work in progress on even iterations

This commit is contained in:
Paolo Cignoni cignoni 2005-11-21 16:02:28 +00:00
parent 525bb0865b
commit 3e8acdd1dc

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@ -24,6 +24,9 @@
History
$Log$
Revision 1.5 2005/11/21 16:02:28 mariolatronico
work in progress on even iterations
Revision 1.4 2005/11/18 10:59:09 mariolatronico
cleaned RefineEvenOddE. It doesn't work because missed deleted flags
@ -76,7 +79,7 @@ first working version
#include<vcg/complex/trimesh/refine.h>
#include <iostream>
#include <math.h>
#include <QtGlobal>
#define PI 3.14159265
namespace vcg{
@ -150,7 +153,7 @@ struct OddPointLoop : public std::unary_function<face::Pos<typename MESH_TYPE::F
template<class MESH_TYPE>
struct EvenPointLoop : public std::unary_function<face::Pos<typename MESH_TYPE::FaceType> , typename MESH_TYPE::CoordType>
{
void operator()(typename MESH_TYPE::VertexType &nv, face::Pos<typename MESH_TYPE::FaceType> ep) {
void operator()(typename MESH_TYPE::CoordType &nP, face::Pos<typename MESH_TYPE::FaceType> ep) {
face::Pos<typename MESH_TYPE::FaceType> he(ep.f,ep.z,ep.f->V(ep.z));
typename MESH_TYPE::CoordType *r, *l, *curr;
@ -166,7 +169,7 @@ struct EvenPointLoop : public std::unary_function<face::Pos<typename MESH_TYPE::
if (&he.v->P() == curr)
he.FlipV();
l = &he.v->P();
nv.P() = ( *(curr) * (3.0)/(4.0) + (*l)*(1.0/8.0) + (*r)*(1.0/8.0));
nP = ( *(curr) * (3.0)/(4.0) + (*l)*(1.0/8.0) + (*r)*(1.0/8.0));
}
else {
// compute valence of this vertex
@ -195,7 +198,7 @@ struct EvenPointLoop : public std::unary_function<face::Pos<typename MESH_TYPE::
*curr = *curr + (*iter) * beta;
}
nv.P() = *curr;
nP = *curr;
}
} // end of operator()
@ -227,26 +230,66 @@ bool RefineOddEvenE(MESH_TYPE &m, ODD_VERT odd, EVEN_VERT even,float length, boo
// typedef MESH_TYPE::VertexType vertType;
// vettore per prendere i vecchi vertici
std::vector<MESH_TYPE::VertexType> oldVertVec(m.vn);
std::vector<MESH_TYPE::CoordType> oldVertVec(m.vert.size());
//memorizzo il numero iniziale di vertici
int n = m.vn;
// memorizzo i vertici nel vettore
typename MESH_TYPE::VertexIterator vi;
for ( vi = m.vert.begin(); vi != m.vert.end(); ++vi) {
oldVertVec.push_back((*vi));
int j = 0;
int i = 0;
for (vi = m.vert.begin(); vi != m.vert.end(); vi++, i++) {
typename MESH_TYPE::FaceType *fc = (*vi).VFp();
if ((*vi) == *(fc->V(0)))
j = 0;
if ((*vi) == *(fc->V(1)))
j = 1;
if ((*vi) == *(fc->V(2)))
j = 2;
// if (m.vert[i] == fc.V(0))
// j = 0;
// if (m.vert[i] == fc.V(1))
// j = 1;
// if (m.vert[i] == fc.V(2))
// j = 2;
face::Pos<typename MESH_TYPE::FaceType>aux (fc,j);
even(oldVertVec[i], aux );
}
for ( vi = m.vert.begin(); vi != m.vert.end(); ++vi) {
oldVertVec.push_back(((*vi).P()));
}
// refine dei vertici odd, crea dei nuovi vertici in coda
Refine< MESH_TYPE,OddPointLoop<MESH_TYPE> > (m, odd, length);
for (int i = 0 ; i < n; ++i)
{
vcg::tri::UpdateTopology<MESH_TYPE>::VertexFace(m);
vcg::tri::UpdateTopology<MESH_TYPE>::FaceFace(m);
for (int i = 0; i < oldVertVec.size(); i++) {
m.vert[i].P() = oldVertVec[i];
}
// for (int i = 0 ; i < n; ++i)
// {
even(m.vert[i], face::Pos<typename MESH_TYPE::FaceType>((oldVertVec[i].VFp()),1));
// // even(m.vert[i], face::Pos<typename MESH_TYPE::FaceType>(m.vert[i].VFp(),1));
// // if (m.vert[i].VFp() && !m.vert[i].VFp()->IsD()) {
// qDebug("%p", oldVertVec[i].VFp());
// //even(m.vert[i], face::Pos<typename MESH_TYPE::FaceType>(m.vert[i].VFp(),1));
// // even(oldVertVec[i], face::Pos<typename MESH_TYPE::FaceType>(m.vert[i].VFp(),1));
// if (! oldVertVec[i].VFp()->IsD())
// even(oldVertVec[i], face::Pos<typename MESH_TYPE::FaceType>(oldVertVec[i].VFp(),1));
// m.vert[i] = oldVertVec[i];
}
// //}
// }
// 1) calcola nuova pos vertici old e memorizza in un vett ausiliairio