mirror of
https://github.com/lucaspalomodevelop/meshlab.git
synced 2026-03-19 11:04:39 +00:00
added hack for point clouds... when exporting, if the model has no faces and no edge, is a point cloud, so the vertex normal checkbox is checked (makes thing faster and easier when working with pointclouds)
This commit is contained in:
parent
6fe0448b6c
commit
90397dbef9
@ -134,6 +134,10 @@ void SaveMaskExporterDialog::SetMaskCapability()
|
||||
checkAndEnable(ui->check_iom_vertnormal, vcg::tri::io::Mask::IOM_VERTNORMAL, capability, defaultBits);
|
||||
checkAndEnable(ui->check_iom_vertradius, vcg::tri::io::Mask::IOM_VERTRADIUS, capability, defaultBits);
|
||||
|
||||
// point cloud fix: if a point cloud, probably you'd want to save vertex normals
|
||||
if ((m->cm.fn == 0) && (m->cm.en == 0))
|
||||
ui->check_iom_vertnormal->setChecked(true);
|
||||
|
||||
//face
|
||||
checkAndEnable(ui->check_iom_facequality, vcg::tri::io::Mask::IOM_FACEQUALITY, capability, defaultBits );
|
||||
checkAndEnable(ui->check_iom_faceflags, vcg::tri::io::Mask::IOM_FACEFLAGS, capability, defaultBits );
|
||||
@ -147,13 +151,11 @@ void SaveMaskExporterDialog::SetMaskCapability()
|
||||
|
||||
checkAndEnable(ui->check_iom_polygonal, vcg::tri::io::Mask::IOM_BITPOLYGONAL, capability, defaultBits );
|
||||
|
||||
|
||||
//camera THIS ONE HAS TO BE CORRECTED !!!!
|
||||
//bool camval = m->cm.shot.IsValid();
|
||||
//int res = capability & vcg::tri::io::Mask::IOM_CAMERA;
|
||||
ui->check_iom_camera->setDisabled( ((capability & vcg::tri::io::Mask::IOM_CAMERA)==0) || (m->cm.shot.IsValid() == false));
|
||||
ui->check_iom_camera->setChecked ( ((capability & vcg::tri::io::Mask::IOM_CAMERA)!=0) && (m->cm.shot.IsValid()));
|
||||
|
||||
ui->check_iom_camera->setDisabled( ((capability & vcg::tri::io::Mask::IOM_CAMERA)==0) || (m->cm.shot.IsValid() == false));
|
||||
ui->check_iom_camera->setChecked ( ((capability & vcg::tri::io::Mask::IOM_CAMERA)!=0) && (m->cm.shot.IsValid()));
|
||||
|
||||
if(capability == 0)
|
||||
ui->NoneButton->setChecked(true);
|
||||
@ -164,24 +166,24 @@ void SaveMaskExporterDialog::updateMask()
|
||||
{
|
||||
int newmask = 0;
|
||||
|
||||
if( ui->check_iom_vertflags->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_VERTFLAGS;}
|
||||
if( ui->check_iom_vertcolor->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_VERTCOLOR;}
|
||||
if( ui->check_iom_vertquality->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_VERTQUALITY;}
|
||||
if( ui->check_iom_verttexcoord->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_VERTTEXCOORD;}
|
||||
if( ui->check_iom_vertnormal->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_VERTNORMAL;}
|
||||
if( ui->check_iom_vertradius->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_VERTRADIUS;}
|
||||
if( ui->check_iom_vertflags->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_VERTFLAGS;}
|
||||
if( ui->check_iom_vertcolor->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_VERTCOLOR;}
|
||||
if( ui->check_iom_vertquality->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_VERTQUALITY;}
|
||||
if( ui->check_iom_verttexcoord->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_VERTTEXCOORD;}
|
||||
if( ui->check_iom_vertnormal->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_VERTNORMAL;}
|
||||
if( ui->check_iom_vertradius->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_VERTRADIUS;}
|
||||
|
||||
if( ui->check_iom_faceflags->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_FACEFLAGS;}
|
||||
if( ui->check_iom_facecolor->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_FACECOLOR;}
|
||||
if( ui->check_iom_facequality->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_FACEQUALITY;}
|
||||
if( ui->check_iom_facenormal->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_FACENORMAL;}
|
||||
if( ui->check_iom_faceflags->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_FACEFLAGS;}
|
||||
if( ui->check_iom_facecolor->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_FACECOLOR;}
|
||||
if( ui->check_iom_facequality->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_FACEQUALITY;}
|
||||
if( ui->check_iom_facenormal->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_FACENORMAL;}
|
||||
|
||||
if( ui->check_iom_wedgcolor->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_WEDGCOLOR;}
|
||||
if( ui->check_iom_wedgtexcoord->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_WEDGTEXCOORD;}
|
||||
if( ui->check_iom_wedgnormal->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_WEDGNORMAL;}
|
||||
if( ui->check_iom_wedgcolor->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_WEDGCOLOR;}
|
||||
if( ui->check_iom_wedgtexcoord->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_WEDGTEXCOORD;}
|
||||
if( ui->check_iom_wedgnormal->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_WEDGNORMAL;}
|
||||
|
||||
if( ui->check_iom_camera->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_CAMERA;}
|
||||
if( ui->check_iom_polygonal->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_BITPOLYGONAL;}
|
||||
if( ui->check_iom_camera->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_CAMERA;}
|
||||
if( ui->check_iom_polygonal->isChecked() ) { newmask |= vcg::tri::io::Mask::IOM_BITPOLYGONAL;}
|
||||
|
||||
for(unsigned int i=0;i<m->cm.textures.size();i++)
|
||||
m->cm.textures[i] = ui->listTextureName->item(i)->text().toStdString();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user