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https://github.com/lucaspalomodevelop/meshlab.git
synced 2026-03-19 19:14:42 +00:00
fixed small bugs (hopefully).
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bcc9cf2b78
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@ -680,8 +680,6 @@ bool FilterZippering::applyFilter(QAction *filter, MeshDocument &md, RichParamet
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for ( int i = 0; i < ccons.size(); i ++ ) {
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if ( vcg::tri::Index(a->cm, ccons[i].p.F()) >= limit ) b_pos.push_back( std::make_pair( vcg::tri::Index(a->cm, ccons[i].p.F()), ccons[i].p.E() ) );
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}
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Log(GLLogStream::DEBUG, "B_pos %d", b_pos.size() );
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for ( int i = 0; i < b_pos.size(); i ++ ) {
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vcg::face::Pos<CMeshO::FaceType> p; p.Set( &(a->cm.face[b_pos[i].first]), b_pos[i].second, a->cm.face[b_pos[i].first].V(b_pos[i].second) );
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@ -774,8 +772,8 @@ bool FilterZippering::applyFilter(QAction *filter, MeshDocument &md, RichParamet
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CMeshO::FacePointer actualF = p.F(); int actualE = p.E(); p.NextB();
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while ( !stack.empty() ) {
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if ( cnt++ > MAX_LOOP ) {
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Log(GLLogStream::DEBUG, "Loop"); actualF->C() = vcg::Color4b::Red; stack_faces.back().first->C()=vcg::Color4b::Blue; stack_faces.back().second->C()=vcg::Color4b::Gray; //return false;
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if ( cnt++ > 2*MAX_LOOP ) {
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Log(GLLogStream::DEBUG, "Loop"); actualF->C() = vcg::Color4b::Red; stack_faces.back().first->C()=vcg::Color4b::Blue; stack_faces.back().second->C()=vcg::Color4b::Gray; stack.clear(); continue;//return false;
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} //stop in case of inf. loop
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std::pair< int, int > border_edge = stack.back(); stack.pop_back(); //vertex indices
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@ -795,13 +793,11 @@ bool FilterZippering::applyFilter(QAction *filter, MeshDocument &md, RichParamet
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//if closest point is really closest to the border, split border face
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if ( distStart <= eps ) info[start].addVertex( &(a->cm.vert[border_edge.first]), border_edge.first );
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if ( distEnd <= eps ) info[end].addVertex( &(a->cm.vert[border_edge.second]), border_edge.second );
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//Verify if the whole segment is on border
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vcg::Segment3<CMeshO::ScalarType> border_seg( a->cm.vert[border_edge.first].P(), a->cm.vert[border_edge.second].P() );
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int sampleNum = SAMPLES_PER_EDGE; float step = 1.0/(sampleNum+1); bool border = true;
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vcg::Point3<CMeshO::ScalarType> closestP; float dist = 2*epsilon;
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for ( int k = 0; k <= sampleNum; k ++ ) {
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vcg::Point3<CMeshO::ScalarType> currentP = border_seg.P0() + ( border_seg.P1() - border_seg.P0() ) * (k*step);
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vcg::Point3<CMeshO::ScalarType> currentP = a->cm.vert[border_edge.first].P() + ( a->cm.vert[border_edge.second].P() - a->cm.vert[border_edge.first].P() ) * (k*step);
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CMeshO::FacePointer closestFace = grid_a.GetClosest(PDistFunct, markerFunctor, currentP, 2*epsilon, dist, closestP); //closest point on mesh
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if ( !isOnBorder( closestP, closestFace ) ) { //not completely on border: split it!
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border = false;
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@ -833,11 +829,71 @@ bool FilterZippering::applyFilter(QAction *filter, MeshDocument &md, RichParamet
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if ( isOnBorder( closestStart, start ) && end == 0 ) {
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//if closest point is really closest to the border, split border face
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if ( distStart <= eps ) info[start].addVertex( &(a->cm.vert[border_edge.first]), border_edge.first );
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//Verify if the whole segment is on border
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int sampleNum = SAMPLES_PER_EDGE; float step = 1.0/(sampleNum+1); bool border = true;
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vcg::Point3<CMeshO::ScalarType> closestP; float dist = 2*epsilon;
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for ( int k = 0; k <= sampleNum; k ++ ) {
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vcg::Point3<CMeshO::ScalarType> currentP = a->cm.vert[border_edge.first].P() + ( a->cm.vert[border_edge.second].P() - a->cm.vert[border_edge.first].P() ) * (k*step);
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CMeshO::FacePointer closestFace = grid_a.GetClosest(PDistFunct, markerFunctor, currentP, 2*epsilon, dist, closestP); //closest point on mesh
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if ( !isOnBorder( closestP, closestFace ) ) { //not completely on border: split it!
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border = false;
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vcg::tri::Allocator<CMeshO>::PointerUpdater<CMeshO::VertexPointer> vpu;
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CMeshO::VertexIterator v = vcg::tri::Allocator<CMeshO>::AddVertices( a->cm, 1, vpu );
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(*v).P() = (a->cm.vert[border_edge.first].P() + a->cm.vert[border_edge.second].P())/2.00;
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if ( vpu.NeedUpdate() ) vpu.Update( p.V() );
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CMeshO::FacePointer currentF = 0; CMeshO::CoordType closest;
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currentF = grid_a.GetClosest(PDistFunct, markerFunctor, (*v).P(), 2*epsilon, dist, closest); //proj. midpoint on A
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stack.push_back( std::make_pair( border_edge.first, v - a->cm.vert.begin() ) );
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stack_faces.push_back( std::pair<CMeshO::FacePointer, CMeshO::FacePointer> ( start, currentF ) );
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stack.push_back( std::make_pair( v - a->cm.vert.begin(), border_edge.second ) );
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stack_faces.push_back( std::pair<CMeshO::FacePointer, CMeshO::FacePointer> ( currentF, end ) );
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break;
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}
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}
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if ( border ) {
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//actualFace: no operation needed
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if ( a->cm.vert[border_edge.first].P() == actualF->P(actualE) &&
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a->cm.vert[border_edge.second].P() == actualF->P1(actualE) ) ;
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else {//create new triangle to file small hole
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verts.push_back(border_edge.second); verts.push_back( end_v ); verts.push_back( border_edge.first ); //new triangle
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}
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}
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continue;
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}
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if ( isOnBorder( closestEnd, end ) && start == 0 ) {
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//if closest point is really closest to the border, split border face
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if ( distEnd <= eps ) info[end].addVertex( &(a->cm.vert[border_edge.second]), border_edge.second );
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//Verify if the whole segment is on border
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int sampleNum = SAMPLES_PER_EDGE; float step = 1.0/(sampleNum+1); bool border = true;
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vcg::Point3<CMeshO::ScalarType> closestP; float dist = 2*epsilon;
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for ( int k = 0; k <= sampleNum; k ++ ) {
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vcg::Point3<CMeshO::ScalarType> currentP = a->cm.vert[border_edge.first].P() + ( a->cm.vert[border_edge.second].P() - a->cm.vert[border_edge.first].P() ) * (k*step);
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CMeshO::FacePointer closestFace = grid_a.GetClosest(PDistFunct, markerFunctor, currentP, 2*epsilon, dist, closestP); //closest point on mesh
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if ( !isOnBorder( closestP, closestFace ) ) { //not completely on border: split it!
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border = false;
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vcg::tri::Allocator<CMeshO>::PointerUpdater<CMeshO::VertexPointer> vpu;
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CMeshO::VertexIterator v = vcg::tri::Allocator<CMeshO>::AddVertices( a->cm, 1, vpu );
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(*v).P() = (a->cm.vert[border_edge.first].P() + a->cm.vert[border_edge.second].P())/2.00;
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if ( vpu.NeedUpdate() ) vpu.Update( p.V() );
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CMeshO::FacePointer currentF = 0; CMeshO::CoordType closest;
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currentF = grid_a.GetClosest(PDistFunct, markerFunctor, (*v).P(), 2*epsilon, dist, closest); //proj. midpoint on A
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stack.push_back( std::make_pair( border_edge.first, v - a->cm.vert.begin() ) );
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stack_faces.push_back( std::pair<CMeshO::FacePointer, CMeshO::FacePointer> ( start, currentF ) );
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stack.push_back( std::make_pair( v - a->cm.vert.begin(), border_edge.second ) );
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stack_faces.push_back( std::pair<CMeshO::FacePointer, CMeshO::FacePointer> ( currentF, end ) );
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break;
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}
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}
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if ( border ) {
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//actualFace: no operation needed
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if ( a->cm.vert[border_edge.first].P() == actualF->P(actualE) &&
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a->cm.vert[border_edge.second].P() == actualF->P1(actualE) ) ;
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else {//create new triangle to file small hole
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verts.push_back(border_edge.second); verts.push_back( end_v ); verts.push_back( border_edge.first ); //new triangle
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}
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}
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continue;
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}
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