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renamed meshio plugin to the standard io_3ds naming scheme
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35
src/meshlabplugins/io_3ds/io_3ds.pro
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35
src/meshlabplugins/io_3ds/io_3ds.pro
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include (../../shared.pri)
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HEADERS = meshio.h \
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$$VCGDIR/wrap/ply/plylib.h \
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$$VCGDIR/wrap/io_trimesh/export_obj.h \
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$$VCGDIR/wrap/io_trimesh/export_3ds.h \
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$$VCGDIR/wrap/io_trimesh/import_obj.h \
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$$VCGDIR/wrap/io_trimesh/import_off.h \
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$$VCGDIR/wrap/io_trimesh/export_off.h \
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$$VCGDIR/wrap/io_trimesh/io_material.h \
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import_3ds.h \
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io_3ds.h
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SOURCES = meshio.cpp \
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../../meshlab/filterparameter.cpp\
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$$VCGDIR/wrap/ply/plylib.cpp
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TARGET = io_3ds
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INCLUDEPATH += ../../../../code/lib/lib3ds-1.3.0
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# Notes on the paths of lib3ds files.
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# Once you have compiled the library put the lib files in a dir named lib/XXX/
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# where XXX is the name of your system according to the QT naming style.
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# Linux users can rely on their own package managers and hope that it is installing the last version of lib3ds
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win32-msvc.net:LIBS += ../../../../code/lib/lib3ds-1.3.0/lib/win32-msvc.net/lib3ds-130s.lib
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win32-msvc2005:LIBS += ../../../../code/lib/lib3ds-1.3.0/lib/win32-msvc2005/lib3ds-130s.lib
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win32-g++:LIBS += ../../../../code/lib/lib3ds-1.3.0/lib/win32-g++/lib3ds.a
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unix:LIBS += -L../../../../code/lib/lib3ds-1.3.0/lib3ds/lib/unix -l3ds
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mac:LIBS -= -l3ds
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mac:LIBS += ../../../../code/lib/lib3ds-1.3.0/lib/mac/lib3ds.a
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