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Added FaceColor to the possible set of FilterPreconditions
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@ -255,7 +255,8 @@ public:
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FP_VertexColor =0x00002, //
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FP_VertexQuality =0x00004, //
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FP_VertexRadius =0x00008, //
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FP_WedgeTexCoord =0x00010 //
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FP_WedgeTexCoord =0x00010, //
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FP_FaceColor =0x00020 //
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};
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@ -326,6 +327,9 @@ public:
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if (preMask & MeshFilterInterface::FP_VertexColor && !m.hasDataMask(MeshModel::MM_VERTCOLOR))
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MissingItems.push_back("Vertex Color");
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if (preMask & MeshFilterInterface::FP_FaceColor && !m.hasDataMask(MeshModel::MM_FACECOLOR))
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MissingItems.push_back("Face Color");
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if (preMask & MeshFilterInterface::FP_VertexQuality && !m.hasDataMask(MeshModel::MM_VERTQUALITY))
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MissingItems.push_back("Vertex Quality");
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