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changed name of convergence speed parameter (it is the precision!)
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@ -145,8 +145,7 @@ void FilterIsoParametrization::initParameterSet(QAction *a, MeshDocument& md, Ri
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"3: Regularity : stop at minimum number of irregular vertices<br>"
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"4: L2 : stop at minimum OneWay L2 Stretch Eff")));
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//par.addParam(new RichDynamicFloat("convergenceSpeed", 1, 1,4, "Convergence Speed", "This parameter controls the convergence speed/precision of the optimization of the texture coordinates. Larger the number slower the processing and ,eventually, slighly better results");
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par.addParam(new RichInt("convergenceSpeed",2, "Convergence Speed", "This parameter controls the convergence speed/precision of the optimization of the texture coordinates. Larger the number slower the processing and ,eventually, slighly better results"));
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par.addParam(new RichInt("convergenceSpeed",2, "Convergence Precision", "This parameter controls the convergence speed/precision of the optimization of the texture coordinates. Larger the number slower the processing and ,eventually, slighly better results"));
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par.addParam(new RichBool("DoubleStep",true,"Double Step","Use this bool to divide the parameterization in 2 steps. Double step makes the overall process faster and robust, but it may increase the distorsion"));
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break;
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}
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@ -259,6 +258,7 @@ bool FilterIsoParametrization::applyFilter(QAction *filter, MeshDocument& md, Ri
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IsoParametrizator Parametrizator;
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m->updateDataMask(MeshModel::MM_FACEFACETOPO);
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m->updateDataMask(MeshModel::MM_VERTQUALITY); // needed to store patch index
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bool isTXTenabled=m->hasDataMask(MeshModel::MM_VERTTEXCOORD);
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if (!isTXTenabled)
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