Sets bits to save vertex color.

Sets vertex painting automatically when someone clicks on the plugin.
Solved block on first paint.
This commit is contained in:
Paolo Cignoni cignoni 2007-01-21 08:53:17 +00:00
parent d80e7abd21
commit 66ab8e080a
2 changed files with 11 additions and 9 deletions

View File

@ -22,12 +22,12 @@
****************************************************************************/
/****************************************************************************
//TODO first paint hang problem
//TODO better to vertex painting switch
//TODO bits instead of hashtables
//TODO trackball zbuffer problem
//TODO PaintToolbox does not close
//TODO lines problem with percentual painting
//TODO first paint hang problem -- PROBALLY SOLVED, not shure
version 0.1 gfrei
****************************************************************************/
@ -72,13 +72,13 @@ QList<QAction *> EditPaintPlugin::actions() const {
const QString EditPaintPlugin::Info(QAction *action) {
if( action->text() != tr("Vertex painting") ) assert (0);
return tr("Testo da inserire ............");
return tr("Colorize the polygons of your mesh");
}
const PluginInfo &EditPaintPlugin::Info() {
static PluginInfo ai;
ai.Date=tr(__DATE__);
ai.Version = tr("0.00001");
ai.Version = tr("0.001");
ai.Author = ("Andreas Gfrei");
return ai;
}
@ -129,7 +129,7 @@ void EditPaintPlugin::mouseMoveEvent(QAction *,QMouseEvent * event, MeshModel &/
isDragging = true;
// now the management of the update
//static int lastMouse=0;
static int lastRendering=clock();
static int lastRendering=0;//clock();
int curT = clock();
//qDebug("mouseMoveEvent: curt %i last %i",curT,lastRendering);
if(gla->lastRenderingTime() < 50 || (curT - lastRendering) > 1000 )
@ -138,7 +138,7 @@ void EditPaintPlugin::mouseMoveEvent(QAction *,QMouseEvent * event, MeshModel &/
gla->update();
//qDebug("mouseMoveEvent: ----");
}
else{
else {
gla->makeCurrent();
glDrawBuffer(GL_FRONT);
DrawXORRect(gla,true);
@ -711,8 +711,10 @@ void EditPaintPlugin::StartEdit(QAction * /*mode*/, MeshModel &m, GLArea * paren
//m.Enable(MeshModel::MM_FACECOLOR);
//parent->setColorMode(vcg::GLW::CMPerVert);
//parent->mm->ioMask|=MeshModel::IOM_VERTCOLOR;
//parent->mm->ioMask|=MeshModel::IOM_VERTQUALITY;
parent->getCurrentRenderMode().colorMode=vcg::GLW::CMPerVert;
parent->mm->ioMask|=MeshModel::IOM_VERTCOLOR;
parent->mm->ioMask|=MeshModel::IOM_VERTQUALITY;
LastSel.clear();
curSel.clear();

View File

@ -4,7 +4,7 @@
Color4b to4b(QColor c) {
return Color4b(c.red(),c.green(),c.blue(),100);
return Color4b(c.red(),c.green(),c.blue(),255);
}
QColor toQcolor(Color4b c) {