renamed meshio plugin to the standard io_3ds naming scheme

This commit is contained in:
Paolo Cignoni cignoni 2008-12-09 11:59:27 +00:00
parent 10aa847ced
commit 6e45a715fd

View File

@ -0,0 +1,35 @@
include (../../shared.pri)
HEADERS = meshio.h \
$$VCGDIR/wrap/ply/plylib.h \
$$VCGDIR/wrap/io_trimesh/export_obj.h \
$$VCGDIR/wrap/io_trimesh/export_3ds.h \
$$VCGDIR/wrap/io_trimesh/import_obj.h \
$$VCGDIR/wrap/io_trimesh/import_off.h \
$$VCGDIR/wrap/io_trimesh/export_off.h \
$$VCGDIR/wrap/io_trimesh/io_material.h \
import_3ds.h \
io_3ds.h
SOURCES = meshio.cpp \
../../meshlab/filterparameter.cpp\
$$VCGDIR/wrap/ply/plylib.cpp
TARGET = io_3ds
INCLUDEPATH += ../../../../code/lib/lib3ds-1.3.0
# Notes on the paths of lib3ds files.
# Once you have compiled the library put the lib files in a dir named lib/XXX/
# where XXX is the name of your system according to the QT naming style.
# Linux users can rely on their own package managers and hope that it is installing the last version of lib3ds
win32-msvc.net:LIBS += ../../../../code/lib/lib3ds-1.3.0/lib/win32-msvc.net/lib3ds-130s.lib
win32-msvc2005:LIBS += ../../../../code/lib/lib3ds-1.3.0/lib/win32-msvc2005/lib3ds-130s.lib
win32-g++:LIBS += ../../../../code/lib/lib3ds-1.3.0/lib/win32-g++/lib3ds.a
unix:LIBS += -L../../../../code/lib/lib3ds-1.3.0/lib3ds/lib/unix -l3ds
mac:LIBS -= -l3ds
mac:LIBS += ../../../../code/lib/lib3ds-1.3.0/lib/mac/lib3ds.a