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@ -25,7 +25,8 @@ public:
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bool Init(QDomNode &node);
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static QString ThumbName(QString &imageName);
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bool BuildMesh(CMeshO &m, int subsample, int count, float minQuality,int smoothSteps);
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bool BuildMesh(CMeshO &m, int subsampleFactor, int minCount, float minAngleCos, int smoothSteps,
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bool dilation, int dilationPasses, int dilationSize, bool erosion, int erosionPasses, int erosionSize);
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void SmartSubSample(int subsampleFactor, FloatImage &fli, CharImage &chi, FloatImage &subD,FloatImage &subQ, int minCount);
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void AddCameraIcon(CMeshO &m);
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bool CombineHandMadeMaskAndCount(CharImage &qualityImg, QString maskName );
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@ -33,7 +34,8 @@ public:
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void GenerateGradientSmoothingMask(int subsampleFactor, QImage &OriginalTexture, CharImage &mask);
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void Laplacian2(FloatImage &depth, FloatImage &Q, int minCount, CharImage &mask, float depthThr);
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float ComputeDepthJumpThr(FloatImage &depthImgf, float percentile);
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void depthFilter(FloatImage &depthImgf, FloatImage &countImgf,float depthThr);
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void depthFilter(FloatImage &depthImgf, FloatImage &countImgf, float depthJumpThr,
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bool dilation, int dilationNumPasses, int dilationWinsize, bool erosion, int erosionNumPasses, int erosionWinsize);
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QIcon *getIcon();
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};
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@ -72,7 +72,7 @@ public:
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}
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}
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void Dilate(ScalarImage &Dilated,int wsize=1)
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void Dilate(ScalarImage &Dilated, int wsize=1)
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{
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Dilated.resize(w,h);
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// dilation filter (3 x 3)
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