- Added help tooltips for parameters.

This commit is contained in:
Paolo Cignoni cignoni 2007-12-05 00:20:27 +00:00
parent 426921953e
commit 47daba3d37

View File

@ -112,9 +112,9 @@ void AmbientOcclusionPlugin::initParameterSet(QAction *action, MeshModel &m, Fil
switch(ID(action))
{
case FP_AMBIENT_OCCLUSION:
parlst.addBool("gpuAcceleration",AMBOCC_USEGPU_BY_DEFAULT,"Use GPU acceleration");
parlst.addInt ("texSize",AMBOCC_DEFAULT_TEXTURE_SIZE,"Depth texture size(should be 2^n)");
parlst.addInt ("reqViews",AMBOCC_DEFAULT_NUM_VIEWS,"Requested views");
parlst.addBool("gpuAcceleration",AMBOCC_USEGPU_BY_DEFAULT,"Use GPU acceleration","In order to use GPU-Mode, your hardware must support FBOs, FP32 Textures and Shaders. Normally increases the performance by a factor of 4x-5x");
parlst.addInt ("texSize",AMBOCC_DEFAULT_TEXTURE_SIZE,"Depth texture size(should be 2^n)", "Defines the depth texture size used to compute occlusion from each point of view. Higher values means better accuracy usually with low impact on performance");
parlst.addInt ("reqViews",AMBOCC_DEFAULT_NUM_VIEWS,"Requested views", "Number of different views uniformly placed around the mesh. More views means better accuracy at the cost of increased calculation time");
break;
default: assert(0);
}
@ -153,7 +153,6 @@ bool AmbientOcclusionPlugin::applyFilter(QAction *filter, MeshModel &m, FilterPa
vcg::tri::UpdateNormals<CMeshO>::PerVertexNormalizedPerFaceNormalized(m.cm);
if (GLEW_ARB_vertex_buffer_object)
{
//m.glw.SetHint(vcg::GLW::HNUseVArray);
m.glw.SetHint(vcg::GLW::HNUseVBO);
cb(0, "Generating vertex data for VBO...");
}
@ -217,7 +216,6 @@ bool AmbientOcclusionPlugin::applyFilter(QAction *filter, MeshModel &m, FilterPa
glBlendFunc(GL_ONE, GL_ONE); //final.rgba = min(2^31, src.rgba*1 + dest.rgba*1);
// SECOND PASS - use depth buffer to check occlusion
//glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboResult);
generateOcclusionHW();
glDisable(GL_POLYGON_OFFSET_FILL);
@ -416,7 +414,7 @@ bool AmbientOcclusionPlugin::initContext(QGLWidget &qWidget, vcg::CallBackPos *c
cb(30, "Initializing: Textures");
//GL_RGBA32/16F_ARB works on nv40+(GeForce6 or newer) and ATI hardware
initTextures(GL_RGBA32F_ARB, GL_DEPTH_COMPONENT24); //More than 100k different views are supported with FP16
initTextures(GL_RGBA32F_ARB, GL_DEPTH_COMPONENT24);
if (useGPU)
{