From b7fcdb005dbb9d74f9334c8b653ab62e808d48d6 Mon Sep 17 00:00:00 2001 From: Paolo Cignoni cignoni Date: Wed, 24 Oct 2007 16:29:59 +0000 Subject: [PATCH] I've created this simple rfx just to see how multipass rendering works. The filter simply render the model like Plastic.rfx do and then convert it to b&w. --- src/meshlab/shadersrm/Plastic_luminance.rfx | 982 ++++++++++++++++++++ 1 file changed, 982 insertions(+) create mode 100644 src/meshlab/shadersrm/Plastic_luminance.rfx diff --git a/src/meshlab/shadersrm/Plastic_luminance.rfx b/src/meshlab/shadersrm/Plastic_luminance.rfx new file mode 100644 index 000000000..9a6cd4b17 --- /dev/null +++ b/src/meshlab/shadersrm/Plastic_luminance.rfx @@ -0,0 +1,982 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +]> + + + + + + + + + + + 0250250Artist Editor1001-107072000382206321467312502505150250250Workspace1000-1040440012502500012502509190250250Output1002-10808269 +]]> + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +