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Merge pull request #1131 from jmespadero/patch-1
Add academic information to QSLIM and Explicit Remeshing
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@ -296,9 +296,25 @@ QString ExtraMeshFilterPlugin::filterInfo(ActionIDType filterID) const
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"<br> <i>Luiz Velho, Denis Zorin </i>"
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"<br>CAGD, volume 18, Issue 5, Pages 397-427. ");
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case FP_CLUSTERING : return tr("Collapse vertices by creating a three dimensional grid enveloping the mesh and discretizes them based on the cells of this grid");
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case FP_QUADRIC_SIMPLIFICATION : return tr("Simplify a mesh using a Quadric based Edge Collapse Strategy; better than clustering but slower");
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case FP_QUADRIC_TEXCOORD_SIMPLIFICATION : return tr("Simplify a textured mesh using a Quadric based Edge Collapse Strategy preserving UV parametrization; better than clustering but slower");
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case FP_EXPLICIT_ISOTROPIC_REMESHING : return tr("Perform a explicit remeshing of a triangular mesh, by repeatedly applying edge flip, collapse, relax and refine to improve aspect ratio (triangle quality) and topological regularity.");
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case FP_QUADRIC_SIMPLIFICATION : return tr("Simplify a mesh using a Quadric based Edge Collapse strategy. Inspired in the QSLIM surface simplification algorithm "
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"by Michael Garland, which turned into the industry standar method for mesh simplification."
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"<br> See: <br>"
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"<i>M. Garland and P. Heckbert.</i> <br>"
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"<b>Surface Simplification Using Quadric Error Metrics</b> (<a href='http://mgarland.org/papers/quadrics.pdf'>pdf</a>)<br>"
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"In Proceedings of SIGGRAPH 97.<br/><br/>");
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case FP_QUADRIC_TEXCOORD_SIMPLIFICATION : return tr("Simplify a textured mesh using a Quadric based Edge Collapse Strategy preserving UV parametrization. "
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"Inspired in the QSLIM surface simplification algorithm "
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"by Michael Garland, which turned into the industry standar method for mesh simplification."
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"<br> See: <br>"
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"<i>M. Garland and P. Heckbert.</i> <br>"
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"<b>Simplifying Surfaces with Color and Texture using Quadric Error Metrics</b> (<a href='http://mgarland.org/papers/quadric2.pdf'>pdf</a>)<br>"
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" In Proceedings of IEEE Visualization 98.<br/><br/>");
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case FP_EXPLICIT_ISOTROPIC_REMESHING : return tr("Perform a explicit remeshing of a triangular mesh, by repeatedly applying edge flip, collapse, relax and refine "
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"to improve aspect ratio (triangle quality) and topological regularity."
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"<br> See: <br>"
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"<i>Mario Botsch & Leif Kobbelt</i> <br>"
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"<b>A Remeshing Approach to Multiresolution Modeling</b> (<a href='https://doi.org/10.1145/1057432.1057457'>doi</a>)<br>"
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" Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing.<br/><br/>");
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case FP_REORIENT : return tr("Re-orient in a consistent way all the faces of the mesh. <br>"
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"The filter visits a mesh face to face, reorienting any unvisited face so that it is coherent "
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"to the already visited faces. If the surface is orientable it will end with a consistent orientation of "
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