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v0.7 final
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MeshLab
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http://meshlab.sourceforge.net/
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All rights reserved.
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VCGLib http://vcg.sf.net o o
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Visual and Computer Graphics Library o o
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Visual Computing Lab http://vcg.isti.cnr.it /\/|
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ISTI - Italian National Research Council |
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\
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MeshLab
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http://meshlab.sourceforge.net/
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All rights reserved.
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This program is free software; you can redistribute it and/or modify it
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@ -23,28 +23,41 @@ or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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--- General Info ---
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MeshLab is an open source portable and extendible system for the processing and editing of unstructured 3D triangular meshes.
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The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.
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MeshLab is an open source portable and extendible system for the
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processing and editing of unstructured 3D triangular meshes. The system is
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aimed to help the processing of the typical not-so-small unstructured
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models arising in 3D scanning, providing a set of tools for editing,
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cleaning, healing, inspecting, rendering and converting this kind of
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meshes.
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The project is supported by the European Networks of Excellence Epoch
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The project is supported by the European Network of Excellence EPOCH
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The system is heavily based on the VCG library developed at the Visual Computing Lab of ISTI - CNR, for all the core mesh processing tasks. The MeshLab system started as a part of the FGT course of the Computer Science department of University of Pisa and most of the code (~15k lines) of the first versions was written by a handful of students.
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The system is heavily based on the VCG library developed at the Visual
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Computing Lab of ISTI - CNR, for all the core mesh processing tasks. The
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MeshLab system started as a part of the FGT course of the Computer Science
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department of University of Pisa and most of the code (~15k lines) of the
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first versions was written by a handful of students.
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--- Main Features ---
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# Interactive selection and deletion of portion of the mesh. Even for large models.
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# Interactive selection and deletion of portion of the mesh. Even for
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large models.
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# Input/output in many formats (PLY, STL, OFF, OBJ, 3DS)
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# Extendible plugins based architecture, writing new mesh processing functions, colorization filters and support for different file formats is quite easy (look at this code sample)
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# Extendible plugins based architecture, writing new mesh processing
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functions, colorization filters and support for different file formats is
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quite easy (look at this code sample)
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# Cleaning Filters:
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* removal of duplicated, unreferenced vertices, null faces
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* subdivision filters (midpoint, loop and butterfly)
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* coherent normal unification and flipping
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# OpenGL Shader based rendering (write your own shader!) compatible with Shader Designer
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# OpenGL Shader based rendering (write your own shader!) compatible with
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Typhoon Labs Shader Designer
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# Large rendering (up to 16k x 16k) for high quality printing
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# Various Colorization/inspecting Filters
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* Gaussian and mean curvature
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* Border edges
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* Non two-manifold faces
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# The history of the all performed cleaning/editing actions can be re-played on different meshes or saved and for archival purposes.
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# The history of the all performed cleaning/editing actions can be
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re-played on different meshes or saved and for archival purposes.
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--- References ----
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@ -73,4 +86,3 @@ P. Cignoni and
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(in strict alphabetic order)
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A. Buzzelli, L. Colombini, G. Gangemi, M. Latronico, F. Mazzanti,
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A. Mochi, D. Portelli, D. Vacca, F. Vannini, A. Venturi
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