cleaned up a bit and added a few .h depend

This commit is contained in:
Paolo Cignoni cignoni 2010-04-30 09:59:25 +00:00
parent 5fbbb9c99a
commit 4b997f72aa

View File

@ -1,53 +1,52 @@
VCGDIR = ../../../vcglib
VCGDIR = ../../../vcglib
GLEWDIR = ../external/glew-1.5.1
GLEWCODE = $$GLEWDIR/src/glew.c
win32-msvc2005:DESTDIR = ../distrib
win32-msvc2008:DESTDIR = ../distrib
win32-g++:DLLDESTDIR = ../distrib
win32-msvc2005:DESTDIR = ../distrib
win32-msvc2008:DESTDIR = ../distrib
win32-g++:DLLDESTDIR = ../distrib
#CONFIG(release,debug | release) {
# win32-msvc2005:DESTDIR = ./release
# win32-msvc2008:DESTDIR = ./release
# win32-g++:DLLDESTDIR = ./release
#}
# CONFIG(release,debug | release) {
# win32-msvc2005:DESTDIR = ./release
# win32-msvc2008:DESTDIR = ./release
# win32-g++:DLLDESTDIR = ./release
# }
unix:DLLDESTDIR = ../distrib
mac:DLLDESTDIR = .
macx:QMAKE_POST_LINK ="cp libcommon.*dylib ../distrib/meshlab.app/Contents/MacOs/"
INCLUDEPATH *= ../.. $$VCGDIR $$GLEWDIR/include
mac:DLLDESTDIR = .
macx:QMAKE_POST_LINK = "cp libcommon.*dylib ../distrib/meshlab.app/Contents/MacOs/"
INCLUDEPATH *= ../.. \
$$VCGDIR \
$$GLEWDIR/include
TEMPLATE = lib
win32-g++:CONFIG += dll
macx-g++:CONFIG += dll
unix:CONFIG += dll
win32-msvc2005:CONFIG += staticlib
win32-msvc2008:CONFIG += staticlib
win32-g++:CONFIG += dll
macx-g++:CONFIG += dll
unix:CONFIG += dll
win32-msvc2005:CONFIG += staticlib
win32-msvc2008:CONFIG += staticlib
QT += opengl
QT += xml
TARGET =
TARGET =
DEPENDPATH += .
INCLUDEPATH += .
DEFINES += GLEW_STATIC
win32-msvc2005:DEFINES += _CRT_SECURE_NO_WARNINGS
win32-msvc2008:DEFINES += _CRT_SECURE_NO_WARNINGS
win32-msvc2005:DEFINES += _CRT_SECURE_NO_WARNINGS
win32-msvc2008:DEFINES += _CRT_SECURE_NO_WARNINGS
# Input
HEADERS += filterparameter.h \
filterscript.h \
GLLogStream.h \
interfaces.h \
meshmodel.h \
pluginmanager.h
filterscript.h \
GLLogStream.h \
interfaces.h \
meshmodel.h \
pluginmanager.h \
../../../vcglib/wrap/gl/trimesh.h
SOURCES += filterparameter.cpp \
filterscript.cpp \
GLLogStream.cpp \
meshmodel.cpp \
pluginmanager.cpp \
$$GLEWCODE
filterscript.cpp \
GLLogStream.cpp \
meshmodel.cpp \
pluginmanager.cpp \
$$GLEWCODE