diff --git a/src/meshlabplugins/filter_meshing/meshfilter.cpp b/src/meshlabplugins/filter_meshing/meshfilter.cpp
index 29af8eabd..c849d59b6 100644
--- a/src/meshlabplugins/filter_meshing/meshfilter.cpp
+++ b/src/meshlabplugins/filter_meshing/meshfilter.cpp
@@ -296,9 +296,25 @@ QString ExtraMeshFilterPlugin::filterInfo(ActionIDType filterID) const
"
Luiz Velho, Denis Zorin "
"
CAGD, volume 18, Issue 5, Pages 397-427. ");
case FP_CLUSTERING : return tr("Collapse vertices by creating a three dimensional grid enveloping the mesh and discretizes them based on the cells of this grid");
- case FP_QUADRIC_SIMPLIFICATION : return tr("Simplify a mesh using a Quadric based Edge Collapse Strategy; better than clustering but slower");
- case FP_QUADRIC_TEXCOORD_SIMPLIFICATION : return tr("Simplify a textured mesh using a Quadric based Edge Collapse Strategy preserving UV parametrization; better than clustering but slower");
- case FP_EXPLICIT_ISOTROPIC_REMESHING : return tr("Perform a explicit remeshing of a triangular mesh, by repeatedly applying edge flip, collapse, relax and refine to improve aspect ratio (triangle quality) and topological regularity.");
+ case FP_QUADRIC_SIMPLIFICATION : return tr("Simplify a mesh using a Quadric based Edge Collapse strategy. Inspired in the QSLIM surface simplification algorithm "
+ "by Michael Garland, which turned into the industry standar method for mesh simplification."
+ "
See:
"
+ "M. Garland and P. Heckbert.
"
+ "Surface Simplification Using Quadric Error Metrics (pdf)
"
+ "In Proceedings of SIGGRAPH 97.
");
+ case FP_QUADRIC_TEXCOORD_SIMPLIFICATION : return tr("Simplify a textured mesh using a Quadric based Edge Collapse Strategy preserving UV parametrization. "
+ "Inspired in the QSLIM surface simplification algorithm "
+ "by Michael Garland, which turned into the industry standar method for mesh simplification."
+ "
See:
"
+ "M. Garland and P. Heckbert.
"
+ "Simplifying Surfaces with Color and Texture using Quadric Error Metrics (pdf)
"
+ " In Proceedings of IEEE Visualization 98.
");
+ case FP_EXPLICIT_ISOTROPIC_REMESHING : return tr("Perform a explicit remeshing of a triangular mesh, by repeatedly applying edge flip, collapse, relax and refine "
+ "to improve aspect ratio (triangle quality) and topological regularity."
+ "
See:
"
+ "Mario Botsch & Leif Kobbelt
"
+ "A Remeshing Approach to Multiresolution Modeling (doi)
"
+ " Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing.
");
case FP_REORIENT : return tr("Re-orient in a consistent way all the faces of the mesh.
"
"The filter visits a mesh face to face, reorienting any unvisited face so that it is coherent "
"to the already visited faces. If the surface is orientable it will end with a consistent orientation of "