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fix #1331
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@ -1724,7 +1724,12 @@ bool MainWindow::openProject(QString fileName, bool append)
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}
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meshDoc()->setBusy(false);
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if(this->GLA() == 0) return false;
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// here we update the visibility of all the meshes.
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// yet another workaround for a problem that would be easy to solve in a well structured
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// codebase.
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if(this->GLA() == 0) return false;
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else GLA()->updateMeshSetVisibilities();
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MultiViewer_Container* mvc = currentViewContainer();
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if (mvc != NULL)
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