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Changed literal double values to literal float to avoid conversion warnings
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@ -24,6 +24,9 @@
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History
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$Log$
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Revision 1.19 2005/11/27 04:04:38 glvertex
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Changed literal double values to literal float to avoid conversion warnings
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Revision 1.18 2005/11/27 03:50:58 glvertex
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- Added method setColorMode
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- Now getCurrentRenderMode is inline method
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@ -280,30 +283,30 @@ inline void GLArea::RenderLight()
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if (rm.DoubleSideLighting && rm.FancyLighting)
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{
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glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
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GLfloat m_diffuseFancyBack[]={0.81,0.61,0.61,1.0};
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GLfloat m_diffuseFancyFront[]={0.71,0.71,0.95,1.0};
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GLfloat m_diffuseFancyBack[]={.81f,.61f,.61f,1.f};
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GLfloat m_diffuseFancyFront[]={.71f,.71f,.95f,1.f};
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glMaterialfv(GL_FRONT, GL_DIFFUSE, m_diffuseFancyFront);
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glMaterialfv(GL_BACK, GL_DIFFUSE, m_diffuseFancyBack);
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}
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else if (rm.FancyLighting)
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{
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glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
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GLfloat standard_front[]={0.71,0.71,0.95,1.0};
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GLfloat standard_front[]={.71f,.71f,.95f,1.f};
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glMaterialfv(GL_FRONT, GL_DIFFUSE, standard_front);
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}
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else if (rm.DoubleSideLighting)
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{
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glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
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GLfloat standard_front[]={1.0,1.0,1.0,1.0};
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GLfloat standard_back[]={1.0,1.0,1.0,1.0};
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GLfloat standard_front[]={1.f,1.f,1.f,1.f};
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GLfloat standard_back[]={1.f,1.f,1.f,1.f};
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glMaterialfv(GL_FRONT, GL_DIFFUSE, standard_front);
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glMaterialfv(GL_BACK, GL_DIFFUSE, standard_back);
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}
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else
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{
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glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
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GLfloat standard_front[]={1.0,1.0,1.0,1.0};
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GLfloat standard_back[]={0.0,0.0,0.0,1.0};
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GLfloat standard_front[]={1.f,1.f,1.f,1.f};
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GLfloat standard_back[]={.0f,.0f,.0f,1.f};
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glMaterialfv(GL_FRONT, GL_DIFFUSE, standard_front);
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glMaterialfv(GL_BACK, GL_DIFFUSE, standard_back);
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}
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