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https://github.com/lucaspalomodevelop/meshlab.git
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rename cmake option
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@ -14,7 +14,7 @@ option(BUILD_SERVER "Build a command-line server application" OFF)
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option(BUILD_STRICT "Strictly enforce resolution of all symbols" ON)
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option(BUILD_WITH_DOUBLE_SCALAR "Use double type instead of float type for scalars" OFF)
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option(BUILD_JUST_MESHLAB_LIBRARIES "Build only meshlab-common and plugins" OFF)
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option(BUILD_ONLY_MESHLAB_LIBRARIES "Build only meshlab-common and plugins" OFF)
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option(USE_DEFAULT_BUILD_AND_INSTALL_DIRS "If set to OFF, it expects that you set manually the binary and install directories" ON)
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option(MESHLAB_IS_RELEASE_CANDIDATE_VERSION "" OFF)
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@ -112,7 +112,7 @@ endif()
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add_subdirectory(common)
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if (NOT BUILD_JUST_MESHLAB_LIBRARIES)
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if (NOT BUILD_ONLY_MESHLAB_LIBRARIES)
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add_subdirectory(meshlab)
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if(BUILD_SERVER)
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add_subdirectory(meshlabserver)
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@ -234,7 +234,7 @@ endforeach()
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# This variable keeps track of the output filenames that need to be copied at build time
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set(COPIED_FILES)
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if (NOT BUILD_JUST_MESHLAB_LIBRARIES)
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if (NOT BUILD_ONLY_MESHLAB_LIBRARIES)
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# shaders
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set(SHADER_BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../distrib/shaders")
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file(
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