new meshlab web site
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web/index.html
@ -3,7 +3,7 @@
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<meta content="Paolo Cignoni" name="author" />
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<meta content="mesh 3d processing meshlab scanning gpl open source " name="keywords" />
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<meta content="MeshLab Home Page" name="description" />
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<meta content="all" name="robots"/><link media="all" href="style.css" type="text/css" rel="stylesheet" /><link href="favicon.ico" type="image/x-icon" rel="shortcut icon" />
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<meta content="all" name="robots"/><link media="all" href="style.css" type="text/css" rel="stylesheet" /><link href="images/icons/favicon.ico" type="image/x-icon" rel="shortcut icon" />
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<style type="text/css">A { COLOR: #0000bb; TEXT-DECORATION: none }
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</style>
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@ -34,7 +34,7 @@ function hideNow (postid) {
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</head>
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<body>
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<div id="leftcontent">
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<h1><img style="WIDTH: 400px; HEIGHT: 65px" alt="MeshLab" src="meshlab.png" /></h1>
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<h1><img style="WIDTH: 400px; HEIGHT: 65px" alt="MeshLab" src="images/icons/meshlab.png" /></h1>
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<p class="body">MeshLab is an open source, portable, and
|
||||
extensible system for the processing and editing of unstructured 3D triangular
|
||||
meshes. <br/>The system is aimed to help the processing of
|
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@ -46,32 +46,31 @@ the <a href="http://vcg.sourceforge.net">VCG library</a>
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developed at the
|
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<a href="http://vcg.isti.cnr.it">Visual Computing Lab</a> of <a href="http://www.isti.cnr.it" >ISTI - CNR</a>,
|
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for all the core mesh processing tasks and it is available for
|
||||
<a href="http://downloads.sourceforge.net/meshlab/MeshLabSetup_v111.exe" > Windows</a>,
|
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<a href="http://downloads.sourceforge.net/meshlab/MeshLabSrc_v111.tgz" > Linux (src)</a> and
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<a href="http://downloads.sourceforge.net/meshlab/MeshLabMac_v111.dmg" > MacOSX (intel only)</a>.
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<a href="http://downloads.sourceforge.net/meshlab/MeshLabSetup_v120.exe" > Windows</a>,
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<a href="http://downloads.sourceforge.net/meshlab/MeshLabSrc_v120.tgz" > Linux (src)</a> and
|
||||
<a href="http://downloads.sourceforge.net/meshlab/MeshLabMac_v120.dmg" > MacOSX (intel only)</a>.
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The MeshLab system started in late 2005 as a part of the <a
|
||||
href="http://vcg.isti.cnr.it/%7Ecignoni/FGT0506/index.html">FGT</a> course of the <a href="http://www.di.unipi.it" >Computer Science</a>
|
||||
department of University of Pisa and most of the code (~15k lines) of the first
|
||||
versions was written by a handful of willing students. The following years <a
|
||||
href="http://vcg.isti.cnr.it/%7Ecignoni/FGT0607/index.html">FGT</a> students have continued to work to this project implementing more and more features.
|
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The proud MeshLab <a href="#Developers" >developers</a> are listed below.
|
||||
<br/>This project have been supported by the European Networks of
|
||||
Excellence <a href="http://www.epoch-net.org/">Epoch</a>
|
||||
and (partially) by <a href="http://www.aimatshape.net/">Aim@Shape</a>
|
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<br/>This project is supported by the <a href="http://www.3d-coform.eu/">3D-CoForm</a> project. </br>
|
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<a href="http://meshlab.sourceforge.net/wiki/index.php/Licenses#Acknowledgments">Here</a> you can find the list of previous supporters.
|
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</p>
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<p class="body"><a
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href="http://sourceforge.net/project/showfiles.php?group_id=149444"></a></p>
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<p class="body">
|
||||
<big><a href="http://sourceforge.net/project/showfiles.php?group_id=149444">
|
||||
Download Latest Version (22 March 2008)<b><i> V1.1.1 </i></b></a>
|
||||
Download Latest Version (29 April 2009)<b><i> V1.2.0 </i></b></a>
|
||||
</big>
|
||||
<a href="http://meshlab.sourceforge.net/wiki/index.php/Release_Notes_1.1.1">(changes)</a></p><br/>
|
||||
<a href="http://meshlab.sourceforge.net/wiki/index.php/Release_Notes_1.2.0">(changes)</a></p><br/>
|
||||
<p class="body">Remember that, whenever you use MeshLab in a
|
||||
official/commercial project or in any kind of research, you should: </p>
|
||||
<ul>
|
||||
<li>Explicitly cite in your work that you have used
|
||||
MeshLab, a tool developed with the support of the <a
|
||||
href="http://www.epoch-net.org/">Epoch</a> NOE, </li>
|
||||
href="http://www.3d-coform.eu/">3D-CoForm</a> project, </li>
|
||||
<li>Post a couple of lines in the <a
|
||||
href="http://sourceforge.net/forum/forum.php?forum_id=499532"
|
||||
>users' forum</a> describing the project where MeshLab was
|
||||
@ -150,21 +149,21 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums
|
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<tr>
|
||||
<td colspan="2">Snapshots taken from MeshLab v <b>1.1.0</b> </td></tr>
|
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<tr>
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||||
<td><a href="SnapMeshLab.u3d.png" ><img alt="" src="SnapMeshLab.u3d.small.jpg" /></a>
|
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<td><a href="images/screenshots/SnapMeshLab.u3d.png" ><img alt="" src="images/screenshots/SnapMeshLab.u3d.small.jpg" /></a>
|
||||
</td>
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||||
<td>A snapshot of AcrobatReader displaying a PDF with a <a href="http://meshlab.sourceforge.net/wiki/index.php/U3D_support">U3D </a> model embedded. Support for saving meshes in U3D format is useful for creating, using latex, impressive PDFs with embedded 3D models. You simply need to convert your mesh into u3d format, include the small snip of tex code generated by MeshLab into your latex document and then compile it with pdflatex. Note that the u3d file format is quite compact; for an example this <a href="http://meshlab.sourceforge.net/wiki/images/c/cc/Laurana.pdf">PDF</a>, shown on the left image, contains the 50k triangle mesh of the Laurana's bust and it is squeezed to approx 200 kb. A zip with sources (latex and u3d file) can be found <a href="http://meshlab.sourceforge.net/wiki/images/b/bb/Laurana_tex.zip">here</a>. <br> Caveat: some pdf previewers (like the macosx 'Preview') do not fully support the pdf standard and do not display embedded 3D objects. Acrobat reader support 3D since version 7.
|
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</td>
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</tr>
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<tr>
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<td><a href="SnapMeshLab.AO1.png" ><img alt="" src="SnapMeshLab.AO1.small.jpg" /></a>
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<a href="SnapMeshLab.AO2.png" ><img alt="" src="SnapMeshLab.AO2.small.jpg" /></a>
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<td><a href="images/screenshots/SnapMeshLab.AO1.png" ><img alt="" src="images/screenshots/SnapMeshLab.AO1.small.jpg" /></a>
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<a href="images/screenshots/SnapMeshLab.AO2.png" ><img alt="" src="images/screenshots/SnapMeshLab.AO2.small.jpg" /></a>
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</td>
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<td>A model without and with an ambient occlusion term. The model was photoreconstructed through the free Arc3D web service.
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</td>
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</tr>
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<tr>
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<td><a href="SnapMeshLab.align1.png" ><img alt="" src="SnapMeshLab.align1.small.jpg" /></a>
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<a href="SnapMeshLab.align2.png" ><img alt="" src="SnapMeshLab.align2.small.jpg" /></a>
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<td><a href="images/screenshots/SnapMeshLab.align1.png" ><img alt="" src="images/screenshots/SnapMeshLab.align1.small.jpg" /></a>
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<a href="images/screenshots/SnapMeshLab.align2.png" ><img alt="" src="images/screenshots/SnapMeshLab.align2.small.jpg" /></a>
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</td>
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<td>A couple of snapshot of the new alignment system.
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</td>
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@ -172,8 +171,8 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums
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<tr>
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<td colspan="2">Snapshots taken from MeshLab v <b>1.0.0</b> </td></tr>
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<tr>
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<td><a href="SnapMeshLab.QuadricTexture1.png" ><img alt="" src="SnapMeshLab.QuadricTexture1.small.jpg" /></a>
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<a href="SnapMeshLab.QuadricTexture2.png" ><img alt="" src="SnapMeshLab.QuadricTexture2.small.jpg" /></a>
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<td><a href="images/screenshots/SnapMeshLab.QuadricTexture1.png" ><img alt="" src="images/screenshots/SnapMeshLab.QuadricTexture1.small.jpg" /></a>
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<a href="images/screenshots/SnapMeshLab.QuadricTexture2.png" ><img alt="" src="images/screenshots/SnapMeshLab.QuadricTexture2.small.jpg" /></a>
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</td>
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<td>An example of the new quadric based simplification algorithm that is now able to correctly manage texture coordinateds.
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New texture coordinates are computed for the vertexes resulting from the edge collpases and
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@ -181,9 +180,9 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums
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</td>
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</tr>
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<tr>
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<td><a href="SnapMeshLab.EditPaint1.png" ><img alt="" src="SnapMeshLab.EditPaint1.small.jpg" /></a>
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<a href="SnapMeshLab.EditPaint2.png" ><img alt="" src="SnapMeshLab.EditPaint2.small.jpg" /></a>
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<a href="SnapMeshLab.EditPaint3.png" ><img alt="" src="SnapMeshLab.EditPaint3.small.jpg" /></a>
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<td><a href="images/screenshots/SnapMeshLab.EditPaint1.png" ><img alt="" src="images/screenshots/SnapMeshLab.EditPaint1.small.jpg" /></a>
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<a href="images/screenshots/SnapMeshLab.EditPaint2.png" ><img alt="" src="images/screenshots/SnapMeshLab.EditPaint2.small.jpg" /></a>
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<a href="images/screenshots/SnapMeshLab.EditPaint3.png" ><img alt="" src="images/screenshots/SnapMeshLab.EditPaint3.small.jpg" /></a>
|
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</td>
|
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<td> An example of the new interactive editing features. You can directly paint, with customizable brushes, over the mesh. You can interactively change color (left), define selection (center) and even smooth out noise and small features (right).
|
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Thanks to Andreas Gfrei for the development of this plugin.
|
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@ -193,8 +192,8 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums
|
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<tr>
|
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<td colspan="2">Snapshots taken from MeshLab v <b>0.9</b> </td></tr>
|
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<tr>
|
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<td><a href="SnapMeshLab.HoleFillNew1.png" ><img alt="" src="SnapMeshLab.HoleFillNew1.small.jpg" /></a>
|
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<a href="SnapMeshLab.HoleFillNew2.png" ><img alt="" src="SnapMeshLab.HoleFillNew2.small.jpg" /></a>
|
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<td><a href="images/screenshots/SnapMeshLab.HoleFillNew1.png" ><img alt="" src="images/screenshots/SnapMeshLab.HoleFillNew1.small.jpg" /></a>
|
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<a href="images/screenshots/SnapMeshLab.HoleFillNew2.png" ><img alt="" src="images/screenshots/SnapMeshLab.HoleFillNew2.small.jpg" /></a>
|
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</td>
|
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<td>An example of the improved hole filling algorithm. Holes with irregularly shaped borders can be successfully closed with (possibly) non self-intersecting patches.
|
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</td>
|
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@ -203,17 +202,17 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums
|
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<tr>
|
||||
<td colspan="2">Snapshots taken from MeshLab v <b>0.8</b> </td></tr>
|
||||
<tr>
|
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<td><a href="SnapMeshLab.SmoothTS1.png" ><img alt="" src="SnapMeshLab.SmoothTS1.small.jpg" /></a> <a href="SnapMeshLab.SmoothTS2.png" ><img alt="" src="SnapMeshLab.SmoothTS2.small.jpg" /></a> <a href="SnapMeshLab.SmoothTS3.png" ><img alt="" src="SnapMeshLab.SmoothTS3.small.jpg" /></a> </td>
|
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<td><a href="images/screenshots/SnapMeshLab.SmoothTS1.png" ><img alt="" src="images/screenshots/SnapMeshLab.SmoothTS1.small.jpg" /></a> <a href="images/screenshots/SnapMeshLab.SmoothTS2.png" ><img alt="" src="images/screenshots/SnapMeshLab.SmoothTS2.small.jpg" /></a> <a href="images/screenshots/SnapMeshLab.SmoothTS3.png" ><img alt="" src="images/screenshots/SnapMeshLab.SmoothTS3.small.jpg" /></a> </td>
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<td>An example of automatic noise removal. A mesh
|
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with some random noise (left) is smoothed twice (center and right) using a
|
||||
feature preserving two-step smoothing algorithm. </td></tr>
|
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<tr>
|
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<td><a href="SnapMeshLab.HoleFill1.png" ><img alt="" src="SnapMeshLab.HoleFill1.small.jpg" /></a> <a href="SnapMeshLab.HoleFill2.png" ><img alt="" src="SnapMeshLab.HoleFill2.small.jpg" /></a> </td>
|
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<td><a href="SnapMeshLab.HoleFill1.png" ><img alt="" src="images/screenshots/SnapMeshLab.HoleFill1.small.jpg" /></a> <a href="images/screenshots/SnapMeshLab.HoleFill2.png" ><img alt="" src="images/screenshots/SnapMeshLab.HoleFill2.small.jpg" /></a> </td>
|
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<td>An example of automatic hole filling. All the
|
||||
holes with a boundary smaller than a given threshold (30 edges in this
|
||||
case) are autmatically filled. </td></tr>
|
||||
<tr>
|
||||
<td><a href="SnapMeshLab.Quadric1.png" ><img alt="" src="SnapMeshLab.Quadric1.small.jpg" /></a> <a href="SnapMeshLab.Quadric2.png" ><img alt="" src="SnapMeshLab.Quadric2.small.jpg" /></a> <a href="SnapMeshLab.Quadric3.png" ><img alt="" src="SnapMeshLab.Quadric3.small.jpg" /></a> </td>
|
||||
<td><a href="images/screenshots/SnapMeshLab.Quadric1.png" ><img alt="" src="images/screenshots/SnapMeshLab.Quadric1.small.jpg" /></a> <a href="images/screenshots/SnapMeshLab.Quadric2.png" ><img alt="" src="images/screenshots/SnapMeshLab.Quadric2.small.jpg" /></a> <a href="images/screenshots/SnapMeshLab.Quadric3.png" ><img alt="" src="images/screenshots/SnapMeshLab.Quadric3.small.jpg" /></a> </td>
|
||||
<td>An example of the high quality edgecollapse
|
||||
simplification algorithm based on quadric error metrics. A ~1.000.000
|
||||
triangle mesh (left) is simplified to 100.000 (center) and then up to
|
||||
@ -221,20 +220,20 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums
|
||||
<tr>
|
||||
<td colspan="2">Snapshots taken from MeshLab v <b>0.7</b> </td></tr>
|
||||
<tr>
|
||||
<td><a href="Edzna_edit_0.png" ><img alt="" src="Edzna_edit_0.small.png" /></a> <a href="Edzna_edit_1.png" ><img alt="" src="Edzna_edit_1.small.png" /></a> <a href="Edzna_edit_2.png" ><img alt="" src="Edzna_edit_2.small.png" /></a> </td>
|
||||
<td><a href="Edzna_edit_0.png" ><img alt="" src="images/screenshots/Edzna_edit_0.small.png" /></a> <a href="images/screenshots/Edzna_edit_1.png" ><img alt="" src="images/screenshots/Edzna_edit_1.small.png" /></a> <a href="images/screenshots/Edzna_edit_2.png" ><img alt="" src="images/screenshots/Edzna_edit_2.small.png" /></a> </td>
|
||||
<td>An interactive editing session over the a mesh
|
||||
built a using geometry-from-photo-sequence reconstruction tool developed
|
||||
withing the EPOCH framework. An unwanted part of the mesh is selected and
|
||||
deleted. Original mesh courtesy of the Epoch network. </td></tr>
|
||||
<tr>
|
||||
<td><a href="david_edit1.png" ><img alt="" src="david_edit1.small.png" /></a> <a href="david_edit2.png" ><img alt="" src="david_edit2.small.png" /></a> <a href="david_edit3.png" ><img alt="" src="david_edit3.small.png" /></a></td>
|
||||
<td><a href="david_edit1.png" ><img alt="" src="images/screenshots/david_edit1.small.png" /></a> <a href="images/screenshots/david_edit2.png" ><img alt="" src="images/screenshots/david_edit2.small.png" /></a> <a href="images/screenshots/david_edit3.png" ><img alt="" src="images/screenshots/david_edit3.small.png" /></a></td>
|
||||
<td>An interactive editing session over the 8M tri
|
||||
David model. The bottom part of the mesh is selected and deleted. Original
|
||||
mesh courtesy of <a
|
||||
href="http://www-graphics.stanford.edu/data/dmich-public/"
|
||||
>Stanford Digital Michelangelo Project</a>. </td></tr>
|
||||
<tr>
|
||||
<td><a href="Laurana50k_hatch.jpg" ><img alt="" src="Laurana50k_hatch.small.png" /></a></td>
|
||||
<td><a href="images/screenshots/Laurana50k_hatch.jpg" ><img alt="" src="images/screenshots/Laurana50k_hatch.small.png" /></a></td>
|
||||
<td>One example of real time NPR rendering using a
|
||||
hatching style implemented through a OpenGL shader. The shader was used to
|
||||
create the high res snapshot (2282x2942). </td></tr>
|
||||
@ -242,7 +241,7 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums
|
||||
<td colspan="2">Snapshots taken from MeshLab v 0.6
|
||||
</td></tr>
|
||||
<tr>
|
||||
<td><a href="Meshlab_XRay.png" ><img alt="" src="Meshlab_XRay.small.png" /></a> <a href="Meshlab_NPR.png" ><img alt="" src="Meshlab_NPR.small.png" /></a></td>
|
||||
<td><a href="images/screenshots/Meshlab_XRay.png" ><img alt="" src="images/screenshots/Meshlab_XRay.small.png" /></a> <a href="images/screenshots/Meshlab_NPR.png" ><img alt="" src="images/screenshots/Meshlab_NPR.small.png" /></a></td>
|
||||
<td>A couple of examples of a OpenGL shaders applied
|
||||
over a 3.7 Mtri model (courtesy of <a href="http://www.aimatshape.net"
|
||||
>Aim@Shape</a> Shape repository).. </td></tr>
|
||||
@ -250,7 +249,7 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums
|
||||
<td colspan="2">Snapshots taken from MeshLab v 0.5
|
||||
</td></tr>
|
||||
<tr>
|
||||
<td><a href="SnapMeshLab.thai.jpg" ><img alt="" src="SnapMeshLab.thai.small.jpg" /></a></td>
|
||||
<td><a href="images/screenshots/SnapMeshLab.thai.jpg" ><img alt="" src="images/screenshots/SnapMeshLab.thai.small.jpg" /></a></td>
|
||||
<td>A 10,000,000 face model successfully loaded and
|
||||
ready for inspecting. 3D Model of a Thai statue courtesy of<a
|
||||
href="http://www.xyzrgb.com/"> XYZ RGB inc.</a>
|
||||
@ -258,7 +257,7 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums
|
||||
>Stanford 3D Scanning Repository</a>.<a
|
||||
href="http://www.xyzrgb.com/"></a> </td></tr>
|
||||
<tr>
|
||||
<td><a href="SnapMeshLab_David.jpg" ><img style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 206px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="SnapMeshLab_David.small.jpg" /></a></td>
|
||||
<td><a href="images/screenshots/SnapMeshLab_David.jpg" ><img style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 206px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="images/screenshots/SnapMeshLab_David.small.jpg" /></a></td>
|
||||
<td>A textured ply model of the well known
|
||||
Michelangelo David, original mesh courtesy of <a
|
||||
href="http://www-graphics.stanford.edu/data/dmich-public/"
|
||||
@ -269,13 +268,13 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums
|
||||
href="http://vcg.isti.cnr.it/projects/davidrestoration/restaurodavid.htm"
|
||||
>Restoration of the David.</a></td></tr>
|
||||
<tr>
|
||||
<td><a href="SnapMeshLab.elephant.jpg" ><img style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 281px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="SnapMeshLab.elephant.small.jpg" /></a></td>
|
||||
<td><a href="images/screenshots/SnapMeshLab.elephant.jpg" ><img style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 281px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="images/screenshots/SnapMeshLab.elephant.small.jpg" /></a></td>
|
||||
<td>A model with self intersecting faces detected by
|
||||
MeshLab colored in red. Mesh courtesy of the Aim@Shape <a
|
||||
href="http://shapes.aim-at-shape.net/index.php">Shape
|
||||
Repository.</a></td></tr>
|
||||
<tr>
|
||||
<td><a href="SnapMeshLab.brain.jpg" ><img style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 281px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="SnapMeshLab.brain.small.jpg" /></a></td>
|
||||
<td><a href="images/screenshots/SnapMeshLab.brain.jpg" ><img style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 281px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="images/screenshots/SnapMeshLab.brain.small.jpg" /></a></td>
|
||||
<td>A model with border edges colored in
|
||||
blue. Mesh courtesy of the <a
|
||||
href="http://shapes.aim-at-shape.net/index.php">Shape
|
||||
@ -283,7 +282,7 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums
|
||||
<tr>
|
||||
<td><a
|
||||
href="http://sourceforge.net/project/showfiles.php?group_id=149444&package_id=165026&release_id=383433"
|
||||
><img style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 113px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="SnapshotModel.Thai.small.jpg" /></a><img alt="" src="SnapshotModel.Thai.detail.jpg" /></td>
|
||||
><img style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 113px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="images/screenshots/SnapshotModel.Thai.small.jpg" /></a><img alt="" src="images/screenshots/SnapshotModel.Thai.detail.jpg" /></td>
|
||||
<td>A high resolution snapshot (4400x9110) taken with
|
||||
MeshLab of the 10 Mtri 3D model of the above cited Thai
|
||||
statuette. The snapshot is a 17Mb png, so you can <a
|
||||
@ -293,7 +292,7 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums
|
||||
orginal sample just to give you an idea of the quality of a 40
|
||||
Mpix image. </td></tr>
|
||||
<tr>
|
||||
<td><img alt="" src="David8M.small.jpg" /><img alt="" src="David8M.detail.jpg" /></td>
|
||||
<td><img alt="" src="images/screenshots/David8M.small.jpg" /><img alt="" src="images/screenshots/David8M.detail.jpg" /></td>
|
||||
<td>An high resolution rendering (3200x6424) taken
|
||||
with MeshLab of the 8 Mtri model of the Michelangelo David. Original mesh
|
||||
courtesy of <a href="http://www-graphics.stanford.edu/data/dmich-public/"
|
||||
@ -304,7 +303,7 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums
|
||||
>ShadeVis</a> tool. On the right you can see a very
|
||||
small portion of the original rendering just to give you an idea of the
|
||||
quality of the original 20 Mpix image.</td></tr></tbody></table>
|
||||
<h2><a name="Developers"></a>Developers</h2>
|
||||
<!--<h2><a name="Developers"></a>Developers <a href="http://meshlab.sourceforge.net/wiki/index.php/Developers">list</a> </h2>
|
||||
(This list will be substituted with this <a href="http://meshlab.sourceforge.net/wiki/index.php/Developers">one</a> in the wikidoc)
|
||||
<ul>
|
||||
<li>Designer: <a href="http://vcg.isti.cnr.it/%7Ecignoni">Paolo Cignoni</a> </li>
|
||||
@ -332,12 +331,21 @@ href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums
|
||||
<li>Linux Porting and Epoch plugins integration:
|
||||
<ul>
|
||||
<li>Maarten Vergauwen [<b>zifnab1974</b>], </li>
|
||||
</ul></li></ul>
|
||||
</ul></li>-->
|
||||
|
||||
<p><br/></p>
|
||||
<!-- phpmyvisites --><a
|
||||
title="phpMyVisites" onclick="window.open(this.href);return(false);"
|
||||
href="http://www.phpmyvisites.net/">
|
||||
<!-- analytics-->
|
||||
<script type="text/javascript">
|
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var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
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document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
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</script>
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<script type="text/javascript">
|
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try {
|
||||
var pageTracker = _gat._getTracker("UA-8044669-2");
|
||||
pageTracker._trackPageview();
|
||||
} catch(err) {}</script>
|
||||
|
||||
<!-- phpmyvisites -->
|
||||
<script type="text/javascript">
|
||||
<!--
|
||||
var a_vars = Array();
|
||||
@ -348,33 +356,39 @@ var phpmyvisitesURL = "http://meshlab.sourceforge.net/phpmv2/phpmyvisites.php";
|
||||
//-->
|
||||
</script>
|
||||
|
||||
|
||||
<script language="javascript"
|
||||
src="http://meshlab.sourceforge.net/phpmv2/phpmyvisites.js" type="text/javascript"></script>
|
||||
|
||||
<noscript>
|
||||
<p>phpMyVisites: sistema opensource di statistiche per web
|
||||
in PHP/MySQL, basato su licenza GPL. <img
|
||||
<p> <img
|
||||
style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px"
|
||||
alt="phpMyVisites" src="http://meshlab.sourceforge.net/phpmv2/phpmyvisites.php" /> </p></noscript></a>
|
||||
alt="phpMyVisites" src="http://meshlab.sourceforge.net/phpmv2/phpmyvisites.php" /> </p></noscript></a>
|
||||
<!-- /phpmyvisites --></div>
|
||||
|
||||
|
||||
<!-- ************ DIV ************ -->
|
||||
<div id="rightcontent"><img title="MeshLab Logo" style="WIDTH: 128px; HEIGHT: 128px" alt="MeshLab Logo" src="eye_128_splash.png" /><br/><br/><a href="http://sourceforge.net/projects/meshlab/" ><img
|
||||
<div id="rightcontent"><img title="MeshLab Logo" style="WIDTH: 128px; HEIGHT: 128px" alt="MeshLab Logo" src="images/icons/eye_cropped.png" /><br/><br/><a href="http://sourceforge.net/projects/meshlab/" ><img
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style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 128px; BORDER-BOTTOM: 0px solid; HEIGHT: 38px"
|
||||
alt="SourceForge.net Logo"
|
||||
src="http://sourceforge.net/sflogo.php?group_id=149444&type=2" /></a><br/>
|
||||
<p class="menu"><a href="http://meshlab.sourceforge.net/wiki">MeshLab WikiDocs</a></p>
|
||||
<p class="menu"><a href="http://sourceforge.net/project/showfiles.php?group_id=149444">Download V1.1.1</a></p>
|
||||
<p class="menu"><a href="http://meshlab.sourceforge.net/wiki">Documentation</a></p>
|
||||
<Small>
|
||||
<p class="menu"><a href="http://downloads.sourceforge.net/meshlab/MeshLabSetup_v111.exe" >- Windows</a></p>
|
||||
<p class="menu"><a href="http://downloads.sourceforge.net/meshlab/MeshLabSrc_v111.tgz" >- Linux (src)</a> </p>
|
||||
<p class="menu"><a href="http://downloads.sourceforge.net/meshlab/MeshLabMac_v111.dmg" >- MacOSX (intel only)</a></p>
|
||||
<p class="menu"><a href="http://meshlab.sourceforge.net/wiki/index.php/Compiling" >- Compiling</a></p>
|
||||
</Small>
|
||||
<p class="menu"><a href="http://meshlab.sourceforge.net/wiki/index.php/Projects">Developer's Corner</a></p>
|
||||
<p class="menu"><a href="http://sourceforge.net/project/showfiles.php?group_id=149444">Download V1.2.0</a></p>
|
||||
<Small>
|
||||
<p class="menu"><a href="http://downloads.sourceforge.net/meshlab/MeshLabSetup_v120.exe" >- Windows</a></p>
|
||||
<p class="menu"><a href="http://downloads.sourceforge.net/meshlab/MeshLabSrc_v120.tgz" >- Linux (src)</a> </p>
|
||||
<p class="menu"><a href="http://downloads.sourceforge.net/meshlab/MeshLabMac_v120.dmg" >- MacOSX (intel only)</a></p>
|
||||
</Small>
|
||||
<!--<p class="menu"><a href="http://meshlab.sourceforge.net/wiki/index.php/Projects">Developer's Corner</a></p>-->
|
||||
<p class="menu"><a href="http://meshlab.sourceforge.net/wiki/index.php/Developers">Developers List</a></p>
|
||||
<p class="menu"><a href="http://meshlabstuff.blogspot.com/">MeshLab's Blog</a></p>
|
||||
<p class="menu"><a href="http://sourceforge.net/tracker/?group_id=149444">Bug Reporting</a></p>
|
||||
|
||||
<p>
|
||||
<a href="http://vcg.isti.cnr.it"><img title="Visual Computing Lab" style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 128px; BORDER-BOTTOM: 0px solid; HEIGHT: 103px" alt="Visual Computing Lab logo" src="vcl.png" /></a>
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<a href="http://vcg.isti.cnr.it"><img title="Visual Computing Lab" style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 128px; BORDER-BOTTOM: 0px solid; HEIGHT: 103px" alt="Visual Computing Lab logo" src="images/icons/vcl.png" /></a>
|
||||
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|
||||
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|
||||
<p>
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<table style="TEXT-ALIGN: left" cellspacing="1" cellpadding="1" border="0">
|
||||
<tr><td colspan="1">
|
||||
<a href="http://slashdot.org/bookmark.pl?url=meshlab.sourceforge.net;title=MeshLab" target="_blank">
|
||||
<img src="img/slashdot.png" width="16" height="16" border="0" alt="slashdot it" title="slashdot it" /> slashdot it</a>
|
||||
<img src="images/icons/slashdot.png" width="16" height="16" border="0" alt="slashdot it" title="slashdot it" /> slashdot it</a>
|
||||
</td></tr>
|
||||
<tr><td colspan="1">
|
||||
<a href="http://www.digg.com/submit?phase=2&url=meshlab.sourceforge.net;title=MeshLab" target="_blank">
|
||||
<img src="img/digg.png" width="16" height="16" border="0" alt="digg it" title="digg it" /> digg it</a>
|
||||
<img src="images/icons/digg.png" width="16" height="16" border="0" alt="digg it" title="digg it" /> digg it</a>
|
||||
</td></tr>
|
||||
<tr>
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||||
<td colspan="1">
|
||||
<a href="http://del.icio.us/post?url=meshlab.sourceforge.net;title=MeshLab" target="_blank">
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||||
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||||
<p class="menu"><a href="http://sourceforge.net/project/showfiles.php?group_id=149444"><img title="http://epoch-net.org/" style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 100px; BORDER-BOTTOM: 0px solid; HEIGHT: 100px" alt="" src="logo_epoch.png" /></a></p>
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<p class="menu"><a href="http://www.3d-coform.eu/">
|
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<img title="http://epoch-net.org/" style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 90px; BORDER-BOTTOM: 0px solid; HEIGHT: 100px" alt="" src="images/icons/DavidHeadOfficial.png" /></a></p>
|
||||
|
||||
<table style="TEXT-ALIGN: left" cellspacing="1" cellpadding="1" border="0">
|
||||
<tbody>
|
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|
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|
Before Width: | Height: | Size: 16 KiB |