From 84f0f68eaa5036750e96e9afa668f6535ccce17e Mon Sep 17 00:00:00 2001 From: Paolo Cignoni cignoni Date: Thu, 22 Jun 2006 00:17:16 +0000 Subject: [PATCH] v0.7 final --- docs/ToDo.txt | 10 +-- docs/history.txt | 14 +-- web/index.html | 217 +++++++++++++++++++++++++---------------------- 3 files changed, 131 insertions(+), 110 deletions(-) diff --git a/docs/ToDo.txt b/docs/ToDo.txt index 6875fa5ba..1306ba0bb 100644 --- a/docs/ToDo.txt +++ b/docs/ToDo.txt @@ -1,20 +1,20 @@ 18/6/06 16/6/06 -o bug normali subdiv. non vengono ricalcolate +o bug normali subdiv. non vengono ricalcolate // DONE 18/6 o bug border. non viene MAI ricalcolato x open/save recorded nella history // DONE 18/6 o cursor icon selection 15/6/06 o merge to a single surface -o continua a chiedere di salvare anche dopo aver salvato -x crash on open obj se compilato con mingw +x continua a chiedere di salvare anche dopo aver salvato // DONE 18/6 +x crash on open obj se compilato con mingw // DONE 18/6 o crash su topologia facce degeneri x restore color crash x icona delete // DONE 16/6 x crash on cancel in opening // DONE 15/6 -o progress bar occupa tempo macchina +x progress bar occupa tempo macchina // DONE 15/6 12/6/06 o selection che genera parametri @@ -35,7 +35,7 @@ o install doc e attempt. // DONE 26/5 o Last Dir x selections plus/minus x Esc Pianta // DONE 26/5 -o save 3ds pianta +x save 3ds pianta // DONE 18/6 24/5/06 diff --git a/docs/history.txt b/docs/history.txt index 130500466..160d0eef0 100644 --- a/docs/history.txt +++ b/docs/history.txt @@ -33,12 +33,16 @@ ** NEW FEATURES/PATCHES ** -Editing and Selection is IN! -Bug in shaders -Filter classes (now filters are assigned to different submenus) -Intial mode faceted -Real Installer for windows +Selection and Editing of large meshes is now possible! +Recording and replaying of history of filters +Filter classes restructured (now filters are assigned to different submenus) +Rewrote of Clustering simplification algorithms +Shaders debugged +Better choice of initial modes +Automatic Installer for windows +No more intrusive progress bars + ------------------------------------------------------------------------------ diff --git a/web/index.html b/web/index.html index eeea95e9f..445c89504 100644 --- a/web/index.html +++ b/web/index.html @@ -4,13 +4,17 @@ - + - + + .shown {display:inline;} + - +
-

MeshLab

+

MeshLab

MeshLab is an open source portable and extendible system for the processing and editing of unstructured 3D triangular meshes.
The system is aimed to help the processing of @@ -41,35 +45,35 @@ set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.

The project is supported by the -European Networks of Excellence Epoch

+European Network of Excellence Epoch

The system is heavily based on the VCG -library developed at the Visual Computing Lab of ISTI - CNR, for all the +library developed at the Visual Computing Lab of ISTI - CNR, for all the core mesh processing tasks. The MeshLab system started as a part of the FGT course of the Computer Science +href="http://vcg.isti.cnr.it/%7Ecignoni/FGT0506/index.html">FGT course of the Computer Science department of University of Pisa and most of the code (~15k -lines) of the first versions was written by a handful of students.  

+lines) of the first versions was written by a handful of students.  

+href="http://sourceforge.net/project/showfiles.php?group_id=149444">

Download Download Latest Version (22/6/2006)  -V0.7 


+V0.7 


Remember that, whenever you use MeshLab in a official/commercial project, you should feel morally -obligated to:

+obligated to:

-

Features

+ >users' forum describing the project where MeshLab was + used. +

Features

+
  • coherent normal unification and flipping
  • OpenGL Shader based rendering (write your own shader!) compatible with Shader Designer
  • Large rendering (up to 16k x 16k) for high quality printing
  • Various Colorization/inspecting Filters
      -
    • Gaussian and mean curvature
    • +
    • Gaussian and mean curvature
    • Border edges -
    • Non two-manifold faces -
    -
  • The history of the all performed cleaning/editing actions can be re-played on different meshes or saved and for archival purposes. - +
  • Non two-manifold faces
  • + +
  • The history of the all performed cleaning/editing + actions can be re-played on different meshes or saved and for archival + purposes.
  • + Bug reports and feature requests should be filed using -the sourceforge service ->
    General questions +the sourceforge service ->
    General questions can be posted on the help public forums -

    ScreenShots

    Taken from v 0.5. +href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums +

    ScreenShots

    + - + + + + + >Stanford Digital Michelangelo Project. - + + create the high res snapshot (2282x2942). - + + + + >Aim@Shape Shape repository).. + - + + >Stanford 3D Scanning Repository. - + + >Restoration of the David. - + + Repository. - + + Repository of Aim@Shape. + > + Mpix image. - +
    Snapshots taken from MeshLab v 0.7 -
    + + + An interactive editing session over the a mesh built a using geometry-from-photo-sequence reconstruction tool developed withing the EPOCH framework. + An unwanted part of the mesh is selected and deleted. Original + mesh courtesy of the Epoch network.
    An interactive editing session over the 8M tri David model. The bottom part of the mesh is selected and deleted. Original mesh courtesy of Stanford Digital Michelangelo Project.
    One example of real time NPR rendering using a hatching style implemented through a OpenGL shader. The shader was used to - create the high res snapshot (2282x2942).
    Snapshots taken from MeshLab v 0.6 +
    A couple of examples of a OpenGL shaders applied over a 3.7 Mtri model (courtesy of Aim@Shape Shape repository)..
    Snapshots taken from MeshLab v 0.5 -
    A 10,000,000 face model successfully loaded and ready for inspecting. 3D Model of a Thai statue courtesy of XYZ RGB inc. + href="http://www.xyzrgb.com/"> XYZ RGB inc. provided by the Stanford 3D Scanning Repository.
    A textured ply model of the well known Michelangelo David, original mesh courtesy of Stanford Digital Michelangelo Project, texturing + >Stanford Digital Michelangelo Project, texturing done by  Visual Computing Lab ISTI - CNR  through + >Visual Computing Lab ISTI - CNR  through integration of photos taken during the Restoration of the David.
    A model with self intersecting faces detected by MeshLab colored in red. Mesh courtesy of the Aim@Shape  Shape - Repository.
    A model with border edges colored in blue. Mesh courtesy of the  Shape - Repository of Aim@Shape.
    A high resolution snapshot (4400x9110) taken with MeshLab of the 10 Mtri 3D model of the above cited Thai statuette. The snapshot is a 17Mb png, so you can download it using the sourceforge file + >download it using the sourceforge file distribution system. On the right you can see a very small portion of the orginal sample just to give you an idea of the quality of a 40 - Mpix image.
    An high resolution rendering (3200x6424) taken with MeshLab of the 8 Mtri model of the Michelangelo David. Original mesh courtesy of Stanford Digital Michelangelo Project. The model + >Stanford Digital Michelangelo Project. The model is interactively rendered using a pre-computed ambient occlusion term computed with the open source ShadeVis tool. On the right you can see a very + >ShadeVis tool. On the right you can see a very small portion of the original rendering just to give you an idea of the - quality of the original 20 Mpix image.
    -

    Developers

    + quality of the original 20 Mpix image. +

    Developers

  • Interface Framework
    • Alessio Mochi [mochi], Daniele Vacca [glVertex], Davide Portelli [portelli]
    + >mochi], Daniele Vacca [glVertex], Davide Portelli [portelli]
  • Rendering Modes
    • Francesco Vannini [vannini], Giorgio Gangemi [ggangemi]
    + >vannini], Giorgio Gangemi [ggangemi]
  • IO filters:
      -
    • Andrea Buzzelli [buzzelli], Guido Ranzuglia [granzuglia], Federico Mazzanti [fmazzant]
    • -
    +
  • Andrea Buzzelli [buzzelli], Guido Ranzuglia [granzuglia], Federico Mazzanti [fmazzant]
  • +
  • Linux Porting and Epoch integration:
      -
    • Maarten Vergauwen [zifnab1974]
    • -
    -
  • -

    History

    +
  • Maarten Vergauwen [zifnab1974]
  • + + +

    History

    +
    MeshLab Logo

    SourceForge.net Logo

    Visual Computing Lab logo +href="http://vcg.isti.cnr.it">Visual Computing Lab logo +href="http://sourceforge.net/project/showfiles.php?group_id=149444">

    +href="http://sourceforge.net/project/showfiles.php?group_id=149444">Download V0.7

    href="http://freshmeat.net/projects/meshlab/">FreshMeat page

    +Corner

    @@ -333,4 +350,4 @@ Corner

    - +