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renaming of FGT slicing filter (third step)
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@ -22,14 +22,13 @@
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* *
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****************************************************************************/
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#include "filter_slice.h"
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#include "filter_waffle.h"
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//#include <stdlib.h>
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#include <vcg/complex/algorithms/intersection.h>
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#include <vcg/space/intersection2.h>
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#include <algorithm>
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#include "filter_slice_functors.h"
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#include <wrap/gl/glu_tesselator.h>
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#include <vcg/complex/allocate.h>
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#include <vcg/complex/append.h>
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@ -37,7 +37,7 @@
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#include <vcg/space/plane3.h>
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#include "filter_slice_functors.h"
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#include "filter_waffle_functors.h"
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class MyVertex;
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class MyEdge;
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@ -1,10 +1,10 @@
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include (../../shared.pri)
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HEADERS += filter_slice.h \
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filter_slice_functors.h \
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HEADERS += filter_waffle.h \
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filter_waffle_functors.h \
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kdtree.h
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SOURCES += filter_slice.cpp
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TARGET = filter_slice
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SOURCES += filter_waffle.cpp
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TARGET = filter_waffle
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QT += opengl
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@ -25,8 +25,7 @@
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#define SLICE_KD_TREE
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#include <vcg/space/point3.h>
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#include <vcg/complex/algorithms/update/bounding.h>
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#include "filter_slice_functors.h"
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#include "filter_slice.h"
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#include "filter_waffle.h"
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template<typename MeshType>
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class KDTree
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