add uniform variable "shininess"

This commit is contained in:
Massimiliano Corsini maxcorsini 2006-10-10 10:55:35 +00:00
parent d0ca6e6860
commit 81afa5716c

View File

@ -21,7 +21,11 @@
</FPCount>
<TexturesPlugins NumberOfPlugins="0" />
<TexturedUsed NumberUsedTU="0" />
<UniformVariables NumberOfVariables="0" />
<UniformVariables NumberOfVariables="1">
<Uniform0 Type="5" Name="shininess" ArraySize="1" Widget="2" Min="0" Max="128" Step="0.001">
<Values Value0="32" />
</Uniform0>
</UniformVariables>
<FogParameters FogColorR="0" FogColorG="0" FogColorB="0" FogColorA="1" Density="1" Start="0" End="1" />
<VertexProcessor CullFace="False" PolygonMode="DummieField" PolygonModeBack="6914" PolygonModeFront="6914" LocalValue="1" TwoSidedValue="0" ColorControlValue="33273" />
<FragmentProcessor Shade="7425" AlphaTest="False" AlphaFunc="516" AlphaClamp="0.5" Blending="False" BlendFuncSRC="770" BlendFuncDST="771" BlendEquation="32774" DepthTest="True" DepthFunc="515" ClampNear="0" ClampFar="1" ClearColorR="0.5019608" ClearColorG="0.5019608" ClearColorB="0.5019608" ClearColorA="1" />