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https://github.com/lucaspalomodevelop/Party.git
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game anzeige angefangen
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parent
51c9bb4ed2
commit
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@ -5,52 +5,53 @@ body {
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color: #635e5c;
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}
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/* Oberer Balken, der Infos anzeigt*/
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header {
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background-color: #333;
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height: 5%;
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width: 100%;
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}
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/* Oberer Balken, der Infos anzeigt*/
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header {
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background-color: #333;
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height: 5%;
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width: 100%;
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}
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header ul {
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list-style-type: none;
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margin: 0;
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padding: 0;
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overflow: hidden;
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background-color: #333;
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display: flex;
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flex-direction: row;
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justify-content: space-between;
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height: 100%;
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}
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header ul {
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list-style-type: none;
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margin: 0;
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padding: 0;
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overflow: hidden;
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background-color: #333;
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display: flex;
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flex-direction: row;
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justify-content: space-between;
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height: 100%;
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}
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@media only screen and (min-width: 1920px) {
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#tempstat::before {
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content: "";
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background: url('/static/icons/temperatur.png') no-repeat 0 0;
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background-size: auto 100%;
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width: 30px;
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height: 70%;
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display: inline-block;
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}
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#tempstat::before {
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content: "";
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background: url('/static/icons/temperatur.png') no-repeat 0 0;
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background-size: auto 100%;
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width: 30px;
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height: 70%;
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display: inline-block;
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}
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#ramstat::before {
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content: "";
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background: url('/static/icons/ram.png') no-repeat 0 0;
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background-size: auto 100%;
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width: 30px;
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height: 70%;
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display: inline-block;
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}
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#ramstat::before {
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content: "";
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background: url('/static/icons/ram.png') no-repeat 0 0;
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background-size: auto 100%;
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width: 30px;
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height: 70%;
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display: inline-block;
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#cpustat::before {
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content: "";
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background: url('/static/icons/cpu.png') no-repeat 0 0;
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background-size: auto 100%;
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width: 30px;
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height: 70%;
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display: inline-block;
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}
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}
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#cpustat::before {
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content: "";
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background: url('/static/icons/cpu.png') no-repeat 0 0;
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background-size: auto 100%;
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width: 30px;
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height: 70%;
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display: inline-block;
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}
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main {
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top: 5%;
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}
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@ -604,3 +605,36 @@ footer {
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color: rgb(220, 220, 210);
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text-align: center;
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}
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.popup {
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display: none;
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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padding: 20px;
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background-color: #fff;
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border: 1px solid #ccc;
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box-shadow: 0 0 10px rgba(0, 0, 0, 0.3);
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max-width: 400px;
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text-align: center;
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}
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.overlay {
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display: none;
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: rgba(0, 0, 0, 0.5);
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}
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.close-btn {
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cursor: pointer;
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color: #333;
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font-size: 20px;
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position: absolute;
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top: 10px;
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right: 10px;
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}
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@ -23,3 +23,91 @@ function updateClock() {
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}
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setInterval(updateClock, 1000);
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function openPopup() {
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document.getElementById('gamePopup').style.display = 'block';
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document.getElementById('overlay').style.display = 'block';
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}
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var games = [
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{
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"Name": "Tomb Raider",
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"Teil": 3,
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"Erscheinungsjahr": 1998,
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"Genre": "Abenteuer",
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"Publisher": "Core Design",
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"Inhalt": "Tomb Raider III – Adventures of Lara Croft ist ein Videospiel aus der Reihe Tomb Raider. Es wurde von Core Design entwickelt und erschien im Winter 1998 für die PlayStation und den PC. Lara hat wieder einiges dazugelernt.",
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"Bild": "./static/img/tombraider.png"
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},
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{
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"Name": "Need For Speed Underground",
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"Teil": 2,
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"Erscheinungsjahr": 2004,
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"Genre": "Autorennen",
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"Publisher": "EA",
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"Inhalt": "Need for Speed: Underground 2 ist der achte Teil der von Electronic Arts entwickelten Rennspielserie Need for Speed und erschien am 18. November 2004 für Windows, PS2, Xbox, GameCube, GBA und Nintendo DS. Die Version für PSP wurde je nach Veröffentlichungsregion zwischen Januar und September 2005 veröffentlicht.",
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"Bild": "./static/img/nfsu2.png"
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},
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{
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"Name": "Anno",
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"Teil": "1602",
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"Erscheinungsjahr": 1998,
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"Genre": "Echtzeitstrategie",
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"Publisher": "Sunflowers",
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"Inhalt": "Anno 1602 ist das erste Computerspiel aus der Anno-Serie. Das Spiel entstand aus einem Gemeinschaftsprojekt des österreichischen Spieleentwicklers Max Design und der deutschen Sunflowers Interactive Entertainment Software GmbH.",
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"Bild": "./static/img/anno.png"
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},
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{
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"Name": "Empire Earth",
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"Teil": 1,
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"Erscheinungsjahr": 2001,
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"Genre": "Echtzeitstrategie",
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"Publisher": "Sierra Entertainment",
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"Inhalt": "Empire Earth ist eine dreiteilige Echtzeit-Strategiespiel-Serie für Windows, in der der Spieler eine Zivilisation durch die gesamte Menschheitsgeschichte führen kann.",
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"Bild": "./static/img/empire.png"
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},
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{
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"Name": "Call Of Duty 4 Modern Warfare",
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"Teil": 4,
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"Erscheinungsjahr": 2007,
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"Genre": "Shooter",
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"Publisher": "Infinity Ward",
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"Inhalt": "In der Call-of-Duty-Reihe wird erstmals eine zusammenhängende Handlung erzählt. Ein russischer Ultranationalist und ein Terrorist übernehmen die Kontrolle in einem arabischen Staat. Eine amerikanische und britische Einheit jagt sie, es kommt zu einem Atomangriff. Der russische Ultranationalist startet nukleare Raketen, die in letzter Sekunde zerstört werden. Am Ende tötet der Spieler den russischen Ultranationalisten und wird gerettet. Es gibt auch eine Bonusmission, in der ein Flugzeugabsturz verhindert wird.",
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"Bild": "./static/img/cod.png"
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}
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];
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var currentGameIndex = 0;
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function openPopup() {
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showGameInfo(currentGameIndex);
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document.getElementById('gamePopup').style.display = 'block';
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document.getElementById('overlay').style.display = 'block';
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}
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function closePopup() {
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document.getElementById('gamePopup').style.display = 'none';
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document.getElementById('overlay').style.display = 'none';
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}
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function showGameInfo(index) {
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var game = games[index];
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document.getElementById('popupImage').src = game.Bild;
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document.getElementById('popupTitle').innerHTML = game.Name;
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document.getElementById('popupYear').innerHTML = 'Erscheinungsjahr: ' + game.Erscheinungsjahr;
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document.getElementById('popupGenre').innerHTML = 'Genre: ' + game.Genre;
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document.getElementById('popupPublisher').innerHTML = 'Publisher: ' + game.Publisher;
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document.getElementById('popupContent').innerHTML = game.Inhalt;
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}
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function prevGame() {
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currentGameIndex = (currentGameIndex - 1 + games.length) % games.length;
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showGameInfo(currentGameIndex);
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}
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function nextGame() {
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currentGameIndex = (currentGameIndex + 1) % games.length;
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showGameInfo(currentGameIndex);
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}
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0
party/static/js/system.js
Normal file
0
party/static/js/system.js
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@ -1,18 +1,39 @@
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from pymongo import MongoClient
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from datetime import datetime
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import psutil
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import os
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class SystemMonitor:
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CONNECTION_STRING = None
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client = None
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collection = None
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initialized = False
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CONNECTION_STRING = "mongodb://localhost:27017/"
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client = MongoClient(CONNECTION_STRING)
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collection = client['partyyy']['systemMonitor']
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initialized = True
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@classmethod
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def init(self):
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self.CONNECTION_STRING = "mongodb://localhost:27017/"
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self.client = MongoClient(self.CONNECTION_STRING)
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self.collection = self.client['partyyy']['systemMonitor']
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self.initialized = True
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def init(self, cls):
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if not cls.initialized:
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self.cls.client = MongoClient(self.cls.CONNECTION_STRING)
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self.cls.collection = cls.client['partyyy']['systemMonitor']
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self.cls.initialized = True
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@classmethod
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def record_system_info(self, cls):
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if not self.cls.initialized:
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self.cls.init()
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self.cpu_percent = psutil.cpu_percent(interval=1)
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self.memory_percent = psutil.virtual_memory().percent
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self.uptime = int(round(psutil.boot_time()))
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data = {
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'timestamp': datetime.now(),
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'cpu_percent': self.cpu_percent,
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'memory_percent': self.memory_percent,
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'uptime': self.uptime
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}
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self.cls.collection.insert_one(data)
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@classmethod
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def getStatus(self) -> list[bool]:
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return list(self.record_system_info()['status'])
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@ -117,6 +117,21 @@
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<article id="games">
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<h1>Games</h1>
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<center>
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<div id="gamePopup" class="popup">
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<span class="close-btn" onclick="closePopup()">×</span>
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<img id="popupImage" src="" alt="Spielbild" style="max-width: 100%;">
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<h2 id="popupTitle"></h2>
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<p id="popupYear"></p>
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<p id="popupGenre"></p>
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<p id="popupPublisher"></p>
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<p id="popupContent"></p>
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<button onclick="prevGame()">Vorheriges Spiel</button>
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<button onclick="nextGame()">Nächstes Spiel</button>
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</div>
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<div id="overlay" class="overlay" onclick="closePopup()"></div>
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<p>Du bist in Team: <span>TODO</span></p>
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<input type="radio" name="game_info_select" id="punkte_button">
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@ -178,7 +193,7 @@
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</tr>
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</tbody>
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</table>
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<button>Spiele Zeigen</button>
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<button onclick="openPopup()">Spiele Zeigen</button>
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<p>Aktuelles Spiel: </p>
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</center>
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