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rename python filters, hide select visible faces filter
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@ -83,7 +83,7 @@ QString AmbientOcclusionPlugin::filterName(ActionIDType filterId) const
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QString AmbientOcclusionPlugin::pythonFilterName(ActionIDType f) const
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{
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switch (f) {
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case FP_AMBIENT_OCCLUSION: return QString("compute_scalar_ambient_occlusion");
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case FP_AMBIENT_OCCLUSION: return QString("compute_scalar_ambient_occlusion_gpu");
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default: assert(0); return QString();
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}
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}
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@ -36,7 +36,7 @@ FilterEmbreePlugin::FilterEmbreePlugin()
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FP_OBSCURANCE,
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FP_AMBIENT_OCCLUSION,
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FP_SDF,
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FP_SELECT_VISIBLE_FACES,
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//FP_SELECT_VISIBLE_FACES,
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FP_ANALYZE_NORMALS
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};
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@ -89,15 +89,15 @@ QString FilterEmbreePlugin::pythonFilterName(ActionIDType f) const
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{
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switch(f) {
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case FP_OBSCURANCE :
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return QString("Compute Obscurance with Embree");
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return QString("compute_scalar_by_volumetric_obscurance");
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case FP_AMBIENT_OCCLUSION:
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return QString("Compute Ambient occlusion with Embree");
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return QString("compute_scalar_ambient_occlusion");
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case FP_SDF:
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return QString("Compute Shape-Diameter Function with Embree");
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return QString("compute_scalar_by_shape_diameter_function_per_vertex");
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case FP_SELECT_VISIBLE_FACES:
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return QString("Compute Visible Faces Select with Embree");
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return QString("compute_selection_by_visibility_per_face");
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case FP_ANALYZE_NORMALS:
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return QString("Reorient face normals by geometry");
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return QString("meshing_re_orient_faces_by_geometry");
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default :
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assert(0);
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return QString();
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@ -110,9 +110,9 @@ QString SdfGpuPlugin::filterName(ActionIDType filterId) const
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QString SdfGpuPlugin::pythonFilterName(ActionIDType f) const
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{
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switch (f) {
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case SDF_SDF: return QString("compute_scalar_by_shape_diameter_function_per_vertex");
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case SDF_SDF: return QString("compute_scalar_by_shape_diameter_function_per_vertex_gpu");
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case SDF_DEPTH_COMPLEXITY: return QString("get_depth_complexity");
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case SDF_OBSCURANCE: return QString("compute_scalar_by_volumetric_obscurance");
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case SDF_OBSCURANCE: return QString("compute_scalar_by_volumetric_obscurance_gpu");
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default: assert(0); return QString();
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}
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