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- terrible workaround to avoid problem with #warning in visual studio
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@ -4,13 +4,15 @@
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#include <meshlabplugins/io_x3d/import_x3d.h>
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#include <common/meshmodel.h>
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#include <common/interfaces.h>
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#include "mytrenderer.h"
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#include <StructureSynth/Model/RandomStreams.h>
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#include <StructureSynth/Parser/Preprocessor.h>
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#undef __GLEW_H__ //terrible workaround to avoid problem with #warning in visual studio
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#include "mytrenderer.h"
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#include <StructureSynth/Parser/Tokenizer.h>
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#include <StructureSynth/Parser/EisenParser.h>
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#include <StructureSynth/Model/Builder.h>
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#include <QMessageBox>
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using namespace std;
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using namespace vcg;
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using namespace vcg::tri::io;
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