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add uniform variable "shininess"
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@ -21,7 +21,11 @@
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</FPCount>
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<TexturesPlugins NumberOfPlugins="0" />
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<TexturedUsed NumberUsedTU="0" />
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<UniformVariables NumberOfVariables="0" />
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<UniformVariables NumberOfVariables="1">
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<Uniform0 Type="5" Name="shininess" ArraySize="1" Widget="2" Min="0" Max="128" Step="0.001">
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<Values Value0="32" />
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</Uniform0>
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</UniformVariables>
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<FogParameters FogColorR="0" FogColorG="0" FogColorB="0" FogColorA="1" Density="1" Start="0" End="1" />
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<VertexProcessor CullFace="False" PolygonMode="DummieField" PolygonModeBack="6914" PolygonModeFront="6914" LocalValue="1" TwoSidedValue="0" ColorControlValue="33273" />
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<FragmentProcessor Shade="7425" AlphaTest="False" AlphaFunc="516" AlphaClamp="0.5" Blending="False" BlendFuncSRC="770" BlendFuncDST="771" BlendEquation="32774" DepthTest="True" DepthFunc="515" ClampNear="0" ClampFar="1" ClearColorR="0.5019608" ClearColorG="0.5019608" ClearColorB="0.5019608" ClearColorA="1" />
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