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https://github.com/lucaspalomodevelop/meshlab.git
synced 2026-03-13 00:07:24 +00:00
add possibility to use layer name when save snapshot, fix #1358
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@ -44,6 +44,7 @@ void SaveSnapshotDialog::setValues(const SnapshotSetting& ss)
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ui->counterSpinBox->setValue(settings.counter);
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ui->backgroundComboBox->setCurrentIndex(settings.background);
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ui->alllayersCheckBox->setChecked(settings.snapAllLayers);
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ui->useLayerNameCheckBox->setChecked(settings.useLayerName);
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ui->tiledSaveCheckBox->setChecked(settings.tiledSave);
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ui->addToRastersCheckBox->setChecked(settings.addToRasters);
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}
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@ -56,6 +57,7 @@ SnapshotSetting SaveSnapshotDialog::getValues()
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settings.resolution=ui->resolutionSpinBox->value();
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settings.background = ui->backgroundComboBox->currentIndex();
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settings.snapAllLayers=ui->alllayersCheckBox->isChecked();
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settings.useLayerName=ui->useLayerNameCheckBox->isChecked();
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settings.tiledSave=ui->tiledSaveCheckBox->isChecked();
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settings.addToRasters=ui->addToRastersCheckBox->isChecked();
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return settings;
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@ -80,3 +82,23 @@ void SaveSnapshotDialog::on_browseDir_clicked()
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ui->outDirLineEdit->setText(selection.at(0));
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}
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}
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void SaveSnapshotDialog::on_alllayersCheckBox_stateChanged(int arg1)
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{
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if (arg1 == Qt::Checked)
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ui->useLayerNameCheckBox->setEnabled(true);
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else {
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ui->useLayerNameCheckBox->setEnabled(false);
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ui->useLayerNameCheckBox->setChecked(false);
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}
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}
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void SaveSnapshotDialog::on_useLayerNameCheckBox_stateChanged(int arg1)
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{
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if (arg1 == Qt::Checked)
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ui->baseNameLineEdit->setEnabled(false);
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else
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ui->baseNameLineEdit->setEnabled(true);
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}
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@ -45,6 +45,10 @@ public:
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private slots:
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void on_browseDir_clicked();
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void on_alllayersCheckBox_stateChanged(int arg1);
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void on_useLayerNameCheckBox_stateChanged(int arg1);
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private:
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Ui::SaveSnapShotDialog* ui;
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SnapshotSetting settings;
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@ -120,10 +120,38 @@
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</spacer>
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</item>
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<item>
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<widget class="QCheckBox" name="alllayersCheckBox">
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<property name="text">
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<string>Snap All Layers</string>
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<widget class="QFrame" name="frame">
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<property name="minimumSize">
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<size>
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<width>10</width>
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<height>0</height>
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</size>
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</property>
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<property name="frameShape">
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<enum>QFrame::NoFrame</enum>
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</property>
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<property name="frameShadow">
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<enum>QFrame::Plain</enum>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QCheckBox" name="alllayersCheckBox">
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<property name="text">
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<string>Snap All Layers</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="useLayerNameCheckBox">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="text">
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<string>Use Layer Name</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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@ -219,11 +219,14 @@ void GLArea::pasteTile()
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if (tileRow >= totalRows) {
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if (ss.snapAllLayers) {
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outfile = QString("%1/%2%3_L%4.png")
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QString lname = ss.basename;
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if (ss.useLayerName) {
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lname = md()->getMesh(snapshotCounter)->label();
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}
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outfile = QString("%1/%2%3.png")
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.arg(ss.outdir)
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.arg(ss.basename)
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.arg(ss.counter, 2, 10, QChar('0'))
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.arg(snapshotCounter, 2, 10, QChar('0'));
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.arg(lname)
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.arg(ss.counter, 2, 10, QChar('0'));
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}
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else {
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outfile = QString("%1/%2%3.png")
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@ -33,6 +33,7 @@ public:
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int resolution;
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int background;
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bool snapAllLayers;
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bool useLayerName;
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bool tiledSave; // if true all the tiles are saved as separated files and not joined.
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bool addToRasters;
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@ -44,9 +45,10 @@ public:
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resolution=1;
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background=0;
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snapAllLayers=false;
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useLayerName=false;
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tiledSave=false;
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addToRasters=false;
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};
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};
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#endif
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#endif
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