Added management to texture coordinates per vertex

This commit is contained in:
Gianpaolo Palma gianpaolopalma 2008-02-04 13:28:36 +00:00
parent 782f85d788
commit 73c7cfe4cb

View File

@ -23,6 +23,9 @@
/****************************************************************************
History
$Log$
Revision 1.2 2008/02/04 13:28:36 gianpaolopalma
Added management to texture coordinates per vertex
Revision 1.1 2008/02/02 13:41:08 gianpaolopalma
First working version
@ -100,7 +103,8 @@ bool IoX3DPlugin::open(const QString &formatName, const QString &fileName, MeshM
*/
if (info->mask & MeshModel::IOM_VERTTEXCOORD)
info->mask |= MeshModel::IOM_WEDGTEXCOORD;
m.Enable(info->mask);
/*for(unsigned int tx = 0; tx < info->texturefile.size();++tx)
m.cm.textures.push_back(info->texturefile[tx].toStdString());