mirror of
https://github.com/lucaspalomodevelop/meshlab.git
synced 2026-03-16 01:24:36 +00:00
macos github actions deploy .app
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parent
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commit
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12
.github/workflows/CompileMacOS.yml
vendored
12
.github/workflows/CompileMacOS.yml
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@ -24,6 +24,8 @@ jobs:
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id: envs
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shell: bash
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run: |
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#sh install/macos/macos_setup_env.sh
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#necessary here on github actions:
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echo '::set-env name=QTDIR::/usr/local/opt/qt'
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echo '::add-path::/usr/local/opt/qt/bin'
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echo '::set-env name=LD_LIBRARY_PATH::/usr/local/opt/qt/lib:${{env.LD_LIBRARY_PATH}}'
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@ -35,12 +37,20 @@ jobs:
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- name: Deploying MeshLab
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run: |
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sh install/macos/macos_deploy.sh
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- name: Creating MeshLab Portable APP
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run: |
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zip -r distrib/MeshLab${{steps.envs.outputs.date}}-macos.app.zip distrib/meshlab.app
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- name: Creating DMG
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run: |
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sh install/macos/macos_dmg.sh
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mv distrib/MeshLab${{steps.envs.outputs.date}}.dmg distrib/MeshLab${{steps.envs.outputs.date}}-macos.dmg
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- name: Uploading APP
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uses: actions/upload-artifact@v1
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with:
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name: meshlab_macos_portable
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path: distrib/MeshLab${{steps.envs.outputs.date}}-macos.app.zip
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- name: Uploading DMG
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uses: actions/upload-artifact@v1
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with:
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name: meshlab_macos
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name: meshlab_macos_dmg
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path: distrib/MeshLab${{steps.envs.outputs.date}}-macos.dmg
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6
.github/workflows/CompileUbuntu.yml
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6
.github/workflows/CompileUbuntu.yml
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@ -27,19 +27,19 @@ jobs:
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- name: Compiling MeshLab
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run: |
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sh install/linux/linux_build.sh
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- name: Creating Meshlab Portable ZIP
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- name: Creating MeshLab Portable ZIP
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run : |
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sh install/linux/linux_appimage.sh
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mv distrib/*.AppImage .
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- name: Uploading Meshlab Portable
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uses: actions/upload-artifact@v1
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with:
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name: meshlab_linux_portable
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name: meshlab_portable_linux
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path: distrib/
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- name: Uploading Meshlab AppImage
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uses: actions/upload-artifact@v1
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with:
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name: meshlab_linux_appimage
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name: meshlab_appimage_linux
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path: MeshLab${{steps.envs.outputs.date}}-linux.AppImage
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@ -1,105 +0,0 @@
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#!/bin/bash
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# this is a script shell for setting up the application bundle for MacOS
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# Default directories (BUILD_PATH and SOURCE_PATH) are set in order to work if
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# you did not use shadow build and you are running (not sourcing) this script
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# from the install/macx directory.
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# If you built MeshLab with shadow build, run this script with the path to the
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# build directory as a parameter:
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# sh macinstall_latest.sh /path/to/shadow/build
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#
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# This script does all the dirty work of moving all the needed plugins and
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# frameworks into the package and runs the install_tool on them to change the
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# linking path to the local version of qt.
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#
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# The env variable $QTDIR should be correctly set, and all the stuff to be copied
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# should be in the '$BUILD_PATH/distrib' folder.
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#checking for parameters
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if [ "$#" -eq 0 ]
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then
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BUILD_PATH="../.."
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else
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BUILD_PATH=$1
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fi
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echo "Build path is: " $BUILD_PATH
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# change this if this script is not in the directory meshlab/install/macx
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SOURCE_PATH="../../src"
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APPNAME="meshlab.app"
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echo "Hopefully I should find" $BUILD_PATH/distrib/$APPNAME
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APPFOLDER=$BUILD_PATH/distrib/$APPNAME
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BUNDLE=$BUILD_PATH/distrib/MeshLabBundle
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if [ -e $APPFOLDER -a -d $APPFOLDER ]
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then
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echo "------------------"
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else
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echo "Started in the wrong dir: I have not found the MeshLab.app"
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exit 0
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fi
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# Start by erasing everything
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rm -r -f $BUNDLE
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echo "Copying the built app into the bundle"
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mkdir $BUNDLE
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cp -r $APPFOLDER $BUNDLE
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mkdir $BUNDLE/$APPNAME/Contents/PlugIns
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# copy the files icons into the app.
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cp $SOURCE_PATH/meshlab/images/meshlab_obj.icns $BUNDLE/$APPNAME/Contents/Resources
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for x in $BUILD_PATH/distrib/plugins/*.dylib
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do
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cp $x $BUNDLE/meshlab.app/Contents/PlugIns/
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done
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for x in $BUILD_PATH/distrib/plugins/*.xml
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do
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cp $x $BUNDLE/meshlab.app/Contents/PlugIns/
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done
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for x in $BUNDLE/meshlab.app/Contents/PlugIns/*.dylib
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do
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install_name_tool -change libcommon.1.dylib @executable_path/libcommon.1.dylib $x
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done
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echo 'Copying other files'
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cp $SOURCE_PATH/../LICENSE.txt $BUNDLE
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cp $SOURCE_PATH/../docs/readme.txt $BUNDLE
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cp -r $BUILD_PATH/distrib/plugins/U3D_OSX $BUNDLE/$APPNAME/Contents/PlugIns/
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mkdir $BUNDLE/$APPNAME/Contents/shaders
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cp $BUILD_PATH/distrib/shaders/*.gdp $BUILD_PATH/distrib/shaders/*.vert $BUILD_PATH/distrib/shaders/*.frag $BUILD_PATH/distrib/shaders/*.txt $BUNDLE/$APPNAME/Contents/shaders
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#added rendermonkey shaders
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mkdir $BUNDLE/$APPNAME/Contents/shaders/shadersrm
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cp $BUILD_PATH/distrib/shaders/shadersrm/*.rfx $BUNDLE/$APPNAME/Contents/shaders/shadersrm
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#added shadowmapping shaders
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cp -r $BUILD_PATH/distrib/shaders/decorate_shadow $BUNDLE/$APPNAME/Contents/shaders
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echo "Changing the paths of the qt component frameworks using the qt tool macdeployqt"
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if [ -e $QTDIR/bin/macdeployqt ]
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then
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echo
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$QTDIR/bin/macdeployqt $BUNDLE/$APPNAME -executable=$BUNDLE/$APPNAME/Contents/MacOS/meshlabserver
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else
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macdeployqt $BUNDLE/$APPNAME -executable=$BUNDLE/$APPNAME/Contents/MacOS/meshlabserver
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fi
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# final step create the dmg using appdmg
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# appdmg is installed with 'npm install -g appdmg'",
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sed "s%BUILD_PATH%$BUILD_PATH%g" meshlab_dmg_latest.json > meshlab_dmg_final.json
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sed -i '' "s%SOURCE_PATH%$SOURCE_PATH%g" meshlab_dmg_final.json
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rm -f $BUILD_PATH/distrib/*.dmg
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echo "Running appdmg"
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appdmg meshlab_dmg_final.json $BUILD_PATH/distrib/MeshLab$(date +%Y.%m).dmg
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16
install/macos/macos_setup_env.sh
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16
install/macos/macos_setup_env.sh
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@ -0,0 +1,16 @@
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#!/bin/bash
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# this is a script shell sets up a MacOS environment where
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# MeshLab can be compiled.
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#
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# Run this script if you never installed any of the MeshLab dependencies.
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#
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# Requires: homebrew
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brew install llvm libomp qt
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npm install -g appdmg
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echo "export QTDIR=/usr/local/opt/qt" >> ~/.bash_profile
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echo "export PATH=$QTDIR/bin:$PATH" >> ~/.bash_profile
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echo "export LD_LIBRARY_PATH=/usr/local/opt/qt/lib:$LD_LIBRARY_PATH" >> ~/.bash_profile
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echo "export PKG_CONFIG_PATH=/usr/local/opt/qt/lib:$PKG_CONFIG_PATH" >> ~/.bash_profile
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. ~/.bash_profile
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