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removed for name mismatch
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/****************************************************************************
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* MeshLab o o *
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* A versatile mesh processing toolbox o o *
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* _ O _ *
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* Copyright(C) 2005 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include <QtGui>
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#include <math.h>
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#include <stdlib.h>
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#include <time.h>
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#include <meshlab/meshmodel.h>
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#include <meshlab/interfaces.h>
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#include <vcg/complex/trimesh/clean.h>
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#include <vcg/complex/trimesh/update/position.h>
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#include <vcg/complex/trimesh/update/normal.h>
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#include <vcg/complex/trimesh/update/bounding.h>
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#include<vcg/complex/trimesh/allocate.h>
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#include <vcg/complex/trimesh/update/selection.h>
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#include<vcg/complex/trimesh/append.h>
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#include "meshsplitterfilter.h"
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// Constructor usually performs only two simple tasks of filling the two lists
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// - typeList: with all the possible id of the filtering actions
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// - actionList with the corresponding actions. If you want to add icons to your filtering actions you can do here by construction the QActions accordingly
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MeshSplitterFilterPlugin::MeshSplitterFilterPlugin()
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{
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typeList << FP_SPLITSELECT;
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foreach(FilterIDType tt , types())
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actionList << new QAction(filterName(tt), this);
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}
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// ST() must return the very short string describing each filtering action
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// (this string is used also to define the menu entry)
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const QString MeshSplitterFilterPlugin::filterName(FilterIDType filterId)
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{
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switch(filterId) {
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case FP_SPLITSELECT : return QString("Move selection on another layer");
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default : assert(0);
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}
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}
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// Info() must return the longer string describing each filtering action
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// (this string is used in the About plugin dialog)
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const QString MeshSplitterFilterPlugin::filterInfo(FilterIDType filterId)
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{
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switch(filterId) {
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case FP_SPLITSELECT : return QString("Selected faces are moved (or duplicated) in a new layer");
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default : assert(0);
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}
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}
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const PluginInfo &MeshSplitterFilterPlugin::pluginInfo()
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{
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static PluginInfo ai;
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ai.Date=tr(__DATE__);
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ai.Version = tr("1.0");
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ai.Author = ("Marco Callieri");
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return ai;
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}
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// This function define the needed parameters for each filter. Return true if the filter has some parameters
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// it is called every time, so you can set the default value of parameters according to the mesh
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// For each parmeter you need to define,
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// - the name of the parameter,
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// - the string shown in the dialog
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// - the default value
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// - a possibly long string describing the meaning of that parameter (shown as a popup help in the dialog)
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void MeshSplitterFilterPlugin::initParameterSet(QAction *action,MeshDocument & /*m*/, FilterParameterSet & parlst)
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//void ExtraSamplePlugin::initParList(QAction *action, MeshModel &m, FilterParameterSet &parlst)
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{
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switch(ID(action)) {
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case FP_SPLITSELECT :
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parlst.addBool ("DeleteOriginal",
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true,
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"Delete original selection",
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"Deletes the origianl selected faces, thus splitting the mesh among layers. \n\n"
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"if false, the selected faces are duplicated in the new layer");
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break;
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default : assert(0);
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}
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}
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// The Real Core Function doing the actual mesh processing.
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// Move Vertex of a random quantity
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bool MeshSplitterFilterPlugin::applyFilter(QAction *filter, MeshDocument &md, FilterParameterSet & par, vcg::CallBackPos *cb)
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{
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CMeshO::FaceIterator fi;
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int numFacesSel,numVertSel;
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// creating the new layer
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// that is the back one
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MeshModel *mm= new MeshModel();
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md.meshList.push_back(mm);
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MeshModel *destMesh = md.meshList.back(); // destination = last
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MeshModel *currentMesh = md.mm(); // source = current
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// select all points involved
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tri::UpdateSelection<CMeshO>::ClearVertex(currentMesh->cm);
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tri::UpdateSelection<CMeshO>::VertexFromFaceLoose(currentMesh->cm);
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tri::Append<CMeshO,CMeshO>::Mesh(destMesh->cm, currentMesh->cm, true);
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numFacesSel = tri::UpdateSelection<CMeshO>::CountFace(currentMesh->cm);
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numVertSel = tri::UpdateSelection<CMeshO>::CountVertex(currentMesh->cm);
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if(par.getBool("DeleteOriginal")) // delete original faces
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{
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CMeshO::VertexIterator vi;
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CMeshO::FaceIterator fi;
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tri::UpdateSelection<CMeshO>::ClearVertex(currentMesh->cm);
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tri::UpdateSelection<CMeshO>::VertexFromFaceStrict(currentMesh->cm);
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for(fi=currentMesh->cm.face.begin();fi!=currentMesh->cm.face.end();++fi)
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if(!(*fi).IsD() && (*fi).IsS() )
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tri::Allocator<CMeshO>::DeleteFace(currentMesh->cm,*fi);
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for(vi=currentMesh->cm.vert.begin();vi!=currentMesh->cm.vert.end();++vi)
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if(!(*vi).IsD() && (*vi).IsS() )
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tri::Allocator<CMeshO>::DeleteVertex(currentMesh->cm,*vi);
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tri::UpdateSelection<CMeshO>::ClearVertex(currentMesh->cm);
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tri::UpdateSelection<CMeshO>::ClearFace(currentMesh->cm);
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currentMesh->clearDataMask(MeshModel::MM_FACETOPO | MeshModel::MM_BORDERFLAG);
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Log(0,"Moved %i faces and %i vertices to layer %i", numFacesSel, numVertSel, md.meshList.size());
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}
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else // keep original faces
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{
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Log(0,"Moved %i faces and %i vertices to layer %i", numFacesSel, numVertSel, md.meshList.size());
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}
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// init new layer
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destMesh->fileName = "newlayer.ply"; // mesh name
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tri::UpdateBounding<CMeshO>::Box(destMesh->cm); // updates bounding box
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for(fi=destMesh->cm.face.begin();fi!=destMesh->cm.face.end();++fi) // face normals
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face::ComputeNormalizedNormal(*fi);
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tri::UpdateNormals<CMeshO>::PerVertex(destMesh->cm); // vertex normals
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destMesh->cm.Tr = currentMesh->cm.Tr; // copy transformation
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destMesh->busy=false; // ready to be used
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return true;
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}
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Q_EXPORT_PLUGIN(MeshSplitterFilterPlugin)
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@ -1,51 +0,0 @@
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/****************************************************************************
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* MeshLab o o *
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* A versatile mesh processing toolbox o o *
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* _ O _ *
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* Copyright(C) 2005 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef MESHSPLITTERFILTER_H
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#define MESHSPLITTERFILTER_H
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#include <QObject>
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#include <meshlab/meshmodel.h>
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#include <meshlab/interfaces.h>
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class MeshSplitterFilterPlugin : public QObject, public MeshFilterInterface
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{
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Q_OBJECT
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Q_INTERFACES(MeshFilterInterface)
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public:
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enum { FP_SPLITSELECT } ;
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MeshSplitterFilterPlugin();
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virtual const QString filterName(FilterIDType filter);
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virtual const QString filterInfo(FilterIDType filter);
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virtual const PluginInfo &pluginInfo();
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virtual bool autoDialog(QAction *) {return true;}
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virtual void initParameterSet(QAction *,MeshDocument &/*m*/, FilterParameterSet & /*parent*/);
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virtual bool applyFilter(QAction *filter, MeshDocument &m, FilterParameterSet & /*parent*/, vcg::CallBackPos * cb) ;
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virtual bool applyFilter(QAction *filter, MeshModel &, FilterParameterSet & /*parent*/, vcg::CallBackPos * cb) { assert(0); return false;} ;
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};
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#endif
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@ -1,30 +0,0 @@
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TEMPLATE = lib
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QT += opengl
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CONFIG += plugin
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INCLUDEPATH += ../.. ../../../../sf ../../../../code/lib/glew/include
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HEADERS = meshsplitterfilter.h
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SOURCES = meshsplitterfilter.cpp \
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../../meshlab/filterparameter.cpp \
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../../../../code/lib/glew/src/glew.c
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TARGET = meshsplitterfilter
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DESTDIR = ../../meshlab/plugins
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# the following line is needed to avoid mismatch between
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# the awful min/max macros of windows and the limits max
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win32:DEFINES += NOMINMAX
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# mac:CONFIG += x86 ppc
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DEFINES += GLEW_STATIC
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contains(TEMPLATE,lib) {
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CONFIG(debug, debug|release) {
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unix:TARGET = $$member(TARGET, 0)_debug
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else:TARGET = $$member(TARGET, 0)d
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}
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}
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