- removed compiling errors. Warnings are still there.

This commit is contained in:
Guido Ranzuglia granzuglia 2014-07-29 15:15:38 +00:00
parent 5832a8b441
commit 3e7fa9962e
5 changed files with 23 additions and 19 deletions

View File

@ -99,6 +99,7 @@ void AlignPairWidget::paintEvent(QPaintEvent *)
glViewport (0, 0, (GLsizei) QTLogicalToDevice(this,width()/2), (GLsizei) QTLogicalToDevice(this,height()));
else
glViewport (QTLogicalToDevice(this,width()/2), 0, (GLsizei) QTLogicalToDevice(this,width()/2), (GLsizei) QTLogicalToDevice(this,height()));
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@ -111,8 +112,10 @@ void AlignPairWidget::paintEvent(QPaintEvent *)
tt[i]->GetView();
tt[i]->Apply();
vcg::Box3f bb;
if(i==0) bb=freeMesh->bbox();
else bb=gluedTree->gluedBBox();
if(i==0)
bb.Import(freeMesh->bbox());
else
bb.Import(gluedTree->gluedBBox());
vcg::GLW::DrawMode localDM=vcg::GLW::DMFlat;
vcg::GLW::ColorMode localCM = vcg::GLW::CMPerMesh;
if((freeMesh->m->hasDataMask(MeshModel::MM_VERTCOLOR))&&(isUsingVertexColor)) localCM = vcg::GLW::CMPerVert;

View File

@ -116,7 +116,7 @@ public:
bool IsSet(int i) const {return cnt.test(i);}
void Set(int i) {cnt.set(i);}
void UnSet(int i) {cnt.reset(i);}
int Count() const { return cnt.count();}
size_t Count() const { return cnt.count();}
// Return a vector with all the id of the meshes
void Pack(std::vector<int> &v) const

View File

@ -185,7 +185,7 @@ void EditAlignPlugin::glueByPicking()
return;
}
Matrix44f oldTr = md->mm()->cm.Tr;
//Matrix44f oldTr = md->mm()->cm.Tr;
md->mm()->cm.Tr.SetIdentity();
AlignPairDialog *dd=new AlignPairDialog(this->alignDialog);
dd->aa->initMesh(currentNode(), &meshTree);
@ -212,7 +212,7 @@ void EditAlignPlugin::glueByPicking()
ComputeRigidMatchMatrix(gluedPnt,freePnt,res);
//md->mm()->cm.Tr=res;
currentNode()->tr()=res;
currentNode()->tr().Import(res);
QString buf;
// for(size_t i=0;i<freePnt.size();++i)
// meshTree.cb(0,qPrintable(buf.sprintf("%f %f %f -- %f %f %f \n",freePnt[i][0],freePnt[i][1],freePnt[i][2],gluedPnt[i][0],gluedPnt[i][1],gluedPnt[i][2])));
@ -230,7 +230,7 @@ void EditAlignPlugin::glueManual()
assert(currentNode()->glued==false);
MeshModel *mm=md->mm();
static QString oldLabelButton;
Matrix44f tran,mtran;
Matrix44f tran,mtran, tmp;
switch(mode)
{
@ -239,7 +239,7 @@ void EditAlignPlugin::glueManual()
mode = ALIGN_MOVE;
md->mm()->visible=false;
trackball.Reset();
trackball.center= mm->cm.trBB().Center();
trackball.center.Import(mm->cm.trBB().Center());
trackball.radius= mm->cm.trBB().Diag()/2.0;
toggleButtons();
oldLabelButton= alignDialog->ui.manualAlignButton->text();
@ -251,7 +251,8 @@ void EditAlignPlugin::glueManual()
toggleButtons();
tran.SetTranslate(trackball.center);
mtran.SetTranslate(-trackball.center);
mm->cm.Tr= (tran) * trackball.track.Matrix()*(mtran) * mm->cm.Tr;
tmp.Import(mm->cm.Tr);
mm->cm.Tr.Import((tran) * trackball.track.Matrix()*(mtran) * tmp);
mm->visible=true;
currentNode()->glued=true;
alignDialog->ui.manualAlignButton->setText(oldLabelButton);

View File

@ -79,7 +79,7 @@ public:
MeshTree::Param defaultMTP; // default MeshTree parameters
// this callback MUST be redefined because we are able to manage internally the layer change.
virtual void LayerChanged(MeshDocument &/*md*/, MeshModel &/*oldMeshModel*/, GLArea */*parent*/)
virtual void LayerChanged(MeshDocument & /*md*/, MeshModel & /*oldMeshModel*/, GLArea * /*parent*/)
{
// add code here to manage the external layer switching
}

View File

@ -43,8 +43,8 @@ public:
// MeshNode() { m=0;id=-1;}
bool glued;
MeshModel *m;
vcg::Matrix44f &tr() {return m->cm.Tr;}
const vcg::Box3f &bbox() const {return m->cm.bbox;}
Matrix44m &tr() {return m->cm.Tr;}
const Box3m &bbox() const {return m->cm.bbox;}
int Id() {return m->id();}
};
@ -62,8 +62,8 @@ public:
Param()
{
OGSize = 50000;
arcThreshold = 0.3;
recalcThreshold = 0.1;
arcThreshold = 0.3f;
recalcThreshold = 0.1f;
}
};
@ -130,18 +130,18 @@ public:
void ProcessArc(int fixId, int movId, vcg::AlignPair::Result &result, vcg::AlignPair::Param ap);
void ProcessArc(int fixId, int movId, vcg::Matrix44d &MovToFix, vcg::AlignPair::Result &result, vcg::AlignPair::Param ap);
inline vcg::Box3f bbox() {
vcg::Box3f FullBBox;
inline Box3m bbox() {
Box3m FullBBox;
foreach(MeshNode *mp, nodeList)
FullBBox.Add(vcg::Matrix44f::Construct(mp->tr()),mp->bbox());
FullBBox.Add(Matrix44m::Construct(mp->tr()),mp->bbox());
return FullBBox;
}
inline vcg::Box3f gluedBBox() {
vcg::Box3f FullBBox;
inline Box3m gluedBBox() {
Box3m FullBBox;
foreach(MeshNode *mp, nodeList)
if(mp->glued)
FullBBox.Add(vcg::Matrix44f::Construct(mp->tr()),mp->bbox());
FullBBox.Add(Matrix44m::Construct(mp->tr()),mp->bbox());
return FullBBox;
}
};