diff --git a/src/meshlabplugins/filter_meshing/meshfilter.cpp b/src/meshlabplugins/filter_meshing/meshfilter.cpp index 29af8eabd..c849d59b6 100644 --- a/src/meshlabplugins/filter_meshing/meshfilter.cpp +++ b/src/meshlabplugins/filter_meshing/meshfilter.cpp @@ -296,9 +296,25 @@ QString ExtraMeshFilterPlugin::filterInfo(ActionIDType filterID) const "
Luiz Velho, Denis Zorin " "
CAGD, volume 18, Issue 5, Pages 397-427. "); case FP_CLUSTERING : return tr("Collapse vertices by creating a three dimensional grid enveloping the mesh and discretizes them based on the cells of this grid"); - case FP_QUADRIC_SIMPLIFICATION : return tr("Simplify a mesh using a Quadric based Edge Collapse Strategy; better than clustering but slower"); - case FP_QUADRIC_TEXCOORD_SIMPLIFICATION : return tr("Simplify a textured mesh using a Quadric based Edge Collapse Strategy preserving UV parametrization; better than clustering but slower"); - case FP_EXPLICIT_ISOTROPIC_REMESHING : return tr("Perform a explicit remeshing of a triangular mesh, by repeatedly applying edge flip, collapse, relax and refine to improve aspect ratio (triangle quality) and topological regularity."); + case FP_QUADRIC_SIMPLIFICATION : return tr("Simplify a mesh using a Quadric based Edge Collapse strategy. Inspired in the QSLIM surface simplification algorithm " + "by Michael Garland, which turned into the industry standar method for mesh simplification." + "
See:
" + "M. Garland and P. Heckbert.
" + "Surface Simplification Using Quadric Error Metrics (pdf)
" + "In Proceedings of SIGGRAPH 97.

"); + case FP_QUADRIC_TEXCOORD_SIMPLIFICATION : return tr("Simplify a textured mesh using a Quadric based Edge Collapse Strategy preserving UV parametrization. " + "Inspired in the QSLIM surface simplification algorithm " + "by Michael Garland, which turned into the industry standar method for mesh simplification." + "
See:
" + "M. Garland and P. Heckbert.
" + "Simplifying Surfaces with Color and Texture using Quadric Error Metrics (pdf)
" + " In Proceedings of IEEE Visualization 98.

"); + case FP_EXPLICIT_ISOTROPIC_REMESHING : return tr("Perform a explicit remeshing of a triangular mesh, by repeatedly applying edge flip, collapse, relax and refine " + "to improve aspect ratio (triangle quality) and topological regularity." + "
See:
" + "Mario Botsch & Leif Kobbelt
" + "A Remeshing Approach to Multiresolution Modeling (doi)
" + " Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing.

"); case FP_REORIENT : return tr("Re-orient in a consistent way all the faces of the mesh.
" "The filter visits a mesh face to face, reorienting any unvisited face so that it is coherent " "to the already visited faces. If the surface is orientable it will end with a consistent orientation of "