_TWO_SIDE"},
{LIB3DS_MAT_DECAL, "LIB3DS_MAT_DECAL"},
{LIB3DS_MAT_ADDITIVE, "LIB3DS_MAT_ADDITIVE"},
{LIB3DS_MAT_SELF_ILPCT, "LIB3DS_MAT_SELF_ILPCT"},
{LIB3DS_MAT_WIRE, "LIB3DS_MAT_WIRE"},
{LIB3DS_MAT_FACEMAP, "LIB3DS_MAT_FACEMAP"},
{LIB3DS_MAT_PHONGSOFT, "LIB3DS_MAT_PHONGSOFT"},
{LIB3DS_MAT_WIREABS, "LIB3DS_MAT_WIREABS"},
{LIB3DS_MAT_WIRE_SIZE, "LIB3DS_MAT_WIRE_SIZE"},
{LIB3DS_MAT_TEXMAP, "LIB3DS_MAT_TEXMAP"},
{LIB3DS_MAT_SXP_TEXT_DATA, "LIB3DS_MAT_SXP_TEXT_DATA"},
{LIB3DS_MAT_TEXMASK, "LIB3DS_MAT_TEXMASK"},
{LIB3DS_MAT_SXP_TEXTMASK_DATA, "LIB3DS_MAT_SXP_TEXTMASK_DATA"},
{LIB3DS_MAT_TEX2MAP, "LIB3DS_MAT_TEX2MAP"},
{LIB3DS_MAT_SXP_TEXT2_DATA, "LIB3DS_MAT_SXP_TEXT2_DATA"},
{LIB3DS_MAT_TEX2MASK, "LIB3DS_MAT_TEX2MASK"},
{LIB3DS_MAT_SXP_TEXT2MASK_DATA, "LIB3DS_MAT_SXP_TEXT2MASK_DATA"},
{LIB3DS_MAT_OPACMAP, "LIB3DS_MAT_OPACMAP"},
{LIB3DS_MAT_SXP_OPAC_DATA, "LIB3DS_MAT_SXP_OPAC_DATA"},
{LIB3DS_MAT_OPACMASK, "LIB3DS_MAT_OPACMASK"},
{LIB3DS_MAT_SXP_OPACMASK_DATA, "LIB3DS_MAT_SXP_OPACMASK_DATA"},
{LIB3DS_MAT_BUMPMAP, "LIB3DS_MAT_BUMPMAP"},
{LIB3DS_MAT_SXP_BUMP_DATA, "LIB3DS_MAT_SXP_BUMP_DATA"},
{LIB3DS_MAT_BUMPMASK, "LIB3DS_MAT_BUMPMASK"},
{LIB3DS_MAT_SXP_BUMPMASK_DATA, "LIB3DS_MAT_SXP_BUMPMASK_DATA"},
{LIB3DS_MAT_SPECMAP, "LIB3DS_MAT_SPECMAP"},
{LIB3DS_MAT_SXP_SPEC_DATA, "LIB3DS_MAT_SXP_SPEC_DATA"},
{LIB3DS_MAT_SPECMASK, "LIB3DS_MAT_SPECMASK"},
{LIB3DS_MAT_SXP_SPECMASK_DATA, "LIB3DS_MAT_SXP_SPECMASK_DATA"},
{LIB3DS_MAT_SHINMAP, "LIB3DS_MAT_SHINMAP"},
{LIB3DS_MAT_SXP_SHIN_DATA, "LIB3DS_MAT_SXP_SHIN_DATA"},
{LIB3DS_MAT_SHINMASK, "LIB3DS_MAT_SHINMASK"},
{LIB3DS_MAT_SXP_SHINMASK_DATA, "LIB3DS_MAT_SXP_SHINMASK_DATA"},
{LIB3DS_MAT_SELFIMAP, "LIB3DS_MAT_SELFIMAP"},
{LIB3DS_MAT_SXP_SELFI_DATA, "LIB3DS_MAT_SXP_SELFI_DATA"},
{LIB3DS_MAT_SELFIMASK, "LIB3DS_MAT_SELFIMASK"},
{LIB3DS_MAT_SXP_SELFIMASK_DATA, "LIB3DS_MAT_SXP_SELFIMASK_DATA"},
{LIB3DS_MAT_REFLMAP, "LIB3DS_MAT_REFLMAP"},
{LIB3DS_MAT_REFLMASK, "LIB3DS_MAT_REFLMASK"},
{LIB3DS_MAT_SXP_REFLMASK_DATA, "LIB3DS_MAT_SXP_REFLMASK_DATA"},
{LIB3DS_MAT_ACUBIC, "LIB3DS_MAT_ACUBIC"},
{LIB3DS_MAT_MAPNAME, "LIB3DS_MAT_MAPNAME"},
{LIB3DS_MAT_MAP_TILING, "LIB3DS_MAT_MAP_TILING"},
{LIB3DS_MAT_MAP_TEXBLUR, "LIB3DS_MAT_MAP_TEXBLUR"},
{LIB3DS_MAT_MAP_USCALE, "LIB3DS_MAT_MAP_USCALE"},
{LIB3DS_MAT_MAP_VSCALE, "LIB3DS_MAT_MAP_VSCALE"},
{LIB3DS_MAT_MAP_UOFFSET, "LIB3DS_MAT_MAP_UOFFSET"},
{LIB3DS_MAT_MAP_VOFFSET, "LIB3DS_MAT_MAP_VOFFSET"},
{LIB3DS_MAT_MAP_ANG, "LIB3DS_MAT_MAP_ANG"},
{LIB3DS_MAT_MAP_COL1, "LIB3DS_MAT_MAP_COL1"},
{LIB3DS_MAT_MAP_COL2, "LIB3DS_MAT_MAP_COL2"},
{LIB3DS_MAT_MAP_RCOL, "LIB3DS_MAT_MAP_RCOL"},
{LIB3DS_MAT_MAP_GCOL, "LIB3DS_MAT_MAP_GCOL"},
{LIB3DS_MAT_MAP_BCOL, "LIB3DS_MAT_MAP_BCOL"},
{LIB3DS_NAMED_OBJECT, "LIB3DS_NAMED_OBJECT"},
{LIB3DS_N_DIRECT_LIGHT, "LIB3DS_N_DIRECT_LIGHT"},
{LIB3DS_DL_OFF, "LIB3DS_DL_OFF"},
{LIB3DS_DL_OUTER_RANGE, "LIB3DS_DL_OUTER_RANGE"},
{LIB3DS_DL_INNER_RANGE, "LIB3DS_DL_INNER_RANGE"},
{LIB3DS_DL_MULTIPLIER, "LIB3DS_DL_MULTIPLIER"},
{LIB3DS_DL_EXCLUDE, "LIB3DS_DL_EXCLUDE"},
{LIB3DS_DL_ATTENUATE, "LIB3DS_DL_ATTENUATE"},
{LIB3DS_DL_SPOTLIGHT, "LIB3DS_DL_SPOTLIGHT"},
{LIB3DS_DL_SPOT_ROLL, "LIB3DS_DL_SPOT_ROLL"},
{LIB3DS_DL_SHADOWED, "LIB3DS_DL_SHADOWED"},
{LIB3DS_DL_LOCAL_SHADOW2, "LIB3DS_DL_LOCAL_SHADOW2"},
{LIB3DS_DL_SEE_CONE, "LIB3DS_DL_SEE_CONE"},
{LIB3DS_DL_SPOT_RECTANGULAR, "LIB3DS_DL_SPOT_RECTANGULAR"},
{LIB3DS_DL_SPOT_ASPECT, "LIB3DS_DL_SPOT_ASPECT"},
{LIB3DS_DL_SPOT_PROJECTOR, "LIB3DS_DL_SPOT_PROJECTOR"},
{LIB3DS_DL_SPOT_OVERSHOOT, "LIB3DS_DL_SPOT_OVERSHOOT"},
{LIB3DS_DL_RAY_BIAS, "LIB3DS_DL_RAY_BIAS"},
{LIB3DS_DL_RAYSHAD, "LIB3DS_DL_RAYSHAD"},
{LIB3DS_N_CAMERA, "LIB3DS_N_CAMERA"},
{LIB3DS_CAM_SEE_CONE, "LIB3DS_CAM_SEE_CONE"},
{LIB3DS_CAM_RANGES, "LIB3DS_CAM_RANGES"},
{LIB3DS_OBJ_HIDDEN, "LIB3DS_OBJ_HIDDEN"},
{LIB3DS_OBJ_VIS_LOFTER, "LIB3DS_OBJ_VIS_LOFTER"},
{LIB3DS_OBJ_DOESNT_CAST, "LIB3DS_OBJ_DOESNT_CAST"},
{LIB3DS_OBJ_DONT_RCVSHADOW, "LIB3DS_OBJ_DONT_RCVSHADOW"},
{LIB3DS_OBJ_MATTE, "LIB3DS_OBJ_MATTE"},
{LIB3DS_OBJ_FAST, "LIB3DS_OBJ_FAST"},
{LIB3DS_OBJ_PROCEDURAL, "LIB3DS_OBJ_PROCEDURAL"},
{LIB3DS_OBJ_FROZEN, "LIB3DS_OBJ_FROZEN"},
{LIB3DS_N_TRI_OBJECT, "LIB3DS_N_TRI_OBJECT"},
{LIB3DS_POINT_ARRAY, "LIB3DS_POINT_ARRAY"},
{LIB3DS_POINT_FLAG_ARRAY, "LIB3DS_POINT_FLAG_ARRAY"},
{LIB3DS_FACE_ARRAY, "LIB3DS_FACE_ARRAY"},
{LIB3DS_MSH_MAT_GROUP, "LIB3DS_MSH_MAT_GROUP"},
{LIB3DS_SMOOTH_GROUP, "LIB3DS_SMOOTH_GROUP"},
{LIB3DS_MSH_BOXMAP, "LIB3DS_MSH_BOXMAP"},
{LIB3DS_TEX_VERTS, "LIB3DS_TEX_VERTS"},
{LIB3DS_MESH_MATRIX, "LIB3DS_MESH_MATRIX"},
{LIB3DS_MESH_COLOR, "LIB3DS_MESH_COLOR"},
{LIB3DS_MESH_TEXTURE_INFO, "LIB3DS_MESH_TEXTURE_INFO"},
{LIB3DS_KFDATA, "LIB3DS_KFDATA"},
{LIB3DS_KFHDR, "LIB3DS_KFHDR"},
{LIB3DS_KFSEG, "LIB3DS_KFSEG"},
{LIB3DS_KFCURTIME, "LIB3DS_KFCURTIME"},
{LIB3DS_AMBIENT_NODE_TAG, "LIB3DS_AMBIENT_NODE_TAG"},
{LIB3DS_OBJECT_NODE_TAG, "LIB3DS_OBJECT_NODE_TAG"},
{LIB3DS_CAMERA_NODE_TAG, "LIB3DS_CAMERA_NODE_TAG"},
{LIB3DS_TARGET_NODE_TAG, "LIB3DS_TARGET_NODE_TAG"},
{LIB3DS_LIGHT_NODE_TAG, "LIB3DS_LIGHT_NODE_TAG"},
{LIB3DS_L_TARGET_NODE_TAG, "LIB3DS_L_TARGET_NODE_TAG"},
{LIB3DS_SPOTLIGHT_NODE_TAG, "LIB3DS_SPOTLIGHT_NODE_TAG"},
{LIB3DS_NODE_ID, "LIB3DS_NODE_ID"},
{LIB3DS_NODE_HDR, "LIB3DS_NODE_HDR"},
{LIB3DS_PIVOT, "LIB3DS_PIVOT"},
{LIB3DS_INSTANCE_NAME, "LIB3DS_INSTANCE_NAME"},
{LIB3DS_MORPH_SMOOTH, "LIB3DS_MORPH_SMOOTH"},
{LIB3DS_BOUNDBOX, "LIB3DS_BOUNDBOX"},
{LIB3DS_POS_TRACK_TAG, "LIB3DS_POS_TRACK_TAG"},
{LIB3DS_COL_TRACK_TAG, "LIB3DS_COL_TRACK_TAG"},
{LIB3DS_ROT_TRACK_TAG, "LIB3DS_ROT_TRACK_TAG"},
{LIB3DS_SCL_TRACK_TAG, "LIB3DS_SCL_TRACK_TAG"},
{LIB3DS_MORPH_TRACK_TAG, "LIB3DS_MORPH_TRACK_TAG"},
{LIB3DS_FOV_TRACK_TAG, "LIB3DS_FOV_TRACK_TAG"},
{LIB3DS_ROLL_TRACK_TAG, "LIB3DS_ROLL_TRACK_TAG"},
{LIB3DS_HOT_TRACK_TAG, "LIB3DS_HOT_TRACK_TAG"},
{LIB3DS_FALL_TRACK_TAG, "LIB3DS_FALL_TRACK_TAG"},
{LIB3DS_HIDE_TRACK_TAG, "LIB3DS_HIDE_TRACK_TAG"},
{LIB3DS_POLY_2D, "LIB3DS_POLY_2D"},
{LIB3DS_SHAPE_OK, "LIB3DS_SHAPE_OK"},
{LIB3DS_SHAPE_NOT_OK, "LIB3DS_SHAPE_NOT_OK"},
{LIB3DS_SHAPE_HOOK, "LIB3DS_SHAPE_HOOK"},
{LIB3DS_PATH_3D, "LIB3DS_PATH_3D"},
{LIB3DS_PATH_MATRIX, "LIB3DS_PATH_MATRIX"},
{LIB3DS_SHAPE_2D, "LIB3DS_SHAPE_2D"},
{LIB3DS_M_SCALE, "LIB3DS_M_SCALE"},
{LIB3DS_M_TWIST, "LIB3DS_M_TWIST"},
{LIB3DS_M_TEETER, "LIB3DS_M_TEETER"},
{LIB3DS_M_FIT, "LIB3DS_M_FIT"},
{LIB3DS_M_BEVEL, "LIB3DS_M_BEVEL"},
{LIB3DS_XZ_CURVE, "LIB3DS_XZ_CURVE"},
{LIB3DS_YZ_CURVE, "LIB3DS_YZ_CURVE"},
{LIB3DS_INTERPCT, "LIB3DS_INTERPCT"},
{LIB3DS_DEFORM_LIMIT, "LIB3DS_DEFORM_LIMIT"},
{LIB3DS_USE_CONTOUR, "LIB3DS_USE_CONTOUR"},
{LIB3DS_USE_TWEEN, "LIB3DS_USE_TWEEN"},
{LIB3DS_USE_SCALE, "LIB3DS_USE_SCALE"},
{LIB3DS_USE_TWIST, "LIB3DS_USE_TWIST"},
{LIB3DS_USE_TEETER, "LIB3DS_USE_TEETER"},
{LIB3DS_USE_FIT, "LIB3DS_USE_FIT"},
{LIB3DS_USE_BEVEL, "LIB3DS_USE_BEVEL"},
{LIB3DS_DEFAULT_VIEW, "LIB3DS_DEFAULT_VIEW"},
{LIB3DS_VIEW_TOP, "LIB3DS_VIEW_TOP"},
{LIB3DS_VIEW_BOTTOM, "LIB3DS_VIEW_BOTTOM"},
{LIB3DS_VIEW_LEFT, "LIB3DS_VIEW_LEFT"},
{LIB3DS_VIEW_RIGHT, "LIB3DS_VIEW_RIGHT"},
{LIB3DS_VIEW_FRONT, "LIB3DS_VIEW_FRONT"},
{LIB3DS_VIEW_BACK, "LIB3DS_VIEW_BACK"},
{LIB3DS_VIEW_USER, "LIB3DS_VIEW_USER"},
{LIB3DS_VIEW_CAMERA, "LIB3DS_VIEW_CAMERA"},
{LIB3DS_VIEW_WINDOW, "LIB3DS_VIEW_WINDOW"},
{LIB3DS_VIEWPORT_LAYOUT_OLD, "LIB3DS_VIEWPORT_LAYOUT_OLD"},
{LIB3DS_VIEWPORT_DATA_OLD, "LIB3DS_VIEWPORT_DATA_OLD"},
{LIB3DS_VIEWPORT_LAYOUT, "LIB3DS_VIEWPORT_LAYOUT"},
{LIB3DS_VIEWPORT_DATA, "LIB3DS_VIEWPORT_DATA"},
{LIB3DS_VIEWPORT_DATA_3, "LIB3DS_VIEWPORT_DATA_3"},
{LIB3DS_VIEWPORT_SIZE, "LIB3DS_VIEWPORT_SIZE"},
{LIB3DS_NETWORK_VIEW, "LIB3DS_NETWORK_VIEW"},
{0,0}
};
#ifdef __cplusplus
}
#endif
#endif

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@ -1,62 +0,0 @@
1 {
a\
/* -*- c -*- */\
#ifndef INCLUDED_LIB3DS_CHUNKTABLE_H\
#define INCLUDED_LIB3DS_CHUNKTABLE_H\
/*\
* The 3D Studio File Format Library\
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>\
* All rights reserved.\
*\
* This program is free software; you can redistribute it and/or modify it\
* under the terms of the GNU Lesser General Public License as published by\
* the Free Software Foundation; either version 2.1 of the License, or (at\
* your option) any later version.\
*\
* This program is distributed in the hope that it will be useful, but\
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY\
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public\
* License for more details.\
*\
* You should have received a copy of the GNU Lesser General Public License\
* along with this program; if not, write to the Free Software Foundation,\
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.\
*\
* $Id: chunktable.sed,v 1.7 2007/06/14 09:59:10 jeh Exp $\
*/\
\
#ifndef INCLUDED_LIB3DS_CHUNK_H\
#include <lib3ds/chunk.h>\
#endif\
\
#ifdef __cplusplus\
extern "C" {\
#endif\
\
typedef struct _Lib3dsChunkTable {\
Lib3dsDword chunk;\
const char* name;\
} Lib3dsChunkTable;\
\
static Lib3dsChunkTable lib3ds_chunk_table[]={
}
/^ *LIB3DS_/ {
s/ *\([0-9A-Z_]*\).*/ {\1, "\1"},/
p
}
$ {
i\
{0,0}\
};\
\
#ifdef __cplusplus\
};\
#endif\
#endif\
}
d

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@ -1,62 +0,0 @@
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: ease.c,v 1.6 2007/06/15 09:33:19 jeh Exp $
*/
#include <lib3ds/ease.h>
/*!
* \defgroup ease Ease
*/
/*!
* \ingroup ease
*/
Lib3dsFloat
lib3ds_ease(Lib3dsFloat fp, Lib3dsFloat fc, Lib3dsFloat fn,
Lib3dsFloat ease_from, Lib3dsFloat ease_to)
{
Lib3dsDouble s,step;
Lib3dsDouble tofrom;
Lib3dsDouble a;
s=step=(Lib3dsFloat)(fc-fp)/(fn-fp);
tofrom=ease_to+ease_from;
if (tofrom!=0.0) {
if (tofrom>1.0) {
ease_to=(Lib3dsFloat)(ease_to/tofrom);
ease_from=(Lib3dsFloat)(ease_from/tofrom);
}
a=1.0/(2.0-(ease_to+ease_from));
if (step<ease_from) s=a/ease_from*step*step;
else {
if ((1.0-ease_to)<=step) {
step=1.0-step;
s=1.0-a/ease_to*step*step;
}
else {
s=((2.0*step)-ease_from)*a;
}
}
}
return((Lib3dsFloat)s);
}

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@ -1,41 +0,0 @@
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_EASE_H
#define INCLUDED_LIB3DS_EASE_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: ease.h,v 1.6 2007/06/14 09:59:10 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
LIB3DSEXTERN LIB3DSAPI Lib3dsFloat lib3ds_ease(Lib3dsFloat fp, Lib3dsFloat fc,
Lib3dsFloat fn, Lib3dsFloat ease_from, Lib3dsFloat ease_to);
#ifdef __cplusplus
}
#endif
#endif

File diff suppressed because it is too large Load Diff

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@ -1,106 +0,0 @@
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_FILE_H
#define INCLUDED_LIB3DS_FILE_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: file.h,v 1.24 2007/06/20 17:04:08 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_BACKGROUND_H
#include <lib3ds/background.h>
#endif
#ifndef INCLUDED_LIB3DS_ATMOSPHERE_H
#include <lib3ds/atmosphere.h>
#endif
#ifndef INCLUDED_LIB3DS_SHADOW_H
#include <lib3ds/shadow.h>
#endif
#ifndef INCLUDED_LIB3DS_VIEWPORT_H
#include <lib3ds/viewport.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* 3DS file structure
* \ingroup file
*/
struct Lib3dsFile {
Lib3dsDword mesh_version;
Lib3dsWord keyf_revision;
char name[12+1];
Lib3dsFloat master_scale;
Lib3dsVector construction_plane;
Lib3dsRgb ambient;
Lib3dsShadow shadow;
Lib3dsBackground background;
Lib3dsAtmosphere atmosphere;
Lib3dsViewport viewport;
Lib3dsViewport viewport_keyf;
Lib3dsIntd frames;
Lib3dsIntd segment_from;
Lib3dsIntd segment_to;
Lib3dsIntd current_frame;
Lib3dsMaterial *materials;
Lib3dsMesh *meshes;
Lib3dsCamera *cameras;
Lib3dsLight *lights;
Lib3dsNode *nodes;
};
LIB3DSEXTERN LIB3DSAPI Lib3dsFile* lib3ds_file_load(const char *filename);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_file_save(Lib3dsFile *file, const char *filename);
LIB3DSEXTERN LIB3DSAPI Lib3dsFile* lib3ds_file_new();
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_free(Lib3dsFile *file);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_eval(Lib3dsFile *file, Lib3dsFloat t);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_file_read(Lib3dsFile *file, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_file_write(Lib3dsFile *file, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_insert_material(Lib3dsFile *file, Lib3dsMaterial *material);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_remove_material(Lib3dsFile *file, Lib3dsMaterial *material);
LIB3DSEXTERN LIB3DSAPI Lib3dsMaterial* lib3ds_file_material_by_name(Lib3dsFile *file, const char *name);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_dump_materials(Lib3dsFile *file);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_insert_mesh(Lib3dsFile *file, Lib3dsMesh *mesh);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_remove_mesh(Lib3dsFile *file, Lib3dsMesh *mesh);
LIB3DSEXTERN LIB3DSAPI Lib3dsMesh* lib3ds_file_mesh_by_name(Lib3dsFile *file, const char *name);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_dump_meshes(Lib3dsFile *file);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_dump_instances(Lib3dsFile *file);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_insert_camera(Lib3dsFile *file, Lib3dsCamera *camera);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_remove_camera(Lib3dsFile *file, Lib3dsCamera *camera);
LIB3DSEXTERN LIB3DSAPI Lib3dsCamera* lib3ds_file_camera_by_name(Lib3dsFile *file, const char *name);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_dump_cameras(Lib3dsFile *file);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_insert_light(Lib3dsFile *file, Lib3dsLight *light);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_remove_light(Lib3dsFile *file, Lib3dsLight *light);
LIB3DSEXTERN LIB3DSAPI Lib3dsLight* lib3ds_file_light_by_name(Lib3dsFile *file, const char *name);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_dump_lights(Lib3dsFile *file);
LIB3DSEXTERN LIB3DSAPI Lib3dsNode* lib3ds_file_node_by_name(Lib3dsFile *file, const char* name, Lib3dsNodeTypes type);
LIB3DSEXTERN LIB3DSAPI Lib3dsNode* lib3ds_file_node_by_id(Lib3dsFile *file, Lib3dsWord node_id);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_insert_node(Lib3dsFile *file, Lib3dsNode *node);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_file_remove_node(Lib3dsFile *file, Lib3dsNode *node);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_bounding_box_of_objects(Lib3dsFile *file, Lib3dsBool include_meshes, Lib3dsBool include_cameras, Lib3dsBool include_lights, Lib3dsVector bmin, Lib3dsVector bmax);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_bounding_box_of_nodes(Lib3dsFile *file, Lib3dsBool include_meshes, Lib3dsBool include_cameras, Lib3dsBool include_lights, Lib3dsVector bmin, Lib3dsVector bmax);
LIB3DSEXTERN LIB3DSAPI void lib3ds_file_dump_nodes(Lib3dsFile *file);
#ifdef __cplusplus
}
#endif
#endif

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@ -1,524 +0,0 @@
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: io.c,v 1.9 2007/06/20 17:04:08 jeh Exp $
*/
#include <lib3ds/io.h>
#include <stdlib.h>
#include <string.h>
/*!
* \defgroup io Binary Input/Output Abstraction Layer
*/
typedef union {
Lib3dsDword dword_value;
Lib3dsFloat float_value;
} Lib3dsDwordFloat;
struct Lib3dsIo {
void *self;
Lib3dsIoErrorFunc error_func;
Lib3dsIoSeekFunc seek_func;
Lib3dsIoTellFunc tell_func;
Lib3dsIoReadFunc read_func;
Lib3dsIoWriteFunc write_func;
};
Lib3dsIo*
lib3ds_io_new(void *self, Lib3dsIoErrorFunc error_func, Lib3dsIoSeekFunc seek_func,
Lib3dsIoTellFunc tell_func, Lib3dsIoReadFunc read_func, Lib3dsIoWriteFunc write_func)
{
Lib3dsIo *io = calloc(sizeof(Lib3dsIo),1);
ASSERT(io);
if (!io) {
return 0;
}
io->self = self;
io->error_func = error_func;
io->seek_func = seek_func;
io->tell_func = tell_func;
io->read_func = read_func;
io->write_func = write_func;
return io;
}
void
lib3ds_io_free(Lib3dsIo *io)
{
ASSERT(io);
if (!io) {
return;
}
free(io);
}
Lib3dsBool
lib3ds_io_error(Lib3dsIo *io)
{
ASSERT(io);
if (!io || !io->error_func) {
return 0;
}
return (*io->error_func)(io->self);
}
long
lib3ds_io_seek(Lib3dsIo *io, long offset, Lib3dsIoSeek origin)
{
ASSERT(io);
if (!io || !io->seek_func) {
return 0;
}
return (*io->seek_func)(io->self, offset, origin);
}
long
lib3ds_io_tell(Lib3dsIo *io)
{
ASSERT(io);
if (!io || !io->tell_func) {
return 0;
}
return (*io->tell_func)(io->self);
}
size_t
lib3ds_io_read(Lib3dsIo *io, void *buffer, size_t size)
{
ASSERT(io);
if (!io || !io->read_func) {
return 0;
}
return (*io->read_func)(io->self, buffer, size);
}
size_t
lib3ds_io_write(Lib3dsIo *io, const void *buffer, size_t size)
{
ASSERT(io);
if (!io || !io->write_func) {
return 0;
}
return (*io->write_func)(io->self, buffer, size);
}
/*!
* \ingroup io
*
* Read a byte from a file stream.
*/
Lib3dsByte
lib3ds_io_read_byte(Lib3dsIo *io)
{
Lib3dsByte b;
ASSERT(io);
lib3ds_io_read(io, &b, 1);
return(b);
}
/**
* Read a word from a file stream in little endian format.
*/
Lib3dsWord
lib3ds_io_read_word(Lib3dsIo *io)
{
Lib3dsByte b[2];
Lib3dsWord w;
ASSERT(io);
lib3ds_io_read(io, b, 2);
w=((Lib3dsWord)b[1] << 8) |
((Lib3dsWord)b[0]);
return(w);
}
/*!
* \ingroup io
*
* Read a dword from file a stream in little endian format.
*/
Lib3dsDword
lib3ds_io_read_dword(Lib3dsIo *io)
{
Lib3dsByte b[4];
Lib3dsDword d;
ASSERT(io);
lib3ds_io_read(io, b, 4);
d=((Lib3dsDword)b[3] << 24) |
((Lib3dsDword)b[2] << 16) |
((Lib3dsDword)b[1] << 8) |
((Lib3dsDword)b[0]);
return(d);
}
/*!
* \ingroup io
*
* Read a signed byte from a file stream.
*/
Lib3dsIntb
lib3ds_io_read_intb(Lib3dsIo *io)
{
Lib3dsIntb b;
ASSERT(io);
lib3ds_io_read(io, &b, 1);
return(b);
}
/*!
* \ingroup io
*
* Read a signed word from a file stream in little endian format.
*/
Lib3dsIntw
lib3ds_io_read_intw(Lib3dsIo *io)
{
Lib3dsByte b[2];
Lib3dsWord w;
ASSERT(io);
lib3ds_io_read(io, b, 2);
w=((Lib3dsWord)b[1] << 8) |
((Lib3dsWord)b[0]);
return((Lib3dsIntw)w);
}
/*!
* \ingroup io
*
* Read a signed dword a from file stream in little endian format.
*/
Lib3dsIntd
lib3ds_io_read_intd(Lib3dsIo *io)
{
Lib3dsByte b[4];
Lib3dsDword d;
ASSERT(io);
lib3ds_io_read(io, b, 4);
d=((Lib3dsDword)b[3] << 24) |
((Lib3dsDword)b[2] << 16) |
((Lib3dsDword)b[1] << 8) |
((Lib3dsDword)b[0]);
return((Lib3dsIntd)d);
}
/*!
* \ingroup io
*
* Read a float from a file stream in little endian format.
*/
Lib3dsFloat
lib3ds_io_read_float(Lib3dsIo *io)
{
Lib3dsByte b[4];
Lib3dsDwordFloat d;
ASSERT(io);
lib3ds_io_read(io, b, 4);
d.dword_value=((Lib3dsDword)b[3] << 24) |
((Lib3dsDword)b[2] << 16) |
((Lib3dsDword)b[1] << 8) |
((Lib3dsDword)b[0]);
return d.float_value;
}
/*!
* \ingroup io
*
* Read a vector from a file stream in little endian format.
*
* \param io IO input handle.
* \param v The vector to store the data.
*/
Lib3dsBool
lib3ds_io_read_vector(Lib3dsIo *io, Lib3dsVector v)
{
ASSERT(io);
v[0]=lib3ds_io_read_float(io);
v[1]=lib3ds_io_read_float(io);
v[2]=lib3ds_io_read_float(io);
return(!lib3ds_io_error(io));
}
/*!
* \ingroup io
*/
Lib3dsBool
lib3ds_io_read_rgb(Lib3dsIo *io, Lib3dsRgb rgb)
{
ASSERT(io);
rgb[0]=lib3ds_io_read_float(io);
rgb[1]=lib3ds_io_read_float(io);
rgb[2]=lib3ds_io_read_float(io);
return(!lib3ds_io_error(io));
}
/*!
* \ingroup io
*
* Read a zero-terminated string from a file stream.
*
* \param io IO input handle.
* \param s The buffer to store the read string.
* \param buflen Buffer length.
*
* \return True on success, False otherwise.
*/
Lib3dsBool
lib3ds_io_read_string(Lib3dsIo *io, char *s, int buflen)
{
char c;
int k=0;
ASSERT(io);
for (;;) {
if (lib3ds_io_read(io, &c, 1)!=1) {
return LIB3DS_FALSE;
}
*s++ = c;
if (!c) {
break;
}
++k;
if (k>=buflen) {
return(LIB3DS_FALSE);
}
}
return(!lib3ds_io_error(io));
}
/*!
* \ingroup io
*
* Writes a byte into a file stream.
*/
Lib3dsBool
lib3ds_io_write_byte(Lib3dsIo *io, Lib3dsByte b)
{
ASSERT(io);
if (lib3ds_io_write(io, &b, 1)!=1) {
return(LIB3DS_FALSE);
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup io
*
* Writes a word into a little endian file stream.
*/
Lib3dsBool
lib3ds_io_write_word(Lib3dsIo *io, Lib3dsWord w)
{
Lib3dsByte b[2];
ASSERT(io);
b[1]=((Lib3dsWord)w & 0xFF00) >> 8;
b[0]=((Lib3dsWord)w & 0x00FF);
if (lib3ds_io_write(io, b, 2)!=2) {
return(LIB3DS_FALSE);
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup io
*
* Writes a dword into a little endian file stream.
*/
Lib3dsBool
lib3ds_io_write_dword(Lib3dsIo *io, Lib3dsDword d)
{
Lib3dsByte b[4];
ASSERT(io);
b[3]=(Lib3dsByte)(((Lib3dsDword)d & 0xFF000000) >> 24);
b[2]=(Lib3dsByte)(((Lib3dsDword)d & 0x00FF0000) >> 16);
b[1]=(Lib3dsByte)(((Lib3dsDword)d & 0x0000FF00) >> 8);
b[0]=(Lib3dsByte)(((Lib3dsDword)d & 0x000000FF));
if (lib3ds_io_write(io, b, 4)!=4) {
return(LIB3DS_FALSE);
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup io
*
* Writes a signed byte in a file stream.
*/
Lib3dsBool
lib3ds_io_write_intb(Lib3dsIo *io, Lib3dsIntb b)
{
ASSERT(io);
if (lib3ds_io_write(io, &b, 1)!=1) {
return(LIB3DS_FALSE);
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup io
*
* Writes a signed word into a little endian file stream.
*/
Lib3dsBool
lib3ds_io_write_intw(Lib3dsIo *io, Lib3dsIntw w)
{
Lib3dsByte b[2];
ASSERT(io);
b[1]=((Lib3dsWord)w & 0xFF00) >> 8;
b[0]=((Lib3dsWord)w & 0x00FF);
if (lib3ds_io_write(io, b, 2)!=2) {
return(LIB3DS_FALSE);
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup io
*
* Writes a signed dword into a little endian file stream.
*/
Lib3dsBool
lib3ds_io_write_intd(Lib3dsIo *io, Lib3dsIntd d)
{
Lib3dsByte b[4];
ASSERT(io);
b[3]=(Lib3dsByte)(((Lib3dsDword)d & 0xFF000000) >> 24);
b[2]=(Lib3dsByte)(((Lib3dsDword)d & 0x00FF0000) >> 16);
b[1]=(Lib3dsByte)(((Lib3dsDword)d & 0x0000FF00) >> 8);
b[0]=(Lib3dsByte)(((Lib3dsDword)d & 0x000000FF));
if (lib3ds_io_write(io, b, 4)!=4) {
return(LIB3DS_FALSE);
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup io
*
* Writes a float into a little endian file stream.
*/
Lib3dsBool
lib3ds_io_write_float(Lib3dsIo *io, Lib3dsFloat l)
{
Lib3dsByte b[4];
Lib3dsDwordFloat d;
ASSERT(io);
d.float_value=l;
b[3]=(Lib3dsByte)(((Lib3dsDword)d.dword_value & 0xFF000000) >> 24);
b[2]=(Lib3dsByte)(((Lib3dsDword)d.dword_value & 0x00FF0000) >> 16);
b[1]=(Lib3dsByte)(((Lib3dsDword)d.dword_value & 0x0000FF00) >> 8);
b[0]=(Lib3dsByte)(((Lib3dsDword)d.dword_value & 0x000000FF));
if (lib3ds_io_write(io, b, 4)!=4) {
return(LIB3DS_FALSE);
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup io
*
* Writes a vector into a file stream in little endian format.
*/
Lib3dsBool
lib3ds_io_write_vector(Lib3dsIo *io, Lib3dsVector v)
{
int i;
for (i=0; i<3; ++i) {
if (!lib3ds_io_write_float(io, v[i])) {
return(LIB3DS_FALSE);
}
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup io
*/
Lib3dsBool
lib3ds_io_write_rgb(Lib3dsIo *io, Lib3dsRgb rgb)
{
int i;
for (i=0; i<3; ++i) {
if (!lib3ds_io_write_float(io, rgb[i])) {
return(LIB3DS_FALSE);
}
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup io
*
* Writes a zero-terminated string into a file stream.
*/
Lib3dsBool
lib3ds_io_write_string(Lib3dsIo *io, const char *s)
{
ASSERT(s);
ASSERT(io);
lib3ds_io_write(io, s, strlen(s)+1);
return(!lib3ds_io_error(io));
}

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@ -1,82 +0,0 @@
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_IO_H
#define INCLUDED_LIB3DS_IO_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: io.h,v 1.6 2007/06/20 17:04:08 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef enum Lib3dsIoSeek {
LIB3DS_SEEK_SET =0,
LIB3DS_SEEK_CUR =1,
LIB3DS_SEEK_END =2
} Lib3dsIoSeek;
typedef Lib3dsBool (*Lib3dsIoErrorFunc)(void *self);
typedef long (*Lib3dsIoSeekFunc)(void *self, long offset, Lib3dsIoSeek origin);
typedef long (*Lib3dsIoTellFunc)(void *self);
typedef size_t (*Lib3dsIoReadFunc)(void *self, void *buffer, size_t size);
typedef size_t (*Lib3dsIoWriteFunc)(void *self, const void *buffer, size_t size);
LIB3DSEXTERN LIB3DSAPI Lib3dsIo* lib3ds_io_new(void *self, Lib3dsIoErrorFunc error_func,
Lib3dsIoSeekFunc seek_func, Lib3dsIoTellFunc tell_func,
Lib3dsIoReadFunc read_func, Lib3dsIoWriteFunc write_func);
LIB3DSEXTERN LIB3DSAPI void lib3ds_io_free(Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_io_error(Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI long lib3ds_io_seek(Lib3dsIo *io, long offset, Lib3dsIoSeek origin);
LIB3DSEXTERN LIB3DSAPI long lib3ds_io_tell(Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI size_t lib3ds_io_read(Lib3dsIo *io, void *buffer, size_t size);
LIB3DSEXTERN LIB3DSAPI size_t lib3ds_io_write(Lib3dsIo *io, const void *buffer, size_t size);
LIB3DSEXTERN LIB3DSAPI Lib3dsByte lib3ds_io_read_byte(Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsWord lib3ds_io_read_word(Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsDword lib3ds_io_read_dword(Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsIntb lib3ds_io_read_intb(Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsIntw lib3ds_io_read_intw(Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsIntd lib3ds_io_read_intd(Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsFloat lib3ds_io_read_float(Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_io_read_vector(Lib3dsIo *io, Lib3dsVector v);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_io_read_rgb(Lib3dsIo *io, Lib3dsRgb rgb);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_io_read_string(Lib3dsIo *io, char *s, int buflen);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_io_write_byte(Lib3dsIo *io, Lib3dsByte b);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_io_write_word(Lib3dsIo *io, Lib3dsWord w);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_io_write_dword(Lib3dsIo *io, Lib3dsDword d);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_io_write_intb(Lib3dsIo *io, Lib3dsIntb b);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_io_write_intw(Lib3dsIo *io, Lib3dsIntw w);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_io_write_intd(Lib3dsIo *io, Lib3dsIntd d);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_io_write_float(Lib3dsIo *io, Lib3dsFloat l);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_io_write_vector(Lib3dsIo *io, Lib3dsVector v);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_io_write_rgb(Lib3dsIo *io, Lib3dsRgb rgb);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_io_write_string(Lib3dsIo *io, const char *s);
#ifdef __cplusplus
}
#endif
#endif

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@ -1,415 +0,0 @@
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: light.c,v 1.15 2007/06/20 17:04:08 jeh Exp $
*/
#include <lib3ds/light.h>
#include <lib3ds/chunk.h>
#include <lib3ds/io.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
/*!
* \defgroup light Lights
*/
/*!
/*!
* \ingroup light
*/
Lib3dsLight*
lib3ds_light_new(const char *name)
{
Lib3dsLight *light;
ASSERT(name);
ASSERT(strlen(name)<64);
light=(Lib3dsLight*)calloc(sizeof(Lib3dsLight), 1);
if (!light) {
return(0);
}
strcpy(light->name, name);
return(light);
}
/*!
* \ingroup light
*/
void
lib3ds_light_free(Lib3dsLight *light)
{
memset(light, 0, sizeof(Lib3dsLight));
free(light);
}
/*!
* \ingroup light
*/
void
lib3ds_light_dump(Lib3dsLight *light)
{
ASSERT(light);
printf(" name: %s\n", light->name);
printf(" spot_light: %s\n", light->spot_light ? "yes" : "no");
printf(" see_cone: %s\n", light->see_cone ? "yes" : "no");
printf(" color: (%f, %f, %f)\n",
light->color[0], light->color[1], light->color[2]);
printf(" position (%f, %f, %f)\n",
light->position[0], light->position[1], light->position[2]);
printf(" spot (%f, %f, %f)\n",
light->spot[0], light->spot[1], light->spot[2]);
printf(" roll: %f\n", light->roll);
printf(" off: %s\n", light->off ? "yes" : "no");
printf(" outer_range: %f\n", light->outer_range);
printf(" inner_range: %f\n", light->inner_range);
printf(" multiplier: %f\n", light->multiplier);
printf(" attenuation: %f\n", light->attenuation);
printf(" rectangular_spot: %s\n", light->rectangular_spot ? "yes" : "no");
printf(" shadowed: %s\n", light->shadowed ? "yes" : "no");
printf(" shadow_bias: %f\n", light->shadow_bias);
printf(" shadow_filter: %f\n", light->shadow_filter);
printf(" shadow_size: %d\n", light->shadow_size);
printf(" spot_aspect: %f\n", light->spot_aspect);
printf(" use_projector: %s\n", light->use_projector ? "yes" : "no");
printf(" projector: %s\n", light->projector);
printf(" spot_overshoot: %d\n", (int)light->spot_overshoot);
printf(" ray_shadows: %s\n", light->ray_shadows ? "yes" : "no");
printf(" ray_bias: %f\n", light->ray_bias);
printf(" hot_spot: %f\n", light->hot_spot);
printf(" fall_off: %f\n", light->fall_off);
printf("\n");
}
/*!
* \ingroup light
*/
static Lib3dsBool
spotlight_read(Lib3dsLight *light, Lib3dsIo *io)
{
Lib3dsChunk c;
Lib3dsWord chunk;
int i;
if (!lib3ds_chunk_read_start(&c, LIB3DS_DL_SPOTLIGHT, io)) {
return(LIB3DS_FALSE);
}
light->spot_light=LIB3DS_TRUE;
for (i=0; i<3; ++i) {
light->spot[i]=lib3ds_io_read_float(io);
}
light->hot_spot = lib3ds_io_read_float(io);
light->fall_off = lib3ds_io_read_float(io);
lib3ds_chunk_read_tell(&c, io);
while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
switch (chunk) {
case LIB3DS_DL_SPOT_ROLL:
{
light->roll=lib3ds_io_read_float(io);
}
break;
case LIB3DS_DL_SHADOWED:
{
light->shadowed=LIB3DS_TRUE;
}
break;
case LIB3DS_DL_LOCAL_SHADOW2:
{
light->shadow_bias=lib3ds_io_read_float(io);
light->shadow_filter=lib3ds_io_read_float(io);
light->shadow_size=lib3ds_io_read_intw(io);
}
break;
case LIB3DS_DL_SEE_CONE:
{
light->see_cone=LIB3DS_TRUE;
}
break;
case LIB3DS_DL_SPOT_RECTANGULAR:
{
light->rectangular_spot=LIB3DS_TRUE;
}
break;
case LIB3DS_DL_SPOT_ASPECT:
{
light->spot_aspect=lib3ds_io_read_float(io);
}
break;
case LIB3DS_DL_SPOT_PROJECTOR:
{
light->use_projector=LIB3DS_TRUE;
if (!lib3ds_io_read_string(io, light->projector, 64)) {
return(LIB3DS_FALSE);
}
}
case LIB3DS_DL_SPOT_OVERSHOOT:
{
light->spot_overshoot=LIB3DS_TRUE;
}
break;
case LIB3DS_DL_RAY_BIAS:
{
light->ray_bias=lib3ds_io_read_float(io);
}
break;
case LIB3DS_DL_RAYSHAD:
{
light->ray_shadows=LIB3DS_TRUE;
}
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
lib3ds_chunk_read_end(&c, io);
return(LIB3DS_TRUE);
}
/*!
* \ingroup light
*/
Lib3dsBool
lib3ds_light_read(Lib3dsLight *light, Lib3dsIo *io)
{
Lib3dsChunk c;
Lib3dsWord chunk;
if (!lib3ds_chunk_read_start(&c, LIB3DS_N_DIRECT_LIGHT, io)) {
return(LIB3DS_FALSE);
}
{
int i;
for (i=0; i<3; ++i) {
light->position[i]=lib3ds_io_read_float(io);
}
}
lib3ds_chunk_read_tell(&c, io);
while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
switch (chunk) {
case LIB3DS_COLOR_F:
{
int i;
for (i=0; i<3; ++i) {
light->color[i]=lib3ds_io_read_float(io);
}
}
break;
case LIB3DS_DL_OFF:
{
light->off=LIB3DS_TRUE;
}
break;
case LIB3DS_DL_OUTER_RANGE:
{
light->outer_range=lib3ds_io_read_float(io);
}
break;
case LIB3DS_DL_INNER_RANGE:
{
light->inner_range=lib3ds_io_read_float(io);
}
break;
case LIB3DS_DL_MULTIPLIER:
{
light->multiplier=lib3ds_io_read_float(io);
}
break;
case LIB3DS_DL_EXCLUDE:
{
/* FIXME: */
lib3ds_chunk_unknown(chunk);
}
case LIB3DS_DL_ATTENUATE:
{
light->attenuation=lib3ds_io_read_float(io);
}
break;
case LIB3DS_DL_SPOTLIGHT:
{
lib3ds_chunk_read_reset(&c, io);
if (!spotlight_read(light, io)) {
return(LIB3DS_FALSE);
}
}
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
lib3ds_chunk_read_end(&c, io);
return(LIB3DS_TRUE);
}
/*!
* \ingroup light
*/
Lib3dsBool
lib3ds_light_write(Lib3dsLight *light, Lib3dsIo *io)
{
Lib3dsChunk c;
c.chunk=LIB3DS_N_DIRECT_LIGHT;
if (!lib3ds_chunk_write_start(&c,io)) {
return(LIB3DS_FALSE);
}
lib3ds_io_write_vector(io, light->position);
{ /*---- LIB3DS_COLOR_F ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_COLOR_F;
c.size=18;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_rgb(io, light->color);
}
if (light->off) { /*---- LIB3DS_DL_OFF ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_OFF;
c.size=6;
lib3ds_chunk_write(&c, io);
}
{ /*---- LIB3DS_DL_OUTER_RANGE ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_OUTER_RANGE;
c.size=10;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_float(io, light->outer_range);
}
{ /*---- LIB3DS_DL_INNER_RANGE ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_INNER_RANGE;
c.size=10;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_float(io, light->inner_range);
}
{ /*---- LIB3DS_DL_MULTIPLIER ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_MULTIPLIER;
c.size=10;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_float(io, light->multiplier);
}
if (light->attenuation) { /*---- LIB3DS_DL_ATTENUATE ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_ATTENUATE;
c.size=6;
lib3ds_chunk_write(&c, io);
}
if (light->spot_light) {
Lib3dsChunk c;
c.chunk=LIB3DS_DL_SPOTLIGHT;
if (!lib3ds_chunk_write_start(&c,io)) {
return(LIB3DS_FALSE);
}
lib3ds_io_write_vector(io, light->spot);
lib3ds_io_write_float(io, light->hot_spot);
lib3ds_io_write_float(io, light->fall_off);
{ /*---- LIB3DS_DL_SPOT_ROLL ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_SPOT_ROLL;
c.size=10;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_float(io, light->roll);
}
if (light->shadowed) { /*---- LIB3DS_DL_SHADOWED ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_SHADOWED;
c.size=6;
lib3ds_chunk_write(&c, io);
}
if ((fabs(light->shadow_bias)>LIB3DS_EPSILON) ||
(fabs(light->shadow_filter)>LIB3DS_EPSILON) ||
(light->shadow_size!=0)) { /*---- LIB3DS_DL_LOCAL_SHADOW2 ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_LOCAL_SHADOW2;
c.size=16;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_float(io, light->shadow_bias);
lib3ds_io_write_float(io, light->shadow_filter);
lib3ds_io_write_intw(io, light->shadow_size);
}
if (light->see_cone) { /*---- LIB3DS_DL_SEE_CONE ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_SEE_CONE;
c.size=6;
lib3ds_chunk_write(&c, io);
}
if (light->rectangular_spot) { /*---- LIB3DS_DL_SPOT_RECTANGULAR ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_SPOT_RECTANGULAR;
c.size=6;
lib3ds_chunk_write(&c, io);
}
if (fabs(light->spot_aspect)>LIB3DS_EPSILON) { /*---- LIB3DS_DL_SPOT_ASPECT ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_SPOT_ASPECT;
c.size=10;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_float(io, light->spot_aspect);
}
if (light->use_projector) { /*---- LIB3DS_DL_SPOT_PROJECTOR ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_SPOT_PROJECTOR;
c.size=10;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_string(io, light->projector);
}
if (light->spot_overshoot) { /*---- LIB3DS_DL_SPOT_OVERSHOOT ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_SPOT_OVERSHOOT;
c.size=6;
lib3ds_chunk_write(&c, io);
}
if (fabs(light->ray_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_DL_RAY_BIAS ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_RAY_BIAS;
c.size=10;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_float(io, light->ray_bias);
}
if (light->ray_shadows) { /*---- LIB3DS_DL_RAYSHAD ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DL_RAYSHAD;
c.size=6;
lib3ds_chunk_write(&c, io);
}
if (!lib3ds_chunk_write_end(&c,io)) {
return(LIB3DS_FALSE);
}
}
if (!lib3ds_chunk_write_end(&c,io)) {
return(LIB3DS_FALSE);
}
return(LIB3DS_TRUE);
}

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@ -1,79 +0,0 @@
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_LIGHT_H
#define INCLUDED_LIB3DS_LIGHT_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: light.h,v 1.13 2007/06/20 17:04:08 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* Light
* \ingroup light
*/
struct Lib3dsLight {
Lib3dsLight *next;
char name[64];
Lib3dsDword object_flags; /*< @see Lib3dsObjectFlags */
Lib3dsBool spot_light;
Lib3dsBool see_cone;
Lib3dsRgb color;
Lib3dsVector position;
Lib3dsVector spot;
Lib3dsFloat roll;
Lib3dsBool off;
Lib3dsFloat outer_range;
Lib3dsFloat inner_range;
Lib3dsFloat multiplier;
/*const char** excludes;*/
Lib3dsFloat attenuation;
Lib3dsBool rectangular_spot;
Lib3dsBool shadowed;
Lib3dsFloat shadow_bias;
Lib3dsFloat shadow_filter;
Lib3dsIntw shadow_size;
Lib3dsFloat spot_aspect;
Lib3dsBool use_projector;
char projector[64];
Lib3dsIntd spot_overshoot;
Lib3dsBool ray_shadows;
Lib3dsFloat ray_bias;
Lib3dsFloat hot_spot;
Lib3dsFloat fall_off;
};
LIB3DSEXTERN LIB3DSAPI Lib3dsLight* lib3ds_light_new(const char *name);
LIB3DSEXTERN LIB3DSAPI void lib3ds_light_free(Lib3dsLight *mesh);
LIB3DSEXTERN LIB3DSAPI void lib3ds_light_dump(Lib3dsLight *light);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_light_read(Lib3dsLight *light, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_light_write(Lib3dsLight *light, Lib3dsIo *io);
#ifdef __cplusplus
}
#endif
#endif

File diff suppressed because it is too large Load Diff

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@ -1,170 +0,0 @@
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_MATERIAL_H
#define INCLUDED_LIB3DS_MATERIAL_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: material.h,v 1.18 2007/06/20 17:04:08 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* \ingroup material
*/
typedef enum Lib3dsTextureMapFlags {
LIB3DS_DECALE =0x0001,
LIB3DS_MIRROR =0x0002,
LIB3DS_NEGATE =0x0008,
LIB3DS_NO_TILE =0x0010,
LIB3DS_SUMMED_AREA =0x0020,
LIB3DS_ALPHA_SOURCE =0x0040,
LIB3DS_TINT =0x0080,
LIB3DS_IGNORE_ALPHA =0x0100,
LIB3DS_RGB_TINT =0x0200
} Lib3dsTextureMapFlags;
/**
* Mateial texture map
* \ingroup material
*/
typedef struct Lib3dsTextureMap {
Lib3dsUserData user;
char name[64];
Lib3dsDword flags;
Lib3dsFloat percent;
Lib3dsFloat blur;
Lib3dsFloat scale[2];
Lib3dsFloat offset[2];
Lib3dsFloat rotation;
Lib3dsRgb tint_1;
Lib3dsRgb tint_2;
Lib3dsRgb tint_r;
Lib3dsRgb tint_g;
Lib3dsRgb tint_b;
} Lib3dsTextureMap;
/**
* \ingroup material
*/
typedef enum Lib3dsAutoReflMapFlags {
LIB3DS_USE_REFL_MAP =0x0001,
LIB3DS_READ_FIRST_FRAME_ONLY =0x0004,
LIB3DS_FLAT_MIRROR =0x0008
} Lib3dsAutoReflectionMapFlags;
/**
* \ingroup material
*/
typedef enum Lib3dsAutoReflMapAntiAliasLevel {
LIB3DS_ANTI_ALIAS_NONE =0,
LIB3DS_ANTI_ALIAS_LOW =1,
LIB3DS_ANTI_ALIAS_MEDIUM =2,
LIB3DS_ANTI_ALIAS_HIGH =3
} Lib3dsAutoReflMapAntiAliasLevel;
/**
* Auto reflection map settings
* \ingroup material
*/
typedef struct Lib3dsAutoReflMap {
Lib3dsDword flags;
Lib3dsIntd level;
Lib3dsIntd size;
Lib3dsIntd frame_step;
} Lib3dsAutoReflMap;
/**
* \ingroup material
*/
typedef enum Lib3dsMaterialShading {
LIB3DS_WIRE_FRAME =0,
LIB3DS_FLAT =1,
LIB3DS_GOURAUD =2,
LIB3DS_PHONG =3,
LIB3DS_METAL =4
} Lib3dsMaterialShading;
/**
* Material
* \ingroup material
*/
struct Lib3dsMaterial {
Lib3dsUserData user; /*! Arbitrary user data */
Lib3dsMaterial *next;
char name[64]; /*! Material name */
Lib3dsRgba ambient; /*! Material ambient reflectivity */
Lib3dsRgba diffuse; /*! Material diffuse reflectivity */
Lib3dsRgba specular; /*! Material specular reflectivity */
Lib3dsFloat shininess; /*! Material specular exponent */
Lib3dsFloat shin_strength;
Lib3dsBool use_blur;
Lib3dsFloat blur;
Lib3dsFloat transparency;
Lib3dsFloat falloff;
Lib3dsBool additive;
Lib3dsFloat self_ilpct;
Lib3dsBool use_falloff;
Lib3dsBool self_illum;
Lib3dsIntw shading;
Lib3dsBool soften;
Lib3dsBool face_map;
Lib3dsBool two_sided; /*! Material visible from back */
Lib3dsBool map_decal;
Lib3dsBool use_wire;
Lib3dsBool use_wire_abs;
Lib3dsFloat wire_size;
Lib3dsTextureMap texture1_map;
Lib3dsTextureMap texture1_mask;
Lib3dsTextureMap texture2_map;
Lib3dsTextureMap texture2_mask;
Lib3dsTextureMap opacity_map;
Lib3dsTextureMap opacity_mask;
Lib3dsTextureMap bump_map;
Lib3dsTextureMap bump_mask;
Lib3dsTextureMap specular_map;
Lib3dsTextureMap specular_mask;
Lib3dsTextureMap shininess_map;
Lib3dsTextureMap shininess_mask;
Lib3dsTextureMap self_illum_map;
Lib3dsTextureMap self_illum_mask;
Lib3dsTextureMap reflection_map;
Lib3dsTextureMap reflection_mask;
Lib3dsAutoReflMap autorefl_map;
};
LIB3DSEXTERN LIB3DSAPI Lib3dsMaterial* lib3ds_material_new();
LIB3DSEXTERN LIB3DSAPI void lib3ds_material_free(Lib3dsMaterial *material);
LIB3DSEXTERN LIB3DSAPI void lib3ds_material_dump(Lib3dsMaterial *material);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_material_read(Lib3dsMaterial *material, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_material_write(Lib3dsMaterial *material, Lib3dsIo *io);
#ifdef __cplusplus
}
#endif
#endif

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@ -1,718 +0,0 @@
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: matrix.c,v 1.14 2007/06/20 17:04:08 jeh Exp $
*/
#include <lib3ds/matrix.h>
#include <lib3ds/quat.h>
#include <lib3ds/vector.h>
#include <string.h>
#include <math.h>
/*!
* \defgroup matrix Matrix Mathematics
*/
/*!
* \typedef Lib3dsMatrix
* \ingroup matrix
*/
/*!
* Clear a matrix to all zeros.
*
* \param m Matrix to be cleared.
*
* \ingroup matrix
*/
void
lib3ds_matrix_zero(Lib3dsMatrix m)
{
int i,j;
for (i=0; i<4; i++) {
for (j=0; j<4; j++) m[i][j]=0.0f;
}
}
/*!
* Set a matrix to identity.
*
* \param m Matrix to be set.
*
* \ingroup matrix
*/
void
lib3ds_matrix_identity(Lib3dsMatrix m)
{
int i,j;
for (i=0; i<4; i++) {
for (j=0; j<4; j++) m[i][j]=0.0;
}
for (i=0; i<4; i++) m[i][i]=1.0;
}
/*!
* Copy a matrix.
*
* \ingroup matrix
*/
void
lib3ds_matrix_copy(Lib3dsMatrix dest, Lib3dsMatrix src)
{
memcpy(dest, src, sizeof(Lib3dsMatrix));
}
/*!
* Negate a matrix -- all elements negated.
*
* \ingroup matrix
*/
void
lib3ds_matrix_neg(Lib3dsMatrix m)
{
int i,j;
for (j=0; j<4; j++) {
for (i=0; i<4; i++) {
m[j][i]=-m[j][i];
}
}
}
/*!
* Set all matrix elements to their absolute value.
*
* \ingroup matrix
*/
void
lib3ds_matrix_abs(Lib3dsMatrix m)
{
int i,j;
for (j=0; j<4; j++) {
for (i=0; i<4; i++) {
m[j][i]=(Lib3dsFloat)fabs(m[j][i]);
}
}
}
/*!
* Transpose a matrix in place.
*
* \ingroup matrix
*/
void
lib3ds_matrix_transpose(Lib3dsMatrix m)
{
int i,j;
Lib3dsFloat swp;
for (j=0; j<4; j++) {
for (i=j+1; i<4; i++) {
swp=m[j][i];
m[j][i]=m[i][j];
m[i][j]=swp;
}
}
}
/*!
* Add two matrices.
*
* \ingroup matrix
*/
void
_lib3ds_matrix_add(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b)
{
int i,j;
for (j=0; j<4; j++) {
for (i=0; i<4; i++) {
m[j][i]=a[j][i]+b[j][i];
}
}
}
/*!
* Subtract two matrices.
*
* \param m Result.
* \param a Addend.
* \param b Minuend.
*
* \ingroup matrix
*/
void
_lib3ds_matrix_sub(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b)
{
int i,j;
for (j=0; j<4; j++) {
for (i=0; i<4; i++) {
m[j][i]=a[j][i]-b[j][i];
}
}
}
/*!
* Multiplies a matrix by a second one (m = m * n).
*
* \ingroup matrix
*/
void
lib3ds_matrix_mult(Lib3dsMatrix m, Lib3dsMatrix n)
{
Lib3dsMatrix tmp;
int i,j,k;
Lib3dsFloat ab;
memcpy(tmp, m, sizeof(Lib3dsMatrix));
for (j=0; j<4; j++) {
for (i=0; i<4; i++) {
ab=0.0f;
for (k=0; k<4; k++) ab+=tmp[k][i]*n[j][k];
m[j][i]=ab;
}
}
}
/*!
* Multiply a matrix by a scalar.
*
* \param m Matrix to be set.
* \param k Scalar.
*
* \ingroup matrix
*/
void
lib3ds_matrix_scalar(Lib3dsMatrix m, Lib3dsFloat k)
{
int i,j;
for (j=0; j<4; j++) {
for (i=0; i<4; i++) {
m[j][i]*=k;
}
}
}
static Lib3dsFloat
det2x2(
Lib3dsFloat a, Lib3dsFloat b,
Lib3dsFloat c, Lib3dsFloat d)
{
return((a)*(d)-(b)*(c));
}
static Lib3dsFloat
det3x3(
Lib3dsFloat a1, Lib3dsFloat a2, Lib3dsFloat a3,
Lib3dsFloat b1, Lib3dsFloat b2, Lib3dsFloat b3,
Lib3dsFloat c1, Lib3dsFloat c2, Lib3dsFloat c3)
{
return(
a1*det2x2(b2,b3,c2,c3)-
b1*det2x2(a2,a3,c2,c3)+
c1*det2x2(a2,a3,b2,b3)
);
}
/*!
* Find determinant of a matrix.
*
* \ingroup matrix
*/
Lib3dsFloat
lib3ds_matrix_det(Lib3dsMatrix m)
{
Lib3dsFloat a1,a2,a3,a4,b1,b2,b3,b4,c1,c2,c3,c4,d1,d2,d3,d4;
a1 = m[0][0];
b1 = m[1][0];
c1 = m[2][0];
d1 = m[3][0];
a2 = m[0][1];
b2 = m[1][1];
c2 = m[2][1];
d2 = m[3][1];
a3 = m[0][2];
b3 = m[1][2];
c3 = m[2][2];
d3 = m[3][2];
a4 = m[0][3];
b4 = m[1][3];
c4 = m[2][3];
d4 = m[3][3];
return(
a1 * det3x3(b2, b3, b4, c2, c3, c4, d2, d3, d4)-
b1 * det3x3(a2, a3, a4, c2, c3, c4, d2, d3, d4)+
c1 * det3x3(a2, a3, a4, b2, b3, b4, d2, d3, d4)-
d1 * det3x3(a2, a3, a4, b2, b3, b4, c2, c3, c4)
);
}
/*!
* Find the adjoint of a matrix.
*
* \ingroup matrix
*/
void
lib3ds_matrix_adjoint(Lib3dsMatrix m)
{
Lib3dsFloat a1,a2,a3,a4,b1,b2,b3,b4,c1,c2,c3,c4,d1,d2,d3,d4;
a1 = m[0][0];
b1 = m[1][0];
c1 = m[2][0];
d1 = m[3][0];
a2 = m[0][1];
b2 = m[1][1];
c2 = m[2][1];
d2 = m[3][1];
a3 = m[0][2];
b3 = m[1][2];
c3 = m[2][2];
d3 = m[3][2];
a4 = m[0][3];
b4 = m[1][3];
c4 = m[2][3];
d4 = m[3][3];
m[0][0]= det3x3 (b2, b3, b4, c2, c3, c4, d2, d3, d4);
m[0][1]= -det3x3 (a2, a3, a4, c2, c3, c4, d2, d3, d4);
m[0][2]= det3x3 (a2, a3, a4, b2, b3, b4, d2, d3, d4);
m[0][3]= -det3x3 (a2, a3, a4, b2, b3, b4, c2, c3, c4);
m[1][0]= -det3x3 (b1, b3, b4, c1, c3, c4, d1, d3, d4);
m[1][1]= det3x3 (a1, a3, a4, c1, c3, c4, d1, d3, d4);
m[1][2]= -det3x3 (a1, a3, a4, b1, b3, b4, d1, d3, d4);
m[1][3]= det3x3 (a1, a3, a4, b1, b3, b4, c1, c3, c4);
m[2][0]= det3x3 (b1, b2, b4, c1, c2, c4, d1, d2, d4);
m[2][1]= -det3x3 (a1, a2, a4, c1, c2, c4, d1, d2, d4);
m[2][2]= det3x3 (a1, a2, a4, b1, b2, b4, d1, d2, d4);
m[2][3]= -det3x3 (a1, a2, a4, b1, b2, b4, c1, c2, c4);
m[3][0]= -det3x3 (b1, b2, b3, c1, c2, c3, d1, d2, d3);
m[3][1]= det3x3 (a1, a2, a3, c1, c2, c3, d1, d2, d3);
m[3][2]= -det3x3 (a1, a2, a3, b1, b2, b3, d1, d2, d3);
m[3][3]= det3x3 (a1, a2, a3, b1, b2, b3, c1, c2, c3);
}
/*!
* Invert a matrix in place.
*
* \param m Matrix to invert.
*
* \return LIB3DS_TRUE on success, LIB3DS_FALSE on failure.
* \ingroup matrix
*
* GGemsII, K.Wu, Fast Matrix Inversion
*/
Lib3dsBool
lib3ds_matrix_inv(Lib3dsMatrix m)
{
int i,j,k;
int pvt_i[4], pvt_j[4]; /* Locations of pivot elements */
Lib3dsFloat pvt_val; /* Value of current pivot element */
Lib3dsFloat hold; /* Temporary storage */
Lib3dsFloat determinat;
determinat = 1.0f;
for (k=0; k<4; k++) {
/* Locate k'th pivot element */
pvt_val=m[k][k]; /* Initialize for search */
pvt_i[k]=k;
pvt_j[k]=k;
for (i=k; i<4; i++) {
for (j=k; j<4; j++) {
if (fabs(m[i][j]) > fabs(pvt_val)) {
pvt_i[k]=i;
pvt_j[k]=j;
pvt_val=m[i][j];
}
}
}
/* Product of pivots, gives determinant when finished */
determinat*=pvt_val;
if (fabs(determinat)<LIB3DS_EPSILON) {
return(LIB3DS_FALSE); /* Matrix is singular (zero determinant) */
}
/* "Interchange" rows (with sign change stuff) */
i=pvt_i[k];
if (i!=k) { /* If rows are different */
for (j=0; j<4; j++) {
hold=-m[k][j];
m[k][j]=m[i][j];
m[i][j]=hold;
}
}
/* "Interchange" columns */
j=pvt_j[k];
if (j!=k) { /* If columns are different */
for (i=0; i<4; i++) {
hold=-m[i][k];
m[i][k]=m[i][j];
m[i][j]=hold;
}
}
/* Divide column by minus pivot value */
for (i=0; i<4; i++) {
if (i!=k) m[i][k]/=( -pvt_val) ;
}
/* Reduce the matrix */
for (i=0; i<4; i++) {
hold = m[i][k];
for (j=0; j<4; j++) {
if (i!=k && j!=k) m[i][j]+=hold*m[k][j];
}
}
/* Divide row by pivot */
for (j=0; j<4; j++) {
if (j!=k) m[k][j]/=pvt_val;
}
/* Replace pivot by reciprocal (at last we can touch it). */
m[k][k] = 1.0f/pvt_val;
}
/* That was most of the work, one final pass of row/column interchange */
/* to finish */
for (k=4-2; k>=0; k--) { /* Don't need to work with 1 by 1 corner*/
i=pvt_j[k]; /* Rows to swap correspond to pivot COLUMN */
if (i!=k) { /* If rows are different */
for(j=0; j<4; j++) {
hold = m[k][j];
m[k][j]=-m[i][j];
m[i][j]=hold;
}
}
j=pvt_i[k]; /* Columns to swap correspond to pivot ROW */
if (j!=k) /* If columns are different */
for (i=0; i<4; i++) {
hold=m[i][k];
m[i][k]=-m[i][j];
m[i][j]=hold;
}
}
return(LIB3DS_TRUE);
}
/*!
* Apply a translation to a matrix.
*
* \ingroup matrix
*/
void
lib3ds_matrix_translate_xyz(Lib3dsMatrix m, Lib3dsFloat x, Lib3dsFloat y, Lib3dsFloat z)
{
int i;
for (i=0; i<3; i++) {
m[3][i]+= m[0][i]*x + m[1][i]*y + m[2][i]*z;
}
}
/*!
* Apply a translation to a matrix.
*
* \ingroup matrix
*/
void
lib3ds_matrix_translate(Lib3dsMatrix m, Lib3dsVector t)
{
int i;
for (i=0; i<3; i++) {
m[3][i]+= m[0][i]*t[0] + m[1][i]*t[1] + m[2][i]*t[2];
}
}
/*!
* Apply scale factors to a matrix.
*
* \ingroup matrix
*/
void
lib3ds_matrix_scale_xyz(Lib3dsMatrix m, Lib3dsFloat x, Lib3dsFloat y, Lib3dsFloat z)
{
int i;
for (i=0; i<4; i++) {
m[0][i]*=x;
m[1][i]*=y;
m[2][i]*=z;
}
}
/*!
* Apply scale factors to a matrix.
*
* \ingroup matrix
*/
void
lib3ds_matrix_scale(Lib3dsMatrix m, Lib3dsVector s)
{
int i;
for (i=0; i<4; i++) {
m[0][i]*=s[0];
m[1][i]*=s[1];
m[2][i]*=s[2];
}
}
/*!
* Apply a rotation about the x axis to a matrix.
*
* \ingroup matrix
*/
void
lib3ds_matrix_rotate_x(Lib3dsMatrix m, Lib3dsFloat phi)
{
Lib3dsFloat SinPhi,CosPhi;
Lib3dsFloat a1[4],a2[4];
SinPhi=(Lib3dsFloat)sin(phi);
CosPhi=(Lib3dsFloat)cos(phi);
memcpy(a1,m[1],4*sizeof(Lib3dsFloat));
memcpy(a2,m[2],4*sizeof(Lib3dsFloat));
m[1][0]=CosPhi*a1[0]+SinPhi*a2[0];
m[1][1]=CosPhi*a1[1]+SinPhi*a2[1];
m[1][2]=CosPhi*a1[2]+SinPhi*a2[2];
m[1][3]=CosPhi*a1[3]+SinPhi*a2[3];
m[2][0]=-SinPhi*a1[0]+CosPhi*a2[0];
m[2][1]=-SinPhi*a1[1]+CosPhi*a2[1];
m[2][2]=-SinPhi*a1[2]+CosPhi*a2[2];
m[2][3]=-SinPhi*a1[3]+CosPhi*a2[3];
}
/*!
* Apply a rotation about the y axis to a matrix.
*
* \ingroup matrix
*/
void
lib3ds_matrix_rotate_y(Lib3dsMatrix m, Lib3dsFloat phi)
{
Lib3dsFloat SinPhi,CosPhi;
Lib3dsFloat a0[4],a2[4];
SinPhi=(Lib3dsFloat)sin(phi);
CosPhi=(Lib3dsFloat)cos(phi);
memcpy(a0,m[0],4*sizeof(Lib3dsFloat));
memcpy(a2,m[2],4*sizeof(Lib3dsFloat));
m[0][0]=CosPhi*a0[0]-SinPhi*a2[0];
m[0][1]=CosPhi*a0[1]-SinPhi*a2[1];
m[0][2]=CosPhi*a0[2]-SinPhi*a2[2];
m[0][3]=CosPhi*a0[3]-SinPhi*a2[3];
m[2][0]=SinPhi*a0[0]+CosPhi*a2[0];
m[2][1]=SinPhi*a0[1]+CosPhi*a2[1];
m[2][2]=SinPhi*a0[2]+CosPhi*a2[2];
m[2][3]=SinPhi*a0[3]+CosPhi*a2[3];
}
/*!
* Apply a rotation about the z axis to a matrix.
*
* \ingroup matrix
*/
void
lib3ds_matrix_rotate_z(Lib3dsMatrix m, Lib3dsFloat phi)
{
Lib3dsFloat SinPhi,CosPhi;
Lib3dsFloat a0[4],a1[4];
SinPhi=(Lib3dsFloat)sin(phi);
CosPhi=(Lib3dsFloat)cos(phi);
memcpy(a0,m[0],4*sizeof(Lib3dsFloat));
memcpy(a1,m[1],4*sizeof(Lib3dsFloat));
m[0][0]=CosPhi*a0[0]+SinPhi*a1[0];
m[0][1]=CosPhi*a0[1]+SinPhi*a1[1];
m[0][2]=CosPhi*a0[2]+SinPhi*a1[2];
m[0][3]=CosPhi*a0[3]+SinPhi*a1[3];
m[1][0]=-SinPhi*a0[0]+CosPhi*a1[0];
m[1][1]=-SinPhi*a0[1]+CosPhi*a1[1];
m[1][2]=-SinPhi*a0[2]+CosPhi*a1[2];
m[1][3]=-SinPhi*a0[3]+CosPhi*a1[3];
}
/*!
* Apply a rotation about an arbitrary axis to a matrix.
*
* \ingroup matrix
*/
void
lib3ds_matrix_rotate(Lib3dsMatrix m, Lib3dsQuat q)
{
Lib3dsFloat s,xs,ys,zs,wx,wy,wz,xx,xy,xz,yy,yz,zz,l;
Lib3dsMatrix R;
l=q[0]*q[0] + q[1]*q[1] + q[2]*q[2] + q[3]*q[3];
if (fabs(l)<LIB3DS_EPSILON) {
s=1.0f;
}
else {
s=2.0f/l;
}
xs = q[0] * s; ys = q[1] * s; zs = q[2] * s;
wx = q[3] * xs; wy = q[3] * ys; wz = q[3] * zs;
xx = q[0] * xs; xy = q[0] * ys; xz = q[0] * zs;
yy = q[1] * ys; yz = q[1] * zs; zz = q[2] * zs;
R[0][0]=1.0f - (yy +zz);
R[1][0]=xy - wz;
R[2][0]=xz + wy;
R[0][1]=xy + wz;
R[1][1]=1.0f - (xx +zz);
R[2][1]=yz - wx;
R[0][2]=xz - wy;
R[1][2]=yz + wx;
R[2][2]=1.0f - (xx + yy);
R[3][0]=R[3][1]=R[3][2]=R[0][3]=R[1][3]=R[2][3]=0.0f;
R[3][3]=1.0f;
lib3ds_matrix_mult(m,R);
}
/*!
* Apply a rotation about an arbitrary axis to a matrix.
*
* \ingroup matrix
*/
void
lib3ds_matrix_rotate_axis(Lib3dsMatrix m, Lib3dsVector axis, Lib3dsFloat angle)
{
Lib3dsQuat q;
lib3ds_quat_axis_angle(q,axis,angle);
lib3ds_matrix_rotate(m,q);
}
/*!
* Compute a camera matrix based on position, target and roll.
*
* Generates a translate/rotate matrix that maps world coordinates
* to camera coordinates. Resulting matrix does not include perspective
* transform.
*
* \param matrix Destination matrix.
* \param pos Camera position
* \param tgt Camera target
* \param roll Roll angle
*
* \ingroup matrix
*/
void
lib3ds_matrix_camera(Lib3dsMatrix matrix, Lib3dsVector pos,
Lib3dsVector tgt, Lib3dsFloat roll)
{
Lib3dsMatrix M;
Lib3dsVector x, y, z;
lib3ds_vector_sub(y, tgt, pos);
lib3ds_vector_normalize(y);
if (y[0] != 0. || y[1] != 0) {
z[0] = 0;
z[1] = 0;
z[2] = 1.0;
}
else { /* Special case: looking straight up or down z axis */
z[0] = -1.0;
z[1] = 0;
z[2] = 0;
}
lib3ds_vector_cross(x, y, z);
lib3ds_vector_cross(z, x, y);
lib3ds_vector_normalize(x);
lib3ds_vector_normalize(z);
lib3ds_matrix_identity(M);
M[0][0] = x[0];
M[1][0] = x[1];
M[2][0] = x[2];
M[0][1] = y[0];
M[1][1] = y[1];
M[2][1] = y[2];
M[0][2] = z[0];
M[1][2] = z[1];
M[2][2] = z[2];
lib3ds_matrix_identity(matrix);
lib3ds_matrix_rotate_y(matrix, roll);
lib3ds_matrix_mult(matrix, M);
lib3ds_matrix_translate_xyz(matrix, -pos[0],-pos[1],-pos[2]);
}
/*!
* \ingroup matrix
*/
void
lib3ds_matrix_dump(Lib3dsMatrix matrix)
{
int i,j;
for (i=0; i<4; ++i) {
for (j=0; j<4; ++j) {
printf("%f ", matrix[j][i]);
}
printf("\n");
}
}

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/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_MATRIX_H
#define INCLUDED_LIB3DS_MATRIX_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: matrix.h,v 1.8 2007/06/18 06:11:32 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_zero(Lib3dsMatrix m);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_identity(Lib3dsMatrix m);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_copy(Lib3dsMatrix dest, Lib3dsMatrix src);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_neg(Lib3dsMatrix m);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_abs(Lib3dsMatrix m);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_transpose(Lib3dsMatrix m);
LIB3DSEXTERN LIB3DSAPI void _lib3ds_matrix_add(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b);
LIB3DSEXTERN LIB3DSAPI void _lib3ds_matrix_sub(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_mult(Lib3dsMatrix m, Lib3dsMatrix n);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_scalar(Lib3dsMatrix m, Lib3dsFloat k);
LIB3DSEXTERN LIB3DSAPI Lib3dsFloat lib3ds_matrix_det(Lib3dsMatrix m);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_adjoint(Lib3dsMatrix m);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_matrix_inv(Lib3dsMatrix m);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_translate_xyz(Lib3dsMatrix m, Lib3dsFloat x, Lib3dsFloat y, Lib3dsFloat z);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_translate(Lib3dsMatrix m, Lib3dsVector t);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_scale_xyz(Lib3dsMatrix m, Lib3dsFloat x, Lib3dsFloat y, Lib3dsFloat z);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_scale(Lib3dsMatrix m, Lib3dsVector s);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_rotate_x(Lib3dsMatrix m, Lib3dsFloat phi);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_rotate_y(Lib3dsMatrix m, Lib3dsFloat phi);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_rotate_z(Lib3dsMatrix m, Lib3dsFloat phi);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_rotate(Lib3dsMatrix m, Lib3dsQuat q);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_rotate_axis(Lib3dsMatrix m, Lib3dsVector axis, Lib3dsFloat angle);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_camera(Lib3dsMatrix matrix, Lib3dsVector pos, Lib3dsVector tgt, Lib3dsFloat roll);
LIB3DSEXTERN LIB3DSAPI void lib3ds_matrix_dump(Lib3dsMatrix matrix);
#ifdef __cplusplus
}
#endif
#endif

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/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_MESH_H
#define INCLUDED_LIB3DS_MESH_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: mesh.h,v 1.20 2007/06/20 17:04:08 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* Triangular mesh point
* \ingroup mesh
*/
typedef struct Lib3dsPoint {
Lib3dsVector pos;
} Lib3dsPoint;
/**
* Triangular mesh face
* \ingroup mesh
* \sa Lib3dsFaceFlag
*/
struct Lib3dsFace {
Lib3dsUserData user; /*! Arbitrary user data */
char material[64]; /*! Material name */
Lib3dsWord points[3]; /*! Indices into mesh points list */
Lib3dsWord flags; /*! See Lib3dsFaceFlag, below */
Lib3dsDword smoothing; /*! Bitmask; each bit identifies a group */
Lib3dsVector normal;
};
/**
* Vertex flags
* Meaning of _Lib3dsFace::flags. ABC are points of the current face
* (A: is 1st vertex, B is 2nd vertex, C is 3rd vertex)
*/
typedef enum {
LIB3DS_FACE_FLAG_VIS_AC = 0x1, /*!< Bit 0: Edge visibility AC */
LIB3DS_FACE_FLAG_VIS_BC = 0x2, /*!< Bit 1: Edge visibility BC */
LIB3DS_FACE_FLAG_VIS_AB = 0x4, /*!< Bit 2: Edge visibility AB */
LIB3DS_FACE_FLAG_WRAP_U = 0x8, /*!< Bit 3: Face is at tex U wrap seam */
LIB3DS_FACE_FLAG_WRAP_V = 0x10, /*!< Bit 4: Face is at tex V wrap seam */
LIB3DS_FACE_FLAG_UNK7 = 0x80, /* Bit 5-8: Unused ? */
LIB3DS_FACE_FLAG_UNK10 = 0x400, /* Bit 9-10: Random ? */
/* Bit 11-12: Unused ? */
LIB3DS_FACE_FLAG_SELECT_3 = (1<<13), /*!< Bit 13: Selection of the face in selection 3*/
LIB3DS_FACE_FLAG_SELECT_2 = (1<<14), /*!< Bit 14: Selection of the face in selection 2*/
LIB3DS_FACE_FLAG_SELECT_1 = (1<<15), /*!< Bit 15: Selection of the face in selection 1*/
} Lib3dsFaceFlag;
/**
* Triangular mesh box mapping settings
* \ingroup mesh
*/
struct Lib3dsBoxMap {
char front[64];
char back[64];
char left[64];
char right[64];
char top[64];
char bottom[64];
};
/**
* Texture projection type
* \ingroup tracks
*/
typedef enum {
LIB3DS_MAP_NONE =0xFFFF,
LIB3DS_MAP_PLANAR =0,
LIB3DS_MAP_CYLINDRICAL =1,
LIB3DS_MAP_SPHERICAL =2
} Lib3dsMapType;
/**
* Triangular mesh texture mapping data
* \ingroup mesh
*/
struct Lib3dsMapData {
Lib3dsWord maptype;
Lib3dsVector pos;
Lib3dsMatrix matrix;
Lib3dsFloat scale;
Lib3dsFloat tile[2];
Lib3dsFloat planar_size[2];
Lib3dsFloat cylinder_height;
};
/**
* Triangular mesh object
* \ingroup mesh
*/
struct Lib3dsMesh {
Lib3dsUserData user; /*< Arbitrary user data */
Lib3dsMesh *next;
char name[64]; /*< Mesh name. Don't use more than 8 characters */
Lib3dsDword object_flags; /*< @see Lib3dsObjectFlags */
Lib3dsByte color;
Lib3dsMatrix matrix; /*< Transformation matrix for mesh data */
Lib3dsDword points; /*< Number of points in point list */
Lib3dsPoint *pointL; /*< Point list */
Lib3dsDword flags; /*< Number of flags in per-point flags list */
Lib3dsWord *flagL; /*< Per-point flags list */
Lib3dsDword texels; /*< Number of U-V texture coordinates */
Lib3dsTexel *texelL; /*< U-V texture coordinates */
Lib3dsDword faces; /*< Number of faces in face list */
Lib3dsFace *faceL; /*< Face list */
Lib3dsBoxMap box_map;
Lib3dsMapData map_data;
};
LIB3DSEXTERN LIB3DSAPI Lib3dsMesh* lib3ds_mesh_new(const char *name);
LIB3DSEXTERN LIB3DSAPI void lib3ds_mesh_free(Lib3dsMesh *mesh);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_mesh_new_point_list(Lib3dsMesh *mesh, Lib3dsDword points);
LIB3DSEXTERN LIB3DSAPI void lib3ds_mesh_free_point_list(Lib3dsMesh *mesh);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_mesh_new_flag_list(Lib3dsMesh *mesh, Lib3dsDword flags);
LIB3DSEXTERN LIB3DSAPI void lib3ds_mesh_free_flag_list(Lib3dsMesh *mesh);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_mesh_new_texel_list(Lib3dsMesh *mesh, Lib3dsDword texels);
LIB3DSEXTERN LIB3DSAPI void lib3ds_mesh_free_texel_list(Lib3dsMesh *mesh);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_mesh_new_face_list(Lib3dsMesh *mesh, Lib3dsDword flags);
LIB3DSEXTERN LIB3DSAPI void lib3ds_mesh_free_face_list(Lib3dsMesh *mesh);
LIB3DSEXTERN LIB3DSAPI void lib3ds_mesh_bounding_box(Lib3dsMesh *mesh, Lib3dsVector bmin, Lib3dsVector bmax);
LIB3DSEXTERN LIB3DSAPI void lib3ds_mesh_calculate_normals(Lib3dsMesh *mesh, Lib3dsVector *normalL);
LIB3DSEXTERN LIB3DSAPI void lib3ds_mesh_dump(Lib3dsMesh *mesh);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_mesh_read(Lib3dsMesh *mesh, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_mesh_write(Lib3dsMesh *mesh, Lib3dsIo *io);
#ifdef __cplusplus
}
#endif
#endif

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/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_NODE_H
#define INCLUDED_LIB3DS_NODE_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: node.h,v 1.12 2007/06/20 17:04:09 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TRACKS_H
#include <lib3ds/tracks.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* Scene graph ambient color node data
* \ingroup node
*/
typedef struct Lib3dsAmbientData {
Lib3dsRgb col;
Lib3dsLin3Track col_track;
} Lib3dsAmbientData;
/**
* Scene graph object instance node data
* \ingroup node
*/
typedef struct Lib3dsObjectData {
Lib3dsVector pivot;
char instance[64];
Lib3dsVector bbox_min;
Lib3dsVector bbox_max;
Lib3dsVector pos;
Lib3dsLin3Track pos_track;
Lib3dsQuat rot;
Lib3dsQuatTrack rot_track;
Lib3dsVector scl;
Lib3dsLin3Track scl_track;
Lib3dsFloat morph_smooth;
char morph[64];
Lib3dsMorphTrack morph_track;
Lib3dsBool hide;
Lib3dsBoolTrack hide_track;
} Lib3dsObjectData;
/**
* Scene graph camera node data
* \ingroup node
*/
typedef struct Lib3dsCameraData {
Lib3dsVector pos;
Lib3dsLin3Track pos_track;
Lib3dsFloat fov;
Lib3dsLin1Track fov_track;
Lib3dsFloat roll;
Lib3dsLin1Track roll_track;
} Lib3dsCameraData;
/**
* Scene graph camera target node data
* \ingroup node
*/
typedef struct Lib3dsTargetData {
Lib3dsVector pos;
Lib3dsLin3Track pos_track;
} Lib3dsTargetData;
/**
* Scene graph light node data
* \ingroup node
*/
typedef struct Lib3dsLightData {
Lib3dsVector pos;
Lib3dsLin3Track pos_track;
Lib3dsRgb col;
Lib3dsLin3Track col_track;
Lib3dsFloat hotspot;
Lib3dsLin1Track hotspot_track;
Lib3dsFloat falloff;
Lib3dsLin1Track falloff_track;
Lib3dsFloat roll;
Lib3dsLin1Track roll_track;
} Lib3dsLightData;
/**
* Scene graph spotlight target node data
* \ingroup node
*/
typedef struct Lib3dsSpotData {
Lib3dsVector pos;
Lib3dsLin3Track pos_track;
} Lib3dsSpotData;
/**
* Scene graph node data union
* \ingroup node
*/
typedef union Lib3dsNodeData {
Lib3dsAmbientData ambient;
Lib3dsObjectData object;
Lib3dsCameraData camera;
Lib3dsTargetData target;
Lib3dsLightData light;
Lib3dsSpotData spot;
} Lib3dsNodeData;
/*!
* \ingroup node
*/
#define LIB3DS_NO_PARENT 65535
/**
* Scene graph node
* \ingroup node
*/
struct Lib3dsNode {
Lib3dsUserData user;
Lib3dsNode *next;
Lib3dsNode *childs;
Lib3dsNode *parent;
Lib3dsNodeTypes type;
Lib3dsWord node_id;
char name[64];
Lib3dsWord flags1;
Lib3dsWord flags2;
Lib3dsWord parent_id;
Lib3dsMatrix matrix;
Lib3dsNodeData data;
};
/**
* Node flags #1
* \ingroup node
*/
typedef enum {
LIB3DS_HIDDEN = 0x800
} Lib3dsNodeFlags1;
/**
* Node flags #2
* \ingroup node
*/
typedef enum {
LIB3DS_SHOW_PATH = 0x1,
LIB3DS_SMOOTHING = 0x2,
LIB3DS_MOTION_BLUR = 0x10,
LIB3DS_MORPH_MATERIALS = 0x40
} Lib3dsNodeFlags2;
LIB3DSEXTERN LIB3DSAPI Lib3dsNode* lib3ds_node_new_ambient();
LIB3DSEXTERN LIB3DSAPI Lib3dsNode* lib3ds_node_new_object();
LIB3DSEXTERN LIB3DSAPI Lib3dsNode* lib3ds_node_new_camera();
LIB3DSEXTERN LIB3DSAPI Lib3dsNode* lib3ds_node_new_target();
LIB3DSEXTERN LIB3DSAPI Lib3dsNode* lib3ds_node_new_light();
LIB3DSEXTERN LIB3DSAPI Lib3dsNode* lib3ds_node_new_spot();
LIB3DSEXTERN LIB3DSAPI void lib3ds_node_free(Lib3dsNode *node);
LIB3DSEXTERN LIB3DSAPI void lib3ds_node_eval(Lib3dsNode *node, Lib3dsFloat t);
LIB3DSEXTERN LIB3DSAPI Lib3dsNode* lib3ds_node_by_name(Lib3dsNode *node, const char* name,
Lib3dsNodeTypes type);
LIB3DSEXTERN LIB3DSAPI Lib3dsNode* lib3ds_node_by_id(Lib3dsNode *node, Lib3dsWord node_id);
LIB3DSEXTERN LIB3DSAPI void lib3ds_node_dump(Lib3dsNode *node, Lib3dsIntd level);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_node_read(Lib3dsNode *node, Lib3dsFile *file, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_node_write(Lib3dsNode *node, Lib3dsFile *file, Lib3dsIo *io);
#ifdef __cplusplus
}
#endif
#endif

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@ -1,418 +0,0 @@
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: quat.c,v 1.9 2007/06/20 17:04:09 jeh Exp $
*/
#include <lib3ds/quat.h>
#include <math.h>
/*!
* \defgroup quat Quaternion Mathematics
*/
/*!
* \typedef Lib3dsQuat
* \ingroup quat
*/
/*!
* Clear a quaternion.
* \ingroup quat
*/
void
lib3ds_quat_zero(Lib3dsQuat c)
{
c[0]=c[1]=c[2]=c[3]=0.0f;
}
/*!
* Set a quaternion to Identity
* \ingroup quat
*/
void
lib3ds_quat_identity(Lib3dsQuat c)
{
c[0]=c[1]=c[2]=0.0f;
c[3]=1.0f;
}
/*!
* Copy a quaternion.
* \ingroup quat
*/
void
lib3ds_quat_copy(Lib3dsQuat dest, Lib3dsQuat src)
{
int i;
for (i=0; i<4; ++i) {
dest[i]=src[i];
}
}
/*!
* Compute a quaternion from axis and angle.
*
* \param c Computed quaternion
* \param axis Rotation axis
* \param angle Angle of rotation, radians.
*
* \ingroup quat
*/
void
lib3ds_quat_axis_angle(Lib3dsQuat c, Lib3dsVector axis, Lib3dsFloat angle)
{
Lib3dsDouble omega,s;
Lib3dsDouble l;
l=sqrt(axis[0]*axis[0] + axis[1]*axis[1] + axis[2]*axis[2]);
if (l<LIB3DS_EPSILON) {
c[0]=c[1]=c[2]=0.0f;
c[3]=1.0f;
}
else {
omega=-0.5*angle;
s=sin(omega)/l;
c[0]=(Lib3dsFloat)s*axis[0];
c[1]=(Lib3dsFloat)s*axis[1];
c[2]=(Lib3dsFloat)s*axis[2];
c[3]=(Lib3dsFloat)cos(omega);
}
}
/*!
* Negate a quaternion
*
* \ingroup quat
*/
void
lib3ds_quat_neg(Lib3dsQuat c)
{
int i;
for (i=0; i<4; ++i) {
c[i]=-c[i];
}
}
/*!
* Compute the absolute value of a quaternion
*
* \ingroup quat
*/
void
lib3ds_quat_abs(Lib3dsQuat c)
{
int i;
for (i=0; i<4; ++i) {
c[i]=(Lib3dsFloat)fabs(c[i]);
}
}
/*!
* Compute the conjugate of a quaternion
*
* \ingroup quat
*/
void
lib3ds_quat_cnj(Lib3dsQuat c)
{
int i;
for (i=0; i<3; ++i) {
c[i]=-c[i];
}
}
/*!
* Multiply two quaternions.
*
* \param c Result
* \param a,b Inputs
* \ingroup quat
*/
void
lib3ds_quat_mul(Lib3dsQuat c, Lib3dsQuat a, Lib3dsQuat b)
{
c[0]=a[3]*b[0] + a[0]*b[3] + a[1]*b[2] - a[2]*b[1];
c[1]=a[3]*b[1] + a[1]*b[3] + a[2]*b[0] - a[0]*b[2];
c[2]=a[3]*b[2] + a[2]*b[3] + a[0]*b[1] - a[1]*b[0];
c[3]=a[3]*b[3] - a[0]*b[0] - a[1]*b[1] - a[2]*b[2];
}
/*!
* Multiply a quaternion by a scalar.
*
* \ingroup quat
*/
void
lib3ds_quat_scalar(Lib3dsQuat c, Lib3dsFloat k)
{
int i;
for (i=0; i<4; ++i) {
c[i]*=k;
}
}
/*!
* Normalize a quaternion.
*
* \ingroup quat
*/
void
lib3ds_quat_normalize(Lib3dsQuat c)
{
Lib3dsDouble l,m;
l=sqrt(c[0]*c[0] + c[1]*c[1] + c[2]*c[2] + c[3]*c[3]);
if (fabs(l)<LIB3DS_EPSILON) {
c[0]=c[1]=c[2]=0.0f;
c[3]=1.0f;
}
else {
int i;
m=1.0f/l;
for (i=0; i<4; ++i) {
c[i]=(Lib3dsFloat)(c[i]*m);
}
}
}
/*!
* Compute the inverse of a quaternion.
*
* \ingroup quat
*/
void
lib3ds_quat_inv(Lib3dsQuat c)
{
Lib3dsDouble l,m;
l=sqrt(c[0]*c[0] + c[1]*c[1] + c[2]*c[2] + c[3]*c[3]);
if (fabs(l)<LIB3DS_EPSILON) {
c[0]=c[1]=c[2]=0.0f;
c[3]=1.0f;
}
else {
m=1.0f/l;
c[0]=(Lib3dsFloat)(-c[0]*m);
c[1]=(Lib3dsFloat)(-c[1]*m);
c[2]=(Lib3dsFloat)(-c[2]*m);
c[3]=(Lib3dsFloat)(c[3]*m);
}
}
/*!
* Compute the dot-product of a quaternion.
*
* \ingroup quat
*/
Lib3dsFloat
lib3ds_quat_dot(Lib3dsQuat a, Lib3dsQuat b)
{
return(a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]);
}
/*!
* \ingroup quat
*/
Lib3dsFloat
lib3ds_quat_squared(Lib3dsQuat c)
{
return(c[0]*c[0] + c[1]*c[1] + c[2]*c[2] + c[3]*c[3]);
}
/*!
* \ingroup quat
*/
Lib3dsFloat
lib3ds_quat_length(Lib3dsQuat c)
{
return((Lib3dsFloat)sqrt(c[0]*c[0] + c[1]*c[1] + c[2]*c[2] + c[3]*c[3]));
}
/*!
* \ingroup quat
*/
void
lib3ds_quat_ln(Lib3dsQuat c)
{
Lib3dsDouble om,s,t;
s=sqrt(c[0]*c[0] + c[1]*c[1] + c[2]*c[2]);
om=atan2(s,c[3]);
if (fabs(s)<LIB3DS_EPSILON) {
t=0.0f;
}
else {
t=om/s;
}
{
int i;
for (i=0; i<3; ++i) {
c[i]=(Lib3dsFloat)(c[i]*t);
}
c[3]=0.0f;
}
}
/*!
* \ingroup quat
*/
void
lib3ds_quat_ln_dif(Lib3dsQuat c, Lib3dsQuat a, Lib3dsQuat b)
{
Lib3dsQuat invp;
lib3ds_quat_copy(invp, a);
lib3ds_quat_inv(invp);
lib3ds_quat_mul(c, invp, b);
lib3ds_quat_ln(c);
}
/*!
* \ingroup quat
*/
void
lib3ds_quat_exp(Lib3dsQuat c)
{
Lib3dsDouble om,sinom;
om=sqrt(c[0]*c[0] + c[1]*c[1] + c[2]*c[2]);
if (fabs(om)<LIB3DS_EPSILON) {
sinom=1.0f;
}
else {
sinom=sin(om)/om;
}
{
int i;
for (i=0; i<3; ++i) {
c[i]=(Lib3dsFloat)(c[i]*sinom);
}
c[3]=(Lib3dsFloat)cos(om);
}
}
/*!
* \ingroup quat
*/
void
lib3ds_quat_slerp(Lib3dsQuat c, Lib3dsQuat a, Lib3dsQuat b, Lib3dsFloat t)
{
Lib3dsDouble l;
Lib3dsDouble om,sinom;
Lib3dsDouble sp,sq;
Lib3dsQuat q;
l=a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
if ((1.0+l)>LIB3DS_EPSILON) {
if (fabs(l)>1.0f) l/=fabs(l);
om=acos(l);
sinom=sin(om);
if (fabs(sinom)>LIB3DS_EPSILON) {
sp=sin((1.0f-t)*om)/sinom;
sq=sin(t*om)/sinom;
}
else {
sp=1.0f-t;
sq=t;
}
c[0]=(Lib3dsFloat)(sp*a[0] + sq*b[0]);
c[1]=(Lib3dsFloat)(sp*a[1] + sq*b[1]);
c[2]=(Lib3dsFloat)(sp*a[2] + sq*b[2]);
c[3]=(Lib3dsFloat)(sp*a[3] + sq*b[3]);
}
else {
q[0]=-a[1];
q[1]=a[0];
q[2]=-a[3];
q[3]=a[2];
sp=sin((1.0-t)*LIB3DS_HALFPI);
sq=sin(t*LIB3DS_HALFPI);
c[0]=(Lib3dsFloat)(sp*a[0] + sq*q[0]);
c[1]=(Lib3dsFloat)(sp*a[1] + sq*q[1]);
c[2]=(Lib3dsFloat)(sp*a[2] + sq*q[2]);
c[3]=(Lib3dsFloat)(sp*a[3] + sq*q[3]);
}
}
/*!
* \ingroup quat
*/
void
lib3ds_quat_squad(Lib3dsQuat c, Lib3dsQuat a, Lib3dsQuat p, Lib3dsQuat q,
Lib3dsQuat b, Lib3dsFloat t)
{
Lib3dsQuat ab;
Lib3dsQuat pq;
lib3ds_quat_slerp(ab,a,b,t);
lib3ds_quat_slerp(pq,p,q,t);
lib3ds_quat_slerp(c,ab,pq,2*t*(1-t));
}
/*!
* \ingroup quat
*/
void
lib3ds_quat_tangent(Lib3dsQuat c, Lib3dsQuat p, Lib3dsQuat q, Lib3dsQuat n)
{
Lib3dsQuat dn,dp,x;
int i;
lib3ds_quat_ln_dif(dn, q, n);
lib3ds_quat_ln_dif(dp, q, p);
for (i=0; i<4; i++) {
x[i]=-1.0f/4.0f*(dn[i]+dp[i]);
}
lib3ds_quat_exp(x);
lib3ds_quat_mul(c,q,x);
}
/*!
* \ingroup quat
*/
void
lib3ds_quat_dump(Lib3dsQuat q)
{
printf("%f %f %f %f\n", q[0], q[1], q[2], q[3]);
}

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@ -1,61 +0,0 @@
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_QUAT_H
#define INCLUDED_LIB3DS_QUAT_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: quat.h,v 1.7 2007/06/14 09:59:10 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_zero(Lib3dsQuat c);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_identity(Lib3dsQuat c);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_copy(Lib3dsQuat dest, Lib3dsQuat src);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_axis_angle(Lib3dsQuat c, Lib3dsVector axis, Lib3dsFloat angle);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_neg(Lib3dsQuat c);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_abs(Lib3dsQuat c);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_cnj(Lib3dsQuat c);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_mul(Lib3dsQuat c, Lib3dsQuat a, Lib3dsQuat b);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_scalar(Lib3dsQuat c, Lib3dsFloat k);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_normalize(Lib3dsQuat c);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_inv(Lib3dsQuat c);
LIB3DSEXTERN LIB3DSAPI Lib3dsFloat lib3ds_quat_dot(Lib3dsQuat a, Lib3dsQuat b);
LIB3DSEXTERN LIB3DSAPI Lib3dsFloat lib3ds_quat_squared(Lib3dsQuat c);
LIB3DSEXTERN LIB3DSAPI Lib3dsFloat lib3ds_quat_length(Lib3dsQuat c);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_ln(Lib3dsQuat c);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_ln_dif(Lib3dsQuat c, Lib3dsQuat a, Lib3dsQuat b);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_exp(Lib3dsQuat c);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_slerp(Lib3dsQuat c, Lib3dsQuat a, Lib3dsQuat b, Lib3dsFloat t);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_squad(Lib3dsQuat c, Lib3dsQuat a, Lib3dsQuat p, Lib3dsQuat q,
Lib3dsQuat b, Lib3dsFloat t);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_tangent(Lib3dsQuat c, Lib3dsQuat p, Lib3dsQuat q, Lib3dsQuat n);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_dump(Lib3dsQuat q);
#ifdef __cplusplus
}
#endif
#endif

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@ -1,149 +0,0 @@
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: shadow.c,v 1.11 2007/06/20 17:04:09 jeh Exp $
*/
#include <lib3ds/shadow.h>
#include <lib3ds/chunk.h>
#include <lib3ds/io.h>
#include <math.h>
/*!
* \defgroup shadow Shadow Map Settings
*/
/*!
* \ingroup shadow
*/
Lib3dsBool
lib3ds_shadow_read(Lib3dsShadow *shadow, Lib3dsIo *io)
{
Lib3dsChunk c;
if (!lib3ds_chunk_read(&c, io)) {
return(LIB3DS_FALSE);
}
switch (c.chunk) {
case LIB3DS_SHADOW_MAP_SIZE:
{
shadow->map_size=lib3ds_io_read_intw(io);
}
break;
case LIB3DS_LO_SHADOW_BIAS:
{
shadow->lo_bias=lib3ds_io_read_float(io);
}
break;
case LIB3DS_HI_SHADOW_BIAS:
{
shadow->hi_bias=lib3ds_io_read_float(io);
}
break;
case LIB3DS_SHADOW_SAMPLES:
{
shadow->samples=lib3ds_io_read_intw(io);
}
break;
case LIB3DS_SHADOW_RANGE:
{
shadow->range=lib3ds_io_read_intd(io);
}
break;
case LIB3DS_SHADOW_FILTER:
{
shadow->filter=lib3ds_io_read_float(io);
}
break;
case LIB3DS_RAY_BIAS:
{
shadow->ray_bias=lib3ds_io_read_float(io);
}
break;
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup shadow
*/
Lib3dsBool
lib3ds_shadow_write(Lib3dsShadow *shadow, Lib3dsIo *io)
{
if (fabs(shadow->lo_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_LO_SHADOW_BIAS ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_LO_SHADOW_BIAS;
c.size=10;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_float(io, shadow->lo_bias);
}
if (fabs(shadow->hi_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_HI_SHADOW_BIAS ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_HI_SHADOW_BIAS;
c.size=10;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_float(io, shadow->hi_bias);
}
if (shadow->map_size) { /*---- LIB3DS_SHADOW_MAP_SIZE ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_SHADOW_MAP_SIZE;
c.size=8;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_intw(io, shadow->map_size);
}
if (shadow->samples) { /*---- LIB3DS_SHADOW_SAMPLES ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_SHADOW_SAMPLES;
c.size=8;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_intw(io, shadow->samples);
}
if (shadow->range) { /*---- LIB3DS_SHADOW_RANGE ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_SHADOW_RANGE;
c.size=10;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_intd(io, shadow->range);
}
if (fabs(shadow->filter)>LIB3DS_EPSILON) { /*---- LIB3DS_SHADOW_FILTER ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_SHADOW_FILTER;
c.size=10;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_float(io, shadow->filter);
}
if (fabs(shadow->ray_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_RAY_BIAS ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_RAY_BIAS;
c.size=10;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_float(io, shadow->ray_bias);
}
return(LIB3DS_TRUE);
}

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@ -1,59 +0,0 @@
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_SHADOW_H
#define INCLUDED_LIB3DS_SHADOW_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: shadow.h,v 1.11 2007/06/20 17:04:09 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* Shadow map settings
* \ingroup shadow
*/
struct Lib3dsShadow {
Lib3dsIntw map_size;
Lib3dsFloat lo_bias;
Lib3dsFloat hi_bias;
Lib3dsIntw samples;
Lib3dsIntd range;
Lib3dsFloat filter;
Lib3dsFloat ray_bias;
};
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_shadow_read(Lib3dsShadow *shadow, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_shadow_write(Lib3dsShadow *shadow, Lib3dsIo *io);
#ifdef __cplusplus
}
#endif
#endif

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@ -1,136 +0,0 @@
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: tcb.c,v 1.11 2007/06/15 09:33:19 jeh Exp $
*/
#include <lib3ds/tcb.h>
#include <lib3ds/io.h>
#include <math.h>
/*!
* \defgroup tcb Tension/Continuity/Bias Splines
*/
/*!
* \ingroup tcb
*/
void
lib3ds_tcb(Lib3dsTcb *p, Lib3dsTcb *pc, Lib3dsTcb *c, Lib3dsTcb *nc, Lib3dsTcb *n,
Lib3dsFloat *ksm, Lib3dsFloat *ksp, Lib3dsFloat *kdm, Lib3dsFloat *kdp)
{
Lib3dsFloat tm,cm,cp,bm,bp,tmcm,tmcp,cc;
Lib3dsFloat dt,fp,fn;
if (!pc) {
pc=c;
}
if (!nc) {
nc=c;
}
fp=fn=1.0f;
if (p&&n) {
dt=0.5f*(Lib3dsFloat)(pc->frame-p->frame+n->frame-nc->frame);
fp=((Lib3dsFloat)(pc->frame-p->frame))/dt;
fn=((Lib3dsFloat)(n->frame-nc->frame))/dt;
cc=(Lib3dsFloat)fabs(c->cont);
fp=fp+cc-cc*fp;
fn=fn+cc-cc*fn;
}
cm=1.0f-c->cont;
tm=0.5f*(1.0f-c->tens);
cp=2.0f-cm;
bm=1.0f-c->bias;
bp=2.0f-bm;
tmcm=tm*cm;
tmcp=tm*cp;
*ksm=tmcm*bp*fp;
*ksp=tmcp*bm*fp;
*kdm=tmcp*bp*fn;
*kdp=tmcm*bm*fn;
}
/*!
* \ingroup tcb
*/
Lib3dsBool
lib3ds_tcb_read(Lib3dsTcb *tcb, Lib3dsIo *io)
{
Lib3dsWord flags;
tcb->frame=lib3ds_io_read_intd(io);
tcb->flags=flags=lib3ds_io_read_word(io);
if (flags&LIB3DS_USE_TENSION) {
tcb->tens=lib3ds_io_read_float(io);
}
if (flags&LIB3DS_USE_CONTINUITY) {
tcb->cont=lib3ds_io_read_float(io);
}
if (flags&LIB3DS_USE_BIAS) {
tcb->bias=lib3ds_io_read_float(io);
}
if (flags&LIB3DS_USE_EASE_TO) {
tcb->ease_to=lib3ds_io_read_float(io);
}
if (flags&LIB3DS_USE_EASE_FROM) {
tcb->ease_from=lib3ds_io_read_float(io);
}
if (lib3ds_io_error(io)) {
return(LIB3DS_FALSE);
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup tcb
*/
Lib3dsBool
lib3ds_tcb_write(Lib3dsTcb *tcb, Lib3dsIo *io)
{
lib3ds_io_write_intd(io, tcb->frame);
lib3ds_io_write_word(io, tcb->flags);
if (tcb->flags&LIB3DS_USE_TENSION) {
lib3ds_io_write_float(io, tcb->tens);
}
if (tcb->flags&LIB3DS_USE_CONTINUITY) {
lib3ds_io_write_float(io, tcb->cont);
}
if (tcb->flags&LIB3DS_USE_BIAS) {
lib3ds_io_write_float(io, tcb->bias);
}
if (tcb->flags&LIB3DS_USE_EASE_TO) {
lib3ds_io_write_float(io, tcb->ease_to);
}
if (tcb->flags&LIB3DS_USE_EASE_FROM) {
lib3ds_io_write_float(io, tcb->ease_from);
}
if (lib3ds_io_error(io)) {
return(LIB3DS_FALSE);
}
return(LIB3DS_TRUE);
}

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@ -1,62 +0,0 @@
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_TCB_H
#define INCLUDED_LIB3DS_TCB_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: tcb.h,v 1.11 2007/06/20 17:04:09 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef enum Lib3dsTcbFlags{
LIB3DS_USE_TENSION =0x0001,
LIB3DS_USE_CONTINUITY =0x0002,
LIB3DS_USE_BIAS =0x0004,
LIB3DS_USE_EASE_TO =0x0008,
LIB3DS_USE_EASE_FROM =0x0010
} Lib3dsTcbFlags;
typedef struct Lib3dsTcb {
Lib3dsIntd frame;
Lib3dsWord flags;
Lib3dsFloat tens;
Lib3dsFloat cont;
Lib3dsFloat bias;
Lib3dsFloat ease_to;
Lib3dsFloat ease_from;
} Lib3dsTcb;
LIB3DSEXTERN LIB3DSAPI void lib3ds_tcb(Lib3dsTcb *p, Lib3dsTcb *pc, Lib3dsTcb *c,
Lib3dsTcb *nc, Lib3dsTcb *n, Lib3dsFloat *ksm, Lib3dsFloat *ksp,
Lib3dsFloat *kdm, Lib3dsFloat *kdp);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_tcb_read(Lib3dsTcb *tcb, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_tcb_write(Lib3dsTcb *tcb, Lib3dsIo *io);
#ifdef __cplusplus
}
#endif
#endif

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@ -1,209 +0,0 @@
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_TRACKS_H
#define INCLUDED_LIB3DS_TRACKS_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: tracks.h,v 1.11 2007/06/20 17:04:09 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TCB_H
#include <lib3ds/tcb.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* Track flags
* \ingroup tracks
*/
typedef enum {
LIB3DS_REPEAT =0x0001,
LIB3DS_SMOOTH =0x0002,
LIB3DS_LOCK_X =0x0008,
LIB3DS_LOCK_Y =0x0010,
LIB3DS_LOCK_Z =0x0020,
LIB3DS_UNLINK_X =0x0100,
LIB3DS_UNLINK_Y =0x0200,
LIB3DS_UNLINK_Z =0x0400
} Lib3dsTrackFlags;
/**
* Boolean track key
* \ingroup tracks
*/
struct Lib3dsBoolKey {
Lib3dsTcb tcb;
Lib3dsBoolKey *next;
};
/**
* Boolean track
* \ingroup tracks
*/
struct Lib3dsBoolTrack {
Lib3dsDword flags;
Lib3dsBoolKey *keyL;
};
/**
* Floating-point track key
* \ingroup tracks
*/
struct Lib3dsLin1Key {
Lib3dsTcb tcb;
Lib3dsLin1Key *next;
Lib3dsFloat value;
Lib3dsFloat dd;
Lib3dsFloat ds;
};
/**
* Floating-point track
* \ingroup tracks
*/
struct Lib3dsLin1Track {
Lib3dsDword flags;
Lib3dsLin1Key *keyL;
};
/**
* Vector track key
* \ingroup tracks
*/
struct Lib3dsLin3Key {
Lib3dsTcb tcb;
Lib3dsLin3Key *next;
Lib3dsVector value;
Lib3dsVector dd;
Lib3dsVector ds;
};
/**
* Vector track
* \ingroup tracks
*/
struct Lib3dsLin3Track {
Lib3dsDword flags;
Lib3dsLin3Key *keyL;
};
/**
* Rotation track key
* \ingroup tracks
*/
struct Lib3dsQuatKey {
Lib3dsTcb tcb;
Lib3dsQuatKey *next;
Lib3dsVector axis;
Lib3dsFloat angle;
Lib3dsQuat q;
Lib3dsQuat dd;
Lib3dsQuat ds;
};
/**
* Rotation track
* \ingroup tracks
*/
struct Lib3dsQuatTrack {
Lib3dsDword flags;
Lib3dsQuatKey *keyL;
};
/**
* Morph track key
* \ingroup tracks
*/
struct Lib3dsMorphKey {
Lib3dsTcb tcb;
Lib3dsMorphKey *next;
char name[64];
};
/**
* Morph track
* \ingroup tracks
*/
struct Lib3dsMorphTrack {
Lib3dsDword flags;
Lib3dsMorphKey *keyL;
};
LIB3DSEXTERN LIB3DSAPI Lib3dsBoolKey* lib3ds_bool_key_new();
LIB3DSEXTERN LIB3DSAPI void lib3ds_bool_key_free(Lib3dsBoolKey* key);
LIB3DSEXTERN LIB3DSAPI void lib3ds_bool_track_free_keys(Lib3dsBoolTrack *track);
LIB3DSEXTERN LIB3DSAPI void lib3ds_bool_track_insert(Lib3dsBoolTrack *track, Lib3dsBoolKey* key);
LIB3DSEXTERN LIB3DSAPI void lib3ds_bool_track_remove(Lib3dsBoolTrack *track, Lib3dsIntd frame);
LIB3DSEXTERN LIB3DSAPI void lib3ds_bool_track_eval(Lib3dsBoolTrack *track, Lib3dsBool *p, Lib3dsFloat t);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_bool_track_read(Lib3dsBoolTrack *track, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_bool_track_write(Lib3dsBoolTrack *track, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsLin1Key* lib3ds_lin1_key_new();
LIB3DSEXTERN LIB3DSAPI void lib3ds_lin1_key_free(Lib3dsLin1Key* key);
LIB3DSEXTERN LIB3DSAPI void lib3ds_lin1_track_free_keys(Lib3dsLin1Track *track);
LIB3DSEXTERN LIB3DSAPI void lib3ds_lin1_key_setup(Lib3dsLin1Key *p, Lib3dsLin1Key *cp, Lib3dsLin1Key *c,
Lib3dsLin1Key *cn, Lib3dsLin1Key *n);
LIB3DSEXTERN LIB3DSAPI void lib3ds_lin1_track_setup(Lib3dsLin1Track *track);
LIB3DSEXTERN LIB3DSAPI void lib3ds_lin1_track_insert(Lib3dsLin1Track *track, Lib3dsLin1Key *key);
LIB3DSEXTERN LIB3DSAPI void lib3ds_lin1_track_remove(Lib3dsLin1Track *track, Lib3dsIntd frame);
LIB3DSEXTERN LIB3DSAPI void lib3ds_lin1_track_eval(Lib3dsLin1Track *track, Lib3dsFloat *p, Lib3dsFloat t);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_lin1_track_read(Lib3dsLin1Track *track, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_lin1_track_write(Lib3dsLin1Track *track, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsLin3Key* lib3ds_lin3_key_new();
LIB3DSEXTERN LIB3DSAPI void lib3ds_lin3_key_free(Lib3dsLin3Key* key);
LIB3DSEXTERN LIB3DSAPI void lib3ds_lin3_track_free_keys(Lib3dsLin3Track *track);
LIB3DSEXTERN LIB3DSAPI void lib3ds_lin3_key_setup(Lib3dsLin3Key *p, Lib3dsLin3Key *cp, Lib3dsLin3Key *c,
Lib3dsLin3Key *cn, Lib3dsLin3Key *n);
LIB3DSEXTERN LIB3DSAPI void lib3ds_lin3_track_setup(Lib3dsLin3Track *track);
LIB3DSEXTERN LIB3DSAPI void lib3ds_lin3_track_insert(Lib3dsLin3Track *track, Lib3dsLin3Key *key);
LIB3DSEXTERN LIB3DSAPI void lib3ds_lin3_track_remove(Lib3dsLin3Track *track, Lib3dsIntd frame);
LIB3DSEXTERN LIB3DSAPI void lib3ds_lin3_track_eval(Lib3dsLin3Track *track, Lib3dsVector p, Lib3dsFloat t);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_lin3_track_read(Lib3dsLin3Track *track, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_lin3_track_write(Lib3dsLin3Track *track, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsQuatKey* lib3ds_quat_key_new();
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_key_free(Lib3dsQuatKey* key);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_track_free_keys(Lib3dsQuatTrack *track);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_key_setup(Lib3dsQuatKey *p, Lib3dsQuatKey *cp, Lib3dsQuatKey *c,
Lib3dsQuatKey *cn, Lib3dsQuatKey *n);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_track_setup(Lib3dsQuatTrack *track);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_track_insert(Lib3dsQuatTrack *track, Lib3dsQuatKey *key);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_track_remove(Lib3dsQuatTrack *track, Lib3dsIntd frame);
LIB3DSEXTERN LIB3DSAPI void lib3ds_quat_track_eval(Lib3dsQuatTrack *track, Lib3dsQuat p, Lib3dsFloat t);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_quat_track_read(Lib3dsQuatTrack *track, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_quat_track_write(Lib3dsQuatTrack *track, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsMorphKey* lib3ds_morph_key_new();
LIB3DSEXTERN LIB3DSAPI void lib3ds_morph_key_free(Lib3dsMorphKey* key);
LIB3DSEXTERN LIB3DSAPI void lib3ds_morph_track_free_keys(Lib3dsMorphTrack *track);
LIB3DSEXTERN LIB3DSAPI void lib3ds_morph_track_insert(Lib3dsMorphTrack *track, Lib3dsMorphKey *key);
LIB3DSEXTERN LIB3DSAPI void lib3ds_morph_track_remove(Lib3dsMorphTrack *track, Lib3dsIntd frame);
LIB3DSEXTERN LIB3DSAPI void lib3ds_morph_track_eval(Lib3dsMorphTrack *track, char *p, Lib3dsFloat t);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_morph_track_read(Lib3dsMorphTrack *track, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_morph_track_write(Lib3dsMorphTrack *track, Lib3dsIo *io);
#ifdef __cplusplus
}
#endif
#endif

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@ -1,162 +0,0 @@
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_TYPES_H
#define INCLUDED_LIB3DS_TYPES_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: types.h,v 1.25 2007/06/21 08:36:41 jeh Exp $
*/
#ifdef __cplusplus
extern "C" {
#endif
#ifdef LIB3DS_STATIC
#define LIB3DSEXTERN
#define LIB3DSAPI
#else
#define LIB3DSEXTERN extern
#ifdef _MSC_VER
#ifdef LIB3DS_EXPORTS
#define LIB3DSAPI __declspec(dllexport)
#else
#define LIB3DSAPI __declspec(dllimport)
#endif
#else
#define LIB3DSAPI
#endif
#endif // LIB3DS_STATIC
#define LIB3DS_TRUE 1
#define LIB3DS_FALSE 0
#ifdef _MSC_VER
typedef __int32 Lib3dsBool;
typedef unsigned __int8 Lib3dsByte;
typedef unsigned __int16 Lib3dsWord;
typedef unsigned __int32 Lib3dsDword;
typedef signed __int8 Lib3dsIntb;
typedef signed __int16 Lib3dsIntw;
typedef signed __int16 Lib3dsIntd;
#else
#include <stdint.h>
typedef int32_t Lib3dsBool;
typedef uint8_t Lib3dsByte;
typedef uint16_t Lib3dsWord;
typedef uint32_t Lib3dsDword;
typedef int8_t Lib3dsIntb;
typedef int16_t Lib3dsIntw;
typedef int32_t Lib3dsIntd;
#endif
typedef float Lib3dsFloat;
typedef double Lib3dsDouble;
typedef float Lib3dsVector[3];
typedef float Lib3dsTexel[2];
typedef float Lib3dsQuat[4];
typedef float Lib3dsMatrix[4][4];
typedef float Lib3dsRgb[3];
typedef float Lib3dsRgba[4];
#define LIB3DS_EPSILON (1e-8)
#define LIB3DS_PI 3.14159265358979323846
#define LIB3DS_TWOPI (2.0*LIB3DS_PI)
#define LIB3DS_HALFPI (LIB3DS_PI/2.0)
#define LIB3DS_RAD_TO_DEG(x) ((180.0/LIB3DS_PI)*(x))
#define LIB3DS_DEG_TO_RAD(x) ((LIB3DS_PI/180.0)*(x))
#include <stdio.h>
#ifdef _DEBUG
#ifndef ASSERT
#include <assert.h>
#define ASSERT(__expr) assert(__expr)
#endif
#define LIB3DS_ERROR_LOG \
{printf("\t***LIB3DS_ERROR_LOG*** %s : %d\n", __FILE__, __LINE__);}
#else
#ifndef ASSERT
#define ASSERT(__expr)
#endif
#define LIB3DS_ERROR_LOG
#endif
typedef struct Lib3dsIo Lib3dsIo;
typedef struct Lib3dsFile Lib3dsFile;
typedef struct Lib3dsBackground Lib3dsBackground;
typedef struct Lib3dsAtmosphere Lib3dsAtmosphere;
typedef struct Lib3dsShadow Lib3dsShadow;
typedef struct Lib3dsViewport Lib3dsViewport;
typedef struct Lib3dsMaterial Lib3dsMaterial;
typedef struct Lib3dsFace Lib3dsFace;
typedef struct Lib3dsBoxMap Lib3dsBoxMap;
typedef struct Lib3dsMapData Lib3dsMapData;
typedef struct Lib3dsMesh Lib3dsMesh;
typedef struct Lib3dsCamera Lib3dsCamera;
typedef struct Lib3dsLight Lib3dsLight;
typedef struct Lib3dsBoolKey Lib3dsBoolKey;
typedef struct Lib3dsBoolTrack Lib3dsBoolTrack;
typedef struct Lib3dsLin1Key Lib3dsLin1Key;
typedef struct Lib3dsLin1Track Lib3dsLin1Track;
typedef struct Lib3dsLin3Key Lib3dsLin3Key;
typedef struct Lib3dsLin3Track Lib3dsLin3Track;
typedef struct Lib3dsQuatKey Lib3dsQuatKey;
typedef struct Lib3dsQuatTrack Lib3dsQuatTrack;
typedef struct Lib3dsMorphKey Lib3dsMorphKey;
typedef struct Lib3dsMorphTrack Lib3dsMorphTrack;
typedef enum Lib3dsNodeTypes {
LIB3DS_UNKNOWN_NODE =0,
LIB3DS_AMBIENT_NODE =1,
LIB3DS_OBJECT_NODE =2,
LIB3DS_CAMERA_NODE =3,
LIB3DS_TARGET_NODE =4,
LIB3DS_LIGHT_NODE =5,
LIB3DS_SPOT_NODE =6
} Lib3dsNodeTypes;
typedef struct Lib3dsNode Lib3dsNode;
typedef enum Lib3dsObjectFlags {
LIB3DS_OBJECT_HIDDEN =0x01,
LIB3DS_OBJECT_VIS_LOFTER =0x02,
LIB3DS_OBJECT_DOESNT_CAST =0x04,
LIB3DS_OBJECT_MATTE =0x08,
LIB3DS_OBJECT_DONT_RCVSHADOW =0x10,
LIB3DS_OBJECT_FAST =0x20,
LIB3DS_OBJECT_FROZEN =0x40
} Lib3dsObjectFlags;
typedef union Lib3dsUserData {
void *p;
Lib3dsIntd i;
Lib3dsDword d;
Lib3dsFloat f;
Lib3dsMaterial *material;
Lib3dsMesh *mesh;
Lib3dsCamera *camera;
Lib3dsLight *light;
Lib3dsNode *node;
} Lib3dsUserData;
#ifdef __cplusplus
}
#endif
#endif

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@ -1,96 +0,0 @@
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: types.txt,v 1.3 2007/06/20 17:04:09 jeh Exp $
*/
/*!
\defgroup types General Types
*/
/*!
\typedef Lib3dsBool
\ingroup types
Bool Typedef
*/
/*!
\typedef Lib3dsByte
\ingroup types
Byte (== 8bit unsigned int) Typedef
*/
/*!
\typedef Lib3dsWord
\ingroup types
Word (== 16bit unsigned int) Typedef
*/
/*!
\typedef Lib3dsDword
\ingroup types
Double-Word (== 32bit unsigned int) Typedef
*/
/*!
\typedef Lib3dsIntb
\ingroup types
Signed Byte (== 8bit signed int) Typedef
*/
/*!
\typedef Lib3dsIntw
\ingroup types
Signed Word (== 16bit signed int) Typedef
*/
/*!
\typedef Lib3dsIntd
\ingroup types
Signed Double-Word (== 32bit signed int) Typedef
*/
/*!
\typedef Lib3dsRgb
\ingroup types
Red, Green, Blue color Typedef
*/
/*!
\typedef Lib3dsRgba
\ingroup types
Red, Green, Blue, Alpha color Typedef
*/
/*!
\typedef Lib3dsTexel
\ingroup types
UV texture coordinates
*/

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@ -1,376 +0,0 @@
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: vector.c,v 1.12 2007/06/20 17:04:09 jeh Exp $
*/
#include <lib3ds/vector.h>
#include <math.h>
/*!
* \defgroup vector Vector Mathematics
*/
/*!
* \typedef Lib3dsVector
* \ingroup vector
*/
/*!
* Clear a vector to zero.
*
* \param c Vector to clear.
*
* \ingroup vector
*/
void
lib3ds_vector_zero(Lib3dsVector c)
{
int i;
for (i=0; i<3; ++i) {
c[i]=0.0f;
}
}
/*!
* Copy a vector.
*
* \param dest Destination vector.
* \param src Source vector.
*
* \ingroup vector
*/
void
lib3ds_vector_copy(Lib3dsVector dest, Lib3dsVector src)
{
int i;
for (i=0; i<3; ++i) {
dest[i]=src[i];
}
}
/*!
* Negate a vector.
*
* \param c Vector to negate.
*
* \ingroup vector
*/
void
lib3ds_vector_neg(Lib3dsVector c)
{
int i;
for (i=0; i<3; ++i) {
c[i]=-c[i];
}
}
/*!
* Add two vectors.
*
* \param c Result.
* \param a First addend.
* \param b Second addend.
*
* \ingroup vector
*/
void
lib3ds_vector_add(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b)
{
int i;
for (i=0; i<3; ++i) {
c[i]=a[i]+b[i];
}
}
/*!
* Subtract two vectors.
*
* \param c Result.
* \param a Addend.
* \param b Minuend.
*
* \ingroup vector
*/
void
lib3ds_vector_sub(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b)
{
int i;
for (i=0; i<3; ++i) {
c[i]=a[i]-b[i];
}
}
/*!
* Multiply a vector by a scalar.
*
* \param c Vector to be multiplied.
* \param k Scalar.
*
* \ingroup vector
*/
void
lib3ds_vector_scalar(Lib3dsVector c, Lib3dsFloat k)
{
int i;
for (i=0; i<3; ++i) {
c[i]*=k;
}
}
/*!
* Compute cross product.
*
* \param c Result.
* \param a First vector.
* \param b Second vector.
*
* \ingroup vector
*/
void
lib3ds_vector_cross(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b)
{
c[0]=a[1]*b[2] - a[2]*b[1];
c[1]=a[2]*b[0] - a[0]*b[2];
c[2]=a[0]*b[1] - a[1]*b[0];
}
/*!
* Compute dot product.
*
* \param a First vector.
* \param b Second vector.
*
* \return Dot product.
*
* \ingroup vector
*/
Lib3dsFloat
lib3ds_vector_dot(Lib3dsVector a, Lib3dsVector b)
{
return(a[0]*b[0] + a[1]*b[1] + a[2]*b[2]);
}
/*!
* Compute square of vector.
*
* Computes x*x + y*y + z*z.
*
* \param c Vector to square.
*
* \return Square of vector.
*
* \ingroup vector
*/
Lib3dsFloat
lib3ds_vector_squared(Lib3dsVector c)
{
return(c[0]*c[0] + c[1]*c[1] + c[2]*c[2]);
}
/*!
* Compute length of vector.
*
* Computes |c| = sqrt(x*x + y*y + z*z)
*
* \param c Vector to compute.
*
* \return Length of vector.
*
* \ingroup vector
*/
Lib3dsFloat
lib3ds_vector_length(Lib3dsVector c)
{
return((Lib3dsFloat)sqrt(c[0]*c[0] + c[1]*c[1] + c[2]*c[2]));
}
/*!
* Normalize a vector.
*
* Scales a vector so that its length is 1.0.
*
* \param c Vector to normalize.
*
* \ingroup vector
*/
void
lib3ds_vector_normalize(Lib3dsVector c)
{
Lib3dsFloat l,m;
l=(Lib3dsFloat)sqrt(c[0]*c[0] + c[1]*c[1] + c[2]*c[2]);
if (fabs(l)<LIB3DS_EPSILON) {
if ((c[0]>=c[1]) && (c[0]>=c[2])) {
c[0]=1.0f;
c[1]=c[2]=0.0f;
}
else
if (c[1]>=c[2]) {
c[1]=1.0f;
c[0]=c[2]=0.0f;
}
else {
c[2]=1.0f;
c[0]=c[1]=0.0f;
}
}
else {
m=1.0f/l;
c[0]*=m;
c[1]*=m;
c[2]*=m;
}
}
/*!
* Compute a vector normal to two line segments.
*
* Computes the normal vector to the lines b-a and b-c.
*
* \param n Returned normal vector.
* \param a Endpoint of first line.
* \param b Base point of both lines.
* \param c Endpoint of second line.
*
* \ingroup vector
*/
void
lib3ds_vector_normal(Lib3dsVector n, Lib3dsVector a, Lib3dsVector b, Lib3dsVector c)
{
Lib3dsVector p,q;
lib3ds_vector_sub(p,c,b);
lib3ds_vector_sub(q,a,b);
lib3ds_vector_cross(n,p,q);
lib3ds_vector_normalize(n);
}
/*!
* Multiply a point by a transformation matrix.
*
* Applies the given transformation matrix to the given point. With some
* transformation matrices, a vector may also be transformed.
*
* \param c Result.
* \param m Transformation matrix.
* \param a Input point.
*
* \ingroup vector
*/
void
lib3ds_vector_transform(Lib3dsVector c, Lib3dsMatrix m, Lib3dsVector a)
{
c[0]= m[0][0]*a[0] + m[1][0]*a[1] + m[2][0]*a[2] + m[3][0];
c[1]= m[0][1]*a[0] + m[1][1]*a[1] + m[2][1]*a[2] + m[3][1];
c[2]= m[0][2]*a[0] + m[1][2]*a[1] + m[2][2]*a[2] + m[3][2];
}
/*!
* Compute a point on a cubic spline.
*
* Computes a point on a parametric Bezier spline.
*
* \param c Result.
* \param a First endpoint of the spline.
* \param p First tangent vector of the spline.
* \param q Second tangent vector of the spline.
* \param b Second endpoint of the spline.
* \param t Spline parameter [0. 1.]
*
* \ingroup vector
*/
void
lib3ds_vector_cubic(Lib3dsVector c, Lib3dsVector a, Lib3dsVector p, Lib3dsVector q,
Lib3dsVector b, Lib3dsFloat t)
{
Lib3dsDouble x,y,z,w;
x=2*t*t*t - 3*t*t + 1;
y=-2*t*t*t + 3*t*t;
z=t*t*t - 2*t*t + t;
w=t*t*t - t*t;
c[0]=(Lib3dsFloat)(x*a[0] + y*b[0] + z*p[0] + w*q[0]);
c[1]=(Lib3dsFloat)(x*a[1] + y*b[1] + z*p[1] + w*q[1]);
c[2]=(Lib3dsFloat)(x*a[2] + y*b[2] + z*p[2] + w*q[2]);
}
/*!
* c[i] = min(c[i], a[i]);
*
* Computes minimum values of x,y,z independently.
*
* \ingroup vector
*/
void
lib3ds_vector_min(Lib3dsVector c, Lib3dsVector a)
{
int i;
for (i=0; i<3; ++i) {
if (a[i]<c[i]) {
c[i] = a[i];
}
}
}
/*!
* c[i] = max(c[i], a[i]);
*
* Computes maximum values of x,y,z independently.
*
* \ingroup vector
*/
void
lib3ds_vector_max(Lib3dsVector c, Lib3dsVector a)
{
int i;
for (i=0; i<3; ++i) {
if (a[i]>c[i]) {
c[i] = a[i];
}
}
}
/*!
* \ingroup vector
*/
void
lib3ds_vector_dump(Lib3dsVector c)
{
fprintf(stderr, "%f %f %f\n", c[0], c[1], c[2]);
}

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@ -1,58 +0,0 @@
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_VECTOR_H
#define INCLUDED_LIB3DS_VECTOR_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: vector.h,v 1.7 2007/06/14 09:59:10 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
LIB3DSEXTERN LIB3DSAPI void lib3ds_vector_zero(Lib3dsVector c);
LIB3DSEXTERN LIB3DSAPI void lib3ds_vector_copy(Lib3dsVector dest, Lib3dsVector src);
LIB3DSEXTERN LIB3DSAPI void lib3ds_vector_neg(Lib3dsVector c);
LIB3DSEXTERN LIB3DSAPI void lib3ds_vector_add(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b);
LIB3DSEXTERN LIB3DSAPI void lib3ds_vector_sub(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b);
LIB3DSEXTERN LIB3DSAPI void lib3ds_vector_scalar(Lib3dsVector c, Lib3dsFloat k);
LIB3DSEXTERN LIB3DSAPI void lib3ds_vector_cross(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b);
LIB3DSEXTERN LIB3DSAPI Lib3dsFloat lib3ds_vector_dot(Lib3dsVector a, Lib3dsVector b);
LIB3DSEXTERN LIB3DSAPI Lib3dsFloat lib3ds_vector_squared(Lib3dsVector c);
LIB3DSEXTERN LIB3DSAPI Lib3dsFloat lib3ds_vector_length(Lib3dsVector c);
LIB3DSEXTERN LIB3DSAPI void lib3ds_vector_normalize(Lib3dsVector c);
LIB3DSEXTERN LIB3DSAPI void lib3ds_vector_normal(Lib3dsVector n, Lib3dsVector a,
Lib3dsVector b, Lib3dsVector c);
LIB3DSEXTERN LIB3DSAPI void lib3ds_vector_transform(Lib3dsVector c, Lib3dsMatrix m, Lib3dsVector a);
LIB3DSEXTERN LIB3DSAPI void lib3ds_vector_cubic(Lib3dsVector c, Lib3dsVector a, Lib3dsVector p,
Lib3dsVector q, Lib3dsVector b, Lib3dsFloat t);
LIB3DSEXTERN LIB3DSAPI void lib3ds_vector_min(Lib3dsVector c, Lib3dsVector a);
LIB3DSEXTERN LIB3DSAPI void lib3ds_vector_max(Lib3dsVector c, Lib3dsVector a);
LIB3DSEXTERN LIB3DSAPI void lib3ds_vector_dump(Lib3dsVector c);
#ifdef __cplusplus
}
#endif
#endif

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@ -1,413 +0,0 @@
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: viewport.c,v 1.11 2007/06/20 17:04:09 jeh Exp $
*/
#include <lib3ds/viewport.h>
#include <lib3ds/chunk.h>
#include <lib3ds/io.h>
#include <stdlib.h>
#include <string.h>
/*!
* \defgroup viewport Viewport and default view settings
*/
/*!
* \ingroup viewport
*/
Lib3dsBool
lib3ds_viewport_read(Lib3dsViewport *viewport, Lib3dsIo *io)
{
Lib3dsChunk c;
Lib3dsWord chunk;
if (!lib3ds_chunk_read_start(&c, 0, io)) {
return(LIB3DS_FALSE);
}
switch (c.chunk) {
case LIB3DS_VIEWPORT_LAYOUT:
{
int cur=0;
viewport->layout.style=lib3ds_io_read_word(io);
viewport->layout.active=lib3ds_io_read_intw(io);
lib3ds_io_read_intw(io);
viewport->layout.swap=lib3ds_io_read_intw(io);
lib3ds_io_read_intw(io);
viewport->layout.swap_prior=lib3ds_io_read_intw(io);
viewport->layout.swap_view=lib3ds_io_read_intw(io);
lib3ds_chunk_read_tell(&c, io);
while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
switch (chunk) {
case LIB3DS_VIEWPORT_SIZE:
{
viewport->layout.position[0]=lib3ds_io_read_word(io);
viewport->layout.position[1]=lib3ds_io_read_word(io);
viewport->layout.size[0]=lib3ds_io_read_word(io);
viewport->layout.size[1]=lib3ds_io_read_word(io);
}
break;
case LIB3DS_VIEWPORT_DATA_3:
{
lib3ds_viewport_set_views(viewport,cur+1);
lib3ds_io_read_intw(io);
viewport->layout.viewL[cur].axis_lock=lib3ds_io_read_word(io);
viewport->layout.viewL[cur].position[0]=lib3ds_io_read_intw(io);
viewport->layout.viewL[cur].position[1]=lib3ds_io_read_intw(io);
viewport->layout.viewL[cur].size[0]=lib3ds_io_read_intw(io);
viewport->layout.viewL[cur].size[1]=lib3ds_io_read_intw(io);
viewport->layout.viewL[cur].type=lib3ds_io_read_word(io);
viewport->layout.viewL[cur].zoom=lib3ds_io_read_float(io);
lib3ds_io_read_vector(io, viewport->layout.viewL[cur].center);
viewport->layout.viewL[cur].horiz_angle=lib3ds_io_read_float(io);
viewport->layout.viewL[cur].vert_angle=lib3ds_io_read_float(io);
lib3ds_io_read(io, viewport->layout.viewL[cur].camera, 11);
++cur;
}
break;
case LIB3DS_VIEWPORT_DATA:
/* 3DS R2 & R3 chunk
unsupported */
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
}
break;
case LIB3DS_DEFAULT_VIEW:
{
memset(&viewport->default_view,0,sizeof(Lib3dsDefaultView));
while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
switch (chunk) {
case LIB3DS_VIEW_TOP:
{
viewport->default_view.type=LIB3DS_VIEW_TYPE_TOP;
lib3ds_io_read_vector(io, viewport->default_view.position);
viewport->default_view.width=lib3ds_io_read_float(io);
}
break;
case LIB3DS_VIEW_BOTTOM:
{
viewport->default_view.type=LIB3DS_VIEW_TYPE_BOTTOM;
lib3ds_io_read_vector(io, viewport->default_view.position);
viewport->default_view.width=lib3ds_io_read_float(io);
}
break;
case LIB3DS_VIEW_LEFT:
{
viewport->default_view.type=LIB3DS_VIEW_TYPE_LEFT;
lib3ds_io_read_vector(io, viewport->default_view.position);
viewport->default_view.width=lib3ds_io_read_float(io);
}
break;
case LIB3DS_VIEW_RIGHT:
{
viewport->default_view.type=LIB3DS_VIEW_TYPE_RIGHT;
lib3ds_io_read_vector(io, viewport->default_view.position);
viewport->default_view.width=lib3ds_io_read_float(io);
}
break;
case LIB3DS_VIEW_FRONT:
{
viewport->default_view.type=LIB3DS_VIEW_TYPE_FRONT;
lib3ds_io_read_vector(io, viewport->default_view.position);
viewport->default_view.width=lib3ds_io_read_float(io);
}
break;
case LIB3DS_VIEW_BACK:
{
viewport->default_view.type=LIB3DS_VIEW_TYPE_BACK;
lib3ds_io_read_vector(io, viewport->default_view.position);
viewport->default_view.width=lib3ds_io_read_float(io);
}
break;
case LIB3DS_VIEW_USER:
{
viewport->default_view.type=LIB3DS_VIEW_TYPE_USER;
lib3ds_io_read_vector(io, viewport->default_view.position);
viewport->default_view.width=lib3ds_io_read_float(io);
viewport->default_view.horiz_angle=lib3ds_io_read_float(io);
viewport->default_view.vert_angle=lib3ds_io_read_float(io);
viewport->default_view.roll_angle=lib3ds_io_read_float(io);
}
break;
case LIB3DS_VIEW_CAMERA:
{
viewport->default_view.type=LIB3DS_VIEW_TYPE_CAMERA;
lib3ds_io_read(io, viewport->default_view.camera, 11);
}
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
}
break;
}
lib3ds_chunk_read_end(&c, io);
return(LIB3DS_TRUE);
}
/*!
* \ingroup viewport
*/
void
lib3ds_viewport_set_views(Lib3dsViewport *viewport, Lib3dsDword views)
{
ASSERT(viewport);
if (viewport->layout.views) {
if (views) {
viewport->layout.views=views;
viewport->layout.viewL=(Lib3dsView*)realloc(viewport->layout.viewL, sizeof(Lib3dsView)*views);
}
else {
free(viewport->layout.viewL);
viewport->layout.views=0;
viewport->layout.viewL=0;
}
}
else {
if (views) {
viewport->layout.views=views;
viewport->layout.viewL=(Lib3dsView*)calloc(sizeof(Lib3dsView),views);
}
}
}
/*!
* \ingroup viewport
*/
Lib3dsBool
lib3ds_viewport_write(Lib3dsViewport *viewport, Lib3dsIo *io)
{
if (viewport->layout.views) {
Lib3dsChunk c;
unsigned i;
c.chunk=LIB3DS_VIEWPORT_LAYOUT;
if (!lib3ds_chunk_write_start(&c,io)) {
return(LIB3DS_FALSE);
}
lib3ds_io_write_word(io, viewport->layout.style);
lib3ds_io_write_intw(io, viewport->layout.active);
lib3ds_io_write_intw(io, 0);
lib3ds_io_write_intw(io, viewport->layout.swap);
lib3ds_io_write_intw(io, 0);
lib3ds_io_write_intw(io, viewport->layout.swap_prior);
lib3ds_io_write_intw(io, viewport->layout.swap_view);
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEWPORT_SIZE;
c.size=14;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_intw(io, viewport->layout.position[0]);
lib3ds_io_write_intw(io, viewport->layout.position[1]);
lib3ds_io_write_intw(io, viewport->layout.size[0]);
lib3ds_io_write_intw(io, viewport->layout.size[1]);
}
for (i=0; i<viewport->layout.views; ++i) {
Lib3dsChunk c;
c.chunk=LIB3DS_VIEWPORT_DATA_3;
c.size=55;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_intw(io, 0);
lib3ds_io_write_word(io, viewport->layout.viewL[i].axis_lock);
lib3ds_io_write_intw(io, viewport->layout.viewL[i].position[0]);
lib3ds_io_write_intw(io, viewport->layout.viewL[i].position[1]);
lib3ds_io_write_intw(io, viewport->layout.viewL[i].size[0]);
lib3ds_io_write_intw(io, viewport->layout.viewL[i].size[1]);
lib3ds_io_write_word(io, viewport->layout.viewL[i].type);
lib3ds_io_write_float(io, viewport->layout.viewL[i].zoom);
lib3ds_io_write_vector(io, viewport->layout.viewL[i].center);
lib3ds_io_write_float(io, viewport->layout.viewL[i].horiz_angle);
lib3ds_io_write_float(io, viewport->layout.viewL[i].vert_angle);
lib3ds_io_write(io, viewport->layout.viewL[i].camera,11);
}
if (!lib3ds_chunk_write_end(&c,io)) {
return(LIB3DS_FALSE);
}
}
if (viewport->default_view.type) {
Lib3dsChunk c;
c.chunk=LIB3DS_DEFAULT_VIEW;
if (!lib3ds_chunk_write_start(&c,io)) {
return(LIB3DS_FALSE);
}
switch (viewport->default_view.type) {
case LIB3DS_VIEW_TYPE_TOP:
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEW_TOP;
c.size=22;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_vector(io, viewport->default_view.position);
lib3ds_io_write_float(io, viewport->default_view.width);
}
break;
case LIB3DS_VIEW_TYPE_BOTTOM:
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEW_BOTTOM;
c.size=22;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_vector(io, viewport->default_view.position);
lib3ds_io_write_float(io, viewport->default_view.width);
}
break;
case LIB3DS_VIEW_TYPE_LEFT:
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEW_LEFT;
c.size=22;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_vector(io, viewport->default_view.position);
lib3ds_io_write_float(io, viewport->default_view.width);
}
break;
case LIB3DS_VIEW_TYPE_RIGHT:
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEW_RIGHT;
c.size=22;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_vector(io, viewport->default_view.position);
lib3ds_io_write_float(io, viewport->default_view.width);
}
break;
case LIB3DS_VIEW_TYPE_FRONT:
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEW_FRONT;
c.size=22;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_vector(io, viewport->default_view.position);
lib3ds_io_write_float(io, viewport->default_view.width);
}
break;
case LIB3DS_VIEW_TYPE_BACK:
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEW_BACK;
c.size=22;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_vector(io, viewport->default_view.position);
lib3ds_io_write_float(io, viewport->default_view.width);
}
break;
case LIB3DS_VIEW_TYPE_USER:
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEW_USER;
c.size=34;
lib3ds_chunk_write(&c,io);
lib3ds_io_write_vector(io, viewport->default_view.position);
lib3ds_io_write_float(io, viewport->default_view.width);
lib3ds_io_write_float(io, viewport->default_view.horiz_angle);
lib3ds_io_write_float(io, viewport->default_view.vert_angle);
lib3ds_io_write_float(io, viewport->default_view.roll_angle);
}
break;
case LIB3DS_VIEW_TYPE_CAMERA:
{
Lib3dsChunk c;
c.chunk=LIB3DS_VIEW_CAMERA;
c.size=17;
lib3ds_chunk_write(&c, io);
lib3ds_io_write(io, viewport->default_view.camera, 11);
}
break;
}
if (!lib3ds_chunk_write_end(&c, io)) {
return(LIB3DS_FALSE);
}
}
return(LIB3DS_TRUE);
}
/*!
* Dump viewport.
*
* \param vp The viewport to be dumped.
*
* \ingroup node
*/
void
lib3ds_viewport_dump(Lib3dsViewport *vp)
{
Lib3dsView *view;
unsigned i;
ASSERT(vp);
printf(" viewport:\n");
printf(" layout:\n");
printf(" style: %d\n", vp->layout.style);
printf(" active: %d\n", vp->layout.active);
printf(" swap: %d\n", vp->layout.swap);
printf(" swap_prior: %d\n", vp->layout.swap_prior);
printf(" position: %d,%d\n",
vp->layout.position[0], vp->layout.position[1]);
printf(" size: %d,%d\n", vp->layout.size[0], vp->layout.size[1]);
printf(" views: %ld\n", vp->layout.views);
if (vp->layout.views > 0 && vp->layout.viewL != NULL) {
for(i=0, view=vp->layout.viewL; i < vp->layout.views; ++i, ++view) {
printf(" view %d:\n", i);
printf(" type: %d\n", view->type);
printf(" axis_lock: %d\n", view->axis_lock);
printf(" position: (%d,%d)\n",
view->position[0], view->position[1]);
printf(" size: (%d,%d)\n", view->size[0], view->size[1]);
printf(" zoom: %g\n", view->zoom);
printf(" center: (%g,%g,%g)\n",
view->center[0], view->center[1], view->center[2]);
printf(" horiz_angle: %g\n", view->horiz_angle);
printf(" vert_angle: %g\n", view->vert_angle);
printf(" camera: %s\n", view->camera);
}
}
printf(" default_view:\n");
printf(" type: %d\n", vp->default_view.type);
printf(" position: (%g,%g,%g)\n",
vp->default_view.position[0],
vp->default_view.position[1],
vp->default_view.position[2]);
printf(" width: %g\n", vp->default_view.width);
printf(" horiz_angle: %g\n", vp->default_view.horiz_angle);
printf(" vert_angle: %g\n", vp->default_view.vert_angle);
printf(" roll_angle: %g\n", vp->default_view.roll_angle);
printf(" camera: %s\n", vp->default_view.camera);
}

View File

@ -1,137 +0,0 @@
/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_VIEWPORT_H
#define INCLUDED_LIB3DS_VIEWPORT_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: viewport.h,v 1.8 2007/06/20 17:04:09 jeh Exp $
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* Layout view types
* \ingroup viewport
*/
typedef enum Lib3dsViewType {
LIB3DS_VIEW_TYPE_NOT_USED =0,
LIB3DS_VIEW_TYPE_TOP =1,
LIB3DS_VIEW_TYPE_BOTTOM =2,
LIB3DS_VIEW_TYPE_LEFT =3,
LIB3DS_VIEW_TYPE_RIGHT =4,
LIB3DS_VIEW_TYPE_FRONT =5,
LIB3DS_VIEW_TYPE_BACK =6,
LIB3DS_VIEW_TYPE_USER =7,
LIB3DS_VIEW_TYPE_SPOTLIGHT =18,
LIB3DS_VIEW_TYPE_CAMERA =65535
} Lib3dsViewType;
/**
* Layout view settings
* \ingroup viewport
*/
typedef struct Lib3dsView {
Lib3dsWord type;
Lib3dsWord axis_lock;
Lib3dsIntw position[2];
Lib3dsIntw size[2];
Lib3dsFloat zoom;
Lib3dsVector center;
Lib3dsFloat horiz_angle;
Lib3dsFloat vert_angle;
char camera[11];
} Lib3dsView;
/**
* Layout styles
* \ingroup viewport
*/
typedef enum Lib3dsLayoutStyle {
LIB3DS_LAYOUT_SINGLE =0,
LIB3DS_LAYOUT_TWO_PANE_VERT_SPLIT =1,
LIB3DS_LAYOUT_TWO_PANE_HORIZ_SPLIT =2,
LIB3DS_LAYOUT_FOUR_PANE =3,
LIB3DS_LAYOUT_THREE_PANE_LEFT_SPLIT =4,
LIB3DS_LAYOUT_THREE_PANE_BOTTOM_SPLIT =5,
LIB3DS_LAYOUT_THREE_PANE_RIGHT_SPLIT =6,
LIB3DS_LAYOUT_THREE_PANE_TOP_SPLIT =7,
LIB3DS_LAYOUT_THREE_PANE_VERT_SPLIT =8,
LIB3DS_LAYOUT_THREE_PANE_HORIZ_SPLIT =9,
LIB3DS_LAYOUT_FOUR_PANE_LEFT_SPLIT =10,
LIB3DS_LAYOUT_FOUR_PANE_RIGHT_SPLIT =11
} Lib3dsLayoutStyle;
/**
* Viewport layout settings
* \ingroup viewport
*/
typedef struct Lib3dsLayout {
Lib3dsWord style;
Lib3dsIntw active;
Lib3dsIntw swap;
Lib3dsIntw swap_prior;
Lib3dsIntw swap_view;
Lib3dsWord position[2];
Lib3dsWord size[2];
Lib3dsDword views;
Lib3dsView *viewL;
} Lib3dsLayout;
/**
* Default view settings
* \ingroup viewport
*/
typedef struct Lib3dsDefaultView {
Lib3dsWord type;
Lib3dsVector position;
Lib3dsFloat width;
Lib3dsFloat horiz_angle;
Lib3dsFloat vert_angle;
Lib3dsFloat roll_angle;
char camera[64];
} Lib3dsDefaultView;
/**
* Viewport and default view settings
* \ingroup viewport
*/
struct Lib3dsViewport {
Lib3dsLayout layout;
Lib3dsDefaultView default_view;
};
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_viewport_read(Lib3dsViewport *viewport, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI void lib3ds_viewport_set_views(Lib3dsViewport *viewport, Lib3dsDword views);
LIB3DSEXTERN LIB3DSAPI Lib3dsBool lib3ds_viewport_write(Lib3dsViewport *viewport, Lib3dsIo *io);
LIB3DSEXTERN LIB3DSAPI void lib3ds_viewport_dump(Lib3dsViewport *viewport);
#ifdef __cplusplus
}
#endif
#endif

File diff suppressed because it is too large Load Diff

View File

@ -1,367 +0,0 @@
#! /bin/sh
# Common stub for a few missing GNU programs while installing.
scriptversion=2006-05-10.23
# Copyright (C) 1996, 1997, 1999, 2000, 2002, 2003, 2004, 2005, 2006
# Free Software Foundation, Inc.
# Originally by Fran,cois Pinard <pinard@iro.umontreal.ca>, 1996.
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
# 02110-1301, USA.
# As a special exception to the GNU General Public License, if you
# distribute this file as part of a program that contains a
# configuration script generated by Autoconf, you may include it under
# the same distribution terms that you use for the rest of that program.
if test $# -eq 0; then
echo 1>&2 "Try \`$0 --help' for more information"
exit 1
fi
run=:
sed_output='s/.* --output[ =]\([^ ]*\).*/\1/p'
sed_minuso='s/.* -o \([^ ]*\).*/\1/p'
# In the cases where this matters, `missing' is being run in the
# srcdir already.
if test -f configure.ac; then
configure_ac=configure.ac
else
configure_ac=configure.in
fi
msg="missing on your system"
case $1 in
--run)
# Try to run requested program, and just exit if it succeeds.
run=
shift
"$@" && exit 0
# Exit code 63 means version mismatch. This often happens
# when the user try to use an ancient version of a tool on
# a file that requires a minimum version. In this case we
# we should proceed has if the program had been absent, or
# if --run hadn't been passed.
if test $? = 63; then
run=:
msg="probably too old"
fi
;;
-h|--h|--he|--hel|--help)
echo "\
$0 [OPTION]... PROGRAM [ARGUMENT]...
Handle \`PROGRAM [ARGUMENT]...' for when PROGRAM is missing, or return an
error status if there is no known handling for PROGRAM.
Options:
-h, --help display this help and exit
-v, --version output version information and exit
--run try to run the given command, and emulate it if it fails
Supported PROGRAM values:
aclocal touch file \`aclocal.m4'
autoconf touch file \`configure'
autoheader touch file \`config.h.in'
autom4te touch the output file, or create a stub one
automake touch all \`Makefile.in' files
bison create \`y.tab.[ch]', if possible, from existing .[ch]
flex create \`lex.yy.c', if possible, from existing .c
help2man touch the output file
lex create \`lex.yy.c', if possible, from existing .c
makeinfo touch the output file
tar try tar, gnutar, gtar, then tar without non-portable flags
yacc create \`y.tab.[ch]', if possible, from existing .[ch]
Send bug reports to <bug-automake@gnu.org>."
exit $?
;;
-v|--v|--ve|--ver|--vers|--versi|--versio|--version)
echo "missing $scriptversion (GNU Automake)"
exit $?
;;
-*)
echo 1>&2 "$0: Unknown \`$1' option"
echo 1>&2 "Try \`$0 --help' for more information"
exit 1
;;
esac
# Now exit if we have it, but it failed. Also exit now if we
# don't have it and --version was passed (most likely to detect
# the program).
case $1 in
lex|yacc)
# Not GNU programs, they don't have --version.
;;
tar)
if test -n "$run"; then
echo 1>&2 "ERROR: \`tar' requires --run"
exit 1
elif test "x$2" = "x--version" || test "x$2" = "x--help"; then
exit 1
fi
;;
*)
if test -z "$run" && ($1 --version) > /dev/null 2>&1; then
# We have it, but it failed.
exit 1
elif test "x$2" = "x--version" || test "x$2" = "x--help"; then
# Could not run --version or --help. This is probably someone
# running `$TOOL --version' or `$TOOL --help' to check whether
# $TOOL exists and not knowing $TOOL uses missing.
exit 1
fi
;;
esac
# If it does not exist, or fails to run (possibly an outdated version),
# try to emulate it.
case $1 in
aclocal*)
echo 1>&2 "\
WARNING: \`$1' is $msg. You should only need it if
you modified \`acinclude.m4' or \`${configure_ac}'. You might want
to install the \`Automake' and \`Perl' packages. Grab them from
any GNU archive site."
touch aclocal.m4
;;
autoconf)
echo 1>&2 "\
WARNING: \`$1' is $msg. You should only need it if
you modified \`${configure_ac}'. You might want to install the
\`Autoconf' and \`GNU m4' packages. Grab them from any GNU
archive site."
touch configure
;;
autoheader)
echo 1>&2 "\
WARNING: \`$1' is $msg. You should only need it if
you modified \`acconfig.h' or \`${configure_ac}'. You might want
to install the \`Autoconf' and \`GNU m4' packages. Grab them
from any GNU archive site."
files=`sed -n 's/^[ ]*A[CM]_CONFIG_HEADER(\([^)]*\)).*/\1/p' ${configure_ac}`
test -z "$files" && files="config.h"
touch_files=
for f in $files; do
case $f in
*:*) touch_files="$touch_files "`echo "$f" |
sed -e 's/^[^:]*://' -e 's/:.*//'`;;
*) touch_files="$touch_files $f.in";;
esac
done
touch $touch_files
;;
automake*)
echo 1>&2 "\
WARNING: \`$1' is $msg. You should only need it if
you modified \`Makefile.am', \`acinclude.m4' or \`${configure_ac}'.
You might want to install the \`Automake' and \`Perl' packages.
Grab them from any GNU archive site."
find . -type f -name Makefile.am -print |
sed 's/\.am$/.in/' |
while read f; do touch "$f"; done
;;
autom4te)
echo 1>&2 "\
WARNING: \`$1' is needed, but is $msg.
You might have modified some files without having the
proper tools for further handling them.
You can get \`$1' as part of \`Autoconf' from any GNU
archive site."
file=`echo "$*" | sed -n "$sed_output"`
test -z "$file" && file=`echo "$*" | sed -n "$sed_minuso"`
if test -f "$file"; then
touch $file
else
test -z "$file" || exec >$file
echo "#! /bin/sh"
echo "# Created by GNU Automake missing as a replacement of"
echo "# $ $@"
echo "exit 0"
chmod +x $file
exit 1
fi
;;
bison|yacc)
echo 1>&2 "\
WARNING: \`$1' $msg. You should only need it if
you modified a \`.y' file. You may need the \`Bison' package
in order for those modifications to take effect. You can get
\`Bison' from any GNU archive site."
rm -f y.tab.c y.tab.h
if test $# -ne 1; then
eval LASTARG="\${$#}"
case $LASTARG in
*.y)
SRCFILE=`echo "$LASTARG" | sed 's/y$/c/'`
if test -f "$SRCFILE"; then
cp "$SRCFILE" y.tab.c
fi
SRCFILE=`echo "$LASTARG" | sed 's/y$/h/'`
if test -f "$SRCFILE"; then
cp "$SRCFILE" y.tab.h
fi
;;
esac
fi
if test ! -f y.tab.h; then
echo >y.tab.h
fi
if test ! -f y.tab.c; then
echo 'main() { return 0; }' >y.tab.c
fi
;;
lex|flex)
echo 1>&2 "\
WARNING: \`$1' is $msg. You should only need it if
you modified a \`.l' file. You may need the \`Flex' package
in order for those modifications to take effect. You can get
\`Flex' from any GNU archive site."
rm -f lex.yy.c
if test $# -ne 1; then
eval LASTARG="\${$#}"
case $LASTARG in
*.l)
SRCFILE=`echo "$LASTARG" | sed 's/l$/c/'`
if test -f "$SRCFILE"; then
cp "$SRCFILE" lex.yy.c
fi
;;
esac
fi
if test ! -f lex.yy.c; then
echo 'main() { return 0; }' >lex.yy.c
fi
;;
help2man)
echo 1>&2 "\
WARNING: \`$1' is $msg. You should only need it if
you modified a dependency of a manual page. You may need the
\`Help2man' package in order for those modifications to take
effect. You can get \`Help2man' from any GNU archive site."
file=`echo "$*" | sed -n "$sed_output"`
test -z "$file" && file=`echo "$*" | sed -n "$sed_minuso"`
if test -f "$file"; then
touch $file
else
test -z "$file" || exec >$file
echo ".ab help2man is required to generate this page"
exit 1
fi
;;
makeinfo)
echo 1>&2 "\
WARNING: \`$1' is $msg. You should only need it if
you modified a \`.texi' or \`.texinfo' file, or any other file
indirectly affecting the aspect of the manual. The spurious
call might also be the consequence of using a buggy \`make' (AIX,
DU, IRIX). You might want to install the \`Texinfo' package or
the \`GNU make' package. Grab either from any GNU archive site."
# The file to touch is that specified with -o ...
file=`echo "$*" | sed -n "$sed_output"`
test -z "$file" && file=`echo "$*" | sed -n "$sed_minuso"`
if test -z "$file"; then
# ... or it is the one specified with @setfilename ...
infile=`echo "$*" | sed 's/.* \([^ ]*\) *$/\1/'`
file=`sed -n '
/^@setfilename/{
s/.* \([^ ]*\) *$/\1/
p
q
}' $infile`
# ... or it is derived from the source name (dir/f.texi becomes f.info)
test -z "$file" && file=`echo "$infile" | sed 's,.*/,,;s,.[^.]*$,,'`.info
fi
# If the file does not exist, the user really needs makeinfo;
# let's fail without touching anything.
test -f $file || exit 1
touch $file
;;
tar)
shift
# We have already tried tar in the generic part.
# Look for gnutar/gtar before invocation to avoid ugly error
# messages.
if (gnutar --version > /dev/null 2>&1); then
gnutar "$@" && exit 0
fi
if (gtar --version > /dev/null 2>&1); then
gtar "$@" && exit 0
fi
firstarg="$1"
if shift; then
case $firstarg in
*o*)
firstarg=`echo "$firstarg" | sed s/o//`
tar "$firstarg" "$@" && exit 0
;;
esac
case $firstarg in
*h*)
firstarg=`echo "$firstarg" | sed s/h//`
tar "$firstarg" "$@" && exit 0
;;
esac
fi
echo 1>&2 "\
WARNING: I can't seem to be able to run \`tar' with the given arguments.
You may want to install GNU tar or Free paxutils, or check the
command line arguments."
exit 1
;;
*)
echo 1>&2 "\
WARNING: \`$1' is needed, and is $msg.
You might have modified some files without having the
proper tools for further handling them. Check the \`README' file,
it often tells you about the needed prerequisites for installing
this package. You may also peek at any GNU archive site, in case
some other package would contain this missing \`$1' program."
exit 1
;;
esac
exit 0
# Local variables:
# eval: (add-hook 'write-file-hooks 'time-stamp)
# time-stamp-start: "scriptversion="
# time-stamp-format: "%:y-%02m-%02d.%02H"
# time-stamp-end: "$"
# End:

View File

@ -1,180 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="3dsdump"
ProjectGUID="{583C3AA7-9150-4BBD-A7F9-49E5C2D39D53}"
RootNamespace="3dsdump"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="debug"
IntermediateDirectory="tmp/3dsdump/debug"
ConfigurationType="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=".."
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DisableLanguageExtensions="true"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="release"
IntermediateDirectory="tmp/3dsdump/release"
ConfigurationType="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=".."
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;"
RuntimeLibrary="2"
DisableLanguageExtensions="true"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\tools\3dsdump.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,182 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="3dsplay"
ProjectGUID="{79DF8E20-21D9-47C2-8558-1F982A60264B}"
RootNamespace="3dsplay"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="debug"
IntermediateDirectory="tmp/3dsplay/debug"
ConfigurationType="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=".."
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DisableLanguageExtensions="true"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="release"
IntermediateDirectory="tmp/3dsplay/release"
ConfigurationType="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=".."
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;"
RuntimeLibrary="2"
DisableLanguageExtensions="true"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\examples\3dsplay.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,41 +0,0 @@
#include "winres.h"
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,3,0,0
PRODUCTVERSION 1,3,0,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "FileDescription", "lib3ds Dynamic Link Library"
VALUE "FileVersion", "1.3.0"
VALUE "InternalName", "lib3ds"
VALUE "LegalCopyright", "Copyright (C) 1996-2007 by Jan Eric Kyprianidis"
VALUE "OriginalFilename", "lib3ds.dll"
VALUE "ProductName", "lib3ds Dynamic Link Library"
VALUE "ProductVersion", "1.3.0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END

View File

@ -1,38 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lib3ds", "lib3ds.vcproj", "{9CF2B398-9087-4D33-90EB-0320F42C78F4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "3dsdump", "3dsdump.vcproj", "{583C3AA7-9150-4BBD-A7F9-49E5C2D39D53}"
ProjectSection(ProjectDependencies) = postProject
{9CF2B398-9087-4D33-90EB-0320F42C78F4} = {9CF2B398-9087-4D33-90EB-0320F42C78F4}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "3dsplay", "3dsplay.vcproj", "{79DF8E20-21D9-47C2-8558-1F982A60264B}"
ProjectSection(ProjectDependencies) = postProject
{9CF2B398-9087-4D33-90EB-0320F42C78F4} = {9CF2B398-9087-4D33-90EB-0320F42C78F4}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9CF2B398-9087-4D33-90EB-0320F42C78F4}.Debug|Win32.ActiveCfg = Debug|Win32
{9CF2B398-9087-4D33-90EB-0320F42C78F4}.Debug|Win32.Build.0 = Debug|Win32
{9CF2B398-9087-4D33-90EB-0320F42C78F4}.Release|Win32.ActiveCfg = Release|Win32
{9CF2B398-9087-4D33-90EB-0320F42C78F4}.Release|Win32.Build.0 = Release|Win32
{583C3AA7-9150-4BBD-A7F9-49E5C2D39D53}.Debug|Win32.ActiveCfg = Debug|Win32
{583C3AA7-9150-4BBD-A7F9-49E5C2D39D53}.Debug|Win32.Build.0 = Debug|Win32
{583C3AA7-9150-4BBD-A7F9-49E5C2D39D53}.Release|Win32.ActiveCfg = Release|Win32
{583C3AA7-9150-4BBD-A7F9-49E5C2D39D53}.Release|Win32.Build.0 = Release|Win32
{79DF8E20-21D9-47C2-8558-1F982A60264B}.Debug|Win32.ActiveCfg = Debug|Win32
{79DF8E20-21D9-47C2-8558-1F982A60264B}.Debug|Win32.Build.0 = Debug|Win32
{79DF8E20-21D9-47C2-8558-1F982A60264B}.Release|Win32.ActiveCfg = Release|Win32
{79DF8E20-21D9-47C2-8558-1F982A60264B}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,342 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="lib3ds"
ProjectGUID="{9CF2B398-9087-4D33-90EB-0320F42C78F4}"
RootNamespace="lib3ds"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="debug"
IntermediateDirectory="tmp/lib3ds/debug"
ConfigurationType="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=".."
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LIB3DS_EXPORTS;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DisableLanguageExtensions="true"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="1"
DisableSpecificWarnings="4996"
ErrorReporting="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName)-1_3d.dll"
Version="1.3"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="release"
IntermediateDirectory="tmp/lib3ds/release"
ConfigurationType="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=".."
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LIB3DS_EXPORTS;"
RuntimeLibrary="2"
DisableLanguageExtensions="true"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="0"
CompileAs="1"
DisableSpecificWarnings="4996"
ErrorReporting="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName)-1_3.dll"
Version="1.3"
LinkIncremental="1"
GenerateDebugInformation="false"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\lib3ds\atmosphere.c"
>
</File>
<File
RelativePath="..\lib3ds\atmosphere.h"
>
</File>
<File
RelativePath="..\lib3ds\background.c"
>
</File>
<File
RelativePath="..\lib3ds\background.h"
>
</File>
<File
RelativePath="..\lib3ds\camera.c"
>
</File>
<File
RelativePath="..\lib3ds\camera.h"
>
</File>
<File
RelativePath="..\lib3ds\chunk.c"
>
</File>
<File
RelativePath="..\lib3ds\chunk.h"
>
</File>
<File
RelativePath="..\lib3ds\chunktable.h"
>
</File>
<File
RelativePath="..\lib3ds\ease.c"
>
</File>
<File
RelativePath="..\lib3ds\ease.h"
>
</File>
<File
RelativePath="..\lib3ds\file.c"
>
</File>
<File
RelativePath="..\lib3ds\file.h"
>
</File>
<File
RelativePath="..\lib3ds\io.c"
>
</File>
<File
RelativePath="..\lib3ds\io.h"
>
</File>
<File
RelativePath=".\lib3ds.rc"
>
</File>
<File
RelativePath="..\lib3ds\light.c"
>
</File>
<File
RelativePath="..\lib3ds\light.h"
>
</File>
<File
RelativePath="..\lib3ds\material.c"
>
</File>
<File
RelativePath="..\lib3ds\material.h"
>
</File>
<File
RelativePath="..\lib3ds\matrix.c"
>
</File>
<File
RelativePath="..\lib3ds\matrix.h"
>
</File>
<File
RelativePath="..\lib3ds\mesh.c"
>
</File>
<File
RelativePath="..\lib3ds\mesh.h"
>
</File>
<File
RelativePath="..\lib3ds\node.c"
>
</File>
<File
RelativePath="..\lib3ds\node.h"
>
</File>
<File
RelativePath="..\lib3ds\quat.c"
>
</File>
<File
RelativePath="..\lib3ds\quat.h"
>
</File>
<File
RelativePath="..\lib3ds\shadow.c"
>
</File>
<File
RelativePath="..\lib3ds\shadow.h"
>
</File>
<File
RelativePath="..\lib3ds\tcb.c"
>
</File>
<File
RelativePath="..\lib3ds\tcb.h"
>
</File>
<File
RelativePath="..\lib3ds\tracks.c"
>
</File>
<File
RelativePath="..\lib3ds\tracks.h"
>
</File>
<File
RelativePath="..\lib3ds\types.h"
>
</File>
<File
RelativePath="..\lib3ds\vector.c"
>
</File>
<File
RelativePath="..\lib3ds\vector.h"
>
</File>
<File
RelativePath="..\lib3ds\viewport.c"
>
</File>
<File
RelativePath="..\lib3ds\viewport.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,51 +0,0 @@
.TH 3dsdump 1 "16 Jun 2001" Version 1.3.0
.SH NAME
3dsdump - Displays information about the internal structure of a 3DS file.
.SH SYNOPSIS
.B 3dsdump
[options] filename [options]
.SH DESCRIPTION
.PP
\fI3dsdump\fP is a tool that is used to display information about
the internal structure of a 3DS file.
.
.SH OPTIONS
.l
\fI3dsdump\fP accepts the following options:
.TP 8
.B \-h/\-\-help
This help
.TP 8
.B \-m/\-\-materials
Dump materials
.TP 8
.B \-t/\-\-trimeshes
Dump meshes
.TP 8
.B \-i/\-\-instance
Dump mesh instances
.TP 8
.B \-c/\-\-cameras
Dump cameras
.TP 8
.B \-l/\-\-lights
Dump lights
.TP 8
.B \-n/\-\-nodes
Dump node hierarchy
.SH COPYRIGHT
.PP
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at
your option) any later version.
.PP
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
.PP
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

View File

@ -1,51 +0,0 @@
.TH 3dsdump 1 "16 Jun 2001" Version @LIB3DS_VERSION@
.SH NAME
3dsdump - Displays information about the internal structure of a 3DS file.
.SH SYNOPSIS
.B 3dsdump
[options] filename [options]
.SH DESCRIPTION
.PP
\fI3dsdump\fP is a tool that is used to display information about
the internal structure of a 3DS file.
.
.SH OPTIONS
.l
\fI3dsdump\fP accepts the following options:
.TP 8
.B \-h/\-\-help
This help
.TP 8
.B \-m/\-\-materials
Dump materials
.TP 8
.B \-t/\-\-trimeshes
Dump meshes
.TP 8
.B \-i/\-\-instance
Dump mesh instances
.TP 8
.B \-c/\-\-cameras
Dump cameras
.TP 8
.B \-l/\-\-lights
Dump lights
.TP 8
.B \-n/\-\-nodes
Dump node hierarchy
.SH COPYRIGHT
.PP
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at
your option) any later version.
.PP
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
.PP
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

View File

@ -1,217 +0,0 @@
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: 3dsdump.c,v 1.4 2007/06/14 11:29:39 jeh Exp $
*/
#include <lib3ds/file.h>
#include <lib3ds/chunk.h>
#include <stdlib.h>
#include <string.h>
/*!
\example 3dsdump.c
Displays imformation about the content of a <i>3DS</i> file.
\code
Syntax: 3dsdump [options] filename [options]
Options:
-h/--help This help
-s/--structure Dump structure of file
-u/--unknown Report unknown chunks
-m/--materials Dump materials
-t/--trimeshes Dump meshes
-i/--instance Dump mesh instances
-c/--cameras Dump cameras
-l/--lights Dump lights
-n/--nodes Dump node hierarchy
-w/--write filename Write new 3ds file to disk
\endcode
*/
static void
help()
{
fprintf(stderr,
"The 3D Studio File Format Library - 3dsdump\n"
"Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>\n"
"All rights reserved.\n"
"\n"
"Syntax: 3dsdump [options] filename [options]\n"
"\n"
"Options:\n"
" -h/--help This help\n"
" -s/--structure Dump structure of file\n"
" -u/--unknown Report unknown chunks\n"
" -m/--materials Dump materials\n"
" -t/--trimeshes Dump meshes\n"
" -i/--instance Dump mesh instances\n"
" -c/--cameras Dump cameras\n"
" -l/--lights Dump lights\n"
" -n/--nodes Dump node hierarchy\n"
" -w/--write filename Write new 3ds file to disk\n"
"\n"
);
exit(1);
}
typedef enum _Flags {
LIB3DSDUMP_STRUCTURE =0x0001,
LIB3DSDUMP_UNKNOWN =0x0002,
LIB3DSDUMP_MATERIALS =0x0004,
LIB3DSDUMP_TRIMESHES =0x0008,
LIB3DSDUMP_INSTANCES =0x0010,
LIB3DSDUMP_CAMERAS =0x0020,
LIB3DSDUMP_LIGHTS =0x0040,
LIB3DSDUMP_NODES =0x0080,
LIB3DSDUMP_WRITE_3DS =0x0100
} Flags;
static const char* filename=0;
static const char* output=0;
static Lib3dsDword flags=0;
static void
parse_args(int argc, char **argv)
{
int i;
for (i=1; i<argc; ++i) {
if (argv[i][0]=='-') {
if ((strcmp(argv[i],"-h")==0) || (strcmp(argv[i],"--help")==0)) {
help();
}
else
if ((strcmp(argv[i],"-s")==0) || (strcmp(argv[i],"--structure")==0)) {
flags|=LIB3DSDUMP_STRUCTURE;
}
else
if ((strcmp(argv[i],"-u")==0) || (strcmp(argv[i],"--unknown")==0)) {
flags|=LIB3DSDUMP_UNKNOWN;
}
else
if ((strcmp(argv[i],"-m")==0) || (strcmp(argv[i],"--material")==0)) {
flags|=LIB3DSDUMP_MATERIALS;
}
else
if ((strcmp(argv[i],"-t")==0) || (strcmp(argv[i],"--trimesh")==0)) {
flags|=LIB3DSDUMP_TRIMESHES;
}
else
if ((strcmp(argv[i],"-i")==0) || (strcmp(argv[i],"--instance")==0)) {
flags|=LIB3DSDUMP_INSTANCES;
}
else
if ((strcmp(argv[i],"-c")==0) || (strcmp(argv[i],"--camera")==0)) {
flags|=LIB3DSDUMP_CAMERAS;
}
else
if ((strcmp(argv[i],"-l")==0) || (strcmp(argv[i],"--light")==0)) {
flags|=LIB3DSDUMP_LIGHTS;
}
else
if ((strcmp(argv[i],"-n")==0) || (strcmp(argv[i],"--nodes")==0)) {
flags|=LIB3DSDUMP_NODES;
}
else
if ((strcmp(argv[i],"-w")==0) || (strcmp(argv[i],"--write")==0)) {
flags|=LIB3DSDUMP_WRITE_3DS;
++i;
if (i>=argc) {
help();
}
output=argv[i];
}
else {
help();
}
}
else {
if (filename) {
help();
}
filename=argv[i];
}
}
if (!filename) {
help();
}
if (!flags) {
flags=0xFFFFFFFF;
}
}
int
main(int argc, char **argv)
{
Lib3dsFile *f=0;
parse_args(argc, argv);
lib3ds_chunk_enable_dump(flags&LIB3DSDUMP_STRUCTURE, flags&LIB3DSDUMP_UNKNOWN);
f=lib3ds_file_load(filename);
if (!f) {
fprintf(stderr, "***ERROR***\nLoading file %s failed\n", filename);
exit(1);
}
if (flags&LIB3DSDUMP_MATERIALS) {
printf("Dumping materials:\n");
lib3ds_file_dump_materials(f);
printf("\n");
}
if (flags&LIB3DSDUMP_TRIMESHES) {
printf("Dumping meshes:\n");
lib3ds_file_dump_meshes(f);
printf("\n");
}
if (flags&LIB3DSDUMP_INSTANCES) {
printf("Dumping instances:\n");
lib3ds_file_dump_instances(f);
printf("\n");
}
if (flags&LIB3DSDUMP_CAMERAS) {
printf("Dumping cameras:\n");
lib3ds_file_dump_cameras(f);
printf("\n");
}
if (flags&LIB3DSDUMP_LIGHTS) {
printf("Dumping lights:\n");
lib3ds_file_dump_lights(f);
printf("\n");
}
if (flags&LIB3DSDUMP_NODES) {
printf("Dumping node hierarchy:\n");
lib3ds_file_dump_nodes(f);
printf("\n");
}
if (output && (flags&LIB3DSDUMP_WRITE_3DS)) {
if (!lib3ds_file_save(f, output)) {
printf("***ERROR**** Writing %s\n", output);
}
}
lib3ds_file_free(f);
return(0);
}

View File

@ -1,41 +0,0 @@
#
# The 3D Studio File Format Library
# Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
# All rights reserved.
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation; either version 2.1 of the License, or (at
# your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
# License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
# $Id: Makefile.am,v 1.5 2007/06/14 09:59:10 jeh Exp $
#
INCLUDES = \
-I$(top_srcdir)
bin_PROGRAMS = \
3dsdump
LDADD = \
$(top_builddir)/lib3ds/lib3ds.la
MANPAGES = \
3dsdump.1
man_MANS = $(MANPAGES)
EXTRA_DIST = $(MANPAGES)

View File

@ -1,546 +0,0 @@
# Makefile.in generated by automake 1.10 from Makefile.am.
# @configure_input@
# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
# 2003, 2004, 2005, 2006 Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.
@SET_MAKE@
VPATH = @srcdir@
pkgdatadir = $(datadir)/@PACKAGE@
pkglibdir = $(libdir)/@PACKAGE@
pkgincludedir = $(includedir)/@PACKAGE@
am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
install_sh_DATA = $(install_sh) -c -m 644
install_sh_PROGRAM = $(install_sh) -c
install_sh_SCRIPT = $(install_sh) -c
INSTALL_HEADER = $(INSTALL_DATA)
transform = $(program_transform_name)
NORMAL_INSTALL = :
PRE_INSTALL = :
POST_INSTALL = :
NORMAL_UNINSTALL = :
PRE_UNINSTALL = :
POST_UNINSTALL = :
build_triplet = @build@
host_triplet = @host@
bin_PROGRAMS = 3dsdump$(EXEEXT)
subdir = tools
DIST_COMMON = $(srcdir)/3dsdump.1.in $(srcdir)/Makefile.am \
$(srcdir)/Makefile.in
ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
am__aclocal_m4_deps = $(top_srcdir)/configure.in
am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \
$(ACLOCAL_M4)
mkinstalldirs = $(install_sh) -d
CONFIG_HEADER = $(top_builddir)/config.h
CONFIG_CLEAN_FILES = 3dsdump.1
am__installdirs = "$(DESTDIR)$(bindir)" "$(DESTDIR)$(man1dir)"
binPROGRAMS_INSTALL = $(INSTALL_PROGRAM)
PROGRAMS = $(bin_PROGRAMS)
3dsdump_SOURCES = 3dsdump.c
3dsdump_OBJECTS = 3dsdump.$(OBJEXT)
3dsdump_LDADD = $(LDADD)
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DIST_SOURCES = 3dsdump.c
man1dir = $(mandir)/man1
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CTAGS = ctags
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top_srcdir = @top_srcdir@
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3dsdump.1
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p1=`echo $$p|sed 's/$(EXEEXT)$$//'`; \
if test -f $$p \
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@$(NORMAL_UNINSTALL)
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f=`echo "$$p" | sed 's,^.*/,,;s/$(EXEEXT)$$//;$(transform);s/$$/$(EXEEXT)/'`; \
echo " rm -f '$(DESTDIR)$(bindir)/$$f'"; \
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f=`echo $$p|sed 's/$(EXEEXT)$$//'`; \
echo " rm -f $$p $$f"; \
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#
# The 3D Studio File Format Library
# Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
# All rights reserved.
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation; either version 2.1 of the License, or (at
# your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
# License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
# $Id: Makefile.am,v 1.5 2007/06/14 09:59:10 jeh Exp $
#
# Tell versions [3.59,3.63) of GNU make to not export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.
.NOEXPORT:

View File

@ -3,18 +3,25 @@
# SPDX-License-Identifier: BSL-1.0
option(ALLOW_BUNDLED_LIB3DS "Allow use of bundled lib3ds source" ON)
option(ALLOW_SYSTEM_LIB3DS "Allow use of system-provided lib3ds" ON)
option(MESHLAB_ALLOW_DOWNLOAD_SOURCE_LIB3DS "Allow download and use of lib3ds source" ON)
option(MESHLAB_ALLOW_SYSTEM_LIB3DS "Allow use of system-provided lib3ds" ON)
find_package(Lib3ds)
set(LIB3DS_DIR ${CMAKE_CURRENT_LIST_DIR}/lib3ds-1.3.0)
if(ALLOW_SYSTEM_LIB3DS AND TARGET Lib3ds::Lib3ds)
if(MESHLAB_ALLOW_SYSTEM_LIB3DS AND TARGET Lib3ds::Lib3ds)
message(STATUS "- lib3ds - using system-provided library")
add_library(external-lib3ds INTERFACE)
target_link_libraries(external-lib3ds INTERFACE Lib3ds::Lib3ds)
elseif(ALLOW_BUNDLED_LIB3DS AND EXISTS "${LIB3DS_DIR}/lib3ds/types.h")
message(STATUS "- lib3ds - using bundled source")
elseif(MESHLAB_ALLOW_DOWNLOAD_SOURCE_LIB3DS)
set(LIB3DS_VER 1.3.0)
set(LIB3DS_DIR ${MESHLAB_EXTERNAL_DOWNLOAD_DIR}/lib3ds-${LIB3DS_VER})
if (NOT EXISTS "${LIB3DS_DIR}/lib3ds/types.h")
set(LIB3DS_LINK https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/lib3ds/lib3ds-${LIB3DS_VER}.zip)
download_and_unzip(${LIB3DS_LINK} ${MESHLAB_EXTERNAL_DOWNLOAD_DIR} "Lib3DS")
endif()
message(STATUS "- lib3ds - using downloaded source")
add_library(
external-lib3ds STATIC
"${LIB3DS_DIR}/lib3ds/atmosphere.c"
@ -55,8 +62,8 @@ elseif(ALLOW_BUNDLED_LIB3DS AND EXISTS "${LIB3DS_DIR}/lib3ds/types.h")
"${LIB3DS_DIR}/lib3ds/vector.h"
"${LIB3DS_DIR}/lib3ds/viewport.c"
"${LIB3DS_DIR}/lib3ds/viewport.h")
target_include_directories(external-lib3ds SYSTEM PUBLIC "${LIB3DS_DIR}")
target_compile_definitions(external-lib3ds PUBLIC LIB3DS_STATIC)
set_property(TARGET external-lib3ds PROPERTY FOLDER External)
target_link_libraries(external-lib3ds PRIVATE external-disable-warnings)
endif()