removed for name mismatch

This commit is contained in:
Marco Callieri mcallieri 2008-03-18 10:04:09 +00:00
parent 106f4871c3
commit bf5ca0d5c7
3 changed files with 0 additions and 250 deletions

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/****************************************************************************
* MeshLab o o *
* A versatile mesh processing toolbox o o *
* _ O _ *
* Copyright(C) 2005 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include <QtGui>
#include <math.h>
#include <stdlib.h>
#include <time.h>
#include <meshlab/meshmodel.h>
#include <meshlab/interfaces.h>
#include <vcg/complex/trimesh/clean.h>
#include <vcg/complex/trimesh/update/position.h>
#include <vcg/complex/trimesh/update/normal.h>
#include <vcg/complex/trimesh/update/bounding.h>
#include<vcg/complex/trimesh/allocate.h>
#include <vcg/complex/trimesh/update/selection.h>
#include<vcg/complex/trimesh/append.h>
#include "meshsplitterfilter.h"
// Constructor usually performs only two simple tasks of filling the two lists
// - typeList: with all the possible id of the filtering actions
// - actionList with the corresponding actions. If you want to add icons to your filtering actions you can do here by construction the QActions accordingly
MeshSplitterFilterPlugin::MeshSplitterFilterPlugin()
{
typeList << FP_SPLITSELECT;
foreach(FilterIDType tt , types())
actionList << new QAction(filterName(tt), this);
}
// ST() must return the very short string describing each filtering action
// (this string is used also to define the menu entry)
const QString MeshSplitterFilterPlugin::filterName(FilterIDType filterId)
{
switch(filterId) {
case FP_SPLITSELECT : return QString("Move selection on another layer");
default : assert(0);
}
}
// Info() must return the longer string describing each filtering action
// (this string is used in the About plugin dialog)
const QString MeshSplitterFilterPlugin::filterInfo(FilterIDType filterId)
{
switch(filterId) {
case FP_SPLITSELECT : return QString("Selected faces are moved (or duplicated) in a new layer");
default : assert(0);
}
}
const PluginInfo &MeshSplitterFilterPlugin::pluginInfo()
{
static PluginInfo ai;
ai.Date=tr(__DATE__);
ai.Version = tr("1.0");
ai.Author = ("Marco Callieri");
return ai;
}
// This function define the needed parameters for each filter. Return true if the filter has some parameters
// it is called every time, so you can set the default value of parameters according to the mesh
// For each parmeter you need to define,
// - the name of the parameter,
// - the string shown in the dialog
// - the default value
// - a possibly long string describing the meaning of that parameter (shown as a popup help in the dialog)
void MeshSplitterFilterPlugin::initParameterSet(QAction *action,MeshDocument & /*m*/, FilterParameterSet & parlst)
//void ExtraSamplePlugin::initParList(QAction *action, MeshModel &m, FilterParameterSet &parlst)
{
switch(ID(action)) {
case FP_SPLITSELECT :
parlst.addBool ("DeleteOriginal",
true,
"Delete original selection",
"Deletes the origianl selected faces, thus splitting the mesh among layers. \n\n"
"if false, the selected faces are duplicated in the new layer");
break;
default : assert(0);
}
}
// The Real Core Function doing the actual mesh processing.
// Move Vertex of a random quantity
bool MeshSplitterFilterPlugin::applyFilter(QAction *filter, MeshDocument &md, FilterParameterSet & par, vcg::CallBackPos *cb)
{
CMeshO::FaceIterator fi;
int numFacesSel,numVertSel;
// creating the new layer
// that is the back one
MeshModel *mm= new MeshModel();
md.meshList.push_back(mm);
MeshModel *destMesh = md.meshList.back(); // destination = last
MeshModel *currentMesh = md.mm(); // source = current
// select all points involved
tri::UpdateSelection<CMeshO>::ClearVertex(currentMesh->cm);
tri::UpdateSelection<CMeshO>::VertexFromFaceLoose(currentMesh->cm);
tri::Append<CMeshO,CMeshO>::Mesh(destMesh->cm, currentMesh->cm, true);
numFacesSel = tri::UpdateSelection<CMeshO>::CountFace(currentMesh->cm);
numVertSel = tri::UpdateSelection<CMeshO>::CountVertex(currentMesh->cm);
if(par.getBool("DeleteOriginal")) // delete original faces
{
CMeshO::VertexIterator vi;
CMeshO::FaceIterator fi;
tri::UpdateSelection<CMeshO>::ClearVertex(currentMesh->cm);
tri::UpdateSelection<CMeshO>::VertexFromFaceStrict(currentMesh->cm);
for(fi=currentMesh->cm.face.begin();fi!=currentMesh->cm.face.end();++fi)
if(!(*fi).IsD() && (*fi).IsS() )
tri::Allocator<CMeshO>::DeleteFace(currentMesh->cm,*fi);
for(vi=currentMesh->cm.vert.begin();vi!=currentMesh->cm.vert.end();++vi)
if(!(*vi).IsD() && (*vi).IsS() )
tri::Allocator<CMeshO>::DeleteVertex(currentMesh->cm,*vi);
tri::UpdateSelection<CMeshO>::ClearVertex(currentMesh->cm);
tri::UpdateSelection<CMeshO>::ClearFace(currentMesh->cm);
currentMesh->clearDataMask(MeshModel::MM_FACETOPO | MeshModel::MM_BORDERFLAG);
Log(0,"Moved %i faces and %i vertices to layer %i", numFacesSel, numVertSel, md.meshList.size());
}
else // keep original faces
{
Log(0,"Moved %i faces and %i vertices to layer %i", numFacesSel, numVertSel, md.meshList.size());
}
// init new layer
destMesh->fileName = "newlayer.ply"; // mesh name
tri::UpdateBounding<CMeshO>::Box(destMesh->cm); // updates bounding box
for(fi=destMesh->cm.face.begin();fi!=destMesh->cm.face.end();++fi) // face normals
face::ComputeNormalizedNormal(*fi);
tri::UpdateNormals<CMeshO>::PerVertex(destMesh->cm); // vertex normals
destMesh->cm.Tr = currentMesh->cm.Tr; // copy transformation
destMesh->busy=false; // ready to be used
return true;
}
Q_EXPORT_PLUGIN(MeshSplitterFilterPlugin)

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/****************************************************************************
* MeshLab o o *
* A versatile mesh processing toolbox o o *
* _ O _ *
* Copyright(C) 2005 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef MESHSPLITTERFILTER_H
#define MESHSPLITTERFILTER_H
#include <QObject>
#include <meshlab/meshmodel.h>
#include <meshlab/interfaces.h>
class MeshSplitterFilterPlugin : public QObject, public MeshFilterInterface
{
Q_OBJECT
Q_INTERFACES(MeshFilterInterface)
public:
enum { FP_SPLITSELECT } ;
MeshSplitterFilterPlugin();
virtual const QString filterName(FilterIDType filter);
virtual const QString filterInfo(FilterIDType filter);
virtual const PluginInfo &pluginInfo();
virtual bool autoDialog(QAction *) {return true;}
virtual void initParameterSet(QAction *,MeshDocument &/*m*/, FilterParameterSet & /*parent*/);
virtual bool applyFilter(QAction *filter, MeshDocument &m, FilterParameterSet & /*parent*/, vcg::CallBackPos * cb) ;
virtual bool applyFilter(QAction *filter, MeshModel &, FilterParameterSet & /*parent*/, vcg::CallBackPos * cb) { assert(0); return false;} ;
};
#endif

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TEMPLATE = lib
QT += opengl
CONFIG += plugin
INCLUDEPATH += ../.. ../../../../sf ../../../../code/lib/glew/include
HEADERS = meshsplitterfilter.h
SOURCES = meshsplitterfilter.cpp \
../../meshlab/filterparameter.cpp \
../../../../code/lib/glew/src/glew.c
TARGET = meshsplitterfilter
DESTDIR = ../../meshlab/plugins
# the following line is needed to avoid mismatch between
# the awful min/max macros of windows and the limits max
win32:DEFINES += NOMINMAX
# mac:CONFIG += x86 ppc
DEFINES += GLEW_STATIC
contains(TEMPLATE,lib) {
CONFIG(debug, debug|release) {
unix:TARGET = $$member(TARGET, 0)_debug
else:TARGET = $$member(TARGET, 0)d
}
}