This commit is contained in:
Paolo Cignoni cignoni 2006-11-09 06:40:44 +00:00
parent 3351c7c24a
commit 1d910b0584
5 changed files with 144 additions and 55 deletions

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@ -1,7 +1,85 @@
18/6/06
8/11/06
o Mismatch iomask (dati caricati da file) e currentDataMask (dati correntemente abilitati)
o Remove duplicate faces
o Global check of logging printing (many filters hasn't any)
o date dei plugins da cvs?
o nomi degli autori da risorsa
30/10/06
o filter script loading hangs!!!
22/10/06
o da finire topologically coherent colorize
20/10/06
x filter smoothnes aware.
o bug patchato laplacian con qualita' da sistemare
o dialogo disegno deve mantenere i settaggi
x BUG ctrl+L senza nulla di aperto pianta // DONE 6/11
19/10/06
x BUG perface color a volte pianta // DONE 22/10
17/10/06
x Info dim img e dim resampled nel dialogo // DONE 17/10
o tasto destro menu contestuale render ?
o export diretto di mappe da dentro il plugin epoch
16/10/06
o visible face selection
x erode/dilate selection // DONE 16/10
o New di primitive.
x progress in quadric simplification // DONE 16/10
o bug shaders su pc scop
15/10/06
X histogram con in count color nel loading dialog // DONE 15/10
o erode/dilate nel maskediting
x filtro pivot // DONE 17/10
x filtro hole // DONE 20/10
o setting scala/up nel dialogo epoch
x laplaciano su selection // DONE 16/10
x new pasodoble // DONE 17/10
x filtro reconstruction // DONE 15/10
5/10/06
x invert faces non setta le normali Done
6/7/06
o Colore nel clustering
x Semplificazione quadric based
o selezione + efficiente per mesh grosse
5/7/06
x if color have been added it is not possible to save it (from the forums) // DONE 10/7
x epoch hints // DONE 6/7
x epoch Averaging/median filtering // DONE 4/7
o Architettura a Comandi.
i filtri alla fine restituiscono una lista di comandi.
x correct default button in quality colorization // DONE 4/7
4/7/06
x Trackball Bug drag// DONE 13/7
x Drag with middlemouse button // DONE 13/7
x compiled date in about // DONE 6/7
x epoch masks // DONE 6/7
x esc non toglie piu' dal fullscreen mode // DONE 4/7
o 99 Percentile box.
x esc crash su glarea closed // DONE 4/7
x arrow movement in the epoch pluging do not upadate the preview // DONE 4/7
2/7/06
x Crash su uscita qualche volta (se partito in dir sbagliata?) // DONE 5/7/06
x bug epoch directory open masks // DONE 5/7/06
x bug dialog import epoch mantiene troppe cose
tra un open e il successivo. // Done 5/7/06
o delete wrt quality default sbagliati.
o bug bounding box update.
x progress bar load obj do not work // DONE 6/7
16/6/06
o bug normali subdiv. non vengono ricalcolate // DONE 18/6
x bug normali subdiv. non vengono ricalcolate // DONE 18/6
o bug border. non viene MAI ricalcolato
x open/save recorded nella history // DONE 18/6
o cursor icon selection

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@ -28,7 +28,34 @@
==============================================================================
------------------------------------------------------------------------------
- Meshlab v0.7
- Meshlab v0.8
------------------------------------------------------------------------------
** New features **
First command line version
Filter history recording
New Smoothing filters
- HC smoothing and two step normal fitting
New High Quality Quadric Based Simplification filter
Support of Collada file format (read and write)
Support for 3d models reconstructed by the Epoch 3d Web Service
Support for point based models
- Computation of implicit surface normals
- Surface reconstruction (a ball pivoting variant)
** Corrected Bugs **
No more sticky trackball
Better Obj and off loading
Better control of lighting in Shaders and debugged most of them.
** Known Bugs **
- Collada support for non triangulated meshes
- Surface reconstruction from points lack of robustness...
- Quadric simplification does not optimize texture coords during simplification
- Filter recording and re-playing still buggy.
------------------------------------------------------------------------------
- Meshlab v0.7 22/06/06
------------------------------------------------------------------------------
@ -43,10 +70,8 @@ Better choice of initial modes
Automatic Installer for windows
No more intrusive progress bars
------------------------------------------------------------------------------
- Meshlab v0.6
- Meshlab v0.6 12/3/06
------------------------------------------------------------------------------
** NEW FEATURES/PATCHES **
@ -102,7 +127,7 @@ No more intrusive progress bars
------------------------------------------------------------------------------
- Meshlab v0.5
- Meshlab v0.5 13/1/06
------------------------------------------------------------------------------
** NEW FEATURES **

17
docs/privacy.txt Normal file
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@ -0,0 +1,17 @@
Privacy Disclaimer
Please read it carefully.
When using the MeshLab system certain information about its use, such as
IP addresses and some statistical data, are
collected. This information will not specifically identify users and the
information will be used internally for statistical analysis only and will not be
published or made available for general access without an explicit consensus.
If you prefer that MeshLab does not send back any kind of information simply
use a plain firewall to prevent MeshLab access to the network.
We should like to remark that the kind of information collected by MeshLab
is probably less than the information that is silently collected by most
web sites when you surf them, ip address, visited pages, frequency of
return...

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@ -41,7 +41,7 @@ first versions was written by a handful of students.
--- Main Features ---
# Interactive selection and deletion of portion of the mesh. Even for
large models.
# Input/output in many formats (PLY, STL, OFF, OBJ, 3DS)
# Input/output in many formats (PLY, STL, OFF, OBJ, 3DS, COLLADA)
# Extendible plugins based architecture, writing new mesh processing
functions, colorization filters and support for different file formats is
quite easy (look at this code sample)
@ -49,6 +49,9 @@ first versions was written by a handful of students.
* removal of duplicated, unreferenced vertices, null faces
* subdivision filters (midpoint, loop and butterfly)
* coherent normal unification and flipping
* Small isolate pieces removal
* Automatic Quadric based High quality simplification
* Smoothing and Fairing filters
# OpenGL Shader based rendering (write your own shader!) compatible with
Typhoon Labs Shader Designer
# Large rendering (up to 16k x 16k) for high quality printing
@ -73,8 +76,11 @@ http://meshlab.sourceforge.net/
note = {http://meshlab.sourceforge.net/}
}
For any general question about the use of this software please contact:
Paolo Cignoni ( p.cignoni@isti.cnr.it )
For any general question about the use of this software use the sourceforge public forums
http://sourceforge.net/forum/forum.php?forum_id=499532
or contact:
Paolo Cignoni ( p.cignoni (at) isti.cnr.it )
For bugs, feature requests and such, please use the sourceforge service
http://sourceforge.net/tracker/?group_id=149444
@ -84,5 +90,5 @@ http://sourceforge.net/tracker/?group_id=149444
P. Cignoni and
(in strict alphabetic order)
A. Buzzelli, L. Colombini, G. Gangemi, M. Latronico, F. Mazzanti,
A. Mochi, D. Portelli, D. Vacca, F. Vannini, A. Venturi
A. Buzzelli, L. Colombini, G. Gangemi, M. Latronico, F. Mazzanti, A. Mochi,
D. Portelli, G. Ranzuglia, D. Vacca, F. Vannini, A. Venturi, M. Vergauwen

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@ -2,7 +2,7 @@
; HM NIS Edit Wizard helper defines
!define PRODUCT_NAME "MeshLab"
!define PRODUCT_VERSION "0.7"
!define PRODUCT_VERSION "0.8"
!define PRODUCT_PUBLISHER "Paolo Cignoni VCG - ISTI - CNR"
!define PRODUCT_WEB_SITE "http://meshlab.sourceforge.net"
!define PRODUCT_DIR_REGKEY "Software\Microsoft\Windows\CurrentVersion\App Paths\meshlab.exe"
@ -22,6 +22,8 @@
!insertmacro MUI_PAGE_WELCOME
; License page
!insertmacro MUI_PAGE_LICENSE "..\..\docs\gpl.txt"
; License page
!insertmacro MUI_PAGE_LICENSE "..\..\docs\privacy.txt"
; Directory page
!insertmacro MUI_PAGE_DIRECTORY
; Instfiles page
@ -52,48 +54,9 @@ Section "MainSection" SEC01
CreateShortCut "$SMPROGRAMS\MeshLab\MeshLab.lnk" "$INSTDIR\meshlab.exe"
CreateShortCut "$DESKTOP\MeshLab.lnk" "$INSTDIR\meshlab.exe"
SetOutPath "$INSTDIR\shaders"
File "..\meshlab\shaders\Cook-Torrance.frag"
File "..\meshlab\shaders\Cook-Torrance.gdp"
File "..\meshlab\shaders\Cook-Torrance.vert"
File "..\meshlab\shaders\dimple.frag"
File "..\meshlab\shaders\dimple.gdp"
File "..\meshlab\shaders\dimple.vert"
File "..\meshlab\shaders\electronic microscope.gdp"
File "..\meshlab\shaders\envmap.frag"
File "..\meshlab\shaders\envmap.gdp"
File "..\meshlab\shaders\envmap.vert"
File "..\meshlab\shaders\glass.frag"
File "..\meshlab\shaders\glass.gdp"
File "..\meshlab\shaders\glass.vert"
File "..\meshlab\shaders\gooch.frag"
File "..\meshlab\shaders\gooch.gdp"
File "..\meshlab\shaders\gooch.vert"
File "..\meshlab\shaders\Hatch.frag"
File "..\meshlab\shaders\Hatch.gdp"
File "..\meshlab\shaders\Hatch.vert"
File "..\meshlab\shaders\lattice.frag"
File "..\meshlab\shaders\lattice.gdp"
File "..\meshlab\shaders\lattice.vert"
File "..\meshlab\shaders\Oren-Nayar.frag"
File "..\meshlab\shaders\Oren-Nayar.gdp"
File "..\meshlab\shaders\Oren-Nayar.vert"
File "..\meshlab\shaders\phong.frag"
File "..\meshlab\shaders\phong.gdp"
File "..\meshlab\shaders\phong.vert"
File "..\meshlab\shaders\polkadot3d.frag"
File "..\meshlab\shaders\polkadot3d.gdp"
File "..\meshlab\shaders\polkadot3d.vert"
File "..\meshlab\shaders\SEM.frag"
File "..\meshlab\shaders\SEM.vert"
File "..\meshlab\shaders\stripes2.frag"
File "..\meshlab\shaders\stripes2.gdp"
File "..\meshlab\shaders\stripes2.vert"
File "..\meshlab\shaders\toon.frag"
File "..\meshlab\shaders\toon.gdp"
File "..\meshlab\shaders\toon.vert"
File "..\meshlab\shaders\xray.frag"
File "..\meshlab\shaders\xray.gdp"
File "..\meshlab\shaders\xray.vert"
File "..\meshlab\shaders\*.frag"
File "..\meshlab\shaders\*.gdp"
File "..\meshlab\shaders\*.vert"
SetOutPath "$INSTDIR\plugins"
File "..\meshlab\plugins\meshio.dll"
File "..\meshlab\plugins\meshselect.dll"