Added FaceColor to the possible set of FilterPreconditions

This commit is contained in:
Paolo Cignoni cignoni 2009-07-17 14:56:44 +00:00
parent c77bdea946
commit 4e6f06b538

View File

@ -255,7 +255,8 @@ public:
FP_VertexColor =0x00002, //
FP_VertexQuality =0x00004, //
FP_VertexRadius =0x00008, //
FP_WedgeTexCoord =0x00010 //
FP_WedgeTexCoord =0x00010, //
FP_FaceColor =0x00020 //
};
@ -326,6 +327,9 @@ public:
if (preMask & MeshFilterInterface::FP_VertexColor && !m.hasDataMask(MeshModel::MM_VERTCOLOR))
MissingItems.push_back("Vertex Color");
if (preMask & MeshFilterInterface::FP_FaceColor && !m.hasDataMask(MeshModel::MM_FACECOLOR))
MissingItems.push_back("Face Color");
if (preMask & MeshFilterInterface::FP_VertexQuality && !m.hasDataMask(MeshModel::MM_VERTQUALITY))
MissingItems.push_back("Vertex Quality");