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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head>
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<title>MeshLab</title>
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<meta content="Paolo Cignoni" name=author>
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<meta content="mesh 3d processing meshlab scanning" name=keywords>
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<meta content="Course Web page" name=description>
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<meta content=all name=robots><LINK media=all href="style.css" type=text/css rel=stylesheet ><LINK href="favicon.ico" type=image/x-icon rel="shortcut icon" >
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<style>A { COLOR: #0000bb; TEXT-DECORATION: none }
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<meta content="Paolo Cignoni" name="author" />
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<meta content="mesh 3d processing meshlab scanning" name="keywords" />
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<meta content="Course Web page" name="description" />
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<meta content="all" name="robots"/><link media="all" href="style.css" type="text/css" rel="stylesheet" /><link href="favicon.ico" type="image/x-icon" rel="shortcut icon" />
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<style type="text/css">A { COLOR: #0000bb; TEXT-DECORATION: none }
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</style>
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<style>A:hover { COLOR: #9999ff; TEXT-DECORATION: none }
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</style>
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<style> .hidden { DISPLAY: none }
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<style type="text/css"> .hidden { DISPLAY: none }
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.shown { DISPLAY: inline }
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</style>
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<script type=text/Javascript>
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<script type="text/Javascript">
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function toggle (postid) {
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whichpost = document.getElementById(postid);
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if (whichpost.className=="shown") {
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</script>
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</head>
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<body>
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<div id=leftcontent>
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<h1><IMG style="WIDTH: 400px; HEIGHT: 65px" alt=MeshLab src="meshlab.png" ></h1>
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<p class=body>MeshLab is an open source portable and
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<div id="leftcontent">
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<h1><img style="WIDTH: 400px; HEIGHT: 65px" alt="MeshLab" src="meshlab.png" /></h1>
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<p class="body">MeshLab is an open source portable and
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extendible system for the processing and editing of unstructured 3D triangular
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meshes. <br>The system is aimed to help the processing of
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meshes. <br/>The system is aimed to help the processing of
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the typical not-so-small unstructured models arising in 3D scanning, providing a
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set of tools for editing, cleaning, healing, inspecting, rendering and
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converting this kind of meshes.<br><br>The project is supported by the European Network of
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converting this kind of meshes.<br/><br/>The project is supported by the European Network of
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Excellence <a href="http://www.epoch-net.org/">Epoch</a>
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and <A href="http://www.aimatshape.net/">Aim@Shape</A>
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<br><br>The system is heavily based on
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and <a href="http://www.aimatshape.net/">Aim@Shape</a>
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<br/><br/>The system is heavily based on
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the <a href="http://vcg.sourceforge.net">VCG library</a>
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developed at the <a href="http://vcg.isti.cnr.it">Visual
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Computing Lab</a> of <A href="www.isti.cnr.it" >ISTI - CNR</A>, for all the core mesh processing
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Computing Lab</a> of <a href="http://www.isti.cnr.it" >ISTI - CNR</a>, for all the core mesh processing
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tasks. The MeshLab system started in late 2005 as a part of the <a
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href="http://vcg.isti.cnr.it/%7Ecignoni/FGT0506/index.html">FGT</a> course of the <A href="http://www.di.unipi.it" >Computer Science</A>
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href="http://vcg.isti.cnr.it/%7Ecignoni/FGT0506/index.html">FGT</a> course of the <a href="http://www.di.unipi.it" >Computer Science</a>
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department of University of Pisa and most of the code (~15k lines) of the first
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versions was written by a handful of students. Also this year <a
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href="http://vcg.isti.cnr.it/%7Ecignoni/FGT0607/index.html">FGT</a> students has continued to work to this project implementing new features.
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The proud MeshLab <A href="#Developers" >developers</A> are listed below. </p>
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<p class=body><a
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The proud MeshLab <a href="#Developers" >developers</a> are listed below. </p>
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<p class="body"><a
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href="http://sourceforge.net/project/showfiles.php?group_id=149444"></a></p>
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<p class=body><big><a href="http://sourceforge.net/project/showfiles.php?group_id=149444">Download Latest Version (12 December 2006)<b><i> V0.9 </i></b></a></big>
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<a href="#History">(changes)</a></p><br>
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<p class=body>Remember that, whenever you use MeshLab in a
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<p class="body"><big><a href="http://sourceforge.net/project/showfiles.php?group_id=149444">Download Latest Version (12 December 2006)<b><i> V0.9 </i></b></a></big>
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<a href="#History">(changes)</a></p><br/>
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<p class="body">Remember that, whenever you use MeshLab in a
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official/commercial project, you should : </p>
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<ul>
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<li>Explicitly cite in your work that you have used
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MeshLab, a tool developed with the support of the <a
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href="http://www.epoch-net.org/">Epoch</a> NOE,
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href="http://www.epoch-net.org/">Epoch</a> NOE, </li>
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<li>Post a couple of lines in the <a
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href="http://sourceforge.net/forum/forum.php?forum_id=499532"
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>users' forum</a> describing the project where MeshLab was
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used. </li></ul>
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<h2><a name=Features></a>Features</h2>
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used. </li>
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</ul>
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<h2><a name="Features"></a>Features</h2>
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<ul>
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<li>Interactive selection and deletion of portion of the
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mesh. Even for large models.
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mesh. Even for large models. </li>
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<li> Painting interface for selecting, smoothing and coloring meshes.</li>
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<LI><b>Input/output</b> in many
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formats:<br>
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import:<b>PLY, STL, OFF, OBJ, 3DS, COLLADA, PTX</b> <br>
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export:<b>PLY, STL, OFF, OBJ, 3DS, COLLADA, VRML, DXF</b>
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<li>Mesh <b>Cleaning</b> Filters:
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<li><b>Input/output</b> in many formats:
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<ul>
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<li>import:<b>PLY, STL, OFF, OBJ, 3DS, COLLADA, PTX</b> </li>
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<li>export:<b>PLY, STL, OFF, OBJ, 3DS, COLLADA, VRML, DXF</b></li>
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</ul></li>
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<li>Mesh <b>Cleaning</b> Filters:
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<ul>
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<li>removal of duplicated, unreferenced vertices, null
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faces
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<li>removal of small isolated components
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<li>coherent normal unification and flipping
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<li>erasing of non manifold faces
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<li>automatic filling of small holes </li></ul>
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faces </li>
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<li>removal of small isolated components </li>
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<li>coherent normal unification and flipping </li>
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<li>erasing of non manifold faces </li>
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<li>automatic filling of small holes </li>
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</ul></li>
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<li><b>Remeshing</b> filters:
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<ul>
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<li>High quality edge collapse simplfication (even meshes with texture coords preservation)
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<li>Surface reconstruction from points (a ball pivoting variant)
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<li>Subdivision surfaces (loop and butterfly)
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<li>Smoothing and fairing filters </li></ul>
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<li>Various <b
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>Colorization/inspection</b> filters
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<li>High quality edge collapse simplfication (even meshes with texture coords preservation)</li>
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<li>Surface reconstruction from points (a ball pivoting variant) </li>
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<li>Subdivision surfaces (loop and butterfly) </li>
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<li>Smoothing and fairing filters </li>
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</ul></li>
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<li>Various <b> Colorization/inspection</b> filters
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<ul>
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<li>Gaussian and mean curvature
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<li>Border edges
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<li>Non two-manifold edges
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<li>Self intersecting faces </li></ul>
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<li>Gaussian and mean curvature </li>
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<li>Border edges </li>
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<li>Non two-manifold edges </li>
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<li>Self intersecting faces </li>
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</ul></li>
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<li>OpenGL Shader based rendering (write your own
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shader!) compatible with Typhoon Lab's Shader Designer
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shader!) compatible with Typhoon Lab's Shader Designer </li>
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<li>Large rendering (up to 16k x 16k) for high quality
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printing
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<LI>The history of the all performed cleaning/editing
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printing </li>
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<li>The history of the all performed cleaning/editing
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actions can be re-played on different meshes or saved and for archival
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purposes.
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<LI>Extendible plugins based architecture, writing new
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purposes. </li>
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<li>Extendible plugins based architecture, writing new
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mesh processing functions, colorization filters and support for different file
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formats is quite easy! Look at <a
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href="http://meshlab.sourceforge.net/filter.html"
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>Filter-PlugIn Sample</a> or <a
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href="http://meshlab.sourceforge.net/meshio.html"
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>MeshIO-PlugIn Sample</a> </LI></ul>Bug reports and feature
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>MeshIO-PlugIn Sample</a> </li></ul>
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Bug reports and feature
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requests should be filed using the sourceforge <a
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href="http://sourceforge.net/tracker/?group_id=149444">service -></a><br>General questions
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href="http://sourceforge.net/tracker/?group_id=149444">service -></a><br/>General questions
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can be posted on the <a
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href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums</a><A href="../../../Documents%20and%20Settings/Paolo%20Cignoni/Epoch_3D_WebService_Setup_1.2.5.exe" ></A>
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href="http://sourceforge.net/forum/forum.php?forum_id=499533">help public forums</a><a href="../../../Documents%20and%20Settings/Paolo%20Cignoni/Epoch_3D_WebService_Setup_1.2.5.exe" ></a>
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<h2>ScreenShots</h2>
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<table style="WIDTH: 100%; TEXT-ALIGN: left" cellSpacing=2 cellPadding=2
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border=1>
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<table style="WIDTH: 100%; TEXT-ALIGN: left" cellspacing="2" cellpadding="2" border="1">
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<tbody>
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<tr>
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<td colSpan=2>Snapshots taken from MeshLab v <b>0.9</b> </td></tr>
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<tr>
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<td><A href="SnapMeshLab.HoleFillNew1.png" ><IMG alt="" src="SnapMeshLab.HoleFillNew1.small.jpg" ></A>
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<A href="SnapMeshLab.HoleFillNew2.png" ><IMG alt="" src="SnapMeshLab.HoleFillNew2.small.jpg" ></A>
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<td colspan="2">Snapshots taken from MeshLab v <b>1.0.0</b> </td></tr>
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<tr>
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<td><a href="SnapMeshLab.QuadricTexture1.png" ><img alt="" src="SnapMeshLab.QuadricTexture1.small.jpg" /></a>
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<a href="SnapMeshLab.QuadricTexture2.png" ><img alt="" src="SnapMeshLab.QuadricTexture2.small.jpg" /></a>
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</td>
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<td>An example of the improved hole filling algorithm. Holes with irregularly shaped borders can be successfully closed with (possibly) non self-intersecting patches.</td></tr>
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<td>An example of the new quadric based simplification algorithm that is now able to correctly manage texture coordinateds.
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New texture coords are computed for the vertexes resulting from the edge collpases and
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even texture seams are correctly simplified.
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</td>
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</tr>
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<tr>
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<td colspan="2">Snapshots taken from MeshLab v <b>0.9</b> </td></tr>
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<tr>
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<td><a href="SnapMeshLab.HoleFillNew1.png" ><img alt="" src="SnapMeshLab.HoleFillNew1.small.jpg" /></a>
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<a href="SnapMeshLab.HoleFillNew2.png" ><img alt="" src="SnapMeshLab.HoleFillNew2.small.jpg" /></a>
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</td>
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<td>An example of the improved hole filling algorithm. Holes with irregularly shaped borders can be successfully closed with (possibly) non self-intersecting patches.
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</td>
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</tr>
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<tr>
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<td colSpan=2>Snapshots taken from MeshLab v <b>0.8</b> </td></tr>
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<td colspan="2">Snapshots taken from MeshLab v <b>0.8</b> </td></tr>
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<tr>
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<td><A href="SnapMeshLab.SmoothTS1.png" ><IMG alt="" src="SnapMeshLab.SmoothTS1.small.jpg" ></A> <A href="SnapMeshLab.SmoothTS2.png" ><IMG alt="" src="SnapMeshLab.SmoothTS2.small.jpg" ></A> <A href="SnapMeshLab.SmoothTS3.png" ><IMG alt="" src="SnapMeshLab.SmoothTS3.small.jpg" ></A> </td>
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<td><a href="SnapMeshLab.SmoothTS1.png" ><img alt="" src="SnapMeshLab.SmoothTS1.small.jpg" /></a> <a href="SnapMeshLab.SmoothTS2.png" ><img alt="" src="SnapMeshLab.SmoothTS2.small.jpg" /></a> <a href="SnapMeshLab.SmoothTS3.png" ><img alt="" src="SnapMeshLab.SmoothTS3.small.jpg" /></a> </td>
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<td>An example of automatic noise removal. A mesh
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with some random noise (left) is smoothed twice (center and right) using a
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feature preserving two-step smoothing algorithm. </td></tr>
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<tr>
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<td><A href="SnapMeshLab.HoleFill1.png" ><IMG alt="" src="SnapMeshLab.HoleFill1.small.jpg" ></A> <A href="SnapMeshLab.HoleFill2.png" ><IMG alt="" src="SnapMeshLab.HoleFill2.small.jpg" ></A> </td>
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<td><a href="SnapMeshLab.HoleFill1.png" ><img alt="" src="SnapMeshLab.HoleFill1.small.jpg" /></a> <a href="SnapMeshLab.HoleFill2.png" ><img alt="" src="SnapMeshLab.HoleFill2.small.jpg" /></a> </td>
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<td>An example of automatic hole filling. All the
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holes with a boundary smaller than a given threshold (30 edges in this
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case) are autmatically filled. </td></tr>
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<tr>
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<td><A href="SnapMeshLab.Quadric1.png" ><IMG alt="" src="SnapMeshLab.Quadric1.small.jpg" ></A> <A href="SnapMeshLab.Quadric2.png" ><IMG alt="" src="SnapMeshLab.Quadric2.small.jpg" ></A> <A href="SnapMeshLab.Quadric3.png" ><IMG alt="" src="SnapMeshLab.Quadric3.small.jpg" ></A> </td>
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<td><a href="SnapMeshLab.Quadric1.png" ><img alt="" src="SnapMeshLab.Quadric1.small.jpg" /></a> <a href="SnapMeshLab.Quadric2.png" ><img alt="" src="SnapMeshLab.Quadric2.small.jpg" /></a> <a href="SnapMeshLab.Quadric3.png" ><img alt="" src="SnapMeshLab.Quadric3.small.jpg" /></a> </td>
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<td>An example of the high quality edgecollapse
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simplification algorithm based on quadric error metrics. A ~1.000.000
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triangle mesh (left) is simplified to 100.000 (center) and then up to
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10.000 triangles, while maintaining most of its geometric features. </td></tr>
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<tr>
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<td colSpan=2>Snapshots taken from MeshLab v <b>0.7</b> </td></tr>
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<td colspan="2">Snapshots taken from MeshLab v <b>0.7</b> </td></tr>
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<tr>
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<td><A href="Edzna_edit_0.png" ><IMG alt="" src="Edzna_edit_0.small.png" ></A> <A href="Edzna_edit_1.png" ><IMG alt="" src="Edzna_edit_1.small.png" ></A> <A href="Edzna_edit_2.png" ><IMG alt="" src="Edzna_edit_2.small.png" ></A> </td>
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<td><a href="Edzna_edit_0.png" ><img alt="" src="Edzna_edit_0.small.png" /></a> <a href="Edzna_edit_1.png" ><img alt="" src="Edzna_edit_1.small.png" /></a> <a href="Edzna_edit_2.png" ><img alt="" src="Edzna_edit_2.small.png" /></a> </td>
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<td>An interactive editing session over the a mesh
|
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built a using geometry-from-photo-sequence reconstruction tool developed
|
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withing the EPOCH framework. An unwanted part of the mesh is selected and
|
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deleted. Original mesh courtesy of the Epoch network. </td></tr>
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<tr>
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<td><A href="david_edit1.png" ><IMG alt="" src="david_edit1.small.png" ></A> <A href="david_edit2.png" ><IMG alt="" src="david_edit2.small.png" ></A> <A href="david_edit3.png" ><IMG alt="" src="david_edit3.small.png" ></A></td>
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<td><a href="david_edit1.png" ><img alt="" src="david_edit1.small.png" /></a> <a href="david_edit2.png" ><img alt="" src="david_edit2.small.png" /></a> <a href="david_edit3.png" ><img alt="" src="david_edit3.small.png" /></a></td>
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<td>An interactive editing session over the 8M tri
|
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David model. The bottom part of the mesh is selected and deleted. Original
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mesh courtesy of <a
|
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href="http://www-graphics.stanford.edu/data/dmich-public/"
|
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>Stanford Digital Michelangelo Project</a>. </td></tr>
|
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<tr>
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<td><A href="Laurana50k_hatch.jpg" ><IMG alt="" src="Laurana50k_hatch.small.png" ></A></td>
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<td><a href="Laurana50k_hatch.jpg" ><img alt="" src="Laurana50k_hatch.small.png" /></a></td>
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<td>One example of real time NPR rendering using a
|
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hatching style implemented through a OpenGL shader. The shader was used to
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create the high res snapshot (2282x2942). </td></tr>
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<tr>
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<td colSpan=2>Snapshots taken from MeshLab v 0.6
|
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<td colspan="2">Snapshots taken from MeshLab v 0.6
|
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</td></tr>
|
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<tr>
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<td><A href="Meshlab_XRay.png" ><IMG alt="" src="Meshlab_XRay.small.png" ></A> <A href="Meshlab_NPR.png" ><IMG alt="" src="Meshlab_NPR.small.png" ></A></td>
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<td><a href="Meshlab_XRay.png" ><img alt="" src="Meshlab_XRay.small.png" /></a> <a href="Meshlab_NPR.png" ><img alt="" src="Meshlab_NPR.small.png" /></a></td>
|
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<td>A couple of examples of a OpenGL shaders applied
|
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over a 3.7 Mtri model (courtesy of <A href="http://www.aimatshape.net"
|
||||
>Aim@Shape</A> Shape repository).. </td></tr>
|
||||
over a 3.7 Mtri model (courtesy of <a href="http://www.aimatshape.net"
|
||||
>Aim@Shape</a> Shape repository).. </td></tr>
|
||||
<tr>
|
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<td colSpan=2>Snapshots taken from MeshLab v 0.5
|
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<td colspan="2">Snapshots taken from MeshLab v 0.5
|
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</td></tr>
|
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<tr>
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<td><A href="SnapMeshLab.thai.jpg" ><IMG alt="" src="SnapMeshLab.thai.small.jpg" ></A></td>
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||||
<td><a href="SnapMeshLab.thai.jpg" ><img alt="" src="SnapMeshLab.thai.small.jpg" /></a></td>
|
||||
<td>A 10,000,000 face model successfully loaded and
|
||||
ready for inspecting. 3D Model of a Thai statue courtesy of<a
|
||||
href="http://www.xyzrgb.com/"> XYZ RGB inc.</a>
|
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@ -186,7 +205,7 @@ border=1>
|
||||
>Stanford 3D Scanning Repository</a>.<a
|
||||
href="http://www.xyzrgb.com/"></a> </td></tr>
|
||||
<tr>
|
||||
<td><A href="SnapMeshLab_David.jpg" ><IMG style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 206px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="SnapMeshLab_David.small.jpg" ></A></td>
|
||||
<td><a href="SnapMeshLab_David.jpg" ><img style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 206px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="SnapMeshLab_David.small.jpg" /></a></td>
|
||||
<td>A textured ply model of the well known
|
||||
Michelangelo David, original mesh courtesy of <a
|
||||
href="http://www-graphics.stanford.edu/data/dmich-public/"
|
||||
@ -197,13 +216,13 @@ border=1>
|
||||
href="http://vcg.isti.cnr.it/projects/davidrestoration/restaurodavid.htm"
|
||||
>Restoration of the David.</a></td></tr>
|
||||
<tr>
|
||||
<td><A href="SnapMeshLab.elephant.jpg" ><IMG style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 281px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="SnapMeshLab.elephant.small.jpg" ></A></td>
|
||||
<td><a href="SnapMeshLab.elephant.jpg" ><img style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 281px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="SnapMeshLab.elephant.small.jpg" /></a></td>
|
||||
<td>A model with self intersecting faces detected by
|
||||
MeshLab colored in red. Mesh courtesy of the Aim@Shape <a
|
||||
href="http://shapes.aim-at-shape.net/index.php">Shape
|
||||
Repository.</a></td></tr>
|
||||
<tr>
|
||||
<td><A href="SnapMeshLab.brain.jpg" ><IMG style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 281px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="SnapMeshLab.brain.small.jpg" ></A></td>
|
||||
<td><a href="SnapMeshLab.brain.jpg" ><img style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 281px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="SnapMeshLab.brain.small.jpg" /></a></td>
|
||||
<td>A model with border edges colored in
|
||||
blue. Mesh courtesy of the <a
|
||||
href="http://shapes.aim-at-shape.net/index.php">Shape
|
||||
@ -211,7 +230,7 @@ border=1>
|
||||
<tr>
|
||||
<td><a
|
||||
href="http://sourceforge.net/project/showfiles.php?group_id=149444&package_id=165026&release_id=383433"
|
||||
><IMG style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 113px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="SnapshotModel.Thai.small.jpg" ></a><IMG alt="" src="SnapshotModel.Thai.detail.jpg" ></td>
|
||||
><img style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 113px; BORDER-BOTTOM: 0px solid; HEIGHT: 233px" alt="" src="SnapshotModel.Thai.small.jpg" /></a><img alt="" src="SnapshotModel.Thai.detail.jpg" /></td>
|
||||
<td>A high resolution snapshot (4400x9110) taken with
|
||||
MeshLab of the 10 Mtri 3D model of the above cited Thai
|
||||
statuette. The snapshot is a 17Mb png, so you can <a
|
||||
@ -221,7 +240,7 @@ border=1>
|
||||
orginal sample just to give you an idea of the quality of a 40
|
||||
Mpix image. </td></tr>
|
||||
<tr>
|
||||
<td><IMG alt="" src="David8M.small.jpg" ><IMG alt="" src="David8M.detail.jpg" ></td>
|
||||
<td><img alt="" src="David8M.small.jpg" /><img alt="" src="David8M.detail.jpg" /></td>
|
||||
<td>An high resolution rendering (3200x6424) taken
|
||||
with MeshLab of the 8 Mtri model of the Michelangelo David. Original mesh
|
||||
courtesy of <a href="http://www-graphics.stanford.edu/data/dmich-public/"
|
||||
@ -232,37 +251,56 @@ border=1>
|
||||
>ShadeVis</a> tool. On the right you can see a very
|
||||
small portion of the original rendering just to give you an idea of the
|
||||
quality of the original 20 Mpix image.</td></tr></tbody></table>
|
||||
<h2><a name=Developers></a>Developers</h2>
|
||||
<h2><a name="Developers"></a>Developers</h2>
|
||||
<ul>
|
||||
<li>Designer: <a href="http://vcg.isti.cnr.it/%7Ecignoni"
|
||||
>Paolo Cignoni</a>
|
||||
<li>Designer: <a href="http://vcg.isti.cnr.it/%7Ecignoni">Paolo Cignoni</a> </li>
|
||||
<li>Filtering Plugins:
|
||||
<ul>
|
||||
<li>Mario Latronico [<b>latronic</b>], Andrea Venturi [<b>giec</b>], Elisa Cerisoli [<b>e_cerisoli</b>], Francesco Pirosu [<b>pirosu</b>]
|
||||
</li></ul>
|
||||
<li>Mario Latronico [<b>latronic</b>], Andrea Venturi [<b>giec</b>], Elisa Cerisoli [<b>e_cerisoli</b>], Francesco Pirosu [<b>pirosu</b>]</li>
|
||||
</ul></li>
|
||||
<li>Interface Framework
|
||||
<ul>
|
||||
<li>Alessio Mochi [<b>mochi</b>], Daniele Vacca [<b>glVertex</b>], Davide Portelli [<b>portelli</b>] </li></ul>
|
||||
<li>Alessio Mochi [<b>mochi</b>], Daniele Vacca [<b>glVertex</b>], Davide Portelli [<b>portelli</b>] </li>
|
||||
</ul></li>
|
||||
<li>Rendering Modes
|
||||
<ul>
|
||||
<li>Massimiliano Corsini [<b>corsini</b>], Francesco Vannini [<b>vannini</b>], Giorgio Gangemi [<b
|
||||
>ggangemi</b>] </li></ul>
|
||||
>ggangemi</b>] </li>
|
||||
</ul></li>
|
||||
<li> Brush Painting and Selection:
|
||||
<ul>
|
||||
<li>Andreas Gfrei[<b>gfrei</b>]</li></ul>
|
||||
<li>Andreas Gfrei[<b>gfrei</b>]</li>
|
||||
</ul></li>
|
||||
<li>IO filters:
|
||||
<ul>
|
||||
<li>Andrea Buzzelli [<b>buzzelli</b>], Guido Ranzuglia [<b>granzuglia</b>], Federico Mazzanti [<b>fmazzant</b>] </li></ul>
|
||||
<li>Linux Porting and Epoch integration:
|
||||
<li>Andrea Buzzelli [<b>buzzelli</b>], Guido Ranzuglia [<b>granzuglia</b>], Federico Mazzanti [<b>fmazzant</b>] </li>
|
||||
</ul></li>
|
||||
<li>Linux Porting and Epoch plugins integration:
|
||||
<ul>
|
||||
<li>Maarten Vergauwen [<b>zifnab1974</b>] </li></ul></li></ul>
|
||||
<h2><a name=History></a>History</h2>
|
||||
<UL>
|
||||
<LI><i>12/12/2006</i> V 0.9 Release
|
||||
<span class=shown id=_no_V09><font size=-1><A href="javascript:showNow('_V09');hideNow('_no_V09');" >
|
||||
<b>[details]</b></A></font> </span><span class=hidden id=_V09>
|
||||
<A href="javascript:showNow('_no_V09');hideNow('_V09');" >
|
||||
<b>[hide]</b></A></FONT> <font color=#777777 size=-1><pre>
|
||||
<li>Maarten Vergauwen [<b>zifnab1974</b>] </li>
|
||||
</ul></li></ul>
|
||||
<h2><a name="History"></a>History</h2>
|
||||
<ul>
|
||||
<li><i>04/04/2007</i> V 1.0.0 Release
|
||||
<span class="shown" id="_no_V10"><font size="-1"><a href="javascript:showNow('_V10');hideNow('_no_V10');" >
|
||||
<b>[details]</b></a></font> </span><span class="hidden" id="_V10">
|
||||
<a href="javascript:showNow('_no_V10');hideNow('_V10');" >
|
||||
<b>[hide]</b></a> <font color="#777777" size="-1">
|
||||
<pre> ** New features **
|
||||
Support of WRL and SMF file format (write only)
|
||||
Support of PTX file format (read only)
|
||||
Automatic checking of new version
|
||||
Non manifold vertex coloring
|
||||
Improved quality and robustness of Hole Filling filter
|
||||
(now large and non manifold holes can be handled)
|
||||
** Corrected Bugs **
|
||||
nasty bug that affected the saving and loading various 3d format (3ds, obj and off)
|
||||
</pre></font></span></li>
|
||||
<li><i>12/12/2006</i> V 0.9 Release
|
||||
<span class="shown" id="_no_V09"><font size="-1"><a href="javascript:showNow('_V09');hideNow('_no_V09');" >
|
||||
<b>[details]</b></a></font> </span><span class="hidden" id="_V09">
|
||||
<a href="javascript:showNow('_no_V09');hideNow('_V09');" >
|
||||
<b>[hide]</b></a> <font color="#777777" size="-1"><pre>
|
||||
** New features **
|
||||
Support of WRL and SMF file format (write only)
|
||||
Support of PTX file format (read only)
|
||||
@ -273,12 +311,12 @@ border=1>
|
||||
|
||||
** Corrected Bugs **
|
||||
nasty bug that affected the saving and loading various 3d format (3ds, obj and off)
|
||||
</pre></font></span>
|
||||
<LI><i>10/11/2006</i> V 0.8 Release
|
||||
<span class=shown id=_no_V08><font size=-1><A href="javascript:showNow('_V08');hideNow('_no_V08');" >
|
||||
<b>[details]</b></A></font> </span><span class=hidden id=_V08>
|
||||
<A href="javascript:showNow('_no_V08');hideNow('_V08');" >
|
||||
<b>[hide]</b></A></FONT> <font color=#777777 size=-1><pre>
|
||||
</pre></font></span></li>
|
||||
<li><i>10/11/2006</i> V 0.8 Release
|
||||
<span class="shown" id="_no_V08"><font size="-1"><a href="javascript:showNow('_V08');hideNow('_no_V08');" >
|
||||
<b>[details]</b></a></font> </span><span class="hidden" id="_V08">
|
||||
<a href="javascript:showNow('_no_V08');hideNow('_V08');" >
|
||||
<b>[hide]</b></a> <font color="#777777" size="-1"><pre>
|
||||
** New features **
|
||||
New High Quality Quadric Based Simplification filter
|
||||
Support of Collada file format (read and write)
|
||||
@ -299,14 +337,14 @@ border=1>
|
||||
- Surface reconstruction from points lacks of robustness...
|
||||
- Quadric simplification does not optimize texture coords during simplification
|
||||
- Filter recording and re-playing still buggy.
|
||||
</pre></font></span>
|
||||
<LI><i>22/06/2006</i> V 0.7 Release
|
||||
<span class=shown id=_no_V07><font size=-1
|
||||
><A href="javascript:showNow('_V07');hideNow('_no_V07');" ><b
|
||||
>[details]</b></A></font> </span><span class=hidden
|
||||
id=_V07><A href="javascript:showNow('_no_V07');hideNow('_V07');" ><b
|
||||
>[hide]</b></A></FONT> <font color=#777777 size=-1
|
||||
><pre> Selection and Editing of large meshes is now possible!
|
||||
</pre></font></span></li>
|
||||
<li><i>22/06/2006</i> V 0.7 Release
|
||||
<span class="shown" id="_no_V07"><font size="-1"
|
||||
><a href="javascript:showNow('_V07');hideNow('_no_V07');" ><b
|
||||
>[details]</b></a></font> </span><span class="hidden"
|
||||
id="_V07"><a href="javascript:showNow('_no_V07');hideNow('_V07');" ><b
|
||||
>[hide]</b></a><font color="#777777" size="-1"
|
||||
> <pre>Selection and Editing of large meshes is now possible!
|
||||
Recording and replaying of history of filters
|
||||
Filter classes restructured (now filters are assigned to different submenus)
|
||||
Rewrote of Clustering simplification algorithms
|
||||
@ -314,13 +352,13 @@ border=1>
|
||||
Better choice of initial modes
|
||||
Automatic Installer for windows
|
||||
No more intrusive progress bars
|
||||
</pre></font></span>
|
||||
<LI><i>12/03/2006</i> V 0.6 Release
|
||||
<span class=shown id=_no_V06><font size=-1
|
||||
><A href="javascript:showNow('_V06');hideNow('_no_V06');" ><b
|
||||
>[details]</b></A></font> </span><span class=hidden
|
||||
id=_V06><A href="javascript:showNow('_no_V06');hideNow('_V06');" ><b
|
||||
>[hide]</b></A></FONT> <font color=#777777 size=-1
|
||||
</pre></font></span></li>
|
||||
<li><i>12/03/2006</i> V 0.6 Release
|
||||
<span class="shown" id="_no_V06"><font size="-1"
|
||||
><a href="javascript:showNow('_V06');hideNow('_no_V06');" ><b
|
||||
>[details]</b></a></font> </span><span class="hidden"
|
||||
id="_V06"><a href="javascript:showNow('_no_V06');hideNow('_V06');" ><b
|
||||
>[hide]</b></a><font color="#777777" size="-1"
|
||||
><pre> General issues
|
||||
- Slight code restyling in order to reduce the lines of code
|
||||
- Command line execution now works correctly
|
||||
@ -337,7 +375,7 @@ border=1>
|
||||
Apply Transformation
|
||||
Color non-manifold
|
||||
- Colorize:
|
||||
Curvature code restyled<br>
|
||||
Curvature code restyled<br/>
|
||||
RMS curvature
|
||||
Absolute curvature
|
||||
By Quality
|
||||
@ -357,41 +395,62 @@ border=1>
|
||||
- Better scalable fonts
|
||||
- Quick help on screen (Press F1)
|
||||
- About plugin restyled
|
||||
</pre></font></span>
|
||||
</pre></font></span></li>
|
||||
<li><i>13/01/2006</i> V 0.5 Release
|
||||
<span class=shown id=_no_V05><font size=-1
|
||||
><A href="javascript:showNow('_V05');hideNow('_no_V05');" ><b
|
||||
>[details]</b></A></font> </span><span class=hidden
|
||||
id=_V05><A href="javascript:showNow('_no_V05');hideNow('_V05');" ><b
|
||||
>[hide]</b></A></FONT> <font color=#777777 size=-1
|
||||
<span class="shown" id="_no_V05"><font size="-1"
|
||||
><a href="javascript:showNow('_V05');hideNow('_no_V05');" ><b
|
||||
>[details]</b></a></font> </span><span class="hidden"
|
||||
id="_V05"><a href="javascript:showNow('_no_V05');hideNow('_V05');" ><b
|
||||
>[hide]</b></a> <font color="#777777" size="-1"
|
||||
><pre>
|
||||
* General issues<br> - Switched to qt4.1<br> - Corrected Trackball panning<br> - Safer initialization of color data<br> - Better memory management (removed HUGE memory leaks...)<br> - Meshlab icon and logo<br> - About plugin Dialog<br><br>* Plugin System<br> - Filters:<br> Invert Faces<br> - Colorize:<br> Logging mesh curvature info<br> Rewritten code to follow coding conventions<br> Mean Curvature<br> Color non Manifold (now sets colorPerVert)<br> Moved mean and gaussian curvature functions into color_curvature.h <br> - Normals restyled<br> - Import/Export:<br> Managing error messages if saving fails<br> .3DS Imporer first rough implementation<br> .3DS Export Standardization, saves vertexes and faces + color per face<br> .3DS Export introduced materials managing<br> .OBJ Import solved some bugs during file import<br> .OBJ Export higly improved speed<br><br> <br>* User Interface<br> - Clipping planes now can be moved via CTRL+SHIFT+mouse wheel<br> - Vertigo FOV with CTRL+mouse wheel<br> - Icons restyled (transparent)<br> - Changed snapshot toolbar icon<br> - Reapply last filter command<br> - Reload command<br> - About dialog restyled<br> - CTRL+Tab switch to next opened window<br> - CTRL+F4 close current file<br> - Fonts ok
|
||||
</pre></font></span>
|
||||
* General issues<br/> - Switched to qt4.1<br/> - Corrected Trackball panning<br/> - Safer initialization of color data<br/> - Better memory management (removed HUGE memory leaks...)<br/> - Meshlab icon and logo<br/> - About plugin Dialog<br/><br/>* Plugin System<br/> - Filters:<br/> Invert Faces<br/> - Colorize:<br/> Logging mesh curvature info<br/> Rewritten code to follow coding conventions<br/> Mean Curvature<br/> Color non Manifold (now sets colorPerVert)<br/> Moved mean and gaussian curvature functions into color_curvature.h <br/> - Normals restyled<br/> - Import/Export:<br/> Managing error messages if saving fails<br/> .3DS Imporer first rough implementation<br/> .3DS Export Standardization, saves vertexes and faces + color per face<br/> .3DS Export introduced materials managing<br/> .OBJ Import solved some bugs during file import<br/> .OBJ Export higly improved speed<br/><br/> <br/>* User Interface<br/> - Clipping planes now can be moved via CTRL+SHIFT+mouse wheel<br/> - Vertigo FOV with CTRL+mouse wheel<br/> - Icons restyled (transparent)<br/> - Changed snapshot toolbar icon<br/> - Reapply last filter command<br/> - Reload command<br/> - About dialog restyled<br/> - CTRL+Tab switch to next opened window<br/> - CTRL+F4 close current file<br/> - Fonts ok
|
||||
</pre></font></span></li>
|
||||
<li><i>24/12/2005</i> V 0.4 Release
|
||||
<span class=shown id=_no_V04><font size=-1
|
||||
><A href="javascript:showNow('_V04');hideNow('_no_V04');" ><b
|
||||
>[details]</b></A></font> </span><span class=hidden
|
||||
id=_V04><A href="javascript:showNow('_no_V04');hideNow('_V04');" ><b
|
||||
>[hide]</b></A></FONT> <font color=#777777 size=-1
|
||||
><pre>* Plugin System<br> - Improved PluginSystem<br> - Improved shaders support (based on Typhoon Labs shaders)<br> - Filtering: Customizable filters thru dialogs<br> - Filters:<br> Laplacian smooth<br> MidPoint Subdivision<br> Re-orient<br> Decimator<br> - Editing (No editing tools available)<br> - Colorize:<br> Self intersection<br> Border<br> - Import/Export:<br> obj File Format (Customizable export thru dialog)<br> off File Format<br> stl File Format<br> 3ds File Format<br> - Decoration:<br> Show Axis<br> Show Box Corners<br><br>* User Interface<br> - Bugless progress bar<br> - About Plugin dialog<br> - Logging
|
||||
</pre></font></span>
|
||||
<span class="shown" id="_no_V04"><font size="-1"
|
||||
><a href="javascript:showNow('_V04');hideNow('_no_V04');" ><b
|
||||
>[details]</b></a></font> </span><span class="hidden"
|
||||
id="_V04"><a href="javascript:showNow('_no_V04');hideNow('_V04');" ><b
|
||||
>[hide]</b></a> <font color="#777777" size="-1"
|
||||
><pre>* Plugin System<br/> - Improved PluginSystem<br/> - Improved shaders support (based on Typhoon Labs shaders)<br/> - Filtering: Customizable filters thru dialogs<br/> - Filters:<br/> Laplacian smooth<br/> MidPoint Subdivision<br/> Re-orient<br/> Decimator<br/> - Editing (No editing tools available)<br/> - Colorize:<br/> Self intersection<br/> Border<br/> - Import/Export:<br/> obj File Format (Customizable export thru dialog)<br/> off File Format<br/> stl File Format<br/> 3ds File Format<br/> - Decoration:<br/> Show Axis<br/> Show Box Corners<br/><br/>* User Interface<br/> - Bugless progress bar<br/> - About Plugin dialog<br/> - Logging
|
||||
</pre></font></span></li>
|
||||
<li><i>07/12/2005</i> V 0.3 Release
|
||||
<span class=shown id=_no_V03><font size=-1
|
||||
><A href="javascript:showNow('_V03');hideNow('_no_V03');" ><b
|
||||
>[details]</b></A></font> </span><span class=hidden
|
||||
id=_V03><A href="javascript:showNow('_no_V03');hideNow('_V03');" ><b
|
||||
>[hide]</b></A></FONT> <font color=#777777 size=-1
|
||||
><pre>* Plugin System<br> - Complete restyling of plugin architecture<br> - Color: None, Per Vertex, Per Face<br> - Color: Support for shaders (wow!). Provided toon shader sample.<br> - Filtering: Remove Null Faces<br> - Filtering: Butterfly & Loop optimized<br> - Decorize: New plugin class<br> - Import/Export: Obj file format integrated on standard user interface<br><br>* User Interface<br> - Info Panel:<br> Showing some mesh info (numTri&numFaces)<br> Showing fps<br> - Shortcut for some frequently used actions<br> - Trackball hidable<br> - Option dialog:<br> Background colors (Top&Bottom)<br> Log Area color<br> - Progress bar<br> - RenderModes: Textures<br> - Fullscreen<br> - Cycle thru opened windows with Next button<br> - About dialog
|
||||
</pre></font></span>
|
||||
<li><i>27/11/2005</i> V 0.2 Release
|
||||
<li><i>15/11/2005</i> V 0.1 Release
|
||||
<span class="shown" id="_no_V03"><font size="-1"
|
||||
><a href="javascript:showNow('_V03');hideNow('_no_V03');" ><b
|
||||
>[details]</b></a></font> </span><span class="hidden"
|
||||
id="_V03"><a href="javascript:showNow('_no_V03');hideNow('_V03');" ><b
|
||||
>[hide]</b></a><font color="#777777" size="-1" >
|
||||
<pre> * Plugin System
|
||||
- Complete restyling of plugin architecture
|
||||
- Color: None, Per Vertex, Per Face
|
||||
- Color: Support for shaders (wow!). Provided toon shader sample.
|
||||
- Filtering: Remove Null Faces
|
||||
- Filtering: Butterfly & Loop optimized
|
||||
- Decorize: New plugin class
|
||||
- Import/Export: Obj file format integrated on standard user interface
|
||||
|
||||
* User Interface
|
||||
- Info Panel:
|
||||
Showing some mesh info (numTri&numFaces) Showing fps
|
||||
- Shortcut for some frequently used actions
|
||||
- Trackball hidable
|
||||
- Option dialog:
|
||||
Background colors (Top&Bottom)
|
||||
Log Area color
|
||||
- Progress bar
|
||||
- RenderModes: Textures
|
||||
- Fullscreen
|
||||
- Cycle thru opened windows with Next button<br/>
|
||||
- About dialog
|
||||
</pre></font></span></li>
|
||||
<li><i>27/11/2005</i> V 0.2 Release </li>
|
||||
<li><i>15/11/2005</i> V 0.1 Release </li>
|
||||
<li><i>17/10/2005</i> Committed
|
||||
first rough framework. The development has just begun... </li></UL>
|
||||
<P><br></P>
|
||||
first rough framework. The development has just begun... </li></ul>
|
||||
<p><br/></p>
|
||||
<!-- phpmyvisites --><a
|
||||
title=phpMyVisites onclick=window.open(this.href);return(false);
|
||||
title="phpMyVisites" onclick="window.open(this.href);return(false);"
|
||||
href="http://www.phpmyvisites.net/">
|
||||
<script type=text/javascript>
|
||||
<script type="text/javascript">
|
||||
<!--
|
||||
var a_vars = Array();
|
||||
var pagename='';
|
||||
@ -401,30 +460,30 @@ var phpmyvisitesURL = "http://meshlab.sourceforge.net/phpmv2/phpmyvisites.php";
|
||||
//-->
|
||||
</script>
|
||||
|
||||
<script language=javascript
|
||||
src="http://meshlab.sourceforge.net/phpmv2/phpmyvisites.js" type=text/javascript></script>
|
||||
<script language="javascript"
|
||||
src="http://meshlab.sourceforge.net/phpmv2/phpmyvisites.js" type="text/javascript"></script>
|
||||
<noscript>
|
||||
<p>phpMyVisites: sistema opensource di statistiche per web
|
||||
in PHP/MySQL, basato su licenza GPL. <img
|
||||
style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px"
|
||||
alt=phpMyVisites src="http://meshlab.sourceforge.net/phpmv2/phpmyvisites.php"> </p></noscript></a>
|
||||
alt="phpMyVisites" src="http://meshlab.sourceforge.net/phpmv2/phpmyvisites.php" /> </p></noscript></a>
|
||||
<!-- /phpmyvisites --></div>
|
||||
<!-- DIV -->
|
||||
<div id=rightcontent><IMG title="MeshLab Logo" style="WIDTH: 128px; HEIGHT: 128px" alt="MeshLab Logo" src="eye_128_splash.png" ><br><br><A href="https://sourceforge.net/projects/meshlab/" ><img
|
||||
<div id="rightcontent"><img title="MeshLab Logo" style="WIDTH: 128px; HEIGHT: 128px" alt="MeshLab Logo" src="eye_128_splash.png" /><br/><br/><a href="http://sourceforge.net/projects/meshlab/" ><img
|
||||
style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 128px; BORDER-BOTTOM: 0px solid; HEIGHT: 38px"
|
||||
alt="SourceForge.net Logo"
|
||||
src="http://sourceforge.net/sflogo.php?group_id=149444&type=2"></A><br><br><a
|
||||
href="http://vcg.isti.cnr.it"><IMG title="Visual Computing Lab" style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 128px; BORDER-BOTTOM: 0px solid; HEIGHT: 103px" alt="Visual Computing Lab logo" src="vcl.png" ></a>
|
||||
<p class=menu><a
|
||||
href="http://sourceforge.net/project/showfiles.php?group_id=149444"><IMG title=http://epoch-net.org/ style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 100px; BORDER-BOTTOM: 0px solid; HEIGHT: 100px" alt="" src="logo_epoch.png" ></a></p>
|
||||
<p class=menu><a
|
||||
src="http://sourceforge.net/sflogo.php?group_id=149444&type=2" /></a><br/><br/><a
|
||||
href="http://vcg.isti.cnr.it"><img title="Visual Computing Lab" style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 128px; BORDER-BOTTOM: 0px solid; HEIGHT: 103px" alt="Visual Computing Lab logo" src="vcl.png" /></a>
|
||||
<p class="menu"><a
|
||||
href="http://sourceforge.net/project/showfiles.php?group_id=149444"><img title="http://epoch-net.org/" style="BORDER-RIGHT: 0px solid; BORDER-TOP: 0px solid; BORDER-LEFT: 0px solid; WIDTH: 100px; BORDER-BOTTOM: 0px solid; HEIGHT: 100px" alt="" src="logo_epoch.png" /></a></p>
|
||||
<p class="menu"><a
|
||||
href="http://sourceforge.net/project/showfiles.php?group_id=149444">Download V0.8</a></p>
|
||||
<p class=menu><A href="stat" >CVS Statistics</A></p>
|
||||
<p class=menu><a
|
||||
<p class="menu"><a href="stat" >CVS Statistics</a></p>
|
||||
<p class="menu"><a
|
||||
href="http://sourceforge.net/projects/meshlab/">Sourceforge
|
||||
page</a></p>
|
||||
<p class=menu><a
|
||||
<p class="menu"><a
|
||||
href="http://freshmeat.net/projects/meshlab/">FreshMeat
|
||||
page</a></p>
|
||||
<p class="menu"><A href="devel.html">Developer's Corner</A></p></div>
|
||||
<p class="menu"><a href="devel.html">Developer's Corner</a></p></div>
|
||||
</body></html>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user