dellepiane: small modification to AddTextureSample to adapt to VCG LIb changes

This commit is contained in:
Matteo Dellepiane matteodelle 2012-12-03 18:30:24 +00:00
parent fcec45ff83
commit 9dde07e7f1

View File

@ -188,8 +188,8 @@ public:
// expects points outside face (affecting face color) with edge distance > 0
void AddTextureSample(const CMeshO::FaceType &f, const CMeshO::CoordType &p, const vcg::Point2i &tp, float edgeDist= 0.0)
{
Point3f meshpoint = f.P(0)*p[0] + f.P(1)*p[1] +f.P(2)*p[2];
Point3f meshnorm = (f.V(0)->N()*p[0] + f.V(1)->N()*p[1] + f.V(2)->N()*p[2]).Normalize();
Point3f meshpoint = f.cP(0)*p[0] + f.cP(1)*p[1] +f.cP(2)*p[2];
Point3f meshnorm = (f.cV(0)->N()*p[0] + f.cV(1)->N()*p[1] + f.cV(2)->N()*p[2]).Normalize();
TexelDesc newtexel;
newtexel.texcoord = tp;