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delete the dialog when endEdit is called. This removed it from the screen when the edit tool is toggled off.
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@ -326,7 +326,11 @@ void EditSegment::StartEdit(QAction * mode, MeshModel & m, GLArea * parent) {
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parent->update();
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}
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void EditSegment::EndEdit(QAction * mode, MeshModel & m, GLArea * parent) {
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qDebug() << "Mesh Segmentation End Edit" << endl;
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//qDebug() << "Mesh Segmentation End Edit" << endl;
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delete meshCutDialog;
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meshCutDialog = 0;
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delete meshcut_dock;
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meshcut_dock = 0;
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}
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void EditSegment::Decorate(QAction * ac, MeshModel & m, GLArea * gla) {
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if (!glarea_map.contains(gla)) {
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