diff --git a/web/index.html b/web/index.html index 483a70639..db9fabceb 100644 --- a/web/index.html +++ b/web/index.html @@ -6,6 +6,7 @@ + @@ -18,6 +19,8 @@ + +

MeshLab is an open source portable and extendible system for the processing of unstructured 3D triangular meshes.
@@ -105,6 +120,7 @@
+
The system is aimed to help the processing of the typical not-so-small
unstructured models arising in 3D scanning, providing a set of tools
for cleaning, healing, inspecting, rendering and converting this kind of meshes.
@@ -114,21 +130,27 @@ for cleaning, healing, inspecting, rendering and converting this kind of meshes.
+
The system is heavily based on the VCG library
developed at the Visual
Computing Lab of ISTI
- CNR, for all the core mesh processing tasks. The MeshLab system started as a part of the FGT
course of the Computer Science department
of University of Pisa and currently most of the developed code (~15k lines) is
-authored by a handful of students.
The project is supported by the European Networks of Excellence Epoch
+ +Download Latest Version (13/3/2006) V0.6
+Remember that, whenever you use MeshLab in a official/commercial project, you should feel morally obligated to:
- -The project is partially supported by the European Networks of Excellence Epoch and AimAtShape.
-Whenever you use MeshLab in a official/commercial project, you should feel morally obligated to:



@@ -471,6 +542,7 @@ MeshLab colored in red. Mesh courtesy of the Aim@Shape Shape Repository of Aim@Shape.
@@ -479,6 +551,7 @@ blue. Mesh courtesy of the
@@ -493,6 +567,7 @@ blue. Mesh courtesy of the

@@ -501,6 +576,7 @@ blue. Mesh courtesy of the download
@@ -513,6 +589,7 @@ of the quality of a 40 Mpix image.
+


General issues+
- Slight code restyling in order to reduce the lines of code+
- Command line execution now works correctly
- Better managing of optional mesh datas
- Better color initialization
Plugin System+
- Decoration:
Thicked axes with arrows and axes names
Quoted Box
Normals restyled
- Filters:
Sub-division surface
Remove triangles above threshold
Apply Transformation
Color non-manifold
- Colorize:
Curvature code restyled
RMS curvature
Absolute curvature
By Quality
Added restore color function
- Shaders:
Import code restyled and optimized
Runtime dynamic dialog created to change shader properties
- Import/Export:
.3DS Import/Export full supported (via lib3ds)
* User Interface
- Reimplemented double-sided lighting
- Added some new shortcuts
- Optimizations in ChangeFOV (Vertigo)
- Solved OpenGL bugs on FLAT_LINES
- Solved bug in trackball visualization
- Light direction can be rotated
- Better scalable fonts
- Quick help on screen (Press F1)
- About plugin restyled
General issues+
- Switched to qt4.1
- Corrected Trackball panning
- Safer initialization of color data
- Better memory management (removed HUGE memory leaks...)
- Meshlab icon and logo
- About plugin Dialog
* Plugin System
- Filters:
Invert Faces
- Colorize:
Logging mesh curvature info
Rewritten code to follow coding conventions
Mean Curvature
Color non Manifold (now sets colorPerVert)
Moved mean and gaussian curvature functions into color_curvature.h
- Normals restyled
- Import/Export:
Managing error messages if saving fails
.3DS Imporer first rough implementation
.3DS Export Standardization, saves vertexes and faces + color per face
.3DS Export introduced materials managing
.OBJ Import solved some bugs during file import
.OBJ Export higly improved speed
* User Interface
- Clipping planes now can be moved via CTRL+SHIFT+mouse wheel
- Vertigo FOV with CTRL+mouse wheel
- Icons restyled (transparent)
- Changed snapshot toolbar icon
- Reapply last filter command
- Reload command
- About dialog restyled
- CTRL+Tab switch to next opened window
- CTRL+F4 close current file
- Fonts ok
Plugin System@@ -810,6 +946,7 @@ V 0.4 Release
- Improved PluginSystem
- Improved shaders support (based on Typhoon Labs shaders)
- Filtering: Customizable filters thru dialogs
- Filters:
Laplacian smooth
MidPoint Subdivision
Re-orient
Decimator
- Editing (No editing tools available)
- Colorize:
Self intersection
Border
- Import/Export:
obj File Format (Customizable export thru dialog)
off File Format
stl File Format
3ds File Format
- Decoration:
Show Axis
Show Box Corners
* User Interface
- Bugless progress bar
- About Plugin dialog
- Logging
* Plugin System@@ -862,6 +1006,7 @@ V 0.3 Release
- Complete restyling of plugin architecture
- Color: None, Per Vertex, Per Face
- Color: Support for shaders (wow!). Provided toon shader sample.
- Filtering: Remove Null Faces
- Filtering: Butterfly & Loop optimized
- Decorize: New plugin class
- Import/Export: Obj file format integrated on standard user interface
* User Interface
- Info Panel:
Showing some mesh info (numTri&numFaces)
Showing fps
- Shortcut for some frequently used actions
- Trackball hidable
- Option dialog:
Background colors (Top&Bottom)
Log Area color
- Progress bar
- RenderModes: Textures
- Fullscreen
- Cycle thru opened windows with Next button
- About dialog