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added function testParamCoordsPoint
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@ -3,6 +3,7 @@
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#ifndef __VCGLIB__TEXTCOOORD_OPTIMIZATION
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#define __VCGLIB__TEXTCOOORD_OPTIMIZATION
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#include <vcg/container/simple_temporary_data.h>
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#ifdef _USE_OMP
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#include <omp.h>
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@ -23,6 +24,16 @@ namespace vcg
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namespace tri
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{
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// helper function (checks that coords are inside -1..+1)
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template <class ScalarType>
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bool testParamCoordsPoint(const vcg::Point2<ScalarType> &p)
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{
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ScalarType eps=(ScalarType)0.00001;
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if (!((p.X()>=-1-eps)&&(p.X()<=1+eps)&&
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(p.Y()>=-1-eps)&&(p.Y()<=1+eps)))
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return (false);
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return true;
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}
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/* Base class for all Texture Optimizers*/
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template<class MESH_TYPE>
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@ -424,7 +435,7 @@ void SumVertex()
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{*/
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vcg::Point2f goal=v->T().P()-(sum[v] * (speed * vSpeed[v]) );
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bool isOK=testParamCoordsPoint(goal);
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bool isOK=testParamCoordsPoint<ScalarType>(goal);
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if (isOK)
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v->T().P()-=(sum[v] * (speed * vSpeed[v]) );
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