Changed literal double values to literal float to avoid conversion warnings

This commit is contained in:
Paolo Cignoni cignoni 2005-11-27 04:04:38 +00:00
parent 2591d45e52
commit 83e8ee4bf2

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@ -24,6 +24,9 @@
History
$Log$
Revision 1.19 2005/11/27 04:04:38 glvertex
Changed literal double values to literal float to avoid conversion warnings
Revision 1.18 2005/11/27 03:50:58 glvertex
- Added method setColorMode
- Now getCurrentRenderMode is inline method
@ -280,30 +283,30 @@ inline void GLArea::RenderLight()
if (rm.DoubleSideLighting && rm.FancyLighting)
{
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
GLfloat m_diffuseFancyBack[]={0.81,0.61,0.61,1.0};
GLfloat m_diffuseFancyFront[]={0.71,0.71,0.95,1.0};
GLfloat m_diffuseFancyBack[]={.81f,.61f,.61f,1.f};
GLfloat m_diffuseFancyFront[]={.71f,.71f,.95f,1.f};
glMaterialfv(GL_FRONT, GL_DIFFUSE, m_diffuseFancyFront);
glMaterialfv(GL_BACK, GL_DIFFUSE, m_diffuseFancyBack);
}
else if (rm.FancyLighting)
{
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
GLfloat standard_front[]={0.71,0.71,0.95,1.0};
GLfloat standard_front[]={.71f,.71f,.95f,1.f};
glMaterialfv(GL_FRONT, GL_DIFFUSE, standard_front);
}
else if (rm.DoubleSideLighting)
{
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
GLfloat standard_front[]={1.0,1.0,1.0,1.0};
GLfloat standard_back[]={1.0,1.0,1.0,1.0};
GLfloat standard_front[]={1.f,1.f,1.f,1.f};
GLfloat standard_back[]={1.f,1.f,1.f,1.f};
glMaterialfv(GL_FRONT, GL_DIFFUSE, standard_front);
glMaterialfv(GL_BACK, GL_DIFFUSE, standard_back);
}
else
{
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
GLfloat standard_front[]={1.0,1.0,1.0,1.0};
GLfloat standard_back[]={0.0,0.0,0.0,1.0};
GLfloat standard_front[]={1.f,1.f,1.f,1.f};
GLfloat standard_back[]={.0f,.0f,.0f,1.f};
glMaterialfv(GL_FRONT, GL_DIFFUSE, standard_front);
glMaterialfv(GL_BACK, GL_DIFFUSE, standard_back);
}