v0.7 final

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Paolo Cignoni cignoni 2006-06-21 23:58:13 +00:00
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MeshLab
http://meshlab.sourceforge.net/
All rights reserved.
VCGLib http://vcg.sf.net o o
Visual and Computer Graphics Library o o
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Visual Computing Lab http://vcg.isti.cnr.it /\/|
ISTI - Italian National Research Council |
\
MeshLab
http://meshlab.sourceforge.net/
All rights reserved.
This program is free software; you can redistribute it and/or modify it
@ -23,28 +23,41 @@ or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
--- General Info ---
MeshLab is an open source portable and extendible system for the processing and editing of unstructured 3D triangular meshes.
The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.
MeshLab is an open source portable and extendible system for the
processing and editing of unstructured 3D triangular meshes. The system is
aimed to help the processing of the typical not-so-small unstructured
models arising in 3D scanning, providing a set of tools for editing,
cleaning, healing, inspecting, rendering and converting this kind of
meshes.
The project is supported by the European Networks of Excellence Epoch
The project is supported by the European Network of Excellence EPOCH
The system is heavily based on the VCG library developed at the Visual Computing Lab of ISTI - CNR, for all the core mesh processing tasks. The MeshLab system started as a part of the FGT course of the Computer Science department of University of Pisa and most of the code (~15k lines) of the first versions was written by a handful of students.
The system is heavily based on the VCG library developed at the Visual
Computing Lab of ISTI - CNR, for all the core mesh processing tasks. The
MeshLab system started as a part of the FGT course of the Computer Science
department of University of Pisa and most of the code (~15k lines) of the
first versions was written by a handful of students.
--- Main Features ---
# Interactive selection and deletion of portion of the mesh. Even for large models.
# Interactive selection and deletion of portion of the mesh. Even for
large models.
# Input/output in many formats (PLY, STL, OFF, OBJ, 3DS)
# Extendible plugins based architecture, writing new mesh processing functions, colorization filters and support for different file formats is quite easy (look at this code sample)
# Extendible plugins based architecture, writing new mesh processing
functions, colorization filters and support for different file formats is
quite easy (look at this code sample)
# Cleaning Filters:
* removal of duplicated, unreferenced vertices, null faces
* subdivision filters (midpoint, loop and butterfly)
* coherent normal unification and flipping
# OpenGL Shader based rendering (write your own shader!) compatible with Shader Designer
# OpenGL Shader based rendering (write your own shader!) compatible with
Typhoon Labs Shader Designer
# Large rendering (up to 16k x 16k) for high quality printing
# Various Colorization/inspecting Filters
* Gaussian and mean curvature
* Border edges
* Non two-manifold faces
# The history of the all performed cleaning/editing actions can be re-played on different meshes or saved and for archival purposes.
# The history of the all performed cleaning/editing actions can be
re-played on different meshes or saved and for archival purposes.
--- References ----
@ -67,10 +80,9 @@ For bugs, feature requests and such, please use the sourceforge service
http://sourceforge.net/tracker/?group_id=149444
-- Authors --
-- Authors --
P. Cignoni and
(in strict alphabetic order)
A. Buzzelli, L. Colombini, G. Gangemi, M. Latronico, F. Mazzanti,
A. Mochi, D. Portelli, D. Vacca, F. Vannini, A. Venturi